This is the greatest weird fake game of All Time Merch moistglobal.com/ I stream every day / moistcr1tikal Video about the game • IT'S REAL(LY) Getting ...
Not the first dude who say this scam 4 billion lightyears away. There's another YTber who the first thing they said a year ago after seeing the game...its a scam...a little before Charlie did.
For anyone coming back to this video, it aged like fine wine. Just 4 days after The Day Before released, the studio founders shut down Fntastic Studios and made off with all of the money they made. Eduard and Aisen Gotovtsev are the brothers behind Fntastic Studios and the ones running this scam. They've been doing this same thing for almost 10 years, but never on this large of a scale. Don't let them continue to steal innocent gamers money when they inevitably appear in a few years with a new video game scam.
@@pineapplepizzagaming8018 True...Well if you're short on cash and live in the states, there's always a doc-in-the-box. roughly 75-120 bucks for the visit. under $10 for the Zythromycin/Zpack or whatever antibiotics you may require.
This is like me bragging about the cool games I had at home on my PC (that never functioned when my friends visited that were basically Garry's Mod scenes with custom HUDs loaded in... (True story...)
Bro you ain't kidding at first I was thinking 'ehhh it'll be a generic female characters it won't be xxxtra thick" then I saw the character lol they legit have her a cake.... They are banking on the rule 34 crowd to save the game
@@thedoge9590 while it's easy to point fingers at the "rule 34 crowd" and laugh at the coomers but like... It was always like that, sex always sells since the beginning of human civilisation
I think what happened was, they released the initial reveal trailer as a proof of concept, to gauge the interest for a project, and then got way too excited trying to deliver on something even a triple A studio would struggle to develop. They set the bar too high for themselves and are now doing this balancing act - trying to capitalize on the fanbase they cultivated, but on a budget that is nowhere near enough, so they keep pushing back the game hoping to salvage the situation.
That's actually sad tho... What Dayz fan wouldn't want updated visuals Dayz? Regardless of difficulty level it would be nice to have the option to switch between these games.
Dunno if you noticed, but the zombies did exactly two things. They either crouched and growled loudly or they ran forward in a straight line (not necessarily toward the player). Says something about the AI's level of development, at a minimum.
@@stockmahogany nah better, considering the character didn't look as obnoxious and clearly GTA VI is early in development This looks like a demo made to look "good" but in reality it's simple underneath, and it has assets that don't fit
@@stockmahogany I think it looks more like the character model from the rebooted tomb raider series with some polish on it, the whole game looks like its parts of other games from recent years
I have some experience in the game industry, and I would say that they intended to release something kind of like the original trailer, but underestimated how difficult it was. They got some nice models and effects, tightly scripted it out (any parts that are not walking simulator totally faked). They ground out the render at like 1fps and thought they had it in the bag. Then the moment the huge variety of systems (e.g. AI, animation, survival systems, narrative, etc) started clashing with each other and the performance requirements, they realized they were toast. If you build things out of off-the-shelf components a lot of them don't play nice with each other. So now they're desperately trying to scrape some kind of playable game together partly for ego and partly so they don't go broke over it.
Trailers should be made at 60% or more completion so you actually has a game to sell before people forget you
Год назад
I couldn't have said it better :D I want to release a game with a small Indie Studio. You work on 1-Script 2-Gameplay 3-Animations and lastly 4-Graphics... This is why all games from great developers look awful, even after 80% completion. Because they were working on everything else, before they start with design/graphics Edit: Graphics are the easiest thing. Literally everything else takes more time
@ The shame is how hard it is to nail all the basics before you even get to your game's point of difference. That's why I would choose to aggressively remove features up front. For example, what kind of unique game can I build if the enemies don't require pathfinding? Or don't require animation because you only see them in photographs? Or if the player doesn't have inventory or health?
My dad always used to tell me about some French Jean designer who didn’t have the money to make his product but he had enough to market. He spent all his money on marketing and billboards rather than creating a product, and when the demand for the jeans for really high, he was able to get a loan from the bank to make the jeans. That entire story sounds entirely ridiculous now that I’m older but maybe the day before is a case of that 👀
That actually makes a lot of sense, generate buzz for something you wanna make, then use the buzz to make it happen. I think its a combination of this and the fact they didn't realise how hard it would actually be to make their product a reality because I doubt anyone they try hire specifically for this project would want to start from the ground up
@@LukasQueen just make sure it your ip they want because many shrewed greedy investors will rick your marketing with there own creation in the exact same category takeing any possible investments and pre orders
It's super interesting to me that no one caught on to that. I'm no mastermind, but I thought this was the case with most, if not all low-budget dev teams.
I think what happened was they wanted to make this game, so they threw together the initial trailer as a pitch, hoping to get investors or a publisher on board. It generated a ton of buzz, but didn't work, and now they've made all these little trailer videos trying to get anyone to fund the project, but fans wanted gameplay. So they stalled as long as they could so the team they have could throw together this "vertical slice" as a last ditch effort, hoping SOMEONE will see the buzz it's gotten and throw them some money to finally make it.
What I think is that they're doing what I did when I was an indie developer: get too excited about the idea of a game, start making devlogs to gather hype thinking I could fulfill promises I was too early in development to achieve, throw shit together trying to maintain the fanbase I created and was now afraid to loose incase they'd never come back. Note to developers: just don't make promises until you are chin deep into development. you'll save yourself a lot of stress. edit: i misspelled lose but im going to keep it like that just to annoy nerds who correct grammar on social media posts :)
Yup this is exactly what it feels like. They had sort of an idea how the game would play like and what it would be. Started hyping it up to get some people behind it and get a fan base, but now they are struggling to get the game together how they imaged it so they are just trying to at least do something about the mounting pressure.
I agree. They also could just say “this is what we want to do and our goal is this” instead of “this is absolutely what’s going to be there please don’t leave we promise it’ll be good”
It's rarely the developers, and more usually, pressure from the company that owns or is funding the game being developed. It's those detached idiots who always want to stress release dates and micros.
I agree, I feel like after cyberpunk ppl should have really toned down hyping games up to hell and learn to stop pre ordering them. (Luckily nobody paid for this game)
@@vespernight4236 Atleast the cyberpunk hype was somewhat justified because CDPR was being carried by their previous game when it came to keeping people's hopes up. Before they shattered those hopes on release. This game and this dev though? I have no idea.
What they stand to gain is: during one of their very first trailers after they asked for their community to volunteer to help finish the game (for free) they were cross promoting a video chat app during the day before trailer. There’s obviously investors involved with that endeavor so even though they’re not defrauding, their investors (that we know of) they are using the popularity they’ve gained as a platform to promote a completely different piece of software. Go look and find the video where they’re all (the developers) sitting around outside overlooking the mountains and in the forest (not joking) they’re working on and promoting a completely different app during the trailer for the game that has garnered so much press. The entire ordeal is shady and underhanded as far as I’m concerned.
@@tim.noonan Nobody's saying that. They are already imploding from incompetent leadership right now anyway. And let's not forget some of the incompetent devs who couldn't handle Elden Rings success without throwing a baby-tantrum on Twitter.
All I can assume (Judging from my 2 years of being in the game dev industry) is that they're going to/ already have, done this as a marketing campaign for a product which didn't exist, but now their bargaining chip to publishers and investors is "We have a potential reach of millions, we're the most wishlisted game on steam". And they're using that to hopefully ACTUALLY start the development of the title by hiring a team to work on the project, as the actual studio is/ was just 2 people not long ago.
They switched to unreal 5 which delayed it by a lot, I'm sure being in the game industry you know how huge of a thing that is to switch game engines. I think they have a game and a idea and the idea got super hyped more then the actual game they had at the time and now they are feeling pressure to deliver. It most likely exsist and always has existed just not in the state that people are expecting. They should of just dropped it into early access and let the developer update it but the hype is too large now.
@@timedeos4320 Not anymore, they were taken down. They still have not applied to trademark, copywrite, or license any of their materials other than the failed attempt to trademark the game's name. Which they were denied, so the game will need to be called something else. But they have not applied since many months ago, which is a massive red flag that the product does not exist. It's a major ordeal with get trademark and copywrite, no business no matter how big or small would ever risk that amount of time to pass after a denial. Fact is, The Day Before is not real, it's an investor scam by russian frausters hiding in russia, and possibly connected to the russian mob if the history of their businesses are correct (call centers that did romance scams and investor scams).
Exactly. If it released without being exposed they'd have a bunch of money and a player base waiting for updates. They'd be able to string it along into some profit
*You can tell some games won’t deliver* based on their ambitions.. this is one of them, “You can create your own base!” “ *Oh Cool* “ “You can also have children and if they get sick - there’s a 50:50 chance they’ll make it - and if they don’t.. your spouse will blame you and that brings in the ‘Grief system’ where you have to repair your marriage before it ends in divorce and your character must pay child support till he kills himself” “ *Ummmm.. alright* “
I mean I'm down with a dark zombie game, I think the 50/50 thing is BS but has there been a zombie game where it stresses how important/vital medicine looting is (besides half assed state of decay)? The grief thing just feels like This War Of Mine.
Yep, when they say shit like this you know 100% it's bullshit Reminds me of an mmo on kickstarter that claimed you can build your own town and be a king or a farmer Like... Why would i want to be a farmer in an mmorpg?
The funny thing was that it came out from nowhere, so unexpected and people just started hyping it up knew it from the start this shit wasn't going to end well
This feels, at least in this moment, more like a small company that overhyped what they could do and are scrambling when people are asking why it's taking so long.
Well these devs already have a bad reputation, so it is beyond understanding people's reactions given they launched 2 games in the past and dropped them for no reason and with poor excuses. This is why everyone thinks it is a scam instead of an actual game that got delayed, and obviously the big question of, who develops an entire game and announces it without securing the trademark first, it has laziness and lack of reliability written all over, it is just weird. I wanted to believe so hard but with the past history of the devs i rly dunno.
@@ChemicalViruS004 fyi, just fuel to this fire, but they were DENIED their trademarks months ago and have not applied again, something no legitimate business no matter how small or large would ever do. I've got a feeling that lawsuits are gearing up, but who knows since the brothers are hiding in russian mob cities in a at-war criminal-run country that is currently the enemy of the free world.
"Why would they fake a game?" They genuinely wanted to do it. and just got why in over their heads. Wouldn't be the first time someone saw an opportunity and it never materialized. Happens all the time.
@@Kogasengaha_Hishoshi Looks they are still holding out hope they can pull it off. Or just haven't accepted/won't admit they bit off more than they could chew.
@@kevinmach730 Because it IS a promising venture. Just a venture that will never see fruit, it was a risk. But when you have, again. A polished Trailer/teaser snippet of that sort of lvl, should of said at least somethin lol They want to hold onto it but it will never have anything substantial of course.
Nope. They are investor scammers, it's all about money. Fast cash to crypto they can hide away for any authority that comes looking. They just got too ambitious and greedy, so they marketed their latest scam far too much, earning big sponsor money from nvidia. I'm willing to bet if these two fraudsters don't disappear into obscurity in the next year, they will be arrested very soon.
@@kevinmach730 Fraudster will always double down. Admitting to any transparency will reveal their criminal behaviors. More than likely these brothers are very much involved with the russian mob. Look them their names on russian web, and you'll find their other aliases. They are wanted for bank fraud in 4 countries. INTERPOL wants their real names too. Which is why you'll never see them leave their little shithole town in russia. They are hiding there.
What a time to be alive. We can get amazing games once in a while, with total bullcrap in the middle to fill the gaps. I don’t even play these types of games, but I’m so tired of hearing about and buying into a cool concept for a video game only to see it be something else.
@monkaS is Life No he is right because all the dlc for Destiny 1 was supposed to be base game content but Activision fired the writer Joe Staten and rewrote the script so they could make the 4 parts into DLC
@coby wright Yep! And TBE fact that the whole DLC scheme/scam has ruined gaming because Destiny isn't the only game where later DLC was supposed to be apart of the actual original game & storh, smfh. Or how DLCs are the focus instead of going ahead of either making a new game apart of an already successful series(GTA), or another game to prequel or sequel to a series of the storyline! (too many to use an examples) Smfh!😒
I think the sad thing is that even if this game were to come out, people would still buy it in droves and let games that actually have passion put into them swept under the rug.
Im pretty sure this game was going to exist, but It was only a popular idea in the begining, then the team realized what they promised wasn't possible for them so they've just been stringing us along until this
Maybe so I do think switching to unreal engine 5 at the kast second was a horrible choice and that could be the reason behind the lack of polish vs the other trailers. Either way they need to be more transparent
The games they have released were quickly abandoned as soon as they made some money, so even if they did plan to make it, it was probably still gonna be a scammy money grab.
As opposed to being thrown together quickly last minute, I think this is actually all they've been able to get done in the years they've been developing it
This. They want more attention on stuff they actually make like that Continent voice conference app that they showed on their not-really-behind-the-scenes video that was supposed to be about the game but it looked more like a vlog of themselves with barely any details about the game while using their Continent app.
they should have started the pre-order scam,make up a release day, throw some crappy game play last minute put together, polish it up, may be once every 3 months, make the scam look real, and will get a lot of money use that money to invest into some thing, then cancel the game and return the money.
What? What kind of logic is that? The market is completely fine, it's the peoples fault for shitting themselves. That's like saying "the market is bad cause there are 20 McDonald's in my town and everyone wants to eat there!".
as opposed to people shitting their pants over a bi-annual addition to an AAA franchise that never delivers? compared to that I think getting excited over a zombie game that finally looked decent isn't that bad, haven't an actual good one since l4d2
They didn't even set up a tutorial type mission for the trailer. The girl literally just spawned in and started randomly running around with no objective at all. I think we know why there's no missions. Missions require dialogue, which require voice actors and alot of sound production to make it sound correct. Ontop of all of that, it requires writers to direct the storyline and tie it all together
The studio claims to have 200 remote employees of ‘volunteers’. They are also from russia so idk if it’s a language barrier thing or they literally mean that the devs are just a few hundred people doing this in their free time.
It's an animation, it's not real gameplay. It's even the stock unreal engine animation that you see from fortnite. Like how are you people that dumb to not see that? The camera movement is not from KBM or controller, it's an animated tilt and pan camera, lmfao.
The AI is pretty telling. You can tell those zombies where just pre-placed mooks programmed to run at the player in a straight line when they got close enough.
I’ve seen the proposition by some people that the original trailer was supposed to be a behinds doors proof of concept for publishers, that they decided to release to the public to gauge interest. It caught WAY more attention than they imagined and they’ve been forced to play along for this past year.
That's horse shit, has games like Dayz and other zombie survival games not exist? It's to built hype and they know it. It's the same shit over and over again for many years. Oh and also, fortnite was actually initially a zombie survival game.
There's a motivation to create a 'fake game' because of that gauging interest. You take the time to make a nice trailer and/or some fake gameplay footage, and if people are actually interested then you can start developing. But it's a waste of time to make a product that people aren't interested in. If this is all they're doing, it should be a fairly normal practice. I don't mind at all, and it even seems like a good idea. Considering all the crunch, low pay, etc. going on in the game industry, at least they can work on things that people will actually care about, buy and play.
@@macfurrywong8108 I think you completely missed what I was trying to say. I'm not at all excusing them, but it's very much possible they released a proof of concept business trailer to see the response and got more than what they asked for. Remember they've gained literally nothing from showing these trailers. No preorders, nothing. So there isn't really any malintent so far on their end.
@@TINJ_ Agreed. Again, I don't know why people are that angry when they haven't made a penny off of us yet. I totally see the reason to be skeptical and even i'm skeptical but the game literally has no preorder system.
My guess is that the developer made the premade footage to generate buzz and hope that actual real game creators would want to join the project to complete it, but when they approached people for the project, no one wanted to build it from the ground up
Well I mean a good game from the ground up takes 7+ years. People don’t realize you need an entire storyline that goes with the gameplay, then you have to build an entire fucking word and model characters and script etc. I mean a game like this with a massive company behind it would take 7+ years too
The truth is that these "developers" (they are not developers by any means), have been running this investment scam for years through proxies that collect investments in their crypto accounts. They never had any intention today or tomorrow to actually make a video game. Their past games were bought and paid for as basic assets packages and had volunteers finish up the work. The problem with their latest scam is that there is no foundation to build anything worth presenting to legitimate investors. These criminals are going to ride the investor grift train all the way into obscurity. These fraudster brothers have been doing this almost their entire life.
@@bobbythomas6520 fyi, scripts and story lines in this industry are usually bought or sequenced and then hiring a ghost writer to finish it off. It would implode your world to find out some of your beloved franchises stories, etc are just ripped from thousands of other scripts that get thrown away. Most of the stuff you see is not original works by any means, regardless of accredited writers who copywrite first and have legal protection from anyone that wants to come forward and make a claim. The story is the last thing put together. Games, movies, TV shows all have story boards first to get established shots to begin producing and then editing puts together roughs and then the final, all while the story line is changed constantly through the project, all to match one of many plots, settings, characters, point of view, and conflicts. The rest is entirely made up on a whim. Which is why so many adaptations from book to screen don't work and why so many adaptations get so much wrong compared to the original material.
@@evolicious yeah no shit they’re ripped off, you still have to develop the whole story you absolute idiot. I’m not reading that entire paragraph when I know exactly how to make a game 💀 nice try tho
@@bobbythomas6520 Bit of a stretch, the last of us (just an example) was developed over 3 years, and that game has motion capture for everything you see and very well written charcaters and dialogue. Not attacking you or anything but games do not take 7+ years to make just saying.
One reason I can think of is that they might have done this to drive people towards the other game they made, while they wait for the “game” they’re actually interested in - with these people thinking that, based on a cool looking concept, their previous work would be similar
It’s honestly a shame that the video game industry has now turned into this giant husk of its former self, full of scams, shitty development time frames, and shady practices Edit: Yes I know this type of behavior has been around in the industry for years, its just been getting worse for the past 10 years
Knowing how the history of most MMO zombie games..most of them start off with..fun and showing a lot of potential but will turn into PAY 2 PLAY, PAY 2 WIN, endless pointless zombie grinding/farming and endless cosmetic micro-transaction clothing or weapons.
@@SCH292 OMG you just reminded me of a survival MMO game that was famous around 2013-2014 and it was open world but most of the map (around 90%) was on the city and the rest on a huge park location where people gathered to kill zombie-like enemies that turned invisible or vanished and then attacked you from behind or made weird noises and was very tense most of the time. The best loot was always found on the top of the buildings or in destroyed vehicle trunks (you couldnt use vehicles tho), the entire map was PvPvE and there was "safe-houses" or safe spots where you could trade your obtained items for currency and store your items safely and expand the inventory with said currency, the bad thing is the game was P2W as fuck, also too many cosmetic microtransactions and the game was kinda broken, with this I mean a bad anti-cheat system and too much lag. But the content and idea itself was really good. It's just a shame that it did not try to improve much and finally shut down. I think they also tried to open it back up with a rebranded subname but was also taken down. It is what this scam was trying to rip off but failed. It definitely was not H1Z1 survival version but another game. I also miss the original survival version of H1Z1 but the graphics aged poorly, however I liked the idea of being able to build your own base near a city as a MMO-like survival experience and storing all my junk there, I always felt the rush of adrenaline when finding some good shit and then successfully reaching my base without dying. EDIT: Found it, I was refering to a game called "Nether".
@@aerus3446 I just hate how some zombie games do this when come to weapons or equipment in general. "This Glock19 9mm is Level 15 and these are the random status it has. This Glock19 9mm is Level 33 and these are the random status it has. Sorry. You can't use that Level 33 Glock because you're only level 18".
When he said that they have a game under their belt, I did a quick google search to figure out what it was. It was Propnight. The DBD/Prophunt game that barely worked, was terribly balanced, and only lived for about two months before it faded into obscurity
My guess is this game was initially made as a joke or just to troll the internet, but then they saw that there was a genuine interest they tried to figure out how to make an actual game, making the initial trailer serve more as a concept test.
I think they had an idea for a game, released a demo trailer and didnt realize how big it was going to get. I think this is a situation of them wanting to release a game everyone wants but no one has been able to deliver on and getting over their heads. They are trying to catch up to the expectations of the community and are not going to be able to
This happens a lot and I'm surprised people aren't noticing it. When ever there is hype for the upcoming "perfect" game so many people get blind sided by the idea of the game and don't think about the fact that these promises are out right impossible.
did you watch the video..? they never actually show gameplay of the game and when they do it's really bad. the only "trailer" they made for the gameplay after the public made them throw something together was basically a jogging simulator with like 3/5 zombies... which is what the game that's actually come out recently is basically
@@nxphalem damn when I watched I guess it only showed me a very short part of the video for some reason. I didn't even realize the video was 11 minutes long!
@@thewhitetogrey The first trailer was too good and that's why it became the most wishlisted game. But also too good to be true that's the part people got wrong.
Sometimes the only answer to _"WHY?!"_ is a simple "I just felt like doin it for the sake of doin it." 😁 Sometimes there's no great plot or conspiracy, and its just a guy derpin around out there. Godspeed, Mr Derp.
@drygimangdrminjak That's what I'm thinking. Small team wants to make a big project but lacks resources. So make a really nice trailer and build hype. Then they can show potential investors the millions of views on the trailer and how many people have wishlisted the game and get money to actually make the game. If there is fraud, it's on their investors but their investors have a duty to do their due diligence as well. I'm not sure it's really even fraud, but more a demonstration of how modern business works. There's been plenty of silicon valley VC companies that have invested way more money in far more insane schemes than this.
I’m going to have to go with what Jackfrags said. That very first trailer we saw in 2021 was a pre-rendered “test” to see if a game like this would gain traction. As it turned out, it got way more than they thought it would, so they had to haphazardly start putting together a game. The only problem is that it’s been two years and yet it still looks so basic. I feel like there would have been much more features to it by now.
I would even hazard at this point now, they probably don't have any 'real' game dev experience and dropped a trailer and were probably betting some publisher or dev would buy them up to make actual the game and it would be easy bank for them. Cause I've been around plenty long enough to see too many games go through dev hell and they usually don't try to keep the hype train going, it's typically radio silence. Or this will end with 'it was just a prank bro'
Lol i think the same too.Maybe they make the trailer just to gain attention to boost their game. But it got WAYYYY to much attention that they have no choice but to follow along
@@chillcult1613 Yeah and with the last few major zombie themed games like days gone, dying light 2 and back 4 blood for example landing a bit flat - there probably isn't much large corporate interest in funding it unless it is existing IP or can be made into live service garbage, there probably isn't any financial offers is my take. and so being a new company plus rumors of recent tax breaks and country/state loans being removed, theres probably no real money happening to develop anything substantial. Provided there ever is/was an actual game being developed
They are a volunteer team where they maybe work 2 hours a day on this game, of course they don't have much after 2 years lol. Biggest triple a devs need 5 years for a full game
Switching to unreal engine 5 just a few months before release was a horrible choice, I think they didn't realize how difficult that would be and they game isn't ready or in the state the fans are expecting it to be in. They should have just been honest and dropped it into early access but they showed off to many vertical slices and concepts now people expect a fully polished game.
The only thing I can think of is that they really planned on making this huge thing and put out a video of what they want the final game to look at, people got excited, then they started actually working on the game and realized "O fuk, making a game is way harder than animating."
Yes! I think this is the case.... A small team setting a waaay to big of a bar! And assets are thrown in as well. An easy tell is that the flashlight is disconnected from the camera. The flashlight supposed to stem from the gun, but isn't and ect.
@@EraserTraceur Ah, it's actually from an older game called Snatcher. Set in the future, robots are killing people and wearing their skin to blend in. MC has amnesia. As he looks for clues about his past he ends up joining a group that works to investigate these body snatchers and stop them before there's no people left.
They are probably doing this for fame so people go get their other games while waiting for the real thing to come out. Not a cssh grab but a teasing attention man-handle
I have a theory, a publisher approached them. They went honest and said: "we don't know how to move forward", they were offered to create the vision and recently received funding and workforce to get moving and what we see is the result of the work that started way sooner than what was led to be believed.