They also locked down their discord server and deleted all their old trailers and gameplay. They know they are guilty and don’t want to be shamed for scamming.
this is like that tiktoker guy from earlier this year... trying so hard to be famous, why choose smth as hard as video games when you have no talent in them😂
As funny as this whole thing was, there seriously needs to be some sort of repercussions for game devs just blatantly lying in their advertising. It happens so often nowadays.
False advertising is illegal, it’s just very hard to get someone on, especially a video game dev, they could just say it was a trailer for a previously developed portion that was later scrapped, it’s frustrating, but the biggest repercussion is the flop of their game, probably the pull out of investors and the inevitable collapse of the studio
@@burtreynolds8030 As far as i recall from legal experts talking about the issue, the devs can only really be held accountable if the content of the game differs from what's written on the store page or physical box; or if bugs make it effectively unplayable. Bugs that aren't game-breaking, subjectively mediocre content, and old promises/trailers are more of a grey area that courts haven't set much precedent for.
though its a bad game i gotta say that peoples' reaction is a little too harsh and the devs shutting it down is too weak of a decision considering the game is still early access. the price of the game has no excuse tho. it should be free while its early access.
@@kichiguy3827I heard about this movie where people buy things with hours of their lifespan instead of money. That said, anyone who played this game should be allowed to siphon those hours straight from the developers themselves.
This game is like they set out to make a Boeing 747, realised that was expensive and bought a clapped out Toyota Prius. They then repaired the Prius using parts from kitchen appliances before slapping wings on it and pushing it down a hill in the hopes it would fly and then called it a state of the art piece of aerospace engineering.
I'm not saying this is what these guys did but, as a pro game dev for 10+ years, I've met plenty of people, teams, and indie publishers who don't understand what all goes into making a game, how long it takes, or how truly expensive it is. People who don't do it professionally (or who are working on one of their first projects) almost always underestimate that stuff by SO MUCH. Like, I've had people approach me with their idea for a AAA game and ask me to help them put the project together, be the designer (for a share of the eventual profit, not a paycheck), etc. I ask them what their budget is and their answer is something like $10k (which they've either been saving up for sooooo long or which they're simply willing to max out all their credit cards to cover). Then they get butthurt when I explain you can't even afford a computer and a programmer for a month, let alone ALL the other people, equipment, and resources you'd need to make a AAA title. And, man, the number of devs I've seen put EA up on Steam, flail around for a while trying to actually make all the stuff they thought they'd figure out as they went, hire a few people to help figure it out, then quickly run out of money and have to either dump their game or water it so far down that it's not even the same game just so they can get something out the door is ridiculous. They can be the most well-intentioned devs on the planet but if they don't have the experience to make a game, the likelihood of burning through all the seed money/donations/whatever within a few months and going under is REALLY high. Then everybody calls them scammers when really they were just overestimating their abilities to make a game. There've been several games where all the discussions around the failed EA was how the devs "obviously took the money and ran" when some quick math based on their starting money and my experience making games tells me that they didn't come out of it with any money at all; in fact, they spent it all in a short time because they didn't realize how much professional programmers get paid, how much professional artists get paid, how much servers cost, how much equipment you'll need (hint: Your team can't all take turns working on your old computer you got on your 15th birthday), etc. Those folks didn't take the money and run. They burned through the money with not much to show for it because they don't know how to make games and got in over their heads. Again, I don't know anything about the dudes who made THIS game. I haven't been following it (though I think I was vaguely aware of some of the initial talk around it forever ago) so I don't have a real sense of whether this was truly a scam or just some delusional people who thought "making games is easy!" like so many do and ended up having to release a much lesser product bc that's all they could manage to pull off with their actual abilities, but, whatever the case, this whole saga sounds like a big CF.
At least Walking Dead was interesting and memorable, the PowerPoint cutscenes, the crazy facial expressions, the utter jank on display, the random cutscene whiplash when it was actually animated for some reason. This game is nothing. Nothing new, nothing original, nothing daring, nothing creative. Just a game barely able to do the bare minimum it promised, with cheap clean art and UIs masquerading as lazy AAA UI design. It's a game designed to prove it's own existence and then hopefully be forgotten about before too many refund requests and lawsuits sink the devs.
But gamemill made 3 absolute bangers the walking dead destines,rise of kong, avatar quest for balance and I think 3 of these games shine this game considering this was an actual scam of a game
@@MrFFHN Got away with it? They were hit with no less than 5 class action lawsuits, one of those being by investors, Sony pulled it from their digital marketplace and offered refunds to anyone who had purchased it, Xbox put a disclaimer about how many players were having performance issues that would likely not resolve until some huge update for consoles, CDPR had their servers hacked and a lot of data was stolen to be ransomed back to them, etc... So no, they didn't exactly "get away with it". They dealt with all that and kept working to improve things, bringing it the fantastic condition it's in now. They took the shit people flung and worked to fix what was broken, which is a whole lot more than most devs bother doing these days. This flaming pile of dog turd isn't even remotely close to the same kind of situation.
@@Astraeus.. I mean even then Cyberpunk still released with most of the promised stuff just not done well or buggy as hell. Day Before literally isn't even a MMO Survival, it's now a match based Extraction shooter.
Cyberpunk is still getting away with it. So much so they made a terrible second game. Same game with new skins. The gaming industry is just a cash grab at this point. No developers care to create a good experience. They just want money
i love that beyond simply releasing whatever trash they managed to scramble together, they decided to ALSO do a bait and switch and turn this zombie survival MMO into a fucking extraction game
Which wouldn't be a bad thing - if it were competently made. If you took aspects of The Division, Tarkov, DayZ, and then something like Days Gone's zombies, you'd have a near perfect recipe for a small-scale Zombie Survival MMO. But everyone seems to focus too heavily on one aspect. This, though, is just fucking atrocious. We all knew it was a scam from the first VOIP scripted, "amazing graphics" first gameplay trailer. But even just cancelling it or falling off the face of the earth with pre-order money would have been more acceptable than this shitshow.
@@IrisCorven The Division was shit, DayZ only has fame it is not fun, Tarkov is a FPS, and Days Gone is radio silent a month after release. I don't understand why people wanted to play this outside of ignorance.
The sad part about all this is everyone really wants a new zombie survival MMO and no devs have the balls to make it happen for real. The most wishlisted game on steam should say a lot about how much people want something like this.
@@WillisCS The majority of gamers are the ones to blame. These devs know there are a lot of naive and gullible gamers who will put out money on something that has yet to be released, in the hopes that a game lives up to their expectations. So many gamers are clueless. These devs are like weeds, another will pop up with fake promises and people will still eat it up.
The fact the game went from most wishlisted to almost worst rated game of all time in the span of less than 24 hours astound me. What made it insane to me especially was how quickly tens of thousands of reviews flooded in. I was expecting a train wreck, what I wasn't expecting was the train wreck consisting of a large cargo freight train, and that train is carrying 500 tons of nuclear warheads.
Gollum, Rise of Kong, Walking Dead Destinies, and Scam Game all releasing in the same year is wild. I’m surprised we could handle such masterpieces in a short period of time.
@@ankitbhutani5470man when I saw the first Forspoken trailers I thought it would be so cool - not the cringeish dialogue per se, but the magic combat and the traversal seemed pretty sick! Then more trailers came out way later and finally it released and MAN, it really took a nosedive very quickly lmao. I also thought Ghostwire Tokyo seemed cool from the initial trailer... Sadly these magic combat games seem super cool and like they could be something different from the usual FPS combat or Assassin's Creed esque combat, but the ones that have tried to implement it just haven't done it well.
@@ankitbhutani5470Avatar isn’t a scam though. Gameplay definitely resembles far cry but it’s definitely got a lot of effort in it and it’s fun and one of the best looking games ever
14:30 this giant exploded model occurs in UE when you have an improperly applied blendshape. Or "morph target" as Unreal calls it. You know, simple game dev related stuff that should be play tested by a technical animator (if they had one).
I don’t think anyone was really expecting anything and yet they still managed to perform well below those already low expectations. I salute their ability to do that
People are talking about the balls the developers have releasing games like these , but the amount people having the balls to pre order these types of games in this day and age still amazes me more
Anyone who pre-orders any game is a fucking "regard". Everyone knows games these days are shipped out while they're essentially still in the alpha build because they know gamers are electronic crackheads who need their fix for their favorite series and are horrible with money. No one with common sense will pre-order something that they know is broken at the start. But companies know that they can ship out a broken product while mistreating their staff because, hey, a new game makes enough noise to distract the gamer baby, and babies need constant entertainment.
@@taahasiddiqui1071 Don't read charlie's comments if you don't have a high tolerance for both genuine and sarcastic dickriders, human that comment like fuckin bots, and shitty comments copied from someone else 100 times and just barely changed so some losers can farm likes. Sometimes there are good well thought-out comments, however, 90% are braindead mfs just saying shit.
This game gives me the same feeling as back in high school when I let someone cheat off my test but they handed it right back and looked at me with concern and didn’t say a single word
there's something hilarious to me about the company being called 'Fntastic'. I get a mental image of a guy with sunglasses in a solar plant with a theoretical degree in physics
Developers spend 5 years advertising an open world zombie survival MMO until the day the game comes out. Then they release a non-open world, instanced based extraction shooter with a 32 player server cap. I think the word "scam" is thrown around too easily these days, but this is definitely what I would consider to be a scam. They got peoples money, locked down their Discord and Steam forums, banned everyone, and have disappeared with the money they made.
They clearly didn't have nearly the network skills in their dev team/budget to make the MMO work and probably promised it before they researched and quoted MMO hosting services. So basically I think they promised MMO without realising how difficult and expensive it would be.
Not saying it's not a scam either by the way, thought I should make that clear. I think they planned to make a low budget game and steal a lot of the money, but I think they genuinely thought they might be able to make something work. The moment they realised and decided no transparency was they key was the moment it went from "maybe scam" to "definitely scam".
Okay I will fully admit I love the idea of having an extremely generous stamina bar that kills you if depleted. If some game can manage to have the concept of how the marathon was made put into it and make sense gameplay wise then i will be very happy.
Not trying to mock you or anything, but I think the story you're referring to is the Marathon one, not the mile? And I wholeheartedly agree, the empty stamina actually giving you a heart attack is a pretty cool idea. It would make fleeing from an opponent so much harder because there is an additional threat you have to watch
Kinda works that way in Starfield iirc, once you completely run out of oxygen (which is possible to do by running) you start taking health damage. That said, I'm pretty sure it forces you to stop running at that point.
@@superderfmen like when someone says "oh I'm going to participate in the city marathon" that run is going to be 26 something Miles (or maybe kilometers it was) you got the story right. A messenger Phedippedes ran from Marathon to Athens to deliver the message that the invading Persians had been defeated. The distance he ran was 150 miles apparently. I thought it was 26 but I had to look it up maybe the distance in a straight line is 26 miles
I agree for the most part, the only two games I've ever pre-ordered were Resident Evil 4 Remake and Under Night In-birth 2. The first game was because it almost certainly wouldn't be ass, and the second one was because I'd receive it 72 hours early and I'm such a casual, couch-buddies Fighting Game player that I couldn't really care less if the servers are terrible at launch because I just play with local friends and family. Thankfully, both choices were worth it for me. At the very least, doing some research before pre-ordering something can help you catch red flags.
@@FairlyFatherless I feel like it'd a lawsuit/defamation fuckfest by any insecure enough company. I'm not at all knowledgeable when it comes to legal matters though so feel free to correct me.
You're correct, they released a game to avoid a lawsuit, but its still a complete scam and asset flip. You saw the words "open-world mmo" plastered everywhere, and hell it still says it on their steam page, yet somehow its a extraction shooter all the sudden with no announcement. Where it gets even more sketchy is how the devs deleted videos of most of their videos that showcase missing features or state that the game will be "open-world". Funnily enough, they're about as good at hiding their shenanigans as they are creating a game, so it wasn't hard to figure out. I see people comparing this to the launch of Tarkov or DayZ, which weren't great at launch either, but at least the devs didn't lie about the direction of the game and then try to hide it. Not to mention how they promised features like driving cars in the city, crafting, basebuilding and they're entirely missing. Five years to make a game that feels like one week of development. All in all, when a dev teams track record of games stinks of doodoo, don't be a fly.
I almost can't believe that this was one of the top wishlisted game on steam. I thought it was obvious that it was going to be terrible but people still fell for it and the developers managed to scam them. It looked so generic and there was no way the developer would actually live up to their promises.
I put it on my wishlist after the first trailer I just never removed it. The numbers are inflated. People never added it back. When they hid the game it never removed it from wishlists.
I think a lot of people, like me, just wishlisted it to follow it and see what ended up happening. Never had any intention of buying it unless it somehow turned out to be good by some modern miracle
I was so hyped for this game when i saw the original (now deleted) trailer, i thought it was gonna revolutionise zombie games as we knew them and give AAA games a real challenge, and then i was so crushed to see it become this battle royale themed excuse for a game. Hopefully someone takes inspiration from the original trailer and makes a game based on what this was going to be🙏
@@DM-qd7gw Considering the hell they went through to work on it I'd bet the money they made is nowhere near what would have hoped for to make up for the time lost. it'd be a different story if the dev team consisted of 1 person. 200 people is quite a lot considering the shitshow it went through. I reckon from a company perspective it's being seen as a failure money wise, and that's not even talking about the reputation that company forever has to endure if they are to ever release another game
Nah but fr this game has SO MUCH potential it's crazy how the studio didnt even manage to squeeze even anything out of such an interesting genre of a game
It kinda of makes me sad because the graphics and the atmosphere of the maps seem pretty nice to me. If they were to make the game cheaper, fix the bugs, make the gameplay faster, and turn it into an actual open-world MMO, then I would definitely play it.
@@omegacxv8344 You know, both what you and the billiast4466 suggest are a crapton of work, legit like 50x as much or more. What they made is extremely low-effort, like baby's first Unity third-person shooter. Making a good game of that style is a gigantic effort.
the developer just announed on twitter they are closing the studio down and all the money they generated via sales will be used to pay off their debts lol ....
The most interesting thing about this game is it technically breaks the Geneva Convention by using the Red Cross symbol on a random ass pharmacy you probably can't even enter. (8:56) "It is prohibited to use unduly the distinctive emblem of the Red Cross, Red Crescent, Red Lion and Sun, or any other emblems, signs, or signals provided for by the Conventions or by Additional Protocol I (API Art. 38 and customary IHL Rule 59)."
I think that's a silly rule, video games helped associate red and green crosses with health or healing before I ever even knew what a hospital was. I think it actually helps their cause
@@_mycotroph The point of the rules is to not minimize their purpose and any medic's purposes in the world, putting it in a game where it's unnecessary just means people are more likely to glance at it and not care in the real world. The rules were established because people were SPECIFICALLY targeting medics in combat in brutal ways, which meant the red cross couldn't even deploy in some circumstances in a lot of cases. The history behind the rules is important, The Red Cross really does not need your "advertising" or "awareness" in random games and instances like this. It muddies what it stands for. You can have your opinion but it's important to understand deeper why the rules were actually established. The green cross is entirely fine.
@@jesperlivid9184 The Red Cross symbol is internationallh recognized by the Geneva conventions but in general they can't really do anything about it, local governments are the ones that would have to act on it. The U.S isn't a part of the ICC though so no idea how well that could even be enforced.
I think the funny thing is that if it was at LEAST a survival game it'd be somewhat passable as "kind of as advertised" but they couldn't even manage that.
@@joshuaanderson1712 Worst part is I was still gonna consider playing it if it was even only a "ok" survival game just to explore the open world as I love zombie games with rural regions and city regions in one and yet they couldn't even meet my expectations of a survival game that is OK at best
they shouldve just made simple zombie survival game with people around, recruit them as a party on the fly, kill shit, loot.. no need for shitty building props
This game is so incredible, it was released after the game awards so it wouldn't destroy the rest of the nominated games and become the game of the year. These developers are really considered and kind. Everyone, please support them by buying this masterpiece of a game. Thank you.
I like that people have already pointed out that the entire map is one asset from the unreal store. And the survival kit asset is also all the guns and items in the game. And yet they said they have been “developing” the game day and night LMAO