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I'm begging Blizzard to fix this Mythic+ Leaver Loophole asap... 

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9 сен 2024

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Комментарии : 368   
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Seems like a LOT of comments are being left totally missing the point of this video. I had hoped to raise awareness on the amount of players who feel pressured to leave keys, even if they don't want to, because they think people are out there judging you based on whether you have untimed keys on your sheet. This is a loophole in the system, and obviously does not erase the failed key that just happened, and is tantamount to cheating in my book, so I feel like Blizzard really needs to act. Sorry if I failed to convey that message, but I would really appreciate any discussion to stay focused on that, and not just general leaving etc.
@TheRockinDonkey
@TheRockinDonkey 7 месяцев назад
Let me see if I get this straight. These addons track whether a key is finished under time. But they don't track when someone abandons a key. Therefore, they can abandon a key before it times out to avoid having it show up in their history, because they think people won't group with them because they have a lot of keys that weren't finished under time, therefore cheating the system. Is that correct? Sorry. I am not well versed in how this all works, so I had some trouble following the video.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
@@TheRockinDonkey that's right ya. Did I do a poor job explaining it? I'm pretty upset about that, because I was really excited about talking about this topic.
@jaredcook3376
@jaredcook3376 7 месяцев назад
I just play. i accept the first 4 peeps to join my regardless of gear score, rating or meta picks. Most people out here just trying to play the game and i think the community forgets that. Sometimes I get burnt and get a dickhead pally or dh that flames everyone for little mistake or even stuff thats their fault. But usually I get some chill peeps just trying to play. Too many peeps in the M+ community think they are a pro player out here trying to win the superbowl of M+ when they should remember why they started playing in the first place. FUN, thats why i like joining low keys to help peeps that are trying to improve and enjoy the games still. i remember doing M+ for the first time and was so nervous to even que for groups cause i knew i didnt know shit and those are the people worth helping now that i do, not the 2000k plus people that act like the stanley cup is on the like in every 18 key.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Well said. I don't think many people actually play for fun anymore sadly.
@Nightxcloud
@Nightxcloud 7 месяцев назад
@@heythereguysitsMetrobut it’s also rude for 4 people to be making 18+ mistake for 20mins of a key and another guys making only +25 mistakes for the same time to cause wipe after wipe even after explaining and still be entitled to the next hour 25mins of that players time.😅😅 that’s way way more rude. I feel way worse playing with people that I’m holding back then I do being left from a key I’m struggling with and may or may not time. Even if I could time it’s like not as big of a deal to me personally. Because I should be able time ++ next time.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
@@Nightxcloud This doesn't actually happen, so not sure what you are saying all this for. What you are saying you are running into premade groups of 4 that are all doing a key they bought or something? Because otherwise it makes you sound like you are a major part of this problem, in thinking that you are some how SEVEN WHOLE KEY LEVELS better than some one in a key with you, let alone all four other people.
@Joe-zd9xw
@Joe-zd9xw 7 месяцев назад
@@Nightxcloudyep u are prob the kind of guy spamming toxic shit if people mess up.
@popopiidzdsq9079
@popopiidzdsq9079 7 месяцев назад
i have never seen sommone checking number of failed key i feel like this is more a dps stuck in group finder trying to rationalize why they are not taken when the obvious answer is to much dps for to few tank / healer
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Ya, I totally agree. I do not believe this is happening, which makes all these people saying they do this even worse. They are wasting their own time and hurting their own progression for some strange idea that isn't even occurring.
@Azrezel
@Azrezel 7 месяцев назад
yeah checking people failed keys seems kinda unreal to do XD for low keys just take whoever and as you go higher you just start considering how much rio they have+ classes sinergies, not how many "non timed keys" they completed lol
@lorienrusch903
@lorienrusch903 7 месяцев назад
The part I hate is that most of these runs when someone leaves mid key and you just 4 man it anyway the person who left still gets gear -.-
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Oh ya, well that's a different problem all together. But that's pretty much the only option, because otherwise people might kick people on the last boss or something to ensure they get all the loot. or worse, to spite some one that might have gotten petty etc.
@spudbencer7179
@spudbencer7179 7 месяцев назад
You can simply remove the loot from the person entirely. This is really no excuse from a development perspective this is a task of 2 minutes. @@heythereguysitsMetro
@onyxicca
@onyxicca 7 месяцев назад
If I ever check someone's io, I actually tend to choose people who may have some untimed keys because it tells me they stick around. People who have like 0 untimed keys are too sus for me and imo I always have doubt inviting those with perfect keys because they're probably exactly those people who leave for any reason.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Ya, that's certainly the most logical thing to see when you see a player with lots of untimed keys.
@onyxicca
@onyxicca 7 месяцев назад
@@heythereguysitsMetro yeah it goes both ways. Nothing but untimed keys isn't ideal but I don't mind if there's a few untimed keys peppered in their io because it's more realistic to see especially as a pugger.
@saenct
@saenct 7 месяцев назад
last fortified week we did a 26 everbloom. 4 deaths overall. we where on the endboss, the math said we would prob be 30 -40 sec overtime. the dh in the grp said "nope im out, cant have untimed keys on my board". usually if someone leaves i dont get mad because most of the time on our keys you could see that the key aint going to happen so i think "thats life gotta upgrade it and go again". but that dude...if thats how most people feel most of the time this is a way bigger problem than i thought...
@saenct
@saenct 7 месяцев назад
i would have been proud of that key in my io...like not everybody is doind a 26 everbloom on his brewmaster abd its almost intime. i dont get this "cant have it on my io" mentality....
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
It's an absolute issue and it needs to be addressed asap. Until then if people do this to you just remind them that they are cheating and it is not respectable at all. The failed run still happened.
@peckop1793
@peckop1793 7 месяцев назад
Sounds like a neck beard
@vincenthamel3420
@vincenthamel3420 7 месяцев назад
untimed keys in your IO profile just means you actually stick to the end, instead of leaving at the first sign of trouble.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
That's my view of it too. Seems like the only logical one tbh
@decembertide
@decembertide 7 месяцев назад
Good points raised. I have a neutral view about this. While I completely agree players should be punished for leaving keys, I feel showing the number of leaves from a player would cause a new toxic system where players are now forced to endure keys they have no intention of being in due to issues faced in the group - toxicity, progress, time efficiency, etc. Here's my solution instead that punishes players and it revolves under leaver penalty timer. But instead of the old fashioned leaver timer from pvp which is 30 minutes. A M+ leaver timer can be designed around the dungeon timer. If a player leaves at the start of a 32 minute dungeon at say around a 30 second mark. The 31 minutes 30 seconds of the remaining dungeon timer is added to a decay pool. The decay pool stacks up to 3 (after the player has left 3 dungeons in a 24 hour period) and takes effect as a leaver timer who is then barred from joining the M+ group list for the same amount of time as they left the 3 prior dungeons. If a player leaves 2 dungeons but finishes every dungeon in that 24-hour period, they will never trigger the silence for the day, after a 24 hour mark (daily reset time), the decay pool resets back to 0. This forces players to leave say 2 dungeons at most in a given 24 hour period for whatever reason but if they continue to do so after the 3rd, the decay timer silences them for a good 1 hr 30 minutes +. This system also accounts for any disconnection, emergencies, etc. as it gives the player 2 tries before they are given the M+ silence. And it also forces the player to complete the dungeons after the 2 tries they are given everyday. The penalty system can also be stacked beyond the 1st day if the player is found leaving 3 dungeons in a row everyday. The silence timer then stacks multiplicatively (for 2 days in a row of leaving 3 dungeons = 3 hours instead of 1 hour 30, on the 3rd day of leaving 3 dungeons, its now at 4 hour 30 minutes) and resets every week on reset. Additionally, they could reward players that have never left the dungeon for the week with a random high ilvl reward cache similar to the cache that is given for the weekly 5 M+ cache.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
I appreciate you leaving your ideas. I do not think the overall playerbase would actually change their behaviors though if you could see the disbands alongside the rest of the keys haha I would not look at that at any type of punishment. Just the facts, and obviously there would still be a higher percentage of keys not finished regardless of that being viewable.
@RafikiafReKo
@RafikiafReKo 7 месяцев назад
I feel like when I pushed high keys ( Legion) there were so few of us that you had to be nice and only on high keys then was score ever concidered. I feel like during BFA when bad players discovered RaiderIO with the combination of people wanting to take shortcuts it breed a new form of stupid where people would check your score on +7s. There is a competitive side that is fun, but people confuse that what it means to be competitive and what it means to be toxic
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Extremely well said. A lot of players thing they are way better than they are and their actions just end up making them worse than they need to be if they could just drop the attitude.
@Emraz
@Emraz 7 месяцев назад
Its the equivalent of the old Gear Score where a raider who had completed a mythic raid couldnt get into a Heroic version with an alt because the score on their gear said NO.
@aqnp
@aqnp 7 месяцев назад
Great video. People dont have patient on talking in chat while the time its ticking. They just get pissed and start raging.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Thank you.
@ch.kv.
@ch.kv. 6 месяцев назад
Yep it's a perception problem when players leave keys for this reason - only 2 scenarios where someone might check (stalk?) your rio profile for untimed runs.. 1)Applying for high-end m+ team / raiding guild (just to confirm your io score is legit, and not a result of mass spamming/bricking keys all season) 2)Flame war in chat #2 is prob the stronger motivator - maybe if a group is failing a key, and blame starts getting thrown around in chat.. They check eachother's rio profiles, and use untimed runs as fodder for the flame war.
@heythereguysitsMetro
@heythereguysitsMetro 6 месяцев назад
Either way, its just not real. Some one having a lot of untimed runs does not mean they are a bad player. It really means the opposite in my eyes.
@SmokerFace12
@SmokerFace12 7 месяцев назад
A 2nd type of score could exist for total dungeons completed, where there is a score for highest level dungeons completed like we have right now and then a 2nd score for total dungeons finished with some seasonal overall score where every dungeon rewards 100 points or whatever, regardless of difficulty or time. For example I have 115 dungeons done on my warlock this season from +2 to +23's, i'd have a 11500 seasonal dungeon score and a io rating of 2900. (It would kinda highlight players that finish alot of keys, but its a terrible idea to have another score system for the playerbase to poorly use) Other idea is (and I think you had this idea originally) to copy what they did to player portraits in PvP, where you can unlock increasingly higher tier portrait badges the more M+ you play even only a casual level, season after season, maybe even add the pvp style mounts you only get after some absurd long grind, but finishing dungeons is required. I feel like the only way to not solve but reduce the leaver issue is to just bait the player with.. stuff.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Ya, I am in favor of a three score system. Progression score, weekly score, and completion score. See a LOT more data there, and those three things can happen without any changes from blizzard.
@scottycheesecake
@scottycheesecake 7 месяцев назад
I'm over 3k rio. I only leave if it's obvious that we aren't gonna be able to finish the key or if it's going to take like 20 minutes longer than the timer. Obviously you'd like to at least 2 chest every key in the 18-20 bracket but people make mistakes or have alts or maybe new to the that level of keys. But I also value my own time, there's no way I'm staying for every key if there's no point in prolonged suffering. About leaving keys because it'll show unfinished on your record? If that's so much of a problem for someone they must be playing really high level keys like 25+ and should find a guild or a stable group to play with. Nobody would check if you didn't time some keys if you're queuing for 20s, people look at score and item level and that's all there is to it. If anyone does actually go for a background check on such a key they should be sent to a mental hospital.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Ya I'm not sure what the actual key background is for these guys saying they are leaving like that but based on their comments I don't believe they are overly experienced players.
@cerberar
@cerberar 7 месяцев назад
While I support the idea of showing started keys vs completed keys, this idea does not factor in who actually left the key (for whatever reason). I pugged up to 3194 i.o as a DH and haven‘t started a lot of keys, but the only key I left was a Fall key where the whole party aside of me died twice on Manifest timeways with 60-70% boss hp to go. However this week I started 3 keys and only finished one because both times the healer left after the first sign of trouble, in this scenario one player punishes 4 other „innocent“ (maybe 3, depending how badly s1 aggrevated the leaver).
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Ya it showing it as a group wide failure is exactly why it needs to happen. It is a group after all. Currently people act like they are above the other players in keys (even in your example lol) but if everyone equally failed and succeeded the team chemistry would matter much more. People would HAVE to care about each other. It would solve so many problems plaguing this system so quickly. There would still be leavers but they would never get invited after a while because no one but other leavers would want some on like that on their team.
@wowcnmovie
@wowcnmovie 7 месяцев назад
hey man, love your videos and good perspectives. I left before MOP, came back during SL. I don’t recall people leave dungeon in the old days unless after multiple tries there is no hope to finish it. The first time I see people leave a M+ was during my first 13 run in SL. I was confused why they left, and now it’s quit normal to me. I see this is pure economic reason. Because people want to cut sunken cost they don’t see a key can be timed. I think blz needs to still give something like +1 IO even its untimed
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Sadly it's way worse than that by now. But ya, something needs to be done. In this video though we are talking about a very specific situation where people are leaving not because of time or anything like that. They are leaving because of a loophole where in so doing, raiderio doesn't show the run they just left at all. And they believe that gives them some advantage, by hiding their failure. Thoughts on that? I regard this as cheating and believe the loophole needs to be closed asap.
@zomgpeoplestolemname
@zomgpeoplestolemname 7 месяцев назад
I leave keys when I'm tired of dealing with a clueless group that can't press their buttons correctly. Why should I have to handhold people in a 20 upward key? Perfect example. I depleted an EB this week with 200m+ healing done, and then 2 chested the same key with 97m healing done. The gap in skill between good players and bad players is soo high it's unreal. If you want to practice a key do it at a lower level until you figure it out like all the rest of us did. Also tracking started keys will lead to a more insular pug culture where people will only do keys they are guaranteed to clear and only play with the best players which will exacerbate the problem even more.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Then you are a major part of the problem! Either way please see the pinned comment. This is about something very specific, not just general leaving.
@nickbecker4726
@nickbecker4726 7 месяцев назад
This channel is the only reason I started put progress on mythic plus keys. Im up to +3 on resto shaman lol. It’s awful but it’s easier when I can actually watch myself getting better
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Oh sweet, well if you have any questions lemme know!
@Bury11
@Bury11 7 месяцев назад
hey there :) enjoying your content ! keep up the good work :) i play m+ since it released (with some breaks here and there..) and m+ is toxic, yes. BUT! most players dont give a dime to care about anything, interrupting, crowd controlling, or use a defensive cooldown or using a bufffood or using a healthpot, not mentioning dont knowing the route (as a tank for example). its all fine and good if u say u (cant) do a higher key, lets say a +10, but most people queuing up for some keys way above their skill. And most people (me included) always give some players the chance to prove themself when they sign up for some keys. tbh u should first learn to play your class and spec and then head over to mythic + (yes there are many other group or solo content to do to learn your class, esp with 10.2.5 the follower dungeons), get your keybindings sorted and at least watch some guide for some dungeons so u have a basic understand how the dungeon and some bosses/trash work. cheerz
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Glad you liked the video. Please see the pinned comment though, as this discussion is about something very specific.
@TheDubleyaC
@TheDubleyaC 7 месяцев назад
The comparison to prog raiding in mythic is a really good one, keep it up!
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Ya, its one that I think Blizzard needs to hear. Its clearly not working in M+, but they nailed it in raiding long long ago. Time to iterate!
@ThomasBachler01
@ThomasBachler01 7 месяцев назад
I like the idea and don't really think it matters much but I don't think its an accurate comparison, but can see why someone would think so at first glance. Nobody outside the raid group really cares how many pulls it took or how well somebody is doing while progressing a boss, they only care about the timing of a kill and the rank/parse. The equivalent of this M+ issue in raid is people not accepting the BR or intentionally messing up a mechanic because their DPS is lower and they don't want this to turn into a kill log. People don't want to hide wipes, they want to hide low dps.
@super_3D
@super_3D 7 месяцев назад
Building off the whole social aspect that you discussed at the end, the leavers see the game as a single player experience which honestly is a big part of the problem. To them, everyone in the group might as well be NPCs that they won't see again so they don't see any problem with screwing them over. Also, like you've said in previous videos and on stream, the leader invited these players out of all the other applicants and to just leave for petty reasons, is simply disrespectful. If this problem can be solved, the quality of keys would increase in the long run in my opinion.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Ya totally right. It would improve hugely too, not just a little bit. Just show a bit of respect to the other 4 people, and stop acting like a child. You'll be surprised how much easier progression would be!
@mynameisandycook1
@mynameisandycook1 7 месяцев назад
So what about the key I entered today (20 rise), where the leader invites me (a prot warrior), a resto druid, and 3 fury warriors. Its afflicted week. Resto druid didn't take the talent to be able to actually cleanse afflicted. I say "Hey, man, I'm going to go because I'm not going to get stuck with -200% haste for this entire dungeon." Leader says, "YOLO" and starts before I can leave the group. Should I have stuck it out?
@bazh1567
@bazh1567 7 месяцев назад
Nope, thats the thing, if u value ur time and u dont have alot of it to play wow, and u wanna increase ur score, u should 100% leave a key like that when u see that its not timeable anymore.
@kregman6928
@kregman6928 7 месяцев назад
you should have joined and then seen there was no dispell and then left instantly. xD ive had 20s this week with multiple classes capable of dispell and they dont dispell anyways. im stuck dispelling permanently as healer, tanking my mana and my healing rotations because shaman and druid arent pushing one button every minute
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
I mean ya that's totally on you if you stayed in that group after seeing it has no dispels. The only time you should ever leave is if the leader doesn't want you to stay. Otherwise stop pugging. There will be plenty of bad groups along the way and you can still succeed. Also resto druids get their dispel by default. The talent is only to expand it to other types. Which I imagine they should take regardless but still.
@DoylePTB
@DoylePTB 7 месяцев назад
@@heythereguysitsMetro Healer dispels only do Magic by base. You need the talent to be able to do the affix. I learned this the hard way on my Shammy :D
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
@@DoylePTB oh ya? I am surprised to learn that a magic dispel would not work. Well thanks for letting me know. I suppose that's there to prevent mass dispel from working for it.
@apotheonffxiv
@apotheonffxiv 7 месяцев назад
The leavers end up robbing themselves out of learning from the mistakes in an untimed key, not only do they cheat their io page out of a failed key to show up they cheat themselves out of experience and bring over the same mistake to the next group potentially failing that key too at times cause they didnt learn.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Ya, really just making themselves and everyone else worse sadly. Hopefully this message can reach people and help with this issue. Because if people are legitimately feeling like they are pressured into leaving keys, Blizzard needs to address this immediately.
@zoedawn7125
@zoedawn7125 7 месяцев назад
There's always stuff to be improved on, but what if the leavers aren't the ones bringing fails to the key? What if the failures are people just dying to swirlies etc. It would be hard for that leaver to improve on that. He can warn them before the key to not die to it, but then again that's kind of common sense. Playing the devils advocate here, but beside him literally swapping to evoker and pulling people out of swirlies, how can he improve and learn from this scenario.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
@@zoedawn7125 That was addressed in the video. Guess you missed that part? The person "not failing" (although lets be clear, EVERYONE makes mistakes in every key) is not the person who needs to fix the problem. He just needs to not leave, so the person failing can learn from their mistake. By leaving, he prevents that player from actually learning themselves, and ensures that the next key that person does, they can make the same mistake again.
@zoedawn7125
@zoedawn7125 7 месяцев назад
@@heythereguysitsMetro I'm just playing the devils advocate here, as i'm a firm believer that echo chambers suck when it comes to opinions and conversations, and believe me for 90% of it i'm on your side. But let's put it this way. Say i'm Rick, i've earned my stripes, done the dungeons, i've researched my class, put time into learning optimal things to do here, what not to do. I've spent my time researching, watching videos, and because of that I do not fail. Why should Rick be complacent with Bob, who has put very little effort besides learning as he slams into a brick wall over and over? Why should Rick give more of his time to help Bob, who hasn't spent much of his time.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
@@zoedawn7125 Because they both chose to pug, so they aren't able to be sure of the credentials of every one of their teammates. And by being patient, they will actually increase their success rate over the long term.
@ludekcortex
@ludekcortex 7 месяцев назад
I very much like how you just talk about problems a common WoW player can encounter during their M+ runs, in very down to earth way. Other M+ content creators are just about some crazy skip "tech", struggles of getting oneshot in +30 if you don't have god comp etc. As someone who is just interested in getting the KSH/portals every season on my main tank, and at least KSM on other tank classes via mostly pugging, I think it's very nice to listen about stuff I can actually relate to, not only some ephereal things I will probably never encounter in the game myself. --- On the topic of keeping the RIO table pure - this season I already ran 154 dungeons across my 6 tanks, and one actually ended because some random DH DPS decided to leave the key second after missing the timer because "if we finish it, it will show on his clean RIO page as fail", it was +15 Darkheart, and he left just before the Dragon boss.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Thanks so much for saying that, and I'm glad you enjoy! And wow, that's wild about some one being worried about that in a 15. The roots of this confusion are deep, it seems.
@ryangg3909
@ryangg3909 7 месяцев назад
Imagine caring about an m15 being a fail ,while others warmup on m28s ,before doing 29,30s etc.
@Emraz
@Emraz 7 месяцев назад
Is slapping a timer on an event really the best way to go about it? The time pressure I think is one of the main aspects many dont even step in to M+. Then people break down a run and if they are not in 'x' place by 'y' time they feel its fine to bail. M+ is so counter to every other game mode in WoW with it being timed. As tech evolves I would love to see AI enemy mobs with higher key mobs having higher intelligence rather than the 'bullet sponge' increase damage/health slider which most gamers were tired with about 5+ years ago.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Timers are inevitable, yes. No matter how hard something is, eventually you get so good at it, it turns into speedrunning. Even in raiding you see this. The actual problem here is cool downs though. If there was no timer, you'd have groups sitting there waiting for cool downs every pack. It would be terrible gameplay and also terrible viewing, which blizzard obviously was thinking about, as the MDI shortly followed the concept's introduction.
@DavidSmith-ot3hs
@DavidSmith-ot3hs 7 месяцев назад
If someone has a couple of untimed keys it just means to me that they are willing to finish the key . That carries more weight than someone's success rate to me
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Totally agree.
@rhombodazzle9700
@rhombodazzle9700 7 месяцев назад
I didn't time a 15 rise this morning honestly I feel like I can't afford to not finish a key like you said I'm playing arms warrior already not meta and hard enough to get invited as is lol even with my raider io connected to a 2.6k alt and 2other alts above 2.5.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Right well especially in low keys, there is no reason for people to be leaving. Most players there are still gearing up etc.
@flashyhooves1710
@flashyhooves1710 7 месяцев назад
As a counter argument; i don't take players without untimed keys. When someone has an untimed version of the key i want to run that is even a pro, because i know he has already experience on that level. We all know we get better by playing more and with every keylevel we learn more. It is very normal running a dungeon on a new level, untime it and on a 2nd run you are 5 minutes faster because that x wipe or something didn't happen.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Glad you see it! Absolutely normal and should be expected that, especially weekly, there is lots of progression to be made.
@valor144
@valor144 7 месяцев назад
I've been saying for years there should be a score penalty for leaving. Maybe relative to the time left in the key. For example if someone leaves near the start of the key gets a bigger penalty. And there is an option to disband with zero penalties. Half of the leavers , give up after 1-2 wipes or at the last 10 min of the key because they are sure it won't be timed. And I believe 10 min from one asshole's time is less important than the 40 min. that the other 4 spent coming to this point
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
I don't think removing score can ever work, but I feel you. Something needs to change asap.
@valor144
@valor144 7 месяцев назад
@@heythereguysitsMetro may I ask why you think so?
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
@@valor144 Because its not that kind of system. It measures your progress, its not like a rating in M+ or an elo in other games.
@valor144
@valor144 7 месяцев назад
@@heythereguysitsMetro I agree but why couldn't it be both? I am not trying to disagree with you , I really like to see your point of view
@bazh1567
@bazh1567 7 месяцев назад
Ive done keys up to 28 with pugs, and people never just randomly leave anymore without Any reason unless its clearly not timed and we mutually disband.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Please see pinned comment, sorry for the confusion.
@shaneb1203
@shaneb1203 7 месяцев назад
Blizzard understands the problem exists but they unfortunately just don't care
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
They will need to start for this one, because it is essentially cheating.
@shaneb1203
@shaneb1203 7 месяцев назад
I understand 100% and can't agree more with you. It just sucks because it's like the only part if the game I enjoy and I can't enjoy it with people leaving constantly
@madDjakni
@madDjakni 7 месяцев назад
Blizz already has a tracker for how many dungeons you complete on time for 3 brackets (personally I think we need to expand it cause having the last bracket just be 20+ is such a wide bracket it's effectively useless) they should add a "keys entered" per bracket counter, that would show you (in game and not just on the io page) how many keys they're actually completing (timed or not) vs just flat out leaving. Obviously there are going to be factors like internet/power outages, emergencies or maybe the group decides mutually to not finish the key and to rather just try another or go separate ways and try again later with other people. But it is fairly reasonable to have say a 10-15% of non completes to keys entered ratio (maybe some fluctuation depending on key level and score) think that would be the simplest way for Blizz to implement something to address this even though technically this is an issue with the playerbase and not the system it is 100% one that the system can at least mitigate to some extent
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Ya, well said. Sadly the players are abusing the systems so its time for the systems to clamp down on the issues present and force the players' hands.
@jorges261
@jorges261 7 месяцев назад
I personally find it funny there's a punishment for leaving LFR and not a m+ key
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Well they are two totally different systems with different forms of group making. But ya if you just look at it for what it is, it's kinda wild.
@infiltration104
@infiltration104 7 месяцев назад
I've been watching your vods as of right now and I thought some if not most of the toxicity has been in pvp. Now having my eyes more open, I can see when trying to complete a run in m+ there is some toxicity with different people. I myself am not a m+ player. I am a chill, casual player that has dabbled in both since my MOP, last main expansion returned and though not a veteran who grinded out every expansion, I've played a lot where I would really like to give it my first go into getting into m+. The problem(s) for me has been the following: 1. My gear score at the time and maybe now isn't as ideal as to when I want to join. Somehow I always get beat in almost any group through the premade tab for raids/dungeons and I never get accepted to progress through the content, to learn, to make mistakes and to better my gear progression. 2. I don't know the fights to most of these and so when you have someone with maybe less gear or same gear, 9/10 times, I'm skipped over esp if they have a m+ dungeon rating that is higher than mine. After the recent downfall in bgs, where to put in this point, I lose about 90% of them now since December because of all the premades/coordinated teams queuing that lets just say, 25 epic bgs, 2-3 wins, sorry that's not fun for me and it doesn't matter which side I join now, I always end up losing. Also getting denied entry into raids because my item level is lower then said other person is also demoralizing. My last effort to stay subbed or re-subbed is to try my hand at m+. I am a newish player with ilvl 465 who knows my class well and wants to participate it just sucks because it seems like people only invite those that have ran the dungeon multiple times instead of giving someone like me who doesn't care if we get in time or not. I'm willing to put forth the effort to due the best I can to do each run and I'm willing to listen to people who want to help make me better so I can in turn help the group out.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Best thing about mythic plus is you always have a group in your bags. Run your own key until you get until a point where you feel like it's too high then you can either lower it and start over or try to sign up to other keys again.
@Blaylock2
@Blaylock2 7 месяцев назад
I haven't seen anyone ever doing this, but.... I got to work and checking some twitch streamers and boom first one is checking what key numbers they have timed in order to get into her group. I was like what? And some of her comments, man I was like wow no wonder people are paranoid.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Oh ya, what was being said?
@rebemma8643
@rebemma8643 7 месяцев назад
I remember once we spent almost 2 hours in Kings rest with pugs it was a 21 , after that someone had a 20 and said ok now we can time it and we +2the key. I never leave keys , I had too many keys destroyed, but I don't really play my own keys anymore because of the fear of pugs
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Ya, sadly I'm the same way. I can't stand seeing a list of 20 some people sign up to my key, me put effort into picking who I think will be best, then them treating me and my key like trash. Such a bad feeling, especially knowing I had so many options to choose from.
@ElCapitanGames
@ElCapitanGames 7 месяцев назад
The term is “Deserter”. Coward also works XD
@ElCapitanGames
@ElCapitanGames 7 месяцев назад
Just make deserted keys show up as worst time, like two hours or something.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Huh?
@Kittsuera
@Kittsuera 7 месяцев назад
A few times i see people in que, exactly what we need and mention they are there and the group leader gives stats on the player as a result. Basically, they think they are a higher risk than someone else that doesn’t meet the criteria we need. Like. Not taking the dispels for the affix over fotm but lower ilvl. Edit: Oh and pug raids. They might not check io scores so much but the absolutely fall apart after 1-2 wipes. Its very rare that you dont have to reform to some degree after every wipe or kill for that matter. And sure, limited time can factor in, but i have had no real issues joining new groups after multiple disbands of pug raids. For pugging that seems common and no one expect you to have a perfect run score, if you could even track attempts made by applicants. Only thing that matters is dps and mechanics. Hps if a wipe is in a damage phase the group expected to survive.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
You mean you are seeing people select candidates based on how many depleted keys they have? Sorry was unable to follow that tbh
@Kittsuera
@Kittsuera 7 месяцев назад
@@heythereguysitsMetro i think its more to do with having mostly depletes and little to no timed keys. possible red flags.
@kopitarrules
@kopitarrules 7 месяцев назад
It's funny but that last key I sent you, the everbloom, is a good example of the opposite of this. That key was so far out of time and yet everyone stuck around to finish it up. We even began brainstorming causes for wipes to Yalnu and set up rotations of externals for the one player in the key who was undergeared (in a 22) and still wearing a piece from s2. Because we cared about getting the completion more than how putting a run overtime on our record would effect us. I think if people are actually using this as an excuse for leaving keys it is just that, an excuse. It's about absolving themselves of responsibility instead of stepping up and making things better. One of those two is certainly easier than the other. Can you guess which one? It goes back to the whole gearing conversations we have had on the channel over the years, people want the maximum benefit for the least amount of work and right now it's less work to abandon a key at the first sign of a problem and get into a different key with no penalty, than it is to complete the key and make yourself and others better. Cannot wait to see the comment section on this one bud. Good video and as always on point. Cheers.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Ya, but in doing so, they actually create more work for themselves. That's the problem and what I am trying to raise awareness on here. Hopefully it can help.
@kopitarrules
@kopitarrules 7 месяцев назад
@@heythereguysitsMetro oh absolutely. not just in m+ but in life 99/100 if you try and take shortcuts to make life easier you end up making more work for yourself and others.
@SLDoughts
@SLDoughts 7 месяцев назад
I think getting way fewer crests when you finish a dungeon after time is a huge part of this problem.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
See pinned comment please, sorry.
@MichaelsGraves-ew2gt
@MichaelsGraves-ew2gt 4 месяца назад
My dps group got called bad today, because we were doing idk, roughly 60-100k dps in a 14 Fall. Lost the timer at 5 sec over. Iim not a pro and dont care to be one. But if that healer and tank would have not typed, we would have timed it. Also, same group, has half the dungeons timed at 14. I hate the leet mentality. You dont need 150-200k dps to get KSM mount. We do good. close timers running 3-5 left. Fun asf.
@heythereguysitsMetro
@heythereguysitsMetro 4 месяца назад
Certainly more exciting. If you guys are running into issues like this record them and send them in!
@merenwen_kiltæsir
@merenwen_kiltæsir 7 месяцев назад
Not only but also people might look at warcraftlogs and check your parses and key logs… it start feeling like a chore than a game tbh… sometimes I don’t even want to do M+ anymore…
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Oh ya, good point. Do logs show runs if they aren't finished? Hadn't even thought about that website tbh. I feel like very few people log runs, especially pugs.
@sasddasa9532
@sasddasa9532 7 месяцев назад
I always did this when aug was a must in keys just because “good” Aug score doesn’t mean they are good at the game, mind you I only did this for Aug not other classes/specs
@Legionthecomrade
@Legionthecomrade 7 месяцев назад
Absolutely certain nobody checks parses because that's just silly for dungeons. Parses just do not matter in dungeons. Even logs are still reaching. It's not useful information. Raid logs give _muuuuuuuuuuch_ better useable information than dungeon ones do. There are so many variables.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Ya, I just think no one actually logs them, period. I checked my character and it says my average is 99.7 lol Certainly don't believe that to be the case myself. @@Legionthecomrade
@Philippi8
@Philippi8 7 месяцев назад
@@heythereguysitsMetro As a tank i started to invite people only after checking logs. I just check the dps and spells casted. It shows kinda everything what the player is as you can see the def cds and cc used by the player. So it takes 20 seconds to see if someone is legit or not. Many people parasite themselves to high Rio.
@thechartech
@thechartech 7 месяцев назад
Unless my group needs a lust or we want a specific buff its pretty much just take someone who probably knows how to press w. The only time i look up their rio is if they have a massive scored main just to see what class/spec their main is in case i want to ask relevant questions
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Ya, I certainly don't believe this is actually happening often.
@Wzded
@Wzded 7 месяцев назад
Unrelated - what are your thoughts on incentivizing creating groups? IE if you make a group and use your keystone, you are guaranteed a piece of loot from that run. There are so many people that will complain about not getting invited to groups, but will never make their own group. The more active groups, the better, so incentivize starting groups sounds like it would fix a lot of m+ problems (obv not this problem discussed in the vid)
@weatheredseeker
@weatheredseeker 7 месяцев назад
No. Too disruptive of the social ecosystem. Will make filling groups even harder
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
I like that you are thinking about that but making your own group is already an incredible way to improve your success rate. The reason I and many others don't want to do it is because people treat our keys like trash. If you stop this behavior and prevent keys from downgrading all of a sudden everyone will be forming their out groups.
@dvlfilmsandmusic
@dvlfilmsandmusic 7 месяцев назад
I totally I agree with you mate good point you’re raising, on my main I’m leaver since I can’t have too many untimed runs however I do mention that I need the run timed or I would be leaving before the run starts Although on my alts I couldn’t care less about untimed runs I just ran for the fun of it
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Doesn't sound like agree if you do this. What makes you think you can't have too many untimed runs?
@dvlfilmsandmusic
@dvlfilmsandmusic 7 месяцев назад
@@heythereguysitsMetro Because on my main they would check my latest runs on raider I.o when I apply to a key which I haven’t pushed they see ohh he has this many untimed keys recently he must be bad mentality which would lead me to have harder time in signing up to push on my main with pugs… hey bro I totally I agree with you that system need to be looked at but don’t hate the player hate the game I wish it wasn’t the case but this is the environment of pugging if only raider I.o didn’t share everything about your runs
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
@@dvlfilmsandmusic this video is convincing you that it's a stupid mentality at best, and cheating at worst. And honestly dude I don't think anyone is actually checking sheets like that. Think about how many players are signing up to keys and how long that would take. What key level are you doing?
@dvlfilmsandmusic
@dvlfilmsandmusic 7 месяцев назад
@@heythereguysitsMetro 24-26+ and it take me around 20-45 min at best to find a pug (sometimes 1-2 hours at worse case scenario) with 3.2k+ as bdk per key
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
@@dvlfilmsandmusic Gotcha, so evidence against your argument then. I'm in the same range and have no problem getting invites, certainly way way faster than 45+ minutes, and I have 58 keys that are not timed but still finished on my raiderIO sheet. You are safe to finish keys and not keep messing up other group's progression!
@Sniprep
@Sniprep 7 месяцев назад
For me the best option is to have the Rating still be the most important factor for personal growth but for forming groups there should be Keys Started and Keys Completed ( even untimed, to not harm people who just stick till the end and push themselves, ofc they should not get the rating but it should not have a negative impact ). This can be overall or just per key range 2-5, 6-10 etc..
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
I have always advocated for a three-score system. The progression score that we have now, where it only takes into account your highest keys total. A completion score, which gives a point for every finished key times the key level, so you can compare the leavers vs the dedicated few. And most importantly, a WEEKLY score, or perhaps an affix score. Like they have with fortified and tyrannical, but for every individual affix set. Each week is different, and its obvious not all keys are the same difficulty each different set, yet for some reason the current score gives the exact same rating. A weekly score would also totally eliminate that nonsense about "blizzard forces me to only play on push weeks."
@paulm6742
@paulm6742 7 месяцев назад
I've left 3 groups this week before the key has even started because of dps refusing to spec into their dispel. But once a key starts it's on me to help finish it because I've checked people's io, talents and gear and agreed to do the key.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Yup, good mentality. Sorry for the confusion though this was meant to be about a specific topic. Check pinned comment please.
@terrasaid7524
@terrasaid7524 7 месяцев назад
i never leaved one key in my life, its just irrespecful for the owner and for the 3 others players.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Very disrespectful for sure. This is actually a topic on people leaving because they think others won't want them because of failed keys on their raiderio sheets though!
@taqee1255
@taqee1255 7 месяцев назад
If WoW community wasn't so toxic, many people who leave keys, including me, wouldn't leave.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
The people who leave are the toxic ones. But either way please see pinned comment.
@TheAttendee
@TheAttendee 7 месяцев назад
I know you've discussed adding a currency or something to attempt to convince leavers to stay, but I feel like that's opening a can of worms that may not be obvious. If there's a currency, not only does Blizz need to ensure that currency remains relevant throughout the entire rest of the game, they'll also have to tow a line not to make it TOO good that people will feel they need to farm this new currency (essentially "gamifying" what is supposed to be a punishment). My personal idea is to just simply at a Completion % to a players in-game IO. Someone with a 2400io at 90% complete is gonna look way more appealing to a group than someone with 2400io at 20% completion.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Well there are a few things that may not have been fully understood in these topics, based on the way you lay it out. Firstly, the currency would be a seasonal currency only, and would reset each season. It should also be designed in a way that people WOULD "gamify" it. The goal with is it take the current incentive where people ONLY want to finish keys that are upgraded and totally flip that on its head, so it gets back to an equilibrium point. So ya, absolutely I would love to see people farming other people's keys just to raise theirs from a 20 to a 30. Because they would likely have zero chance to actually upgrade that 30 haha I think it would REALLY expose the pugging scene for what it is, and simultaneously help keep people in keys for longer. But second, I am TOTALLY in favor of a completion score or something percentage based. But the reason I made this video was to remind people that Blizzard currently does not allow that information to be tracked. And that is why I am begging them to change it, because you have people intentionally leaving keys just to pretend like they never happened. And that is cheating if you ask me.
@Luxumbra69
@Luxumbra69 7 месяцев назад
I just don't invite people with lots of overtime keys. Trying to "fix" this isn't helping. The key SHOULD be abandoned because it is *failed*. I want to know if the people i group with are capable of timing the keys before I invite them. Fixing any related loophole is just going to expose underpeforming players to a lot of toxicity that they are naturally being pre-selected to avoid in the way the system currently functions. Any fix to the loophole is just going to start prioritizing 3rd party log checking to verify the players' in-key performance.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Seems like you might have misunderstood what's happening here. You say you don't want people with overtimed keys but this system doesn't allow you to truly tell if they have a lot or not. People are leaving keys to pretend like they weren't in them and that is not acceptable. The failure did happen so not being able to be aware of it because of this loophole is tantamount to cheating in my eyes.
@slb159
@slb159 7 месяцев назад
This shows my ignorance in how the whole thing actually works. That's really odd. I'm always making analogies...but the first thing that comes to mind is seeing a happy, glamorous couple in the news/on TV where one, or both, of the partners has been married mutiple times and had horrible divorces. But, those past marriages were annuled, so they "apparently didn't exist" and everything now is hunky-dory and they are the perfect partner, living in Camelot and everything that may have happened in their previous marriages, including children, are all forgotten. Sorry, kinda personal experience there, but still somewhat of a reasonable analogy I believe heh.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Right, not the worst analogy. These guys are basically requesting an annulment every key that doesn't immediately go great. But because of a loophole blizzard created, they automatically get accepted for the annulment without the consent of the person they married. That needs to change asap, because it's not fair to anyone and confusing people into thinking they can get married then annulments whenever they want and no one will be the wiser.
@slb159
@slb159 7 месяцев назад
@@heythereguysitsMetro Yep, it's like "look at me, I'm the perfect keyrunner. No issues in the past and all the BS I put other players through is all up and disappeared like a fart in the wind" like the warden said at the end of Shawshank when Andy disappeared lol
@Tensooni
@Tensooni 7 месяцев назад
I don't understand this leaver thing because of tarnished record. Keys above 20 don't give score if untimed by much(?) The bar on the side also shows recently TIMED keys... So you time a 22. deplete 4 23s. ppl would see on your page that the +22 is the highest scoring key, and your last 4 or 5 timed keys? Do they actually think people scroll down and start expanding the tabs to see the full list of keys they've done for each individual dungeon? For each of the 50 people that apply to keys?
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Ya, that's exactly what they think. That group leaders are looking at the 20+ applicants' RaiderIO pages and expanding the segment for the dungeon they are about to run and comparing the quality of each candidate's segments. Legit, have had nearly a dozen comments in the last week saying that they need to avoid non-upgrades, because they feel like they need to to get an edge on other candidates lol
@mark-pt9fl
@mark-pt9fl 7 месяцев назад
Even on the aspect of not understanding mechanics and not helping those players get better. I generally only pug and when I try to help or explain mechanics I'm told to kill my self, don't tell them how to play, and many other insults for simply explaining a mechanic
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Hmm ya super backwards community. Can be frustrating I'm sure.
@chrisryu4742
@chrisryu4742 7 месяцев назад
just make it so after leaving x amount of keys within a certain amount of time you are not eligible for loot or a score increase for 2-5 dungeons. then if someone pulls it again and again eventually they just get banned for the season - not account banned just season banned.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
This is a conversation about people who leave keys because they feel like they need to try to hide their failure, due to the way both Blizzard and RaiderIO handle their scoring systems. Sorry if there was any confusion on that.
@driiifter
@driiifter 7 месяцев назад
I’ve been seeing dps leave keys if they “go too slow”. I’m just like wut when they do that. Lately I leave when people fail boss mechanics over and over. Nobody has time for that.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Please check pinned comment, sorry for the confusion.
@driiifter
@driiifter 7 месяцев назад
@@heythereguysitsMetro Oh whoops, I was at work when I posted that. Completely off topic comment lol.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
@@driiifter Naw its my fault honestly. Tons of people seem to have missed the point, so I must have just not done a good job.
@doogs44
@doogs44 7 месяцев назад
Every key you leave should remove credit for one completion toward your vault.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
For now we are just focused on getting blizzard to recognize and close this loophole. There are already dozens of videos discussing how best to solve the greater issue of the general leaver. I do not think that sort of thing that you suggested would have any real impact on people though. I don't expect these guys even fill their vaults with how often they leave. Unless they are playing like 40 hours a week or something.
@XsBlacksheep
@XsBlacksheep 7 месяцев назад
Being a healer, playing with trash is the BEST thing you can do to get better. You just can’t simulate bad choices, and if I can carry literal bots to the finish line, the sense of accomplishment is so much more.
@Byhythloh
@Byhythloh 7 месяцев назад
It's actually crazy how when your used to pugging 18-22's as a healer, then you actually jump into a well organized group which interrupts, avoids mechanics and uses defensives. You get a shock how little damage actually come out besides the telegraphed heal checks. I always recheck the key level thinking "Is this really a +23/24?!?!"
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
That's a super cool mindset and I have a ton of respect for that. Its like training with weighting clothing!
@Firelord_Trolldemort
@Firelord_Trolldemort 7 месяцев назад
So I am 3k score when I am in a discord and I join voice and people are doing a + 18 to fill my vault. I am not asking them to be the best teammates or to even have good score or have anything timed. I know the key will be timed just because I am in the key nuking all the mob for 300k average dps and the other players feel rewarded with timing a key that is hard for them and I feel humble for helping them. And I get to fill my great vault. But when I am doing pugs I am smart enough to problem solve and complete the key even if not timed. And because I am taking the initiative to coordinate these groups with only what I can type to them the group will have a better mental and when the key is over we just gg and go next. Like being upset that it was not timed is not preventing me from going and trying to time it again. When I am in voice chat I can tell everyone I am playing with how to do everything in the dungeon and when people here some with a plan making it happen just helps the people I am playing with get better and helps me time the key. And I do not think the average Joe is pulling up logs and checking raider io when pugging a 23 they are just hoping the people they invite are going to carry them
@Firelord_Trolldemort
@Firelord_Trolldemort 7 месяцев назад
12:44 when I kill a mythic boss after 100+ pulls the people I killed the boss with are extremely satisfied and ecstatic when it finally happens. But in mythic plus people are chasing that instant gratification. Unlike a raid boss were it takes a long time to learn the fight these players in M+ think they know the fights and mechanics perfect because they did the key already but just it was on a lower level. And since every single thing that goes wrong in mythic plus has a Chance cause a depleted key and the number of causes multiply as key level goes up. The disconnect most players have is this idea of they think they can do it all first try with out learning first. Like an example is most players do not kick often enough in lower keys and in higher keys people overlap kicks and in both cases it’s going to cause the group to fail. Only thing is one missed kick on a 27 key bricks the key compared to a +16 were the healer can heal through legit anything that goes wrong the tank can solo the entire dungeon if need be
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Well said. I think you are totally right.
@Smartiezs
@Smartiezs 7 месяцев назад
never had this problem in m+, but this is very much a thing in pvp, if you see someone having 1k+ games in the season and they never go over 1800 they probably have a problem improving and it's not the gear or not having put enough time into the season
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Ya, bit different in M+ at least, because you can't actually lose rating.
@randomjimbitz512
@randomjimbitz512 7 месяцев назад
Failure irl is where you learn as well.. not just games :)
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Absolutely. As a wise man said, all of humanity was forged with a single tool. The mistake.
@randomjimbitz512
@randomjimbitz512 7 месяцев назад
@@heythereguysitsMetro oh I like that lol +1 sub
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
@@randomjimbitz512 doctor Robert Ford!
@zizthesin
@zizthesin 7 месяцев назад
I just left a guild with players who actually do look at IO and don't invite people with too many depletions.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Good choice in leaving. What key level range are those fellas doing?
@zizthesin
@zizthesin 7 месяцев назад
20-26 was our general play ground but they'd even be picky for 11 crest farms @@heythereguysitsMetro
@tinyshaman3050
@tinyshaman3050 7 месяцев назад
Majority of these issues, that I can call problems at this stage of the online gaming, are coming from the wrong culture, misleading and self-claimed wrong facts by watching some steamers or elite jerks with wide platform and audience. next to these majorities that we can get into and explain them, there is some methods forced by game design (failure) and escapes to be able to stay unknown even if you leave 75% of the keys you join. • Wrong culture: in first step we should ask ourselves this question that why should this means bad to have out of time completed keys? in my opinion it is a proof that this player tried hard and learned and finally did some in time runs. other example about the wrong culture is investing the time in doing a key, at past we used to interview a little to get to know if this player next to his/her gear and achievements has a mentality about the content we try to do or clues that shows the person worth the chance to get invited. these also helped the social part of the game and not just invite- go in and in first minutes someone leaves or at best let’s say you time it but there was 0 conversation between players who participated. the wrong culture that tells to player to spend the time in just going in and starting and anything else is a waste of time (that is the main reason for some depletion? you could time it if you've spent a little time before you start the key). other wrong culture can be about the anger and toxicity that is accepted among gamers, it is losing a value and valuing a wrong aspect. • Misleading: Some newbie players try to just follow whatever the elites are doing, they just try to get to the final fact, build, method they do to save the time and make room for another try inside their group and not just in pug runs. That is the part I call wrong self-claimed facts. They look at X streamer and they love his score and progress and they want to just follow and they miss small important details to follow. The x has a team! Has a community and ended here after countless hours of effort and failure. Another important point here is that not all the elites are just good models to follow, some of them are toxic! Some are careless about the culture they are making. You my friend, you stand on opposite side of these x streamers and we need more people like you! Another big elephant in room is the game itself, it can lead the players into learning the very important basics such as leaving a group will end up in hurting the community and leaving bad influence to the game! Just one text on loading screen to say be polite in the daddy way is not enough! You should build the culture and not just any but the good one. By a lot of drama and many words already spoken by many people about blizzard I just end this part here. • Game design: You said a lot of true aspects of this topic and I agree on all of them, being able to build a correct ratio of start and finish and then building a success rate number can be the solution, on your previous videos you gave more ideas such as one in game currency etc., and many other good comments I saw on your RU-vid videos and I believe this game is feeding the pug-style and mercenary pirate way of gaming. This way of leaving with no real payoff and many other wrong design. • Business: I am not going to talk about the blizzard business here, I am talking about people who look at this game as their business and they are making money by playing it, or streaming it or authoring as bloggers social media content makers etc. for those who play the game as so called boosters, every minute in game means a chance to farm or to run another service or material, they do not have the time to wait for someone who fall back in a run or do a mistake that doesn’t really end the run. They are angry people who end up in this lifestyle to look at this as a job, and they are mostly toxic people who are yet good in game or have a lot of time anyway to become good or practice enough to do a service for someone ordinary who will to pay them to win it for them. Do you really think blizzard is not aware of all these RMT people and companies and they can’t trace and eliminate most of them? One thousand dollar and 1 month and I bet any of players who spend 4 years in game can investigate and put names of leaders and their accounts on blizzard desk. These people will help the ‘leavers’ to dodge the payoff. Pug is like that, go buy a boost, go pay people to do it, you cannot learn here we are out of time. The point is a good part of pugs are not even ordinary players who just pug and leave. They are products of RMT toxic let’s go fast always and kick whoever who fall back, look at wotlk classic, they vote kick you on start when you join cus you are not fully end raid geared to do a gamma run that meant to be a pre raid content to gear up, because they want their currency that lied in the end of dungeon and you are a weight you do not kill mobs at speed of light, it is a job bro we don’t care about the game to fall apart, we want our money! So a new player who join these, what he will learn? Is this the right way? Should I do same? Doesn’t it feed the anger? A big problem in this game is people who look at this game as a business, some streamers some big websites etc., they help this culture, they help this to develop in bigger issues. Nobody wants a guild, nobody likes to join a fresh guild, in their vision it is a waste of time. Get good gear and lie on resume join a good guild or just make a show off of your achievements and items you bought and who cares nobody care to investigate to know, nobody really read logs etc. and these are not meant to ask people to run in safe guilds or communities, my point is pug can be better! We do not need to have such anger, toxicity, leavers, insulters and people who make playing m+ an unpleasant experience for majority of players. I know it was a long text but these were my honest opinion about this and other problems that less or more affect this issue of leavers.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
I love the passion it takes to write all that but I do feel bad. I was hoping to make this video on an ultra specific topic, that being the idea that people are leaving keys even if they don't want to, because they feel like they need to hide failure from their raiderio sheets. Sorry if I didn't do a good job establishing all that in the video.
@tinyshaman3050
@tinyshaman3050 7 месяцев назад
I totally got your point and in my opinion the culture is wrong, the reason people feel they need to cheat and keep the page clean from their failure. but this leaving brings out many other topics and many of us are already angry about it happens. thank you for the good job on making and picking such important yet less spoken topics @@heythereguysitsMetro
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
@@tinyshaman3050 thanks man, trying my best to spread awareness about these issues! There is a lot to unpack for sure.
@becomeanhero9875
@becomeanhero9875 7 месяцев назад
If i saw someone with 0 keys bricked that just tells me they are 100 percent ragequitting the key the first time they die
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Ya, and honestly that would be a generous assumption. It could be way way worse. It may legitimately be that they are leaving anything that is remotely close to ensure their record stays "clean." That would be totally degenerate behavior, and the only real way to ensure you never have a depleted key on your sheet. Even then, you still have groups finishing keys without you. You'd have to be REALLY aggressive with the leaving for it to work out this way.
@avgero8242
@avgero8242 7 месяцев назад
I had a retri paladin leave a 25 Waycrest Manor while we were fighting Lord and Lady Waycrest. His reasoning was that we couldnt take the last add pack with last boss because the boss would get bolstered. If he was there for the full duration of the fight we would have 4 minutes to do last boss with trash + BL. Really sad.
@ThomasBachler01
@ThomasBachler01 7 месяцев назад
Did nobody tell him that that is not how bolstering works?
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Ya, sadly there is just a lot of cluelessness out there, and coupled with this propensity to flee at the sight of danger, makes for a atmosphere thick with failure.
@avgero8242
@avgero8242 7 месяцев назад
@@ThomasBachler01 He went offline : / i tried to reach him to let him know but with no avail!
@TheDprime
@TheDprime 7 месяцев назад
Failing isnt allowed in WOW. I cant beg my way into a Heroic Raid because I came back late and dont already have AOTC
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
I don't know much about pugging but there are groups out there that help you get caught up. Look up "perky pugs" or "wow made easy."
@RakshasasGamingChannel
@RakshasasGamingChannel 7 месяцев назад
Unfortunately i dont think this solves anything while adding a data bloat. There's many issues with the current keystone system and I personally dont think this is one of them. I've been playing this game since 8.3 and i have never met anybody who cared about untimed runs. This is either a non issue and compltely overblown out of proportion or something that isnt a problem on EU realms. Besides i think this issue stems from a bunch of other problems that m+ is currently (and has been) suffering from. The common consensus is that keys above 20 are ran for score, that's the "carrot on the stick" of pushing and it was even acknowledged by the wow's lead game designer."Knowledge" on its own has no qantifiable value while score is pretty much always considered the "experience" or "progress" of m+. The "leaving" culture is a byproduct of Blizzard nullifying score gains from untimed keys above 20 making any run that is untimed considered "worthless" since no score gained = no knowledge gained (even if you disagree with it since you personally learned stuff, in the grand scheme of things the community perception of you will stay the same because your score didn't change). Another issue is that time is extremely valuable, to everybody. People can pretend to disagree but truth is - it is. Some people don't want to bother staying in groups for indefinite amount of time just to finish the key because to them this isn't what they signed up for. This is entirely on blizzard - the "goal" option should be mandatory part of your group listing. We have Completion, Beat Timer and Standard. What does Standard even mean and why is it the default option? If its up to individual interpretation then you will run, quite consistently, into a conflict of interests. You can call it selfish, you can call it sabotaging the self/group's learning opportunity but at the end of the day everybody plays the game the way they want and the issue here is not people leaving or wanting to finish keys (some want it at any cost like that one asian group spending 20+ hours in a single key) but pairing these types of players together. Solution is simple - make goal option required and enforce it. If key was listed as: - Completion/Learning - Anybody who leaves before timer exceedes lets say 100% overtime (or let people manually set it up within reason, lets be real somebody signing up for completion key even while determined might not have 5 hours) is punished and get an account wide sign up penalty preventing them from signing up or listing keys for extended duration of time resetting with daily reset. - Beat Timer - for this one I dont have an elegant solution. Initially I wanted to say that "if a player leaves before timer expires apply the same penalty as above" but then you run into problems like somebody giving up halfway through and then staying AFK or simply everybody (unanimously agreeing to give up) being forced to waste 20m waiting for the time to run out. Voting can be also frustrating if visible to the player because people might spam it when unhappy with how the run went tilting the other party members. Maybe something like LFR "x more votes required to start a vote" but instead when you vote to disband its not shown to the rest of the party but the group disbands automatically if 4/5 members agree to disband. I dont think there's a solution that will make everybody happy so might as well pick one that is the least intrusive. - Hardcore (placeholder, i simply have no better word for that) - wild wide west, no rules, no punishment, group can disband at any point. Requires "master key" to be placed into the LFG window while creating a listing (more below). This way you will (almost never) end up with people with misaligned goals in the same group. Also while we're at it "pushing" needs a massive overhaul because current version is extremely punishing and too rng based. Premade teams that push (bleeding edge) keys together have to run MASSIVE amounts of "homework" keys to constantly reroll 4 keys to get keys they need/want to practice. My personal idea is that timing all 20s would award a "master key" that only has level and affixes (personally i'd remove all affixes entirely but blizzard shown no interest in doing that yet) meaning it would fit any dungeon. This "master key" wouldnt deplete upon "failing" the run (overtime/disband/reset). It would trigger 4h cooldown upon starting the run and reset when you finish m+ run of the same level or higher than your "master key" currently has. This prevents the groups from disbanding on the first pull of the dungeon over and over because it was 15s longer than it should, lets premade/hardcore groups run keys they want without having to always maximize their chance of timing the key (and never taking group assembly/routing risks, or in simpler words, straying away from meta) and also doesnt completely invalidate listing keys (since everybody with all 20s timed would have the "master key" without the cooldown there would be no incentive to join groups other than "not being in charge of forming a group" so you'd simply always list your key to be in charge leading to too many group listed and too little players to fill them). Sorry for the essay hope I didnt make you snooze.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
I appreciate the passion but I just think you missed the topic here. You are totally right about all this stuff, including the comment about group leaders not actually caring about this. And that's the issue, because there are people out there doing it anyway, thinking they need to in order to progress. This needs to be fixed asap because its causing confusion that is hurting groups and also because there are players basically cheating - lying about their progression by leaving keys that would be "failures" in the eyes of others.
@egilskauls2702
@egilskauls2702 7 месяцев назад
I can proudly say, i play since shadowlands, have done maybe more than 500 mythic runs, and i have never left gtoup first, cuz i ddont like to waste ppls time ofc there was times i wished someone leaved so i can leave too bit otherwise i go from.bell to belli had a few runs where it was going bad and i proposed to call it cuz i lost enthusiasm or something after manymany wipes but then all team agreed to that
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
That's great to hear. If everyone was like you, there wouldn't be any issue at all with pugging!
@sackless1
@sackless1 7 месяцев назад
Imo, if you're the type to care about leavers and check the io page, a person with no out of time keys is a never invite, past say, 15-17.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Ya I agree. Maybe past 20 would be more fair but still. If you have no depleted keys it is simply because you leave every key that isn't a slam dunk. No one has a 100 percent upgrade rate otherwise they would be doing keys in the 100s by now.
@datmeern8404
@datmeern8404 7 месяцев назад
My idea, would be if you would gain say 30 score for timing the key. You would need to stake that much from your Personal IO. you gain it all back if you finish. But you can gain more for timming. It would stop people for leaving and you could design a system to to lock into specific dungeons.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
A lot of these guys would be in the negative if that was the way it worked haha Pretty aggressive, but would certainly fix the situation. I don't losing score is ever a good solution though. Score is meant to be a measure of progression, not some elo or something like in other games. In raiding they just say you are 8/9m or something like that. but because of how many variables there are in M+ you end up not being able to say I am 7/8 tyrannical 25s, 1/8 tyrannical 26s, 5/8 fortified 26s etc So the score exists for that.
@Loki19810310
@Loki19810310 7 месяцев назад
It would kill the pug scene over night... would you trust your IO points with randoms? No... no one else will either. No one will ever get invited to keys unless they are a part of ECHO and has CE within 2 weeks. Its a horrible idea my dude.
@skylarius3757
@skylarius3757 7 месяцев назад
How would that work when everyone starts from a score of 0?
@datmeern8404
@datmeern8404 7 месяцев назад
​@Loki19810310 I mean, I would IO means literally nothing. Outside of personal progress past 2500. The game rewards stop there unless you're pushing title. And no one doing that is having this conversation.
@datmeern8404
@datmeern8404 7 месяцев назад
​@skylarius3757 They just do it beyond the 20 threshold. The leaving problem exploded with the removal of io gains on key depletion past 20.
@Sodacacik
@Sodacacik 7 месяцев назад
are leavers actually such a big problem? i feel like its doesnt really matter
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Yes.
@snowballs2023
@snowballs2023 7 месяцев назад
just looked at Custom settings when forming group i see tab says goal > 3 options Standard, Completion, Best Timer. most people use standard. maybe blizzard needs add more options or person forming key needs give details what plan is.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
This video is about the fact that people are leaving keys in order to pretend like their failure doesn't exist. Sorry if there was any confusion on that topic. I do agree with what you said here though too.
@zoedawn7125
@zoedawn7125 7 месяцев назад
Part of the issue, and the prevailing reason why people don't try to improve the players around them is that, essentially they believe those players won't be around them for long. When you improve and get higher RIO, you start to outpace other players, the season starts very close knit, and slowly stretches out like an accordian. Alot of people just don't bother to help those around them because in all honesty, they probably won't see them ever again. Does it hurt the mplus community as a whole? Sure, it does. But does it possibly hurt that person, who is crawling up the ladder? Probably not, humans are selfish.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
These videos are trying to help people realize that being selfish is not only rude, but not helping them long term.
@her0268
@her0268 7 месяцев назад
Honestly, I'm very glad that I achieved my goals with M+ and raiding this season, I've been trying to do keys on my alts, and I feel like the leaving problem is getting worse and worse, just today I had a person leave due to him dying once. Had another guy leave because he didn't feel like playing. People that do this are actively ruining M+ as it is, and I've never been less motivated to play the game with random people that I don't know. It is getting real rough for people that don't have a group of friends to play with, and it's honestly very sad to see.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Ya, it really is. Especially because its totally fixable. Hopefully we can continue to raise awareness about this and something good can come from it.
@her0268
@her0268 7 месяцев назад
@@heythereguysitsMetro And it sucks even more because the game itself is getting better and better. I think this expansion has been the best by far when it comes to class design, raid content, dungeons, and gearing. It's very disheartening when the community makes a great game feel extremely bad to play.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
@@her0268 Ya, one million percent agree with that. The game gets better every season, and the players get worse.
@SmokerFace12
@SmokerFace12 7 месяцев назад
I think tracking started keys just for the sake of reducing leavers will have a very unhealthy impact on every other part of M+ pugging especially in the lower levels, like off meta specs never getting invites anymore and new players being pushed away and toxic chats during dungeons when people are displeased during bad runs etc. Im not saying its a bad idea and it will be helpful for high key pugging, just worried about how the playerbase would handle this as a whole
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Hmm not sure I see what you think would be bad. Low keys have like a 90+ percent finish rate in my experience from when we did the evoker.
@malvient
@malvient 7 месяцев назад
this is entirely anecdotal dude. i like your message (leavers in m+ are a problem) but you gotta show receipts rather than just latching onto some commenter's idea and rolling with it. i've never heard of anyone doing either of the things you've talked about (e.g. not inviting people due to % of untimed vs timed keys or leaving keys because they dont want to risk an untimed key on their record.) people leave keys because there is no reward for an untimed key, and time itself is valuable. if you logged keys started vs keys finished, by your own reasoning, you're now punishing the four other people in the group when someone leaves and the key disbands, because they now have an unfinished key on their record just like the leaver does, and again by your own reasoning, group leaders are going to see people that have a bunch of unfinished keys and not invite them for the same reasons they'd not invite people for untimed keys (which, again, I don't think is a significant factor.) side note, comparing guilds doing 500 pulls on mythic bosses to 20-25 m+ pugs is horribly inaccurate. raid pugs do disband after a couple pulls. that's why you don't see pugs clearing mythic raids. m+ pugs are in way better shape than mythic raid pugs.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
I don't have to make the video the way you want me to, sorry. I am just talking about this specific idea, which there are many comments on recently, both on the videos and the livestream. There are even other people in this comment section commenting that is has happened to them too. You think all of them are lying or something? And yes, all people should be "punished" by a leaver, because it is a group. That is obvious, no idea why you are bringing that up. And no, you are incorrect about your assessment of my analogy to mythic raiding. You misunderstood what I was saying so I'll clarify for you. In this situation, people are running away from failure in Mythic+ because they are scared for people to find out that they failed at all. Where as in the case of raiding, people are proud they beat a 500+ pull boss. We aren't talking about pugging mythic raiding, we are talking about the mindset of players in both content pathways.
@enzoshink7597
@enzoshink7597 7 месяцев назад
How to fix key leaving: make finished keys not downgrade and make us able to choose if we want to change our key at the cost of 1 lvl if we finish
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
This isn't a conversation about fixing key leaving, but I do agree that key depletion should not be a thing.
@enzoshink7597
@enzoshink7597 7 месяцев назад
@@heythereguysitsMetro i mean, instead of Punishing people for leaving we can benefit for staying, so people would invite people with broken keys, knowing it wouldnt deplete to a lower lvl rather than a guy with only timed keys knowing he's prob a leaver
@nickolasroper3237
@nickolasroper3237 7 месяцев назад
Success looks a lot like failing over and over again, getting back up and doing again until you get it right. It's not wrong to fail, wisdom comes from failure, improvement comes from failure. The only thing that comes from this form of play is degenerate self-aggrandized clowns who have no idea what the real world has to offer, this is the mentality of terminally online people who have nothing outside of this elitist behavior to look forward to in their lives. I have never seen this in reality, the only way you can see this is if someone actually states they do this. If that's the case, The only people they truly are harming are themselves in my eyes. Personally, I never look at Raider IO outside of the score they have. If I'm in the +20-22 range, I look for people of that range and run with it. If you've ran five 20s and no other alts, you're learning, it doesn't make you a bad player, if you've ran forty-five +20, you're pretty dang reasonably reliable IMO. If you've failed 100 keys, that also doesn't make you a bad player it just makes you a player like the rest of us. I feel like people actively look for reasons not to play the instance. It's weird to me, I personally play to overcome a challenge without cheating or "secret tech" I hate that term, but so many are hell bent on getting something for nothing and based on the history of wow and playing since patch 1.11 I have a hard time thinking it's going to change. If this is the gameplay people want, then why not make M+ a solo shuffle affair?
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Ultra well said. And ya, I do think a solo shuffle idea may be in the works, although that would not be the solution I'd like to see.
@Zekkular
@Zekkular 7 месяцев назад
Pugging mythic plus since legion and this is the first season ive had a leaver that then said "you would rather have a deplete on your io?" mentality seems to be getting stronger, perhaps spurred by wows own use of score starting. Just to add to evidence, I also thought this was not really a thing to happen at all and a joke.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Ya, really confusing. I have heard it a bunch recently, and its obvious to me that Blizzard needs to close this loophole asap so people aren't getting more and more confused by this all. Thinking you can just leave a run and that will mean you didn't fail it is pretty wild lol
@Crater1221
@Crater1221 7 месяцев назад
That wouldn't make any sense, as you can't see depleted keys in-game, and depletes still increase in-game score.
@Cliodhna-z1i
@Cliodhna-z1i 7 месяцев назад
I started playing a month ago wow. I used to be in Dota 2 and Hots (semi-competitive) and Smite as Masters MMR. I grew up with Mobas. I can't really take as serious as anyone from wow is taking PVE. Me vs an NPC with a lot of health and damage? I mean it is not a real player- so I am always really concerned when people are REACTING the way they are about someone failing at something that they want to play into learning. Most tutorials in wow are boring, the players have no clue how to explain basic concepts and basic elementary rotation or core spell usage in a specialization. There is no broad view from most guides IMO which leads me to be bored with most of the community aside from some pro players. To me the issue is that people are too emotional about PVE... which is just hilarious to me. What does it even mean to have 3k MMR? Just a twitch channel and probably a youtube? Not everyone has played wow for 50 years. Not everyone is going to want to learn all the classes and specs. I easily progressed with frost to +13, but I find it boring that people are so emotional about a silly dungeon that all it takes is repetition to learn ... It's not like you have to learn to play vs others that may have gotten better and taking your money for a tournament.. no it's just points in a UI. And also don't get me started on when I understood about gold farming and people selling and all that stuff... It was just so funny. I appreciate your channel and your content and I do agree with what you are saying in this video. I think that most players are really silly. I do enjoy playing with non-quitters. I created an alt today and had people die 10 times in Tides on +2 and I don't even get mad or tilted, probably because I will never see it as competitive, even if it has score - I just think PVP is the only comp form. It's just the bias I opt into. Have a lovely day
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Thanks for the kind words, and I am glad to hear you enjoy the content. Have a lovely day or evening or whatever's going on over there by now.
@mikevance8410
@mikevance8410 7 месяцев назад
omg.. I totally agree with this and I will say this is why i HATE pugs... I said last week there needs to be some sorta punishment system in place so people can see this.. you leave a key mid run and you have points deducted.. or you have a check mark against your IO.. or maybe a flag pops up on the screen that offers a remark... say like.. " this name left the key, do you want to react to it by adding a red flag or such.. something. it needs to happen.. PUG KEYS are toxic.. I had a key tonight.. a basic lvl5 EB.. I tried to explain to the DPS the concept of moving away when the boss begins his "jump" so as to not leave the green pool crap around the add.. but no.. all I got was push back as in what I was saying was crap... like.. OMG only to have the DPS say this was s***e and leave.. stupid stuff but still.. if people think this way and react this way in low keys what are they like in the higher keys???? what ever the reaction to the key leavers is it also needs be account bound... pls Blizz.. listen to what is been said.. try fix it... please....
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Well this is about closing the loophole first and foremost but hopefully after they do that a lot of the problems would get fixed asap
@shaneb1203
@shaneb1203 7 месяцев назад
As someone who pugs all the time i get it but tbh even if blizzard does something to leavers they are still going to leave is who they are. They can't add a loss of io because they are not going to put in the time to track that stuff. They could put a deserter on them for 30 min or longer but those people will just leave do something else and then go back to whatever they were doing. I enjoy the game as nuch as the next but after awhile it just getting boring being the sane thing
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Well we are just talking about fixing this loophole here, but if they did, it would actually solve all the problems, because you'd be able to see who is leaving the most frequently.
@Legionthecomrade
@Legionthecomrade 7 месяцев назад
6:35 "Lmao these guys had 654 wipes and spent 19 days on Kiljaeden. Must be losers." It took Method 654 attempts on Mythic Kiljaeden alone. The very literal cutting edge of the playerbase. Top end messes up all the time. Even the current dungeons at the very highest end you have your normal deaths and then the "oops I stood in something" deaths. We know this because they show themselves doing it on video and upload their logs where you can see where and why the death happened. People who leave after 1 death, a few deaths, a wipe or a bursting or bolster on a giga pull [that usually the people experienced enough are aware is going to cause deaths] causes deaths are so full of themselves and pretend like they are some high end pusher. I think it'd be pretty funny if started keys were shown and am all for it. I'm sure that person had to leave to do something important 85 times out of their 100 dungeons. When you actually raid - you typically don't invite people who chronically don't show up after they have signed up for the raid over and over again. They are part of the team but they are more like on reserve because they aren't reliable. That person doesn't get to then complain about how they don't get invited. You signed up and chose not to participate over and over again. You get to see if it was worth it or not. I am fully OK with players ostracizing and making their own social consequences. Let people see started keys - then let them make the choice. There have to be consequences or else things just rot.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Ya, if we could see the keys started, not just finished, that would go a LONG way.
@doug4974
@doug4974 6 месяцев назад
This is a symptom of a bigger issue: Are third party addons a problem?
@heythereguysitsMetro
@heythereguysitsMetro 6 месяцев назад
Third party websites and addons for sure are the major reason this exists in the first place.
@quintit
@quintit 6 месяцев назад
Lmao who actually checks untimed keys, idk maybe some people do in low keys. I've never even heard it mentioned besides when it's brought up as an excuse to leave keys.
@heythereguysitsMetro
@heythereguysitsMetro 6 месяцев назад
Check yesterday's stream. Was pretty wild. Guy refuses to finish a key because he knows people do check like that.
@quintit
@quintit 6 месяцев назад
that was pretty strange to see, someone must have been trolling him if they told him that. Maybe a video on it?@@heythereguysitsMetro
@mcshamkraken4448
@mcshamkraken4448 7 месяцев назад
just saying I enjoy your content. I really would love to run a key with you. Maybe someday I'll match up with you in PUG-life. Keep it up.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Thanks for taking the time to say that. Means a lot!
@spudbencer7179
@spudbencer7179 7 месяцев назад
100% agree with this one
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Glad to hear. It's really a silly thing all around and needs to be looked at.
@Regis_Philbin
@Regis_Philbin 7 месяцев назад
It's a shame because I think some kind of "not complete key" stat would actually be pretty useful when trying to form a group.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Oh god ya absolutely it would be. It would really fix all these issues, because you'd actually have an idea of who to avoid vs who to bring.
@Regis_Philbin
@Regis_Philbin 7 месяцев назад
@@heythereguysitsMetro plus they would have a ~spooky black mark on their io page~ and it would incentivize people to not leave
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
@@Regis_Philbin ya anyone on the fence about this "should I stay just in case" conversation would immediately land on the "ill stay" side just to avoid the potential social issues.
@peterpain6625
@peterpain6625 7 месяцев назад
Of course i look at people's untimed keys. If they've got lot 10-12 at the start timed in the 20-22 area and then 5-8 untimed 23+ one after another i know it's a boosted char probably clueless about what's what. I've had so many of those fakers in 23-24 keys the last couple of weeks it's soulcrushing...
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Then you are a fool, honestly.
@lailam2083
@lailam2083 7 месяцев назад
leavers should been punished whit lowering theyr score each time they leave uncompleted dungion and it could stack up each time they leave so they end up whit -score and all can tell they dont want that person :3
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Please see pinned comment, sorry for the confusion.
@Chun-1208
@Chun-1208 7 месяцев назад
Just say the 3 magic words "thanks for coming" . People typically stay for some reason.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
This is a bit different than all that. This is a discussion about people who feel like they SHOULD leave, because of how RaiderIO's website works.
@XenoviaWZ
@XenoviaWZ 7 месяцев назад
I'm new to your videos. As a new player, I can say that doing end game content was at first intimidating, but honestly, as long as you get some runs in initially, it isn't too bad. I haven't had too many bad experiences pugging so far, even going as high as 20 on his week's affixes. But, it seems like there is still alot of toxicity in the community that hopefully goes down in the future. I've read around that it has gotten worse in WoW over the many years the game has been out due to the min-maxing mindset these days.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Ya sadly it has gotten worse pretty much season after season. Hopefully Blizzard can step in and help this problem go away because its really a case of the game being outstanding, but the people being bad enough to drive people away from the game.
@cookieforawookie
@cookieforawookie 7 месяцев назад
We have to ask if it's incentivized leaving, or players just don't have the patient to put up with bad players. No kicks, no dispels, no w/e, and they don't want to waste 30 minutes of time on something that is very clearly not going to happen.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
This is a conversation about incentivized leaving, yes. Did you watch the video at all?
@cookieforawookie
@cookieforawookie 7 месяцев назад
@@heythereguysitsMetro yea lol, don’t need to be a dick. People are approaching this like there’s this sinister reason people are leaving versus after a wipe or two, people just know there’s no chance to time it. And after 20s, you’re only there for score. Competes don’t matter. So why stick around? Did you even read my response? 😅
@Radja666
@Radja666 7 месяцев назад
Very good Video. I hate it really I play only my own keys and it happens when I get for example a 26 rise that this key goes down to 23 or 22 in pugs and I just want finish it to get rid of it but in the moment they see it’s not timend instant someone leave. And it’s really like this how I can get the experience at the last boss there when in 90 percent of all keys in rise I never reach him.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Ya it's a huge problem for sure. I'd love to see a stat about how many players enter a key vs fight the last boss. It's probably super scary. And all that means is, when they finally get there, they are inexperienced for any extra difficulty that might come.
@Radja666
@Radja666 7 месяцев назад
@@heythereguysitsMetro yes i think I have over 150 timed + 20 and I guess there will be sure over 100 depleted keys where I max see 5 times the last boss. I would always finish my key if people don’t leave.
@Erik_Arnqvist
@Erik_Arnqvist 7 месяцев назад
Talked to a friend who is a frequent pugger in the low +20 range. One thing that stood out after a lenghty convo about this topic and the game in general was this quote from him. "A real WoW player does not stay in a key that is not worth their time". Not sure how the community got to this point but it's pretty frustrating.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Such a facepalm moment lol Wild how this culture has confused so many people.
@Azharok88
@Azharok88 7 месяцев назад
@@heythereguysitsMetro i mean a key above +20 gives nothing outside of score, there is virtually 0 point in staying to finish a 21 if you're going to be out of time. Now, to the extent that the key is going well but the group is just to slow to time it sure, i'll finish the key. But if it's a clownfiesta what's the point ?
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
@@Azharok88 what ever you need to tell yourself to justify being selfish.
@Azharok88
@Azharok88 7 месяцев назад
@@heythereguysitsMetro Has nothing to do with being selfish. I'd argue most players who go above the maximum reward bracket for vault are only playing for internet points. If you're not gonna gain any internet points for running a 22-23-24-25 etc, why are you running it ? This isn't an argument in favour of leaving keys. The point is if the reward is lost, it's just wasting everyone's time to finish a run. Anything below 20s, yeah go ahead finish the run, you need the loot, you need the crests, the flightstone etc. Timers are super lenient so you'd have to troll really hard to miss the timer anyway.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
@@Azharok88 What happens if you are in a group with 4 people who still want to finish a key you feel like has "no reward?" What do you do then?
@carsenclifford
@carsenclifford 7 месяцев назад
Had a tank leave first boss on fall because it was my first time and my friends first time in there on that high of a key and we didnt know about the soak things after the pools come out and then joined again on alt as soon as we started the key he left instantly bro. Never met such petty people before. Was a 14 first one in dragonflight now im over the game dont even play anymore
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Sadly running away from the problem only makes those guys treating people like that more and more the majority. But ya, sadly there are some really bad and petty players out there with an inflated sense of self. Just stand up for yourself and let them know they aren't the only ones who matter in the key.
@HeIIaAverage
@HeIIaAverage 7 месяцев назад
you arent overreacting. nobody on earth does that. nobody pulls up the website. the addon tells you SOMETIMES that their highest key timed for the dungeon is an untimed key. at least it used to, im not even completely sure it still does even that.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Ya I feel like no one does that either. The addon just shows their highest scored key for the dungeon. So in the past you could still get score from out of timed keys. Meaning a 24 out of time would be better than a 22 in time so your highest key listed would be 24 out of time. But in dragonflight they made all keys above 20 give the same score as a 20 if they are out of time. So even a 30 out of time is worse than a 21 in time.
@theroyalcam
@theroyalcam 7 месяцев назад
if im making a pug group and someone with half their keys out of time, in my mind that guy is a liability to my group and its not worth the risk inviting him over literally anyone else
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Then you are a fool because you can only see the runs finished. So in reality many people probably have most people probably only have half their keys in time unless you are talking about doing very low keys. If you had like 90 percent of your keys in time you'd be doing keys in the 50s by now.
@kel1770
@kel1770 7 месяцев назад
Thats just not true. Its very possible to just be doing keys that are too easy for you for quite a while. Even if you timed 100% of your keys, you would still have to get invited to over 100 keys to push up through lfg to the 28-30 range. A lot of people just only play like 2 or 3 keys a week and are simply better than their io reflects, as they havent spent enough time playing for their score to catch up.
@xXxPetenTronxXx
@xXxPetenTronxXx 7 месяцев назад
I'm a tank and I never pug someone else's key. I pug my own key and put in the description that I'm still learning even when I'm running 19s or 20s. Get the bullshit out of the way to start.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Not a bad idea, but sadly just not going to work at the range I'm at unless I never want to gain score haha
@xXxPetenTronxXx
@xXxPetenTronxXx 7 месяцев назад
@heythereguysitsMetro it's sad that this the state of things. I mean what is the point of being the best if you can't help others be their best? Where's the mental block that stops people from being able to log in and group with a plethora of people and have fun? I get the whole "I'm the fuckin best" mentality, but people need to remember when they were shit and do better to bring everyone up. It's a small world on top and if that's how people wanna play "time gated" to when their "best" group is available. Why even bother playing the game. No one cares if you're the top. You're name is fuckin forgettable and you'll never group with anyone that strives to be as "cool" as you. So why bother?
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
@@xXxPetenTronxXx I don't understand what you are talking about about there sorry.
@xXxPetenTronxXx
@xXxPetenTronxXx 7 месяцев назад
@heythereguysitsMetro sorry I went on a tangent. TLDR: if someone is the best why not help others be their best and have a bigger player pool to group with?
@N4chtigall
@N4chtigall 7 месяцев назад
I genuinly don't understand. It sounds to me like you are the problem. I have 2k on healer, 2,6k on tank and sometimes dps. All of that in span of 1,5-2 months after long break from WoW..Never cared about M+ until now. I had zero issue getting to that rating. Seriously. I'm pretty sure that I finished like 80% of keys. In like 10% keys leaving was reasonable. In other 10% people were leaving because they were bad/mad. I even finished whole Amidrassil on HC with pugs multiple times. I dunno maybe on keys after 20 its a bigger issue, but I think it makes sense since there are basically no rewards so the only thing people care is rating. So leaving just saves time. Also, when it comes to all the statistics sites - they are extremely harmful for the game and I wouldn't be surprised if Blizzard would get rid of them in next expansion. It's like GearScore 2.0...
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
No offense but if you are not actually doing higher keys and know nothing about the issue probably best to just not get involved. This is a major issue and I have everything extremely well documented as to why here if you want to educate yourself. If not, no worries enjoy the game how you see fit!
@N4chtigall
@N4chtigall 7 месяцев назад
​@@heythereguysitsMetroMy point is that neither I nor most people I played seem to not have the issue you have. "Major issue"? No, it's not major issue. Small percentage of players can finish +20 keys, even smaller go even further than that. It's not major issue. WoW was always kinda casual. You can come and go any time and there are almost no punishment. And it should stay that way. Forcing people to play when they don't want to is toxic. I'm rather introverted person and I'm not interested in socializing and sitll had no problem with finding guild where people casually run all kind of keys. So why you just won't do that? Find people you ENJOY playing with, instead of wasting time on disbanded parties and making videos on youtube. Trust me, it will make your life much easier and better.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
@@N4chtigall why would I take advice from some one who has no experience on the topic they are discussing? Especially some one so ignorant to pretend like if they and the people they know don't see an issue then it doesn't exist. Do you see these videos filled with people discussing this? What do you think, they are all bots? My advice to you is go enjoy your low keys. This is not a discussion for your progression level.
@N4chtigall
@N4chtigall 7 месяцев назад
@@heythereguysitsMetroWhat a dumb elitist take. If in your mind +20 keys are low keys... Well, you just proved me that you are the issue not the rest of the world.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
@@N4chtigall yup, me and the thousands others discussing it in the comments of these videos. We are the problem, from guy who just started playing and doesn't know what score is good and bad. See you soon!
@Magiczwow
@Magiczwow 7 месяцев назад
Low skilled/io people make up the weirdest things. Who actually checks peoples io page instead of just seeing their score in game?
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
Sadly it's not just low io players. The systems have just corrupted the community at this point.
@Magiczwow
@Magiczwow 7 месяцев назад
@@heythereguysitsMetro I've done thousands of runs at this point and have never heard anyone deny someone because of depletes.
@heythereguysitsMetro
@heythereguysitsMetro 7 месяцев назад
@@Magiczwow same here. Thousands of runs across multiple expansions to boot.
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