Тёмный

How to combine Substance Painter texture sets 

Vmpere
Подписаться 114
Просмотров 73 тыс.
50% 1

christena.gumroad.com/l/Textu...
:)

Опубликовано:

 

29 июн 2021

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 154   
@EdNorthcott
@EdNorthcott 4 месяца назад
You bloody saint. I can't believe that Substance *still* hasn't cleaned this up.
@jonathaningram8157
@jonathaningram8157 2 года назад
it's just insane that there isn't a way to do that natively.
@angiemon897
@angiemon897 2 года назад
It's just insane that I was frantically googling this while still in school FIVE YEARS AGO only to find "sOrRy, nOt pOsSiBlE :B" and NOTHING has changed.
@sieg5857
@sieg5857 Год назад
@@angiemon897 One year later, I was asking this question back in 2008 and 15 years later you still can't do it natively
@Tranoiz
@Tranoiz 7 месяцев назад
@@sieg5857I think it’s because adobe wants you to use their other services (photoshop) to do this. guess it’s to do with money💰
@iuart1315
@iuart1315 5 месяцев назад
hi, me in school also frantically googling @@angiemon897
@isaschulte6709
@isaschulte6709 8 дней назад
3 years later, still extremely helpful!
@Trustmeimrussian
@Trustmeimrussian Год назад
I have been looking for this for YEARS. THANK YOU!
@TwoNiStop1
@TwoNiStop1 Год назад
To solve it without using a program, you can also do the following: 1. Group all layers of each texture set into one group. Do this for all texture sets. 2. Copy and paste each layer group into the same texture set, so that you end up with all layer groups in the one texture set. 3. Remake your 3d model to only have the one material applied that matches the texture set where all groups were placed. 4. Bake an id map with the colors matching the texture sets in the original model and export it. 5. Replace the 3d model in your project with the previously made with one material matching the texture set. 6. Import the id map and make replace it manually. 7. Re-bake your mesh maps except for the id map just imported. 8. Add an id mask to each group using the id map. Kind of hard to explain, but not too hard to do.
@luckymaki8627
@luckymaki8627 Год назад
Thank you so much! I don't know why, but this combiner didn't work with my files. So your guide was a real savior!
@EMNM66
@EMNM66 Год назад
any video that i can follow, im having a tough time
@EMNM66
@EMNM66 Год назад
the baked id maps(step 4) are all diffrent images, how do i apply id map? thank you
@creativohugo
@creativohugo 11 месяцев назад
these structions are a little bit confusing, I really wish I could inderstand it better, is there any video where this workaround is shown?
@crow-sch98
@crow-sch98 4 месяца назад
@@EMNM66 It means that you have to create a single image with different colors. where each color belongs to what was once a material. It can be done by assigning colors to a group of vertices and then baking it in substance painter
@driggsy
@driggsy Год назад
This worked way better than I was expecting Thank you for this tutorial!
@flohavingfun6839
@flohavingfun6839 2 года назад
Saved a ton of work for me, thank you so much! :)
@YouWillForgetMe
@YouWillForgetMe 8 месяцев назад
Similar to another´previous comment, if you want to merge them without opening any other program. 1. Group all layers of each texture set into one group. Do this for all texture sets that you wish to merge. (Like the other comment). 2. Copy and paste all the textures sets you want to merge into one of them. 3. Put all this texture sets (now groups in a single texture set) into a folder. 4. Transform that folder into a smart material and make sure it is saved into your program. 5. Get the correct mesh, make sure it has the materials (texture sets) you need and want. 6. Now add the smart material you created with the texture sets. 7. Add your maps by either rebaking them or getting the original ones (I recommed using the original ones or at least the ID to save time). 8. You should be done, in case you didn't have any mask on some fill layers you will have to clean that up but other wise you should be good to go. It can cause some funky stuff but most of the time it works
@mahyarjericho4167
@mahyarjericho4167 8 месяцев назад
You are a genius :)))
@leihejun844
@leihejun844 5 месяцев назад
​ @mahyarjericho4167 Here's the easiest way: export fbx without material (low poly), another fbx with materials (high poly) - they can be the exact same mesh with same polygons, the only difference is one has materials and other one does not. import into Substance the one without material. Go to bake maps, in high definition meshes, give your high poly fbx (the one with materials), then bake the ID map with color source set as "Material color" Drop a material to your mesh and use "add mask with color selection" - the material would be applied to the area with color according to your baked Color ID map. and your project will always have one texture set.
@googleslocik
@googleslocik 4 месяца назад
All those solutions are objectively worse than using Photshop or any image editing software
@leihejun844
@leihejun844 4 месяца назад
@@googleslocik best solution is to use vertex color.
@googleslocik
@googleslocik 4 месяца назад
​@@leihejun844 None of those are best solutions, they all suck for now i just work as seperate untill final version where i combine it in Photshop The software in the vid would be good, if it worked
@marwandeer6133
@marwandeer6133 2 года назад
OMG thank you sooooo much i had like 57 texture sets thanks you saved me a ton of time THANKS AGAIN!
@lotus9616
@lotus9616 2 года назад
Thank you so much for this! Very clear and helped me get the textures all together
@thechaoticphoenixx8963
@thechaoticphoenixx8963 2 года назад
Just incase anyone else has the issue. The image names need to *end* in one of the variations on what is described on the TSC menu, nothing in the way after it. (E.g. _Normal_DirectX | _Base_Color etc) I say this because im not very observant. I was using UDIMs in substance so my texture PNG's ended in _1001 or _1002 and i couldnt figure out why this method above wasnt working. Changing the file names by removing the numbers allowed it to work as normal. Otherwise, helpful video. Saved me alot of time.
@shprite781
@shprite781 2 года назад
Hey, I also used UDIMs with different materials and I was wondering if you got this to work out fine in Maya? Was any quality lost?
@jquintero462
@jquintero462 2 года назад
That method did not work either.
@unrealdevop
@unrealdevop 2 года назад
Thanks, Worked great.
@thechaoticphoenixx8963
@thechaoticphoenixx8963 2 года назад
@@shprite781 Hey so sorry, didn’t get the notif for this! afraid I don’t use maya in this way when it comes to texturing or importing, so I wouldn’t know :( I UV in blender and export to substance painter. After texturing the model is usually UE4 ready as I work on game assets
@KarasawaL30
@KarasawaL30 2 года назад
I love you
@user-bp6ho2yk4h
@user-bp6ho2yk4h Год назад
homie you're a real one
@defonten
@defonten 2 года назад
Thanks a lot man! You saved me so much time!
@SkullMinePro
@SkullMinePro 2 года назад
Love your HDD names.
@linnncolnnn339
@linnncolnnn339 2 месяца назад
You just saved me so many hours of retexturing thank you so much!!!!!
@rammahsallom2419
@rammahsallom2419 11 дней назад
Legend bro, you just saved me a shit ton of time
@Bryanrabid
@Bryanrabid 3 месяца назад
You are a freaking lifesaver. I wish you good fortune and endless happiness.
@unrealdevop
@unrealdevop 2 года назад
Oh man this is great, thanks
@Amelia-ke6qb
@Amelia-ke6qb 2 года назад
THANK YOU i thought i was screwed for my 3d graphics final this SAVED MEEEE
@justinpalmer9667
@justinpalmer9667 2 года назад
Dude I just spent hours trying to do this in gimp. Granted I don't know what I'm doing there either but this will be very helpful. Thanks.
@Tenchinu
@Tenchinu Год назад
little late, but hope some help can come would this be a good idea to do with UDIMs? would this destroy the textures?
@GhostRiderSpiritOfVengeance
@GhostRiderSpiritOfVengeance 2 года назад
Dude you are a f**king hero. Seriously. Subscribed.
@mobildisko579
@mobildisko579 2 года назад
Will it have multiple different resolutions? Or will they all get the highest resolution one?
@raulgomezdiez
@raulgomezdiez 2 года назад
thank you so much for the info man :) cheers!
@piXel6444-NasH
@piXel6444-NasH 2 года назад
I love you, its still working !
@keltart809
@keltart809 2 года назад
couldn't find information about this. but does this tool work with UDIMS?
@BATCH3
@BATCH3 29 дней назад
Thanks for the tutorial. Also, a good thing to know is that If you have textures name with something after the "rougness" or "metallic", for instance, like "wall_roughness_sRGB.png" you should remove the sRGB from the end, and leave it like "wall_roughness.png", otherwise it won´t work
@Connorses
@Connorses 8 месяцев назад
You saved me so much trouble, I really needed my model to have one material. ;)
@ortolaobla
@ortolaobla Год назад
Its not working for non-transparent background which is height map,normal map and roughness map :(
@InanimateJR
@InanimateJR 2 года назад
is this also applicable when making trim sheets?
@knucklesupper3748
@knucklesupper3748 Год назад
Thank you! Very helpful program!
@winsera5670
@winsera5670 Год назад
THANK YOU SO MUCH! YOU JUST SAVED ME
@pelusita59
@pelusita59 2 года назад
love you for doing this
@vmpere2637
@vmpere2637 2 года назад
And I love YOU, random citizen!
@tejathelegend
@tejathelegend 2 года назад
Hey man just wanted to say thank you for this awesome tutorial :) I just recently started texturing in substance painter using texture sets so this was super helpful for me. By the way, is this still the best method to use today or has substance added any new features to make it easier for combining texture sets?
@vmpere2637
@vmpere2637 2 года назад
No problem! I'm sure this isn't the *best* way to do this, it's just the way I do it and the way I've found that works. Since it's only been 2 months since I uploaded this I'm assuming there hasn't been any new features to help with combining texture sets, unfortunately. Should really be a standard feature
@tejathelegend
@tejathelegend 2 года назад
@@vmpere2637 Ok gotcha, it looks like it works pretty well haha. Well thanks for the reply I appreciate it!
@GoopyGoblins
@GoopyGoblins 11 месяцев назад
when I export the openGL map or DirectX it doesnt matter is the only one with normal map info on it.... there is another normal map that exports and applies all the necessary cut outs... but it doesnt have the info or detail on it... the open GL or direct x one does.... I dont see how to change it off of that.... as using the preset seems to be the only way to accomplish this.
@sarahclarke956
@sarahclarke956 Год назад
hey im working off of mac and this wont work, do u have any other recomendations
@skyxvr1119
@skyxvr1119 Год назад
when i press combine, it says the stuff at the bottom but nothing goes into the new folder pls help
@FreeFoxRagu
@FreeFoxRagu 8 месяцев назад
Thank you for this tutorial!
@sofyamakingart
@sofyamakingart 3 месяца назад
Thank you SO much, you're a life saver!
@nuvimoontear6201
@nuvimoontear6201 6 месяцев назад
Dont know if its the program or what but this did not work, didnt read any of the PNGs that were in the input folder and it did nothing into the export folder. I followed along three times to make sure I was not a crazy pants.
@googleslocik
@googleslocik 4 месяца назад
same, it reads the files, but does nothing
@SheeshMaster64
@SheeshMaster64 Год назад
Thank you so much; the fact you fact do this in-engine baffles me
@rubikscube3579
@rubikscube3579 8 месяцев назад
program dont work just do nothing for me #begin merge and its all what i get
@HeadBangingDead-zc1ns
@HeadBangingDead-zc1ns Месяц назад
Thanks for this. I just generated about 60 texture maps lmao.
@MaryIam13
@MaryIam13 2 года назад
thx a lot man! combining texture sets in PS or using another plugin was so annoying; this plugin works way better and rlly speeds up my workflow; I wish combining texture sets would be a standard feature :")))
@hasu36
@hasu36 3 месяца назад
OMG I Love You and the Person on Gumroad
@MartinNicolasGrasso
@MartinNicolasGrasso 2 года назад
Thanks a lot man! I was combining on PS hahaha thanks
@yehawlover
@yehawlover Год назад
MIne is not working for some reason :/ its just blank when i click combine files, nothing is happening even though my settings are exactly the same and input is correct.
@pseudopod77
@pseudopod77 Месяц назад
how can this work for udims? thanks!
@victorespin819
@victorespin819 2 года назад
Excellent video
@404killer
@404killer Год назад
Does this work if I am combining UDIMS
@lucas-correa
@lucas-correa 3 месяца назад
I came from 2024 to thank you a lot 😢
@panjitha
@panjitha Год назад
Saved my life.
@Play-to-earnn
@Play-to-earnn Год назад
Does it maintain the quality textures ? This is normal
@NickelCityPixels
@NickelCityPixels 2 года назад
Is the "Document channels + Normal + AO (With Alpha)" an output template only available in the newest version of Substance? Can you create it as a preset? If so, how?
@vmpere2637
@vmpere2637 2 года назад
I'm not sure, which version of substance are you using?
@NickelCityPixels
@NickelCityPixels 2 года назад
@@vmpere2637 7.2.3 build 1197
@TMHZE
@TMHZE 2 года назад
also, I can't seem to remove the ($colorspace) from the names using that preset, do I really have to go through 50 textures and edit the name individually?
@bodhitv2523
@bodhitv2523 Год назад
Lol my problem is the opposite. I actually want UV Maps in the texture set lists separated. Can’t figure out how to reverse it.
@FumanyuX
@FumanyuX 5 месяцев назад
LIFE SAVER!!!
@Arxontas10
@Arxontas10 Год назад
Everything seems to be working, except the Normal map, i had to do it by hand in Photoshop, any idea why the normal map in particular? thanks tho, it was a time saver
@I3ra
@I3ra Год назад
I was having the same trouble too. It seemed to only combine the Input Maps normal and not the Combined Maps [baked] normal. You have to set up an export with the Combined maps normal with the Mesh Maps Opacity [you'll have to bake it] set to the gray alpha. I hope that makes sense.
@oOh0ShiOo
@oOh0ShiOo 2 года назад
I've followed all the steps, but the output folder is empty... It's not giving any error, or else. File names are correct, I've selected the alpha export and the .png format, idk why it's not working :c
@jquintero462
@jquintero462 2 года назад
@@user-cs7zw6mx7k Same here! Nothing is happening.....
@aussieraver7182
@aussieraver7182 Год назад
How does Substance Painter not have this feature built in???
@leepaula7871
@leepaula7871 Год назад
Thank you so much!!!
@SpaceDorito
@SpaceDorito Год назад
Hello there, I tried this method but when I applied the textures in blender a few pixels started bleeding is there a fix for this?
@Alexander_S_K
@Alexander_S_K 4 месяца назад
Yes, you could increase the padding (16px for instance). Hopefully you left enough space during the UV process.
@denkozlov4220
@denkozlov4220 2 года назад
Thanks a lot!
@MarDanBay
@MarDanBay Год назад
Hello! Thanks for the video! What keyboard are u using?
@vmpere2637
@vmpere2637 Год назад
Logitech G413 carbon but I don't recommend it, if you need a good silent keyboard get something with proper brown switches.
@MarDanBay
@MarDanBay Год назад
@@vmpere2637 ok thank you
@crazy_gamer8540
@crazy_gamer8540 2 года назад
It just doesn't work
@Anuuta13
@Anuuta13 5 месяцев назад
Thank you very much!
@halbschattenmorker9487
@halbschattenmorker9487 Год назад
Thank you so much! s2
@codiecrieg2480
@codiecrieg2480 2 года назад
Very usefull thank you
@revertfpv2928
@revertfpv2928 Год назад
When exporting textures from substance go to output tempates and in every node thing delete (.$udim) rhan files will have just numbers and will work with this merging software
@Tree3D
@Tree3D 2 года назад
This a good tutorial, but if you set your dilation padding to 0 pixels you're going to have really bad mipping, right?
@SomeAB
@SomeAB Год назад
you can reimport the combined texture, and re-export it out of substance, with the dilation setting added.
@pepesorianorodriguez7417
@pepesorianorodriguez7417 8 месяцев назад
Alguien sabría cómo exporta un objeto desde 3DS Max para que en substance tenga dos materiales en él textura set list?
@slothures
@slothures 2 года назад
Yeah I'm trying to combine 4 texture sets and it's only coming back with the 4th texture set saying it's done Any idea on how I can fix it?
@royuzan
@royuzan 2 года назад
hey, it happened to me too, but then I re-export my maps using "Document channels + Normal + AO (With Alpha)" and it fixed the stuffs. hopefully it helps!
@LCURRY48
@LCURRY48 8 месяцев назад
Thanks bro!!!
@jekyllishyde4065
@jekyllishyde4065 Год назад
Ty
@amalrifhan127
@amalrifhan127 2 года назад
Thank you sir, also "Big Daddy Drive" - "BIG BIG DADDY DRIVE"
@vmpere2637
@vmpere2637 2 года назад
LMFAO its my 1tb hdd and my 1tb SSD :P
@MusicForTheBroken
@MusicForTheBroken 11 месяцев назад
Or another option is to set one material to the whole object and paint with polygon fill.
@firegrim
@firegrim 10 месяцев назад
do they add backface culling for polygon fill?
@tomhikon
@tomhikon 9 месяцев назад
In Substance painter when I use polygon fill it paints parts of the object on the backside as well. In theory it's a brilliant feature though.
@Sonsoso1996
@Sonsoso1996 2 года назад
Thnx bro
@darakamyar8344
@darakamyar8344 6 месяцев назад
what if someone use mac?
@Mini-vi8oo
@Mini-vi8oo 4 месяца назад
doesnt work for the normal map..
@deepikanegi_
@deepikanegi_ 8 месяцев назад
For me It only worked in png
@TheAngelArrow
@TheAngelArrow 2 года назад
not working all my images are just full colored images with no detail or info on them :) yay
@jquintero462
@jquintero462 2 года назад
It didn't work for me at all! Nothing is showing in the folder. Just to know you know bro you are using an older version of substance painter. Not the newest 2022 version.
@tevfikTt9974
@tevfikTt9974 2 года назад
not working
@JohnTM9719
@JohnTM9719 2 года назад
Doesn't seem to work for me. It's just overlapping all of my texture sets on top of each other, resulting in a jumbled mess when I try to put the combined texture set back on the original mesh. Any ideas?
@jonathaningram8157
@jonathaningram8157 2 года назад
Check the alpha and the padding.
@sorosandras9334
@sorosandras9334 2 года назад
Hi, Its a great stuff, but stop working after a few use. Its said: Failed to execute script TextureSetCombiner and i cant even run it after that error message, with another laptop its fine, but its anoying to transport data between 2 device because of this .
@wetsonchen6311
@wetsonchen6311 2 года назад
Hello, I have the same issue here. Have you find a solution afterwards?
@wetsonchen6311
@wetsonchen6311 2 года назад
It's fine. I got it.
@sorosandras9334
@sorosandras9334 2 года назад
What was the solution?
@wetsonchen6311
@wetsonchen6311 2 года назад
@@sorosandras9334 Delete the 'TextureSetCombinerUserPrefs.ini' file and reopen .exe , it should work.
@Bordie3D
@Bordie3D 2 года назад
Sweet, I love you. I mean I love this....Okay bye...Love you. Many thanks.
@EmvyBeats
@EmvyBeats 2 года назад
This method makes the seams on my model stand out wayy too much, Why doesnt Substance have its own way of doin this :(
@tormodmoe1189
@tormodmoe1189 2 года назад
Same
@Slu2112
@Slu2112 2 месяца назад
luvu
@todorv
@todorv 2 года назад
it doesnt work.
@Tsuyuelle
@Tsuyuelle Год назад
doesn't work for UDIM
@happywasabii
@happywasabii 10 месяцев назад
2 years later its still not implemented..
@Stfn-yu8tk
@Stfn-yu8tk 4 месяца назад
Not working
@RK-FI
@RK-FI Год назад
dont working
@lunaedward6574
@lunaedward6574 2 года назад
Big Daddy Drive
@7sungcider228
@7sungcider228 2 года назад
it doesn't work
@shluhenfurer
@shluhenfurer 3 месяца назад
Virus detected. Do not open the file. Not sure if the Author of the application intentionally put virus who pays 0 $
@Zgadek
@Zgadek 2 года назад
Merging normals doesn't works, even if i have good name
@AHIRI-jd1my
@AHIRI-jd1my 2 года назад
didn't work for udim
@MrAsag
@MrAsag 10 месяцев назад
this is do not work
@bentalls85
@bentalls85 2 года назад
Doesnt work. Cant even turn off the damn thing.
@vmpere2637
@vmpere2637 2 года назад
Can you explain what you mean?
@bentalls85
@bentalls85 2 года назад
@@vmpere2637 sure. I wanted to like it, as I desperately need a tool like this. But it does some weird thing where it just combines maps of one texture set. I guess it is being super finicky with the naming but I double checked everything. Also when it's is done and it's time to shut down the exe, clicking the x at the top just freezes the whole thing.
@vmpere2637
@vmpere2637 2 года назад
@@bentalls85 Ah ok, play around with the settings and which maps you're exporting. There's another comment saying they also had issues with the naming so it could just be looking for specific keywords that substance puts at the end of a texture to designate color maps, normal maps, etc. As far as the issue with freezing goes I haven't seen that in my experience but I'd recommend a reinstall of the software and see if that fixes it, hope you can get it working! I've got my discord in the pinned comment if you need some more help with anything
@bentalls85
@bentalls85 2 года назад
@@vmpere2637 Gotcha. I bit the bullet and taught myself manually combining in photoshop. Combining 4 sets and saving takes me 2 and a half minutes :) When my workload gets heavier I will give this addon another go. Thank you.
Далее
Games Where You're NOT the Main Character
14:52
Просмотров 2 млн
10 Minutes vs. 10 Years of Animation
19:29
Просмотров 584 тыс.
How Indie Games Texture EVERYTHING
7:44
Просмотров 293 тыс.
What are UDIMS? Full Tutorial and Workflow
25:26
Просмотров 16 тыс.
Lets Learn Substance Painter!
15:55
Просмотров 28 тыс.