A 10% miss chance followed by a 50% faint means there was only a 5% chance of losing from that position (less if you count the crit). Definitely outplayed them, only the dice gave them the win.
@@cheetahofthewind13 "Unfortunate" doesn't begin to describe my series, this game rewards blind luck and nothing else, I am beyond convinced at this point. After getting completely tooled by scheduling with my opponent changing times on me last minute and refusing to provide confirmation prior to the day of the match as to play times, losing this way somehow felt even worse than I had thought possible. My preparation was superior, my play was superior, and I lost, so I don't see a reason to continue engaging in an activity where what is within my control is overwhelmingly outweighed by what is not. I am done with competitive Pokemon, and you won't get a fond farewell. This community is infected to its roots with a degenerative disease that grows stronger over time but stops short of killing its host. Tournaments used to have a competitive spirit at their heart, this has been transplanted and replaced with an artificial organ that feeds on vitriol and mockery from insecure little boys that heckle by the sidelines and tear each other to shreds over scraps of attention. The environment we fostered has trapped us all like this in a vicious cycle, and escaping it requires acceptance of the harshest reality we all scramble to explain away, that none of the countless straining efforts we put ourselves through here will ever amount to one single shining glimmer of significance. I would make this the end, but World Cup is still ongoing, and I would never leave so many great friends out to dry, so I'll suffer through a few more games for them. One last thing before I leave you all to react with disdain, ridicule, and self-righteous fervor, before you do everything in your power to minimize my words and thoughts, box them up and shove them to some cobwebbed corner of your memory, and hope they disappear forever as a stain on your finite time ground to dust. From this moment on, nothing you say matters to me. The foulest insults you hurl with intent to wound will calmly settle at the earth before my feet, and the venom you spit will bring all the pain of a warm summer breeze. You are less than anything you can conceive, while I carry on, brimming with joy distilled from detachment.
@@jimmicrackhead12 as another person stated "Your opponent had only a 4.6875% chance to win that game from the final position and did. That is unlucky." literally a 1/20 chance and he played everything right
@@jimmicrackhead12 I'm very sure someone like Freezeai would admit when a win gets ridiculously rigged in his favor by luck. RNG rolls really just screwed him here this game.
Your opponent had only a 4.79167% chance to win that game from the final position and did. That is unlucky. Edit: I used the old crit odds of 1/16 instead of the current crit odds of 1/24. I corrected the mistake
@@archlorddestin damn the projection. The op literally pointed out that the chance opponent winning the game was non 0 lmao its really funny to be called a kid by a school dropout. You are the kind of guy to blame the failures of your life on luck lol.
In hindsight clicking High Horsepower would've been this safest choice (bar tera flying) because it would have a much likelier chance of providing crucial chip even if the guess was wrong about the tera fire
I tried it on a trick room team in singles, and while it probably wasn't worth it, there was a really fun interaction that came up a fair bit - glastrier would get a swords dance with trick room up and the opponent would dance around with defensive pivots to avoid losing a mon. Then, when trick room ends, they would fire a supereffective stab like pyro ball at it, which glastrier would tank and 1-shot them in response with a neutral move. The horse is just built different.
I would've expected you to go for High Horsepower, given the 95% accuracy (better than 90% of Icicle Crash and since you get outsped you can't flinch) and the fact that 2/3 common Grimsnarl terra types (steel and fire) are weak to it. Still, luck wasn't on your side and hadn't it been for bad luck you could've secured the game way earlier. Keep up the good work!
@@senny- Yeah, but Substitute would have let him scout out the tera, and as we see Grimmsnarl go for the second Bulk UP (which it had to in order to deal with Shaymin), he could have gotten 2 High Horsepowers Off, which is more accurate and been super effective.
I didn't know much about the NU metagame before watching this series, but it looks like late-game Grimmsnarl, especially with Tera, is extremely difficult to deal with. It has a number of counters, but most of those are banned from NU.
Grimmsnarl was actually banned from NU for a while, I think it got unbanned semi recently due to drops from home. I may be misremembering though and it got suspected but not banned. I definitely know that Pokeaim and Rabia (who is the NU tier leader) have talked about it being too strong, so they may just not want to ban it since we're only a little more than 2 months away from a ton of pokemon dropping into NU from DLC1
The effort of recording the hypotheticals and everything in game for the showdown battle is so worth it. Even going as far as obscuring information in the re-enactments to not confuse the audience 👏👏👏👏
Yeah I noticed that too. He used earth power against salazzle with his shaymin in the recreation when he actually clicked air slash in the original game
another prime example of why i could never play comp pokemon outplaying your opponent/playing correctly at every turn, and then having the win taken from you because "lolrng" would send me off the deep end
that's the competitive pokemon experience, if you can't handle losing to a dice roll, you probably should stop playing i personally stopped playing showdown after i lost an unlosable match because of 2 lucky ice beam freezes (my pokemon never unthawed)
You're making the right choice. Pokemon will never be a good estimation of skill based play because criticals, flinches, paras, misses, and damage rolls always matter too much. Pokemon is only ever who was better at avoiding cancerous rng.
IMO highhors was always the play against grims. If dark, fire and steel are the only teras, ground is at least neutral to all of them. Furthermore you are at +1, so you surely deal enough damage to finish it with copper without risking shaymin and denying leftovers recovery of that turn. Also hhp is more accurate than icicle crash
@@Adrian-ck2nsI don't think he played perfectly either. He risked missing air slash on the salazzle that was faster than his entire team and was at+2. I understand that he didn't want the Scyther coming for free but he had counterplay to that, if he missed the air slash he would have been in a terrible position and forced to tera because his team was extremely slow
Very well done being so normal and okay with having bad luck, it happens to everyone. Some people might have started an '"unfortunate" doesn't even begin to describe my series' moment
@@TurtleBoxOfficial It would've paid off because Grimmsnarl needed to be at +2 to even have a chance at knocking out Shaymin. Sub was his safest play there
It's easy to say in hindsight but what was the drawback of clicking high horsepower? It has higher accuracy and even though it's not stab it would still hit terra dark decently hard and in that case copperajah would probably be able to kill after grimsnarl has been hit twice by either attack.
I have been practicing NU and I think eviolite piloswine could be quite good. With its low speed avalanche will almost always be 120 base power. Combined with great bulk I think it is amazing.
Speedties that brings back memories of the most brutal game I remember a Venusaur and my heatran were engaging each other and every time he's Venusaur was faster it was always able to pull off a synthesis before I could finish it off with heatran. This happened about 10 times then we got stuck into a bit of a stool wall with it than both being our last Pokemon and I just kept hitting it with my lava plume hoping for a crit. Then all of a sudden my lava plume went first. The only way this could have happened is a speed tie and he had just won a ridiculous amount back to back
8:35 couldn’t you have hard switched into the elephant and then healing wish with shaymin then healed the horse to high horse power? Or would that not work as I’m thinking
I think the High Horsepower was the better play instead of Icicle Crash, less chance to miss and since Grimmsnarl Tera Fire was called out before the tera.
I would have used High Horsepower instead of Icicle Miss. Slightly better accuracy could have won you the game regardless of what the tera type was, and you just need damage on the Grimmsnarl considering you have 2 more pokemon in the back.
3 coin flip fails (the two speed ties plus the sucker punch ko) followed by the 10% miss on icicle crash feels so bad. the rng is a big part of why ive drifted away from competetive pokemon in recent years
Glast is an extremely underrated mon, and actually, could make use of a similar set to what ursa tries to do in higher tiers. Not always a bulky attacker. Trailblaze + Moxie is also cool like the glastrier gaming
idk if you read comments but these videos have inspired me to finally drop the hell that is randbatts and start building teams but i got no idea, do you know any resources i can use? thanks
Can anyone explain how he got footage on S/V for the Pokemon battles when he played on Showdown? Did he put in the effort to mirror the battle for the videos?
If we assume equal probability of opponent tera choices for grimmsnarl (including not terastalysing), HHP has a higher EV than Icicle Crash. Accounting for accuracy and STAB, HHP's average power in that scenario is 136.75 while Icicle Crash's is only 114.75. That said, this changes depending on the relative probability of each tera type; HHP only wins out as long as Fire/Steel stay close to a 40% probability. I think it's up for debate which is the correct move in that scenario.
Glastrier is ridiculously powerful and bulky,super underrated,it’s a bruiser and underrated af,like Ursaluna blood moon in ou with much less sweeping power
I some times use this pokemon with this set Glastrier @ Leftovers Ability: Chilling Neigh Tera Type: Electric EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - Avalanche - Tera Blast - Heavy Slam - Protect
i can see why its not used in singles since its hard to make trick room teams work there but genuinely have no clue why its not used in vgc/doubles because paired with something like trick room/instruct oranguru its really good
I think they should give Glastrier ice shard. It wouldn't make it op because of its low bp and while its strong and bulky, its still an ice type which means it is frail, no matter what its stats say, and that would also make it a lot more fun to use in general
what an unbelievably unlucky match. you lost like 3 50/50s back to back, and didnt get one crit. keep rocking though! that was an amazing strategy to cook off, good on ya.
The rolls were definitely brutal and luck wasnt on Freezai's side here, but unfortunately i dont think Icicle Crash was the right play here. Euther sub to scout the tera or go High Horse Power which is super effective or neutral to each possible tera type and has a lower chance to miss. Much easier to see in hindsight though.