@@jordanphilipperris Metroid Prime 4 literally isn't out yet, no release date in sight, and they completely started over from scratch with a new company for that game because they didn't like the direction it was headed. Your comment holds no weight.
Dont worry, good graphics are still relatively new, and the wow factor has been wearing off for a few years now. These things just naturally take time.
One thing ive seen is that some people are so obsessed with hyper realistic looking games that they refuse to play a indie game, especially if it has a certain art style. Those people rather play a shitty AAA game with hyper realistic graphics than a fun game with a cool art style.
@@banned2911 exactly, I mean graphic can also be something that hints or hooks player but not when the style is nothing new with boring ass copy paste mechanics and story because they are too afraid to innovate. There are some good AAA games still but many r flopping
We already knew Indie was better than AAA since 2016. It's the fact that they keep lowering the bar again and again with each terrorist attack of a game launch, studio shutdown, bad executive decision, and a humiliating amount more. Edited for grammar.
Ultrakill is another great example of smaller dev teams putting actual love and care into their craft. And they arent even finished with the full game yet. Recommend 👌
been playing indie for about 13 years. I'm always more excited to try a small teams game than AAA anymore they are worse than ever. I'd rather buy indie and even donate more than give greedy bums a 100$ edit - try project zomboid! best survival zombie game ever and it's getting better.
At this point, I'm convinced a tiny indie studio and a huge AAA studio have about the same number of talented devs between them, but the indie studio doesn't have Scrum, Agile, HR, shareholders, a C-suite, middle management, or a social media management team, so.... yeah.
Project Zomboid being the best zombie survival game on the market and looking like a game straight out of 1996 really shows that massive budgets don’t make games.
Outer Wilds, Signalis, Disco Elysium, Cuphead, Starsector, countless others. The AAA scene has been dying a slow death since Mass Effect 3 while the indie scene has been putting out absolute classics the past couple of years. Hope the trend continues.
@@latima123ify I would be inclined to agree, but I would also say that 2023 is an outlier in recent years (read: 2020 onward). I know the pandemic hit hard, and that’s where indies proliferated. We’ve gotten some fire indie games that I’ve personally fallen in love with, including discovering older ones (Pizza Tower in 2023 and Hollow Knight, in 2017, to name a few). Just my personal tastes though. I do still enjoy me some Team Fortress 2, Persona, DBFZ, etc. The quality of AAAs has been falling for some time, it’s a slow but gradual descent.
Signalis was one of my favorite games last year. FH 1 was good too. Been struggling to finish Fear and Hunger 2 because I saved at a very inconvenient part of the game and got tired of restarting :(
The only AAA games I can remember off the top of my head that hit for me lately is Elden Ring and Doom Ethernal. I might be living under a rock or my standards are wack.
Cmon guys, there's actually some amazing AAA games, buy I will concede they are far fewer than in the past. Reason for that is, AAA games just cost WAY too damn much to make and the sales expectations because of that are ridiculous. Back in the Dreamcast and before days, AAA gaming were actually on a say more reasonable budget and might relate to what you'd consider a AA game would cost today.
You must be young. Bangai-O and Gunstar Heroes were masterpieces. The loss of Treasure was a tragedy. When millions weren't being spent on games they were all heart. Now AAA games are about making the money back.
I will agree. At least 6 years ago, i remember an asshole who wrote an article that Indie games are ruining the gaming community. You can look it up. But now, the person should be kicking himself. Also i believe this is the same way gaming market got started. Remember the Nes and Sega days, yes we had some trully great games, but occasionally some trash heaps will enter the scene. So yeah, this is just like how nes and sega got started for the next generation.
Don't forget what happened immediately prior to the NES/Genesis, with dogshit game after dogshit game coming out until the entire industry nearly collapsed. History really does repeat huh
@@ininja32 oh yeah i'm not saying there weren't any good games prior, but the good game: bad game ratio was getting really rough back then just as it is now. except now we've figured out how to charge people $80 so we can charge them more for microtransactions [yeah arcade cabinets were quarter hungry but you didn't have to pony up nearly a hundred and *then* have to put the quarters in]
@@davestrider9900 tbf even when games were cheaper, they were also more expensive since money was worth more then. big difference is you always got a finished game and werent forced to pay even more for extra content, online features or just to play at all. you also never had the risk of not being able to play the game anymore when servers go offline.
The main difference between AAA and indie used to be that only AAA could afford to make a long game, and they still do make much longer games typically, but most of that length has devolved into filler so they can still charge $60. Indie titles may be 1/6th of the time but are also 1/3rd of the price so you can buy 3 for the same total, and then because they're more fun and compact you actually want to replay them all and by doing that you've equalled the same price and the same playtime but have enjoyed the whole thing way more than the AAA you would've bought. Also when I was in school, I was very willing to spend 5 hours a day on a game, and that's still considered pretty casual compared to the guys who spend all night on league or whatever, but nowadays I get home and have to cook and clean and all that jazz so that 5 hours turns into 2 hours max and a 100 hour game 2 hours at a time -would take literally a full year to beat- (edit: I was thinking in weeks oops), not to mention the tutorial is probably 10 hours while a little indie game might be 10 hours start to finish which is -just over a month of playing it- (also weeks) and then you get the whole package in a reasonable timeframe unlike the AAA game you have to remember the story from ages ago.
"Indie titles may be 1/6th of the time" Not always. Some indie titles can be as long as some AAA single player titles that don't have that "season pass" bullshit latched onto them. Hollow Knight on first run can take quite a while; going for the basic "best" ending without following DLC routes took me almost 40 hours.
@@Cr0misc yeah for sure, there are some crazy long indie games for the price, but you have to admit 40 hours is the low end for AAA and the high end for indie games.
So glad you mentioned this, thank you so much. More NEED to, ESPECIALLY these days! Not nearly enough bring this up and the few who do bring it up are huge content creators, like Charlie, that in my opinion, have barely scratched the surface of what Roblox can (and HAS) truly brought to the table of the entire gaming community & industry, and THEN some. Some of them don't even do a good job at showcasing Roblox, much less even try lol. But I get it, Roblox is a different beast for sure. But it's still a sad shame so many miss out on the insanely groundbreaking and brilliant new concept that Roblox has brought forward to the world. I was but a scrub and yet here I am today, an Indie Game Dev with over 100K+ plays, and a Proud Community Leader. Literally like one of their old slogans from back in the day: Power to the Players. So, as someone who has been an Indie Game Dev, leader of a prolific RP community of a vast and limitless City RP group in the style and likeness of GTA V AND a hardcore, diehard player ON and fan OF Roblox since 2011, here's my COMPLETE list (thus far. it always increases ;)) of some of the BEST Roblox games ever made, that change the ENTIRE game (pun intended) and CAN even be in the conversation of being absolute MASTERPIECE CLASSICS: Roses, The Maze, Outlast, The Mimic, Risky Strats, Tower Battles, Blood and Iron, Campaigns, Project Stardust, Restaurant Tycoon 2, Welcome to Bloxburg, Unit 68 Vietnam, Rise of Nations, Territory Conquest, Big Paintball, Chess, The Conquerors 3, Scary Maze Beta v1.6.0, Little Nightmares II: The School, Three Nightmares, Nightmares [Beta], City of Vancouver V2, Alone in a Dark House, Empire Clash, Dead Silence, The True Backrooms, Geisha, Prehistoria, Outlaster, Survive the Night, Ultimate Driving: Westover Islands, Perilous Skies, Dictator, Angels Fifteen, Jet Wars: Advanced Battle, TreeLands [Beta], Treehouse Tycoon, Super Treehouse Tycoon, Retail Tycoon, Game Store Tycoon, Piggy, Strativerse, Strategema, Iron Assault, Stellar Conquest, Jailbreak, Emergency Response: Liberty County, Prior Extinction, Animal Life: Forest Roleplay, The Maze Trials, Cenozoic Survival, Holocene, Aeronautica, Ion Formula Racing 2022, The Turbulent Seas, Era of Terror, Dinosaur Simulator, Stapleton County Firestone, Unit 68, Murder Mystery, Murder Mystery 2, The Mad Murderer X, The Mad Murderer 2, Murder Mystery X, Blackhawk Rescue Mission 5, Theme Park Tycoon 2, Entry Point, Universal Roblox Theme Park, Robloxian Waterpark, The Underground War 2, The Underground War, Epic Minigames, Zoo Tycoon, Bad Business, Phantom Forces and so on and so forth. This is but a taste. Let that sink in for a sec. For even more, look up various RU-vid titles such as "Best Roblox Games", "Best Roblox Strategy Games", "Best Roblox Dinosaur Games", "Best Roblox Roleplay Games", "Best Roblox City Games", "Best Roblox Sandbox Games", "Best Roblox Survival Games", "Best Roblox Shooter Games", "Best Roblox Medieval Games", "Best Roblox Quest Games", "Best Roblox War Games", "Best Roblox Star Wars Games", "Best Roblox FPS Games", "Best Roblox Showcase Games", "Best Roblox Horror Games", "Best Roblox Tycoon Games" and so on and so forth. Again, this is just a taste. So many genres and types of games out there, with various levels of quality unfortunately, but if you look hard enough, sift through all the obvious CHILDISH, CASH-GRABBING SHIT and GARBAGE at the top and actually give it a solid TRY, then you'll find a lot of these same beautiful, gleaming, gorgeous GEMS, and more beyond that, like me for the past 13 years and still climbing. ;)
My personal list of recommendations: Outer Wilds, Rain World, FAR: Lone Sails / Changing Tides, Transistor, ABZU, Journey, GRIS, Celeste, Hyper Light Drifter, FEZ, HoB, Subnautica, Moonlighter, Enter the Gungeon, The Binding of Isaac, Crypt of the NecroDancer, Mutazione, Night in the Woods, FURI, Katana ZERO, Hotline Miami, Yuppie Psycho, Hollow Knight, Baba is You, The Witness, Viewfinder, Oxenfree, Terraria, Figment, The Last Campfire, MO: Astray, OMORI, OFF, Oneshot, Undertale / Deltarune, A Hat in Time, Risk of Rain (idk about the 3D, not appealing to me, played only the first one 2D sidescroller rogue-like since 2015), Nuclear Throne, Noita, Deponia, Axiom Verge, Yume Nikki, Cave Story, LISA, The Neverhood, Super Meat Boy, Firewatch, INFRA, NaissanceE, DUSK, Ultrakill, Röki, Pacific Drive, Limbo, Inscryption, Animal Well, Spiritfarer, DREDGE, Rime, Tunic, Superliminal
I didn't even grow up with Classic Resi games but I played them not long ago and they still hold up even with the Tank controls ( which i think actually helps them.) I'm so glad we're seeing games like this again.
I actually like tank controls which are present in early Resident Evil and Silent Hill series. And as another person wrote, the quick turn made it perfect.
@@acronym.4328 aaa is your regular big company game like old assassins games, aa are the middle ground between indie and aaa, aaaa is garbage made to milk players dry with no redeeming qualities
@@acronym.4328 Honestly it's a term that shouldn't exist for the video game industry. It used to be interchangeable between being of high quality, being profitable, and having a big budget, all of them together. But now it's seems to only be used for the budget--how much did it cost to make the game. It doesn't mean quality anymore, because a high budget does not equal quality, as seen from bad games with extremely high-budget.
Hey Charlie my grandpa just passed away and ur vids been helping me not be depressed in this time thanks for always posting and putting smile been watching for three years now maybe seeing ur older vids has been some pure gems
With indie games like lethal company and helldivers 2, it really feels like we're entering a new era of gaming. Let's hope it continues down this path 🙏
A company doesn't have to own a developer for console exclusivity. Sony doesn't own Capcom but still funded projects like Street Fighter 5, ensuring that outside the PC release it remains exclusive to Playstation on consoles.
Today's Fact: In 1991, twins Jim Lewis and Jim Springer were reunited after being separated at birth; both had been adopted by different families named James, both had married women named Linda, both had named their sons James Alan, and both had dogs named Toy.
It used to be that most people spent more time playing the big titles than indie games. Now people spend more time playing indie games than big titles.
Correction: Indie games are better than HALF of AAA studios I'm so tired of people saying AAA is dying when they don't touch any RPGs or anything from the east
I'd say it's a bit more than half. Even some of the Pokemon games are starting to slip in quality with performance issues and whatnot. I agree that it's certainly not all. But I'd argue that generally indie games are just better because they are far cheaper and have far more passion. If I had to only play indie games or the big titles, I'd choose indie.
Charlie its been that way for over a decade. Indie devs dont get paid by a mega corporation to make a black samurai for brownie points. They make games to make games
I get where you are coming from, but the samurai you are referring to in assassin's Creed: shadow is a real person. Look up yasuke. Don't immediately jump to the worst conclusion and do your own research.
We are all adults let's be real here... And not pretend like they didn't know what they were trying to do, out of all the great heroes and legendary figures of japanese history, they chose a dude who was there for 1 year, who just carried nobus weapons around and wrestled as entertainment for nobus... then just sold back into slavery
As someone who has a PS5 yet has almost exclusively been playing Switch, I am proud of the indie community as it has kept the dust off a 2016-era device.
One that just came out is Animal Well. It's a metroidvania-type exploration and puzzle game with hundreds of hours of content that fits in 34MB. Fucking phenomenal game.