So awesome, my brother and I are looking to get into a TTG and were considering to start with Warhammer 40K but this one looks to be a bit more affordable for us at the moment and sounds great. Keep up the good videos.
Excellent video only major thing that was wrong that stood out to me was the ramming rules. St is based on the moving vehicles movement characteristic not the speed travelled (weird I know it caught me out as well!) Looking forward to hearing the podcast
Excellent video. I'm wondering about one thing - "editions". As the recent box is Ash Waste, does the new rulebook in that boxed set contains new and complete rules? What about the former boxes: Hive War, Dark Uprising, or Underhive? I'm new to Necromunda in its current form so I'm a little bit confused. I saw on the GW website that there is a "regular" rulebook containing all the information but Hive War is still available and contains some kind of a rulebook. And what was the starter set Underhive? Are the rules in that boxed set the current ones? And the last question, if the Hive War rulebook contains current rules should I start with Ash Wastes or may I stay with Hive War?
Ok, so there have been 4 starter sets, underhive, dark uprising, hive war, and ash wastes. All of them contain rulebook. However the most up to date is of course the solo rulebook which contains the errata over time.
It seems to me 10th Edition seems to be borrowing from Kill Team. I wish they'd take more from this as well (at least just small bits as 40k is a bigger scale game, but this reminds me a bit of 3rd edition in some ways). I've always wanted to play KT or Necromunda. Thanks for a great video! The game definitely seems interesting.
Thank you for your explanation , great video ! Now from a rule perspective, the stray shot rule make no sens to me. If you follow the rules, you could target a really distant fighter with a powerful short range weapon. The target is too far and the attack is automatically a miss, and since it's a a miss it trigger the stray shot rule. Now if a second fighter stand a little bit too close on the right or the left of original target, you have a 50% chance to hit him with your short range weapon ! Maybe I'm wrong but I haven't seen anything in the rules to prevent that situation from happening, it only says "shot miss -> do 50/50 roll to hit any other fighter in 1inch range of the measured line between attacker and target". So it can by 1 inch in any direction from any point of the line that link the attacker to it's target. On top of that, with some positioning, it's also possible to use Stray shot to shot target on which your fighter does not have any line of sight at all.
If the stray shot result is a 1-3 then the bullet/shot is on target to hit the other out-of-range ganger but still falls short. A variation of this question is when there's a closer target in full cover and you shoot at a target behind them in partial cover. If the shooter is a WS5 juve they'll miss the partial cover target but hit the closer full cover one 50/50. I believe most people house-rule this so the -2 modifier is applied at that point and you only hit the close target on a 1.
It's definitely usable, however it is pretty outdated and many of the rules have been updated. There should be an errata document download on the games workshop website though fyi
@@wellywoodwargaming Mate it doesn't surprise me it took a long time. It's really informative and well structured. GW should use this as their learn to play play video.
@Wellywood Wargaming Why can you make an Aim Action and a Shoot Action, when they are bouth Basic Actions? There can only be one Basic Action per activation, right?
I'd definitely put my guys' field of vision on their base edges, a white section or something like that. Squinting across the table at a miniatures tiny head and trying to guess which side it's looking doesn't sound like a lot of fun.
It would be really useful to have a follow up on this with advice on how to use the yak tribe resources to track a game and use for the post game activities for a campaign to link the beginners guide to the campaign guide.
Awesome mate, love your videos! Question that has been plaquing me and my gaming group. If you shoot a blast weapon and you fail your BS roll, it misses and you have to roll scatter dice + D6". When rolling the scatter dice and you score HIT and 1 something has gone wrong and you have to roll another D6 to see what happens etc. My question is, what happens if you miss your BS and then roll scatter dice and D6" but the result is HIT + 2-6 on D6 ? Cheers in advance mate
@@wellywoodwargaming Bloody hell! I did not even realise it had an tiny arrow in it. Must come from playing GW games ever since late 80's so in my mind's eye I visualized older W40k scatter dices which did not have the tiny arrow in them. :D Cheers for the help mate! :)
Hey man, the charge action explanation with the caveats for Versatile weapons…. Where did you find the language for that? I can’t find the bit about being able to stop short of moving into base to bad contact. Have checked the rulebook and the errata…
Under ‘Versatile’ rules it says you don’t have to be base to base but nowhere says you don’t have to complete charge this is a (valid in my opinion) assumption by the community
@@wellywoodwargaming just how it works in general, weather failing the will power check means you can keep trying untill you pass or if it uses an action and you try again. Seems people are at odds with it. The missus got me the CGC so I'm currently playing with them🤣
@@MrAllgoodnamesaregon ok so the wording is important here. It states in the rule book the a failed wp check leads to a failed action not activation. So bear in mind a fighter has 2 actions per activation. One is failed , but as it was failed it does mean you can attempt the action again rules as written. Just need to pass a second wp check if it's a shoot/fight action. Hope that answers your question
Please stop saying "Of course" in an intro video. "Of course" sounds condescending to someone who knows nothing about what you are supposed to be introducing. Otherwise great video, very informative, great visual representations. Thank you for your work!