Тёмный

I Made A Tower Defense Game, But YOU'RE a Minion! 

Braian Strak
Подписаться 128 тыс.
Просмотров 1,4 млн
50% 1

I made a Tower Defense game where one huge player controls the map by placing towers and using abilities, whilst the little players must all get to the end of the map in order to defeat the huge player!
My second channel for game developers: / @braian-strak
Wishlist the game on Steam:
store.steampowered.com/app/23...
Join the community on Discord:
/ discord
Music:
Beach by KV / kvmusicprod
Sun by KV / kvmusicprod
Creative Commons - Attribution 3.0 Unported - CC BY 3.0
Free Download / Stream: bit.ly/3qNzbTg
Music promoted by Audio Library • Beach - KV (No Copyrig...
This devlog is kinda similar to videos of dani codeparade Barji Polymars Pontypants DevDuck Goodgis sebastian lague BWDev and other game coding youtubers.

Развлечения

Опубликовано:

 

17 апр 2023

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 1,8 тыс.   
@humarairfan765
@humarairfan765 Год назад
This probably won’t be responded to but it would be cool if at the beginning of the game the huge player would emerge out of the water with screen shake just to show the power of the huge player
@CatGuardianGames
@CatGuardianGames Год назад
That sounds amazing in the game, I mean the big player is HUGE!
@humarairfan765
@humarairfan765 Год назад
Thank you :D
@dapperpotatoes8473
@dapperpotatoes8473 Год назад
Topple the kaiju
@heelercs
@heelercs Год назад
Why did you say, “this probably won’t be responded to”? You’re not the center of the world, nobody has to respond to you. Don’t be such a baby.
@hooman4392
@hooman4392 Год назад
@@heelercs somebody woke up on the wrong side of the bed
@quinnalves715
@quinnalves715 Год назад
Maybe a tower that summons little creatures who walk the opposite direction of the player and clutter up the track?
@theonator1062
@theonator1062 Год назад
good idee
@youraveragerobloxkid
@youraveragerobloxkid Год назад
Maybe also using the slap mechanic
@1k6muhammadanaszakwanbinma9
basically necromancer from btd6
@theultimateamazingsleepyko6687
Yes
@CreatorProductionsOriginal
@CreatorProductionsOriginal Год назад
@@youraveragerobloxkid slap your way out from the attack of the minions
@buzzlightyearpfp7641
@buzzlightyearpfp7641 Год назад
this has so much potential. I hope it isnt abandoned like all the other dozen of these 'i made a X' type games
@breakmeoffapiece8404
@breakmeoffapiece8404 Год назад
cough cough -dani-
@buzzlightyearpfp7641
@buzzlightyearpfp7641 Год назад
@@breakmeoffapiece8404 true
@YourNormalProgram
@YourNormalProgram 11 месяцев назад
⁠@@breakmeoffapiece8404 His videos feel like offbrand Dani videos
@embern3372
@embern3372 11 месяцев назад
Tbh I wouldn't be surprised if it was, this is just some normal guy doing a game for fun, not preparing for a 5 year development commitment to a tower defence game. So i think it's pretty fair if he abandons it in a while.
@zaidlacksalastname4905
@zaidlacksalastname4905 9 месяцев назад
When you make "content" instead of games because it's the only way you can fund a dream project you'll never have enough time to make, that tends to happen
@xbite9406
@xbite9406 Год назад
Definitely add more maps. I think that the maps can be longer or divided into diffrent difficulties. You could also take inspiration from the game rock of ages. It's a similiar game to yours. You could add towers like fans, hot air balloons that shoot from the sky, some enemies that attack the mini player and you must run from them. You could also add a mode where the gian player is played by a bot. Your game is very interesting and has a potential. Take all the time you need. This game will be amazing!
@squidmansoup
@squidmansoup Год назад
yea obstacles would be pretty cool
@peculiarjack617
@peculiarjack617 11 месяцев назад
and maybe some of the maps have varying heights so that the players either can't jump on them but can fall back on them if needed
@Tewtiy
@Tewtiy Год назад
Big man Tower game go BRRRRRRRRRRRRRRR
@baldenwarry2698
@baldenwarry2698 Год назад
Tewity, are you saying Bloons fan games are not big man games?
@snovbird
@snovbird Год назад
@legonugget123
@legonugget123 Год назад
Dang
@1z34t7
@1z34t7 Год назад
Yes it does
@michieldegraaf4243
@michieldegraaf4243 Год назад
Brrrrrrr
@felix_andrade
@felix_andrade Год назад
It would be cool if the big player had incredibly realistic and defined textures for no reason other than making him feel from a higher plane than the others
@pantheonmaker9437
@pantheonmaker9437 Год назад
Oh heck yeah
@okboomerbutitsacat8050
@okboomerbutitsacat8050 Год назад
Something I'd love to see in a game like this is VR support for the big guy. I doubt you'll do it, but it'd be really cool
@Johnny_L1
@Johnny_L1 Год назад
Yes please, good idea
@spike-trap-bomb
@spike-trap-bomb Год назад
Nah if the big guy changes players each round it would be weird and irritating to take the vr headset on and off
@kingtatertotski7722
@kingtatertotski7722 Год назад
Give the people cheeks hehehe
@Samdoesstuff-lv3vc
@Samdoesstuff-lv3vc Год назад
Maybe mobile to
@alessioc6219
@alessioc6219 11 месяцев назад
There actually already is a game like that, but I dont remember the name
@shlubodub1051
@shlubodub1051 Год назад
I know you spent hours on how the legs are animated now, but I really do think the physics based walking is a lot more appealing, and adds more challenge. If physics legs are re-added, I think a tower that’s basically a fence would be cool, as it would make it mandatory for the player to jump and clear the fence without tripping, also making them more vulnerable to knock back. A grabbing mechanic could be cool as mini players could save others by pulling them back onto land, also adding strategy to having a heavier player hold on to the lighter player.
@randommemes9926
@randommemes9926 Год назад
Or, we finna grief with the grabbing
@gu8995
@gu8995 Год назад
A cool ability for the runners could be a smoke screen making them invisible to towers as long as they're in the smoke screen. Or like a small EMP to temporarily disable surrounding cannons and or machine guns.
@dhrumildave4221
@dhrumildave4221 Год назад
Smoke Screen (should come under utility ig) sounds good for longer maps, but disabling surrounding cannons sounds broken as other players can take advantage too. Imagine 5 people skipping more than half of the map by precisely using the ability one by one, or using the ability at tough spots, thats when the giant guy's strategy can get ruined.
@gu8995
@gu8995 Год назад
@@dhrumildave4221 well he could also implement a system to where only one person can own that skill or smthn like that. im not suggesting like an operator based tower defense but i think just like ultimate skills that not everyone can have.
@dhrumildave4221
@dhrumildave4221 Год назад
@@gu8995 Oh that seems good
@wetowl6385
@wetowl6385 Год назад
Maybe you can have a system like smash bros % where the more damage taken = the more knockback done. So the machine gun can deal the damage to make you more vulnerable to the canon’s knockback
@ChaseTrent
@ChaseTrent Год назад
Great great great idea 🔥
@6emsYo
@6emsYo Год назад
☝️ This
@1z34t7
@1z34t7 Год назад
Good idea
@frozenbonkchoy4986
@frozenbonkchoy4986 Год назад
👌🏻
@NITE_CALEB
@NITE_CALEB Год назад
Smash is amazing
@samukinhagamer6175
@samukinhagamer6175 Год назад
It would be cool to see the big guy physically placing the towers with theirs hands
@EpicMikkel-ej4ho
@EpicMikkel-ej4ho Год назад
Agreed
@user-sb7lv3zx1k
@user-sb7lv3zx1k 11 месяцев назад
I'd love to see maps with wider lanes and weaker AI minions for you to run in with like an army. Would be a great feel!
@eduardpeeterlemming
@eduardpeeterlemming Год назад
This looks like a game Dani would make with Unity particle system
@ashgrun
@ashgrun Год назад
MUCK.
@patcat7259
@patcat7259 Год назад
​@@ashgrun muck
@Greendustsans
@Greendustsans Год назад
@@patcat7259 MUCK.
@senatorstevenarmstrong7434
@senatorstevenarmstrong7434 Год назад
@@Greendustsans m- muck..?
@thegaminglechonk9211
@thegaminglechonk9211 Год назад
​@@senatorstevenarmstrong7434 MUCK!!!!!
@MagicalWalrus.
@MagicalWalrus. Год назад
there better be a voice chat system where the big guy can talk in a distorted voice
@Johnny_L1
@Johnny_L1 Год назад
Thats a really good idea
@ogoide9401
@ogoide9401 Год назад
"do the thug shaker"
@Youjvwhw
@Youjvwhw 11 месяцев назад
that would be funny
@rockyinspace492
@rockyinspace492 11 месяцев назад
#stolen from crab game
@MagicalWalrus.
@MagicalWalrus. 11 месяцев назад
@@rockyinspace492 whats crab game
@coolsans5097
@coolsans5097 Год назад
Here's a few ideas off the top of my head: -more active abilities for the miniplayers Currently they seem to only have passive upgrades, active upgrades whilst something that tower defense rarely have for their enemies will be very good for replayability since you can try out different strategies, some ideas would be: being able to stun the big player for a few seconds, not allowing them to do anything. Or maybe just a grapple hook ability that will allow you to skip certain parts of the track These ability upgrades could be a seperate tree and dependant on which map you're playing or just accessible everywhere depending how you do it As for more passive abilities you should add a cyborg abil9ity to the tank tree, It would make you super resistant to knockback and enhance that weak shield that protects all angles And my last idea is simple: synergies between upgrades: For example speed shoes + cyborg = rocket shoes just stuff like that that makes certain combinations more powerful, would be a useful balancing tool for stuff that might be a bit weaker whilst giving that extra bit of depth to the game
@rewpertcone8243
@rewpertcone8243 Год назад
I like your first idea, but stuns are never the way to go. One of the biggest principles of game design is player agency, and taking that away is one of the worst things you can do. A prime example of this is brig when she released for OW1 a while ago. She took away players agency with tons of stuns and ruined the game for a while
@sharpenedscythe9348
@sharpenedscythe9348 Год назад
You should make an upgrade that lets the little player destroy 1 tower when purchased. It could be cool for utility. You could also make a skill points system if you haven't already so better upgrades cost more.
@malwarehost807
@malwarehost807 Год назад
Suggestion: Wall tower that blocks the little guys from jumping across sections, however it can be broken after it's impacted enough times Probably can only be placed in water instead of on the track
@britishperson1
@britishperson1 Год назад
yea if its placed on the track it would be too broken
@squizspuget4241
@squizspuget4241 Год назад
make it so it can be placed on land but for like 10 seconds or after 2 pouces it is broken
@deltamico
@deltamico Год назад
Or a infinut from pvz on the track
@malwarehost807
@malwarehost807 Год назад
@@deltamico that could probably be a wall upgrade or something
@MazDance
@MazDance Год назад
In a similar vein: track obstacles? Boxes to jump over or traps?
@S4FaZEr
@S4FaZEr Год назад
I need to see content creators compete in this game
@victorstorer7868
@victorstorer7868 Год назад
Omg, I’ve seen a lot of Devlogs, but this is such a good idea. It feels like it should already exsist
@TheBestNameEverMade
@TheBestNameEverMade 9 месяцев назад
Seems like a pretty cool idea. There should be a few differn't game modes. One mode that would be cool is if players also take turns at being the big player in rounds. Also, a mode with everyone on the track and multiple big players (although networking might be tricky there) on a larger map where it's last to survive).
@masterpiece1817
@masterpiece1817 Год назад
A few ideas 1. Allowing the big player to make the track longer 2. Another tree for offense, which allow you to mess with the big guy, like a bow and arrow that let you temporarily take out one eye, which makes half the screen black, or go AoT and get ODM Gear to pester the big guy while your friends run for the exit. 3. A tower that sprays soap, which deals no Knockback, but reduces players Knockback resistance. You could alternatively just make it into a Spray Tower that can have pepper spray to temp blind, expanding foam that makes it difficult to move, etc. 4. A night map with fireworks, where the deal-damage-to-big-player-orbs will instead fly at the big player to deal the damage, rather than just making a number go down
@ThiagoGlady
@ThiagoGlady Год назад
Best ideas ever!!
@AGKyran
@AGKyran Год назад
Amazing ideas really!
@Buglin_Burger7878
@Buglin_Burger7878 Год назад
I would recommend against arbitrary visual things. They either just stop people from playing the game, which no one likes, or don't do enough which makes them annoying but not impactful.
@THGMR-ox7sd
@THGMR-ox7sd Год назад
This game's looking amazing so far!
@BraianStrak
@BraianStrak Год назад
thanks dude
@abhikergaming7783
@abhikergaming7783 Год назад
@@BraianStrak will you continue to update bloon tower defence but you're the bloon :(
@Stinky_malinky
@Stinky_malinky Год назад
@@abhikergaming7783NO
@abhikergaming7783
@abhikergaming7783 Год назад
@@Stinky_malinky Really
@abhikergaming7783
@abhikergaming7783 Год назад
@@Stinky_malinky that's sad
@NathanielJamesProd
@NathanielJamesProd Год назад
Wow, this is one of the best combine two genre ideas I've seen for a game in a long time. Watching!
@stephalloplayz
@stephalloplayz Год назад
it would be neat if the map design incorporated the gameplay more, like certain maps could have exclusive upgrades. also, imo it’s more fun if the maps are designed around a few strategies, like creating chokeholds but also including areas where the player can take a risky jump to skip the placehold. super creative definitely wishlisting
@max903br3
@max903br3 Год назад
suggestion: make a tower that spawns little soldiers that try to push the player
@bostonjackson3415
@bostonjackson3415 Год назад
You mean demos?
@josefkarlsson4319
@josefkarlsson4319 Год назад
damn that wiukd be cool
@Goobartus
@Goobartus Год назад
that would be cool,but i think they should be slightly smaller than the player so its a bit easier for the player to avoid them
@RobloxianGamerFr8888
@RobloxianGamerFr8888 Год назад
Basically summoner
@aydinner
@aydinner Год назад
necromancer?
@ErikLevelUp
@ErikLevelUp Год назад
Yoooooo absolutely sick work bro! I know how hard implementing all that was with Steamworks on Unity. You should be super proud. I'm super glad to see you moving to a game concept you have the rights to! Wishlisted ^-^
@jumpygargar
@jumpygargar Год назад
I just stumbled into this and it looks fun. if you want suggestions on additional features, may I suggest a level editor so players may make their own maps to play on. And maybe a character customizer, so you can add custom skins, colors, and maybe be able to play with the body shape slightly. Either way this looks like a lot of fun
@briggsgametime
@briggsgametime Год назад
Holy shit, this looks good. I'd definitely wanna play a game like this. Maybe give the Big Guy an ability called Dead Eye Stare? It'll basically lock the Minion in place and prevent them from moving, but it'll also mean they take reduced knockback and damage til the ability ends.
@overallsoupman
@overallsoupman Год назад
Dang the character has a BIG cake. Some ideas I have for the game would be an ability where the players can temporarily freeze the big guy for like 2 seconds. But, this would be like 1000 points or smth.
@TheAbsoluteAce
@TheAbsoluteAce Год назад
How about a little robot factory that spawn mini player robots that can push or slow down the player?
@tee_toux8183
@tee_toux8183 8 месяцев назад
The concept is so cool, it’d be hilarious to play this with friends
@notsocool__
@notsocool__ 11 месяцев назад
You have earned yourself a new subscriber! Keep up the good work 👍
@bl4ckk
@bl4ckk Год назад
This is so awesome! I remember seeing your videos back when you made your first game and experimented with fractals and it's really cool to see you working on a Steam game now.
@dominikaandglebshchemenok1384
Suggestion: An accessory which makes the player smaller/bigger. The accessory which makes you bigger gives a bigger hitbox but more tackier, the accessory which makes you smaller gives you a much smaller hitbox but much less tanky.
@bobhihih
@bobhihih Год назад
Some ideas to add: Traps: Sticky traps or bear traps to hold person in place. Runner weapons tree: Use specific weapons to break limited pieces of equipment from tower team, but the weapon i limited use too. High risk to reward tree. Stealth tree: Hide from auto targetting sights of guns for a limited time. Smokescreen an area to block sight for a group. Ice gun: slows area shot.(glue gun in bloons td) Wild endgames: Getting a point where the upgrades are insane to watch for both teams is always a dream to see. Upgrades like stats might be cool.
@KyuHikari
@KyuHikari Год назад
This is the first time i see you, and im already a huge fan of what youre doing I am absolutely thrilled to get this game it looks so funny All i ask for is a wider variety of playable characters (good luck with modelling those lol) and if possible to allow steam link remote play support so several people can play within the same screen/pc If you do decide to implement remote play into it then i think having a top down view with a dynamic camera that subtly follows the general direction of all mini players might be the best way to go In any case, good luck with development, really excited to see how far this project goes
@hillairicats5262
@hillairicats5262 Год назад
Tower idea: The great white: you would place him in the water and he would have a small radius where he can jump out and take the player into the great beyond. this attack would be quite slow and inconsistent though, which is were the second part of the idea comes in. If someone jumps directly over the shark, then he would pop out almost immediately and kill the player jumping over him, making this a tower that is mediocre as a base tower, but a counter to jumping over gaps which i predict will be extremely busted.
@barneythompson1440
@barneythompson1440 Год назад
Like the megladon from btd 6 or smth?
@skulmuka1186
@skulmuka1186 Год назад
I have ideas but first just want to say awsome idea I love upgrades in tower defense games (that's why I like bloons so much) so the fact that they can branch is awsome def buying this when it comes out but enough of me being nice time for meaner me Cannon: The double cannon could evolve to be a burst cannon which fires 4 Shots in quick succession The Mega cannon could evolve into the spiked balls cannon which sticks to a player and weighs them down alot And this is all I going to say since I don't wanna make you feel pressured anyway great game keep it up, also how do you earn points?
@countspyder4769
@countspyder4769 Год назад
My only idea that doesn’t seem to have already been said is a Tesla tower for the mega player that tazes the mini players. Instead of knock back it stuns them for a short period of time, potentially making them more vulnerable to other towers since they can’t reorient to face the attacking towers (or they can collapse, making them harder to hit, but still unable to dodge) Another thing is tower affects that are extra effective against mini player upgrades. Like the Tesla could be extra affective versus the colossus metal shield, but useless versus the force field. This would provide an extra layer of strategy for both the mega player and the mini player as they attempt to predict and counter each other with upgrade trees.
@sakakaka4064
@sakakaka4064 11 месяцев назад
I think you can add wall that would just prevent players from jumping over water. Also, randomly generated maps would be awesome.
@CurtisSpooner
@CurtisSpooner Год назад
Imagine if the game was free or cheap and had a skin system, so people could pay for extra textures or colors, while not interfering with the upgrade system. That way, more people could get it while still getting revenue to keep the game up.
@TheWagonroast
@TheWagonroast Год назад
Please don’t turn this into a mobile game…
@denycrafty6498
@denycrafty6498 Год назад
only not heartet comment so it propably wont happen
@kacpermaliszewski7702
@kacpermaliszewski7702 Год назад
I have a good idea what you can add. you can add consumables, for example, an item that slows down the rise of water or something that can be thrown in a turret to stun them for a while
@tictacctical3030
@tictacctical3030 Год назад
Something that could be cool is if there was an option to steal from joe, and if you do, a “hard mode” gets put into effect
@lenny_3_tears
@lenny_3_tears Год назад
This looks great. And also WOW the characters are THICC. Put Anaconda as the OST
@IdealKangaroo
@IdealKangaroo Год назад
Add a power up that can slow mini players down or add a flamethrower that doesn’t have much range but does lots of damage within that range. (A bit like the tack shooter from BTD6 when upgraded to tier 3 and above.)
@JackButNarration
@JackButNarration Год назад
You Should Add A difficulty setting that all players vote on that will decrease the Tower Placer's Tower cost and increase the little people's upgrade cost. You could Also Make Each Mode Choose between random maps that are for "Easy" difficulties or "Hard" Difficulties. Just an idea, Love your content btw.
@Buglin_Burger7878
@Buglin_Burger7878 Год назад
It shouldn't do both at once, there should be an optional to increase/lower costs for both Builders and Runners without influence on the other. Even just lowering the cost for one side massively hinders the other. They now have to dodge more towers or have more upgrades, in the runner's case they have 1 upgrade more a player.
@chrisgund88
@chrisgund88 Год назад
looks fun, a thing I'd imagine to be cool would be a skin for the big guy that influences the theme aka abilities (but think that'd be hella time intensive to implement)
@marcusIV
@marcusIV 11 месяцев назад
Finally, I was going to die of deprivation of amazing devlogs ever since Dani stopped uploading.
@Gabriel.570
@Gabriel.570 7 месяцев назад
0:44 "is just me or this guy is kinda THICC" Dani- 20 something
@eltonbokgren3398
@eltonbokgren3398 Год назад
A good tower in the game could be a leaf blower. It pushes strong and constant but turns poorly and the split is between a cyclone which makes it spin constantly but with four different cannons and a tornad which is smaller and is not constant but it’s insanely launching people super far.
@reidmock2165
@reidmock2165 Год назад
Clever sponsor tie-in, you made it seem very relevant!
@MrDeothor
@MrDeothor 11 месяцев назад
you could add environmental traps, like strong winds, tsunami waves, volcano. Maybe Ice fields that are slippery Consider making your maps with verticallity in mind. Let minion-players be sneaky. And finally 3D
@readwithalice
@readwithalice Год назад
Loved it!! What an amazing video, crying at the last clip! Can't wait for the game! #ToppleTactics 🥰
@BraianStrak
@BraianStrak Год назад
thank u
@CatGuardianGames
@CatGuardianGames Год назад
@@BraianStrak I am exited for your game to come out, I can see a lot of people liking it!
@dezmas9332
@dezmas9332 Год назад
What about making the blackhole be able to evolve into the sun, or make a sun ability in itself that can interfere with player movements a slight bit so they always have to move a bit in the direction that the sun isn't pulling them to compensate, similar to how you would plot of course of 350 when navigating but have to do 010 because the wind is push 20nauts east
@dezmas9332
@dezmas9332 Год назад
west actually
@thaddeus1519
@thaddeus1519 6 месяцев назад
This has so much potential as a concept, if balanced out more. So that it's more like a 50/50 chance to win/lose being the big guy.
@florianrotter-lebeau9798
@florianrotter-lebeau9798 Год назад
I seem to truly enjoy games where any benefit always comes with a downside (eg.: Brotato). On the Big player side, possibly an ability, not unlike earthquake (Meteor strike possibly), that comes with the downside of creating an additional landmass. Just the general idea of a tradeoff in any meaningful kind of progression seems interesting. cool approach btw.
@Cat-qb8ob
@Cat-qb8ob Год назад
Add a landmine that makes you fly into the air making you lose control of where you will fall
@squizspuget4241
@squizspuget4241 Год назад
VERY COOL IDEA! wanna read my essey of a idea
@staciemadigan9694
@staciemadigan9694 Год назад
If you ever decide to add voice chat, add a voice changer to make the minions voice higher and the giants voice deeper so they sound funny
@eyeballheadinalabcoat
@eyeballheadinalabcoat Год назад
Maybe add echo to the giants voice
@barneythompson1440
@barneythompson1440 Год назад
You better be able to mute everyone or i wont touch my volume settings
@Temmie4Life
@Temmie4Life Год назад
but make it optional. so its less annoying.
@Polygonetwo
@Polygonetwo Год назад
This is possibly the most hilarious tower defense game ever made. 10/10
@GylenSenpai
@GylenSenpai Год назад
I dunno how hard this would be to implement, but it would be awesome to have the big player be playable in VR (even better to have it on the quest store or other mobile VR stores), and to make it even better, to have atleast the little players playable on mobile (big player too obviously, just less important), just imagine how awesome it would be to whip this game out at a games night or something! Really like the idea and game you made ❤️❤
@bruh7191
@bruh7191 Год назад
Bro love your content keep up the good work
@BraianStrak
@BraianStrak Год назад
thanks bro
@NACLIMAN
@NACLIMAN Год назад
Mate, u HAVE to add towers that create permanent mini towers
@nardinyouryard
@nardinyouryard 11 месяцев назад
This is really fun! The map does seem a little small, it seems if you have some upgrades and the rocket shoes/propeller hat combo, the map can be done in like 10 seconds, maybe scale it up a little bit? or make a second mode with scaled up maps?
@Libertysable
@Libertysable 11 месяцев назад
The Game Idea reminds me of a now dead Game called Dungeon Land, the difference is just that is wasnt a Tower Defence Game but a Diablo like with Dungeons. Maybe you can add some Minions that walk towards the Small Players, like Minions that block their Way or make it just harder to get across the Path. Good Work tho!
@noize1813
@noize1813 Год назад
This looks like it would be super fun in VR
@user-ne6px3ej1u
@user-ne6px3ej1u 7 месяцев назад
Is it playable
@mydogghost
@mydogghost 6 месяцев назад
It’s out
@mialene9240
@mialene9240 11 месяцев назад
Some upgrade ideas for the littles: 1. Bridge parts: work together to accumulate and protect the bridge. There are order of piece sequence for example triangle symbol must follow by rectangle symbol. 2. Glue gun: temporary disable a tower. Ideas for big man 1. Rolling Boulder 2. Flat escalator: (>>>> on the ground) 3. Flowers on spawn room / rainbow on spawn room: increase spawn time 4. Health regen: the reason for this is because I think the main goal should be establishing momentum for your side and outpace the opponent. The littles should gather resources to make their journey faster and faster. And outpace the big guy’s regen.
@jonahzurn527
@jonahzurn527 Год назад
Also maybe add a support specialisation which would help other players avoid being knocked off but would otherwise have very little that helps them specifically. Perhaps something like a dome shield but they can’t move while using it, or a way for the little guys to mess with the big guy, prevent him from placing down towers and such. Maybe something like an ice bomb ability where the big guy freezes the track and makes it super slippery, which could be balanced by making it also slow down or stop all the towers nearby
@goatpepperherbaltea7895
@goatpepperherbaltea7895 Год назад
This reminds me of this Lego style building game called blockland and people would build “deathruns” where one group is in an operating room triggering traps while the other group tries to navigate those traps
@DevonParsons697
@DevonParsons697 5 месяцев назад
Since players can jump across gaps to shortcut the map, make sure you give the builder some tools to counteract that. It would be so funny to have like a "flyswatter" tower that I can manually activate to swat players mid-air
@BaldBesties-ro5lf
@BaldBesties-ro5lf Год назад
I really hope you finish this. I already added it to my wishlist on steam. Hope it's successful! 😄
@seventeenraccoonsinatrenchcoat
@seventeenraccoonsinatrenchcoat 11 месяцев назад
A map with an ending and also a branching path that leads to some huge thing like a trebuchet or ballista, that can be used once per game for an extra hit on the big player, but it requires several mini players to operate and you have to hit an eye
@hugejazz2737
@hugejazz2737 Год назад
Love these unique concept games where they take a existing concept him put it in the most unique way ever
@Jake_77954
@Jake_77954 Год назад
4:10 Chill man, it was just itchy.
@TheWeirdPantsCharacter
@TheWeirdPantsCharacter 11 месяцев назад
you should make an map creator for the game, as well as play test the game a lot. because some things feel weirdly worse than others like the double cannon feels weirdly worse than the giant cannon. but everything else looks nice, can't wait for the release
@JooseNerd
@JooseNerd 11 месяцев назад
A good idea for the Big Player would be a choice of Upgrade where they either get: The Option to put towers on a fixed path, where the total Tower slides back & forth shooting at intervals; which can branch into either: Shooting at players, with a range that it detects before it starts shooting, or choosing a fixed point that it is constantly shooting at, even if no players are in range, but the projectiles dissapear at a certain distance. The other option could be related to rotation or homing, projectiles spinning more accurately. I noticed the towers do home in, but if they had predicitve targetting before firing, so the cannon shooting just in front of players, or the machine gun adjusting its spread based on how close the target is (Maybe called 'Smart Targetting') could allow for different tower placement options.
@Buglin_Burger7878
@Buglin_Burger7878 Год назад
This looks really cool but right now there is a couple concerns I have. It looks like towers aim at where you are meaning speed and jump upgrades make you untouchable. Shields physically block shots so you can have people up front tanking requiring turrets on each side canceling both turrets. You designed the map before the upgrades so people can jump 2-3 important gaps causing potential issues. Using the time stamp of 2:30 as a visual reference. From start to the right bend. From the left bend to the end. The S at the end of the level. You must cover all 3 major gaps or speed players can ignore anything you build yet if you cover those gaps shield players have to block less. You actively have to cover 6 gaps for speed players specifically and those gaps have to be able to handle a shield player drawing aggro away so 3 speed players can't just jump but also not neutralize other towers with an equal force. To cover these gaps have significant risk as towers may be used as potential platforms or knock back meaning non-speed players gain an option to make it. This is why if you want an area which requires a specific power you want 2 uses of said thing. For example that gap between start and the right bend imagine it was bigger with an island in the middle. The island requires a speed or jump upgrade to jump onto and requires it to jump back onto the main path as well. This little bit of distance makes exploiting towers harder as it has to be done twice and also lets the builder make a trade off. A tower at the first jump effects everyone, a tower at the second jump only effects jumpers and pushes others down the path but because the jumper is on a small island it is much more likely to knock them off into the water.
@michaelbowden6073
@michaelbowden6073 6 месяцев назад
You should add some goofy co-op combos you can do with the mini guys. Like getting on each others shoulders and being able to jump off from that height. Or like a rope you can throw to one side to help the other mini. Just to make them feel like they are working together more.
@Darrell921
@Darrell921 Год назад
Some teamwork upgrades would be cool. Like, give players around you get higher speed (simple) or maybe a death perk that activates when a teammate dies? Just something to make it more team based instead of individual based. If the small players can skip sections you could have a tower option for the big player be a wall that just blocks them from jumping across a section (maybe they don't place it but instead buy it based on predetermined spots?)
@kidgameerboy9932
@kidgameerboy9932 Год назад
Maybe you can have in the utility a floatie that allows for a player who falls into the water to be shot up into the sky a bit to give a second life. as for the towers, an ice trap or fan def have to be on the list. another minion ability could perhaps be a flashbang that blinds the tower person and disables them from place. also a smoke bomb to obscure tower vision or a dummy that absorbs the knockback
@AdriReport
@AdriReport 11 месяцев назад
It´s a lot of work but you can always go the basicTD route and add all the modifiers (i.e. armor that only upgraded weapons can actually dmg, invisibility and radars, different damage types, etc.) which lets you get both the minis and the big guy go imba with the upgrades. Finally, just more maps, which sounds obvious and I know it´s a lot but improves greatly on how many times people play and just making it feel like a bigger thing (even if it´s just 8 random rotation maps, you already get a non-repeat sequence insanely big)
@Folded_Soup
@Folded_Soup Год назад
a firework balista, shoots fireworks that either explode when the projectile gets near a player, kinda like a flack cannon, when the firework explodes if pushes players away, or make the fireworks stick to players and apply thrust pusing the player in the direction that the firework is pointing while its stuck to them
@inspectorsteve2287
@inspectorsteve2287 Год назад
2 suggestions. I think it would be cool if Joe (the shop guy) had some secret story that you could find bits and pieces. Second it would be nice if you had the main path but then a second path that's longer and harder but you can collect a coin and if you get to the end the big guy loses 2 points instead of one. Or you can get upgrades faster or something. Great work keep it up.
@PotatoTheFish1226
@PotatoTheFish1226 11 месяцев назад
Being severely addicted to btd6 and tower defense RU-vidrs, I think the main “lose condition” in tower defense games is either 1. Lots of health or 2. Lots of numbers At the moment you’re leaning very hard on lots of health- which means if you can manage the 2-3 runners then they’re essentially trapped at spawn. It would be cool to be able to spawn minions, clones, holograms to distract turrets etc to give the runners more options than just upgrading themselves, and it gives the defender something to think about even when the players are stuck at the start Also a good way to encourage collaboration! One player dumps their money into tank stats and rocket boots, the other spawns a buttload of really fast units, then that could be a winning strategy I would absolutely love to play this game with my friends and I hope it succeeds! You got this
@TSamuel808
@TSamuel808 Год назад
How has no one come up with this concept earlier? Except for this guy, who also made the Bloons Fangame were you play as one. Pretty cool!
@TSamuel808
@TSamuel808 Год назад
Also as a Suggestion for the Game: Maybe a Puddle Players can slip on? Dunno lol.
@DepixGaming2
@DepixGaming2 11 месяцев назад
U will probably not react but just in case. Idea for the game: A flamethrower that if u get hit u turn black. Another idea: Party mode. U can create a private server with 20 people and they will all have a party hat on with 20 random colors. Oh and also make random six digit codes. Another idea: For party mode make the host the giant. Another idea: Add customisation. Another idea: Add a special map for party mode thats fucking large. And please a that u can choose maps like u can choose between 3 [ Including voting ]
@nutjurg
@nutjurg Год назад
Towers you could add: Leaf blower tower Tower that spawns mini players to attack normal players Rocket tower that the mega player fires manually and can also control the rocket Mini player power ups: A glider A gun that temporarily freezes towers A suit of armor that if you shoot it breaks off a part of the armor
@sniplord3051
@sniplord3051 Год назад
I feel like there should be motivation to win rounds, like a shop on the main menu that works like monkey knowledge in BTD6 or lets you get some upgrades right away or faster than others, or just cosmetics
@sonictransformed3509
@sonictransformed3509 Год назад
I think you should make the maps longer, so then the spinny hat rocket boots combo aren't super overpowered. I also think you should add small random events I think it would also be cool if the players could pick up small temporary power ups on the map that appear randomly (maybe something like "Frenzy" which could give you a set speed boost [which is not affected by multipliers] or "Reflector" which could deflect a set amount of bullets back into the turrets, disabling them and would require the defender [big player] to fix them with a small mini-game) These are just my personal ideas, you can add what you want. Im sure itll still turn out great
@tscopo
@tscopo Год назад
Yo this could be a cool ass game! The idea is sick and I'd actually like to see it take shape but... not to be rude, I'd like to see it be made by a professional dev team. The idea could also extend to have even more players that play as "towers" like Bloons has monkeys.
@WinterGoBrrr
@WinterGoBrrr Год назад
Game looks cool. A counter-unit system could be pretty cool for the huge player. Instead of just static knock back towers what if you could also drop in progressively upgradable ai units that the minis either have to knock off the track/out of their way (possibly using the towers against them) or avoid/work around them
@vedigregorian4382
@vedigregorian4382 11 месяцев назад
Allow the defensive player to zoom into the map and when they do have the giant avatar put his face closer to the map, exactly where the player is looking. You could also add some way for the attacking players to punish the defending player for zooming in, like he gets too close and gets punched in the eye or something.
@DripBaconGuy
@DripBaconGuy Год назад
Add something that could make the small players have abilities like: 1-summoning a clone of yourself that lasts for 7 seconds 2-becoming invisible for 3 seconds(invisibility makes towers not target you) 3-uno reverse card that stun towers
@user-yk1vo5ek9d
@user-yk1vo5ek9d 11 месяцев назад
Try to put Sharks, when the giant player puts one, he will be just in one place, but they can jump form the water and try to eat the small players, I can’t wait to the game release:D
@dragon-bm9mv
@dragon-bm9mv Год назад
you should add a super ability for the small players that the can get from the level trees like utility can make a shock wave that can disable the Towers (you can also add towers that will counter that) and the speed one can like give everyone beside you be really fast movement and the tank can like make you really slow but literally invincible so people can use it if there is a spot on the map that is full packed with guns so the big player will need to strategize and not like spam all of the towers in one place and you can change some those stuff up just it will be really cool if the small guys will have something to clutch with in the game like imagin if you will be so close to death and then you use the tank ability
@ikindajustexist520
@ikindajustexist520 Год назад
I think it would be cool if the big guy could place traps which fling the other players in a random direction on contact. The randomization could be used for anyone’s benefit (eg. it could fling you closer to the orb, skipping a section of the path) Also, maybe a utility upgrade could allow you to disable a tower for 3 seconds.
@BlxxdLeaf
@BlxxdLeaf Год назад
You made my childhood dream. I used to love tower defense games ever since Onslaught 2
@Shapeshifter_bot
@Shapeshifter_bot Год назад
Random idea: spiders Mega player:the spider will shoot webs that knock back the mini player and slow them the upgrades will make it slow the mini more and give a bigger radius for hitting Branching upgrade1: mega spider will halt the player’s movement but has a low fire rate and won’t do any knockback but all knockback delt by other towers will apply but weaker Branching upgrade2:volley weaver will shoot webs at a quick pace many times but will need to charge after a volley of webs but will have a smaller then starting web size Mini player:the spider will stick the player to the ground for less knockback but you have to go back to the spider to move without being basically on a leash and upgrades will let you get less knockback Branching upgrade1:more spiders will let you put down more spiders (max:5) but you will move slower but get well less knockback Branching upgrade2: grapple it will let you grapple a radius to go farther in a short time and get back to the land and the upgrades will let you go for a bigger radius
@abdullahjaradat5773
@abdullahjaradat5773 11 месяцев назад
You should add a defense for the big guy where he could place a shark in the water or octopus of sorts which jumps from side to side in a certain part of the track, for the octopus maybe latch onto the track with its tentacles and drag a player if it catches them.
@l-r9000
@l-r9000 Год назад
one of the branches could be turning a minigun into a laser gun, and the mega cannon have one of the branches be a rocket launcher. High leveled towers could also get some power-ups too but it should only be limited to 1 power up only, instead of, for example, having 2 rocket launcher power-ups.
Далее
I’m Making The Most FLOPPY Tower Defense Game!
8:07
Просмотров 248 тыс.
Adding a HUGE Wrecking Ball To My Game!
8:10
Просмотров 231 тыс.
I Used a GLITCH to Make Someone RAGE QUIT!
24:16
Просмотров 1,5 млн
I Made A Difficult Game About Climbing
15:04
Просмотров 1,8 млн
6 DEVS Compete to Make the BEST GAME for $10,000
38:22
Просмотров 260 тыс.
7 DEVS Make a GAME without COMMUNICATING!
17:18
Просмотров 636 тыс.
127 Ways to Make Your Friends Laugh in Minecraft
54:27
Просмотров 385 тыс.
How I designed Fruit Ninja
22:58
Просмотров 5 млн
The BEST Hat in My Game! | Topple Tactics
21:58
Просмотров 141 тыс.
I Made the Same Game in 8 Engines
12:34
Просмотров 3,7 млн
I Made Among Us, but it's 3D
15:56
Просмотров 19 млн
Когда жена с характером🤣
0:12
Кладовка за 300.000₽💸
1:00
Просмотров 1,6 млн