i keep thinking about the fact that awakening was supposed to be the last fire emblem and this was the last final boss theme they wanted you to hear. it makes this song so special
How to challenge your fate: 1 - Go back in time 2 - Cross dress 3 - Prevent people from dying 4 - They still die 5 - No worries, Robin will fix everything for me 6 - Robin? 7 - ...
8 - time to get married I guess, maybe I'll go for Robin 9 - never mind Robin's my mom this time 10 - guess I'll go for Gerome, he's strong and not my cousin
I love that Lucina is the only one moving in a different direction because as the Shepherds advance towards their fate, she actively rejects hers by traveling backwards through time
@@Vivi.20. That's my favorite little detail of the poster, literally never noticed it until a few months ago after seeing this thing countless times over the course of ten years. Getting Mike Wazowski'd fits his character so perfectly too.
@@siegfriedarmory6271 Necro'ing here, but It's a funny anecdote. My friend recommended me the game, and I loved it. Played the crap out of it. Afterwards, I was showing him my team, and units and stuff, and he scratched his head. "Wait, you're missing a unit, but who? *Scrolls through units* Where's Kellam?" and I was like "Who the hell is Kellam?" I didn't even see, or acknowledge his existence on his recruit map. Truly a man with no presence, lol.
@@80sForever29 my favorite is actually Say'ri's because she uses Iai style, a sword technique based on quickly unsheathing the sword for your strike, so her scabbard, with sword still inside, is also parallel
@@RRRRRRRRR33 I prefer to interpret it as the devs thanking the player for being there for what they believed would be the final chapter of the whole franchise.
@@Noah_1801 Fuck em both. Echoes did something that no video game should ever. It bored me. Fates was bad, but at least it was worth taking a look for it’s better qualities as well as it’s cripplingly asinine flaws. Echoes? Dull. I regret the time wasted on it, waiting for it to interest me.
to think we wouldn't even have three houses (amazing game) if not for this game.... love the characters, music, and the best crit quote in the history of fire emblem: "PICK A GOD AND PRAY!"
Awakening allowed the creation of -Fates -Heroes -Shadows of Valentia: Echos -Three houses. -and whatever next fire emblem they'll make. All games fun in their own way, if its for the gameplay, soundtrack, and/or characters.
personally i enjoyed lunatic in the early game it reminded me of old fire emblem were you had to put it all on the line for an unlikely dice roll and the late game it became an insane hord mode I loved it, and there was actually a point to maxing every character, i did not play on classic thou cause holy shit it gets insane. I agree about luntic + thou thats just not fun. also the reinforcement system sucked in any difficulty
Try the Radiant Duology, Path of Radiance and Radiant Dawn. Ike and company are still my favorite group and I love that the game got a direct sequel. I would like to see Three Houses get a sequel too, but I'm not sure exactly how they could pull it off successfully.
@@sunflowers280 it is a great game, nothing like three houses thou but definlty well worth checking out if you have interest in the series, i didn't care much for fates so to each his own.
@Sunflowers It's great! There was hardly anything that I didn' t like. You should definetely play it! Fates was... okay, I guess, but if I had to choose between Awakening and Fates, I would choose Awakening every single time!
the id purpose choir will always be very special to us and probably be able to instantly make an FE fan get emotional forever. the game that saved our favorite franchise. they've managed to top the final map theme every new game so far, but this one will always be special.
I just imagined 10 or 15 years in the future, someone forgetting about Awakening or FE in general and they hear this theme for some reason. And they're immediately like "Oh my God I never imagined I'd be hearing this again..." Idk just a random thought I had
Awakening had, in my opinion, the best music of all fire emblem games. Three houses came close but tracks like 'Id-purpose'; 'don't speak her name'; ' Mastermind' (if you manage to hear it longer than 2 seconds that is) and a few others are a whole class on it's own.
@@Aurirang You have a point. Awakening's "Don't Speak Her Name" is probably my favorite song in all of FE, and if not my favorite, easily top 3 All of the games definitely have their own songs that really slap when you hear them but certain Awakening songs ready did bring a little extra to the table. Don't get me wrong, Awakening still has some that are forgettable or not that great but it has a lot of great ones.
@@mysticknight1494 I did not emant to say that all other games didn't ahve impactful music. I'm sure there is at the very least one track in every game that hits you like a brick and makes you listen to it first. There are a bunch in Awakening that are just backgroundmusic (i mean, that's needed as well, also they got some very wierd tracknames sometimes) but i'd say that Awakening has the most amount of impactful tracks of the series as well as the most impactful one. I haven't seen a single person disliking that one single track (Don't speak her name).
This will always be a personal favorite music track of mine. Not just because it was in a great Fire Emblem, but because it's the First Fire Emblem game that I had ever played.
@@HydeKurogane Also Chrom is such a loveable idiot. =D My first Fire Emblem was actually blazing Swords and thus my favorite character is to date Eliwood. But Chrom has taken close second.(Dude also forced me to marry him in the first playthrough)
Ness G that game has the best music in the series but Awakening’s music is beyond special for I cannot help agreeing that no living human being was ever blessed with such piece
A remake for Awakening is certainly needed. Not just for the models and animations but for the story and other things. I would love to see a remake for Awakening.
@@LuckyTheReviewer I'd love a remake of Awakening as well. Or rather a rework. all arcs need some serious fleshing out, especially Wallharts arc. It severly needs more worldbuilding, emotions based on past (can't remember the name.. happenings?) stuff, especially what Chroms father did to Plegia. I'm glad that they didn't paint all fo Plegia black (mostly thanks to Mustafa and his legendary chapter) but i'd love to have seen the whole arc as a bit a more gray area where no side is truly right and it just devolves more and more. As for Wallhart, there could have gotten alot more work in characterisation of him. I picked up at some point, that he intended to conquer the world in order to get rid of religion? (dunno if that's true though) With SoV out and Alm and Celica having fought Grima (or whatever that floating wtf was back then) and him being a descendand of the two, he could have had access to some scripts foretelling the reawakening of Grima and thus he started the conquering? Some depth of his actions at elast, besides the, i'm conquering because i'm the strongest!! (At this point, i really liked the between-chapter-narrator of fe7-9 that gave additional info and background on what happened, i wish they added that again, jeralt explaining the seasons was cute and all but not all that spectacular) I actually don't remember much about Grimas Arc. I really need to replay the game again at some point. Also, i'd love to see fates' fighting system in Awakening (as it's just the Awakening system a bit polished) to make the game more balanced (Also how cool where the offspring seals please? No needless grinding to get the kids up to niveau) and less like an rng-fest.
@@Aurirang Another thing to bring up in the rework that you didn't bring up, more info on Robin's mom. Seriously, one of the most essential NPC characters in the game and the most we get about her is that she ran off with Robin in the middle of the night to prevent him/her from being sacrificed to Grima. Also, she was the one to teach Robin about tactics. Yet this is all we get. I would love to have more about her in the rework.
It just gives me that feeling, it’s so good, the emotion, it fits perfectly for the climax of the game, this was supposed to be the last entry in the series and this is what they pulled, it’s insane, and the nastolgia to🙏🙏
The final thing these developers wanted you to hear in the final battle of (what they thought was) the final Fire Emblem... was the theme of Fire Emblem. Yeah, I think I got something in my throat...
Noticed how Lucina is the only one facing the opposite direction of everyone else, showing how she wants to change her future, while her sword is pointing in the same direction, showing how she tries to disguise herself.
What I think makes this song so impactful isn't just that it's quality music or that it's a reprise of a reoccurring theme, but just how *subtle* that theme really was. The "Id" theme has a *lot* of variations that feel distinct while still feeling like they're connected to one another, and unlike say "Lost in thoughts" or "Edge of Dawn" the game doesn't really emphasize it. It's there, but the theme doesn't really take center stage until this moment. The Id theme was just background music, stuff you'd barely paid attention to up to this point and because of that it slowly seeped itself into your heart. It became cozy, familiar, and felt like home, but above all it was *your* theme. "Lost in thoughts" was Azura's theme, "Edge of Dawn" was Edelgard's, but "Id"? "Id" belongs to Robin, to *you.* Not Chrom, not Lucina, but the player themselves. It's a love letter to the players, a thank you and final farewell from the makers of the Fire Emblem series to their dedicated fans for what was supposed to be the final game in the series. It's more than just an awesome final map theme, it has... *purpose.* (I'm so sorry, I couldn't resist ending it on that cheesy note.)
Awakening was meant to be the last game in the series, and this song perfectly encapsulates that message. It's the track that plays during the last boss, when everything you've seen and worked up to has finally come to an end and you want to go all out before that last victory! All the classes, great music, fun supports and memorable lines will never be forgotten! But it's also full of hope for the franchise, and that made a truly amazing and masterful experience I will always remember! *Keep going Fire Emblem because Anything Can Change!*
I just beat Awakening for the first time a few nights ago, and I can't even begin to tell you how hyped I got when this song started as all my friends called out to me. What a finale! I'm still a bit new to FE, I've only played Three Houses so far, but Awakening will easily be one of my favorite video games of all time.
It's wierd, before I played awakening I never thought much of this song. I thought it was average at best. But once this song came on during the final stage, I got goosebumps from it and now I love listening to this song. It's amazing just how different this song hits when you actually get to experience the music during gameplay versus just hearing it without any context.
99th Shindaki the chorus of the song is basically Robin singing about the events of the game, how she’s not strong enough to change her destiny on her own, and how she needs her friends’ strength to defeat Grima.
I love how this part, which is representing Grima, is slowly being overshadowed by the each time bigger union of the other voices and instruments until it can barely be heard at all. And then everything stops and the final words "vi so sat" (our might is enough) kick in. It really reinforces the general message of the game and is something so subtle yet so well thought out.
-Single handely saved the franchise. -Was among the games that boosted the sales of the 3DS, allowing it to truly start to be successful. I've never seen before a more fitting subtitle than "Awakening" here. EDIT: Damn, 629 likes? Thanks people, this is one of my most successful comments.👍
You know, it’s actually so weird for Tharja to be on the cover when you consider that she’s an optional character who starts off hostile, and it’s easier to kill her than to recruit her.
I think that's part of the charm with her and fire emblem as a whole, she could have easily been killed but you the player make the effort to save her, as well as make sure everyone stays alive
@@filthyweeb2342 My first time playing Awakening, I didn’t quite “get” the whole mechanic of recruiting people at first, so Gaius and Tharja both died and Libra just sort of disappeared. Thankfully, I figured it out by the time the future kids started showing up. Although, only about half of them were ever born, since a lot of the female characters died early on in my first playthrough. It was a bit of a sh*tshow, honestly.
@@chrisschoenthaler5184 Just finished my first playthrough today. I think only 15 characters total made it to the end. Didn't even fill all deployment slots in the final level. But in the end we prevailed.
@@pearsemolloy9656 For me, it's really the only way I can play Fire Emblem. Not only does a character dying force me to change up my army rather than let all those characters I picked up from paralogues rot for eternity, but reaching the final map with only a finite number of units has always felt like a big part of Fire Emblem's charm. And to be perfectly honest, replaying a hard battle over and over just isn't that fun to me. Better to beat it and move on than spend hours having it drive me up the wall.
I still remember over 5 years ago when I finally completed Lunatic Classic for the first time. Making it to the very end without a single death, everyone recruited including the SpotPass characters, landing the final hit on Grima, I felt like I just conquered one of the biggest challenges I ever faced at the time and it will remain with me as a precious memory for Fire Emblem as a whole
You must be one hell of a tactician to be able to pull that off WITHOUT A SINGLE CASUALTY. If I did that, most of my units would probably be dead before the game's over. 😂😂
I love that ID tracks are essentially Robin's theme that tells their evolution as a character in the game. ID (Purpose) is them realizing the truth with resolve and knowing that their sacrifice (killing Grima & dying) is the only way to truly save the world from eminent destruction.
Thats crazy to think that when we were little we didn't even realize how incredible she is, especially today when I'm doing some musics I realize what an incredible amount of work it must have taken to have such a masterclass ! ⭐️
"Alright, time to listen to one of my favorite tracks in all of Fire Emblem! I wonder what the comments are talking about this ti- *OH MY NAGA WHY IS EVERYONE SPEAKING IN FRENCH??* *pulls out Google Translate and translates every comment* So... a French RU-vidr apparently had a dream about Heracles and Zeus and in the dream he heard Id: Purpose which made the dream really epic? And he recommended everyone to go listen to this? That's both hilarious and amazing lol Hey I'm not complaining at all, the more people listen to this masterpiece the better!
@@Chosen_Din yes he is a french guy whos a very good talker and he is crazy ahah hes so funny and really loves the mitology zeus etc. And he dreamed about it and it was epic he also really love videogames like this and music from videogames if u can understand french one day i really recommend u this guy
The importance of this title and the beauty of this song is a real testament to the producers of this masterpiece. This was supposed to be the last Fire Emblem game in existence. They poured their HEART out developing this game and revived the franchise completely.
Man, awakening is quite the FE game. Not only did it save the franchise, but it also provides us with one of the best tracks in gaming history, in my opinion.
Wait a second. You mean to tell me… this game was supposed to be the last one? It literally defied its fate by being good and selling. The actual Lucina of FE.
This music has such a heroic vibe and that’s why I love it so much, some final boss music doesn’t give off such vibes, sometimes, the music gives off hopeless vibes or sad vibes, that’s the stuff that makes you feel like you’ve got no chance, but this music gives a feeling of hope for the heroes to come out on top
I remember hearing that familiar rhythm, and then that moment when everyone starts singing along gave me actual goosebumps. It really felt like my entire squad was coming together for this one final battle.
What was meant to be the final entry in the series... Turned out to be it's greatest resurrection... Thank you for creating such a memorable masterpiece of a Fire Emblem, Nintendo.
I don't understand the hate revolving around Awakening, is it the perfect Fire Emblem? No is the worst? Absolutely not. I can see it's flaws but for me personally, this game was the first installment of the franchise that I played and I fell in love with the characters and the plot, and even though I never got to (or have yet) play the DLC I can imagine the rollercoaster of emotions during the Future Past arc. All I'm saying is, Fire Emblem Awakening may not be the perfect one of the series but it IS the that saved it from obscurity because if I am to be correct, Nintendo (or whoever the devs where) said that if Awakening doesn't do well in the U.S then it's either going to be a Japan exclusive game or discontinued altogether. So without Awakening we wouldn't have Fates, Heroes, or 3 Houses......maybe Shadows of Valentia because SoV was a remake of Gaiden. TL;DR: Awakening deserves more credit then it is given and it is by far, without a shadow of a doubt, my favorite Fire Emblems of all time
A lot of fe elitists don’t like the type of people it brought into the community and the type of fandom fire emblem generally became after this one came out, plus we have seen more pandering to degenerate preferences since but idk man this game was fun I like it
The main songs are obviously mainly about Chrom, and the Id songs are usually Robin... But after nintendo recently reuploaded I’d purpose with a picture of Chrom (the true reason is just that he’s the main character, not that it’s his song) I got to thinking How much does this concept of finding a true purpose. Not just “well he’s the awakener. Well he’s the exalt. Well he is the commander of shepherds.” But internally. To learn that fate, time, whatever you believe in has scripted that you DIE. Yeah the whole point of awakening is Chrom challenging fate. But imagine that feeling of learning you’re meant to die, and you don’t, and now you need to make your own reason, your own purpose.
It took me 4 years to pick this game up again, and it only took me 14 hours to get from start to finish on a new playthrough. I love this game and I am so happy that I picked this up again, the characters, the story, the music. It's all so great. Yet with all these great characters, my favorite will forever be the good old country bumpkin Donnel. Literally the biggest character glow-up I could have imagined, one-shotting every enemy with 140 damage crits. Godspeed Donny, godspeed.
You know, it's interesting. The Jugdral/Archanea/Valentia timeline ends the same way it starts: The dark dragon has returned, and an impulsive but well meaning prince must be avenged by his child.
This was the first Fire Emblem on my first handheld system back in 2016 when I got tired of my ps4 and PC games. This entire game moved me but to this day, this song on the final part of the game still makes me shed tears even at 42 years old. It's the proof that there is always hope even in the darkest of times, always......
@@ChrisStoneinator Well the story is kind of rushed. Right after Emmeryn dies and Chrom becomes exalt, ANOTHER story starts, and basically you’ve got three parts of a game that didn’t need one, just like Fire Emblem 6. Also because of the Outrealm DLC maps costing money when about 20 other extra maps cost nothing and only expect you to play the game. Or at least, what I think.
I don't know if anyone pointed this out yet, but I like the fact that everyone's weapon is pointing the EXACT same direction, even though Lucina is facing the opposite direction of everyone else
I can't believe I'd never actually listened to this until the other day. Like, they put the main theme of the whole series in a minor key, it's so good!
Lyrics: Sevi avi a vivi asa, et visi a vis insignis fortis soli sat! Te memor, inveniam indicas quan ito via! Sevi avi a vivi asa, et visi a vis insignis fortis soli sat! Te memor, inveniam indicas quan ito via! O virent! Tangunt! Va mi! Metant! En! Meto! Va! Mi volans! Va! Vi! O mi! Desen! Viet! O mi ha! Averem a vul is oc! Meto! Avi, avi, tonui! Parato sint! (background) O virent! Tangunt! Va mi! Metant! En! Meto! Va! Mi volans! Va! Vi! O mi! Desen! Viet! O mi ha! Averem a vul is oc! Meto! Avi, avi, tonui! Parato sint! (background) O virent! Tangunt! Va mi! Metant! En! Meto! Va! Mi volans! Va! Vi! O mi! Desen! Viet! O mi ha! Averem a vul is oc! Meto! Avi! Avi! (Parato sint!) (background) O virent! Tangunt! Va mi! Metant! En! Meto! Va! Mi volans! Va! Vi! O mi! Desen! Viet! O mi ha! Averem a vul is oc! Meto! Avi! Avi! (Parato sint!) Viso sang...
This is one of those themes that still invokes the feeling of triumph of getting to this point and fighting side by side with the team that brought you this far. And like hell you were backing down
what i like about this game art is that how everyone's looking to the left except lucina, you could say that everyone is fighting for a brighter future, meanwhile lucina turns back to the past but her goal is still the same as everyone else because of her weapon is facing the same way
i just started playing fe:3h not too long ago and it made me reminisce about fe:awakening since i'm really liking 3h's soundtrack. this just brought me back and oh how i wish i could re-experience playing fe:awakening again. hearing this final boss battle song gave me the chills and i never got over it.