CERTIFIED BANGER - Great replay commentary as always. I really like how you don't give away who wins the match until it happens at the end of the video, keeps me engaged and on the edge of my seat. GO7 would be proud even though you defeated a penguin army. GG
I really want to thank you again for your replays and your teachings. I started playing again since I fall at the bottom of the ladder (700pts) and little by little I'm getting back and getting more consistent victories. Still have a lot of things to improve but thanks to your videos I'm getting more confidence at playing and I don't get too mad when losing. I hope to be back at the 800 with the next victory, the next step will be having more wins than losses and then... we'll see, don't wanna get my hopes high yet. But I know for sure that now I'm enjoying more this game. Thanks again!
The most important thing is to have fun with the game, don't worry too much about the points. Besides, you're more likely to get better when you're in a good mood and having fun!
@@taxtengo7427 Totally agreed, and is true that I'm having more fun nowadays, not only because of the winning streak, I'm also enjoying big maps for fun and trying to experiment, etc. As you say, you enjoy more the game when you are in a having fun mood :)
“I’m the opposite, I’m much better in tactical engagements. I have no idea what I’m doing, but I’m good at engagements” The Deejus has spoken. Thanks for the game. 👍
That's a lot of anti air. Maybe the meta on this map is to spam AA through the secret shoals because the enemy airport is down there and presumably tanks usually don't go that way. So your lack of knowledge of the secret shoals maybe was a boon this time. Now this is how you use mechs. I honestly think they're better with Adder than even with Sami. I usually don't like mirror matches but holy mother of bangers.
I’m going to have to disagree with you a bit on Drake being garbage in T3 on this map. I actually think he’s the second best T3 pick after Andy. -You mentioned how strong Olaf's global damage due to the map's size, and Drake is strong for the same reason. Rain may not be as good as snow, but there’s still lots of plain tiles to hinder vehicles, and forests becomes a menace to navigate through. Putting recons in them is tough when they have a movement cost of 4. The reduced vision can be annoying too, prevents enemy recons in that forest from spotting your airport as it puts recon vision down to 4. -Drake’s fuel drain is actually surprisingly viable on this map because of it's massive size, it forces your opponent to build APCs to keep their B-copters, and especially T-copters in the air (or they have to move them back in range of their black boat to repair them, or even worse, the airport). I’ve also hilariously sunk many enemy black boats, as players don’t always put them back on the harbor to load in infantry. If the boat is already low on fuel when the cop or scop comes in, it may not have enough to make it back, which is a big blow. If they use the harbor to refuel, that's 1500 extra in repair costs they have to pay for restoring 2 HP on their black boat, not much, but it adds up over the course of a game. -Drake’s -20% firepower on B-copters don’t take away from their utility, they are -10% once you capture your com tower, and can still harass vehicles & infantry, scout, slip behind enemy lines etc, when I play Drake on this map, I still build a lot of them. B-copters don't really care about a slight firepower decrease since they hardly take damage from anything except for the units designed to counter them, and mirror engagement against other battle copters is all about who gets the first strike anyway. He does get completely outclassed by Andy in this area, though. -Drake’s +1 move on black boats means he can transport mechs one space further up on weak side, meaning they reach the contested cities in 2 turns, rather than 3. -If landers come into play, Drake can reach the shoal in a single turn due to having 7 move, only CO’s with boosted transports like Sami and Sensei can do that. This rarely happens, but in some matches, I have seen players invest into a lander to move artillery and recons into position.
So my main concern here is not that rain isn't as good as snow, but the matchup that Drake will likely face on this map- Andy. Andy's air and D2D is so much better on this 2 airport map and in turn, Drake will feel compelled to use his SCOP first to even stay in the game. Andy-Drake matchups aren't super straightforward in terms of who uses the SCOP first, but on this map, rain is pretty useless since most of the tiles are cities/shoals/roads/and bridges. With the rain a minor nuisance, Andy shouldn't be too upset using his SCOP after a Drake SCOP, baring a huge Drake offensive where he murders tons of Andy units. Whereas on a larger map with more plains Drake vs Andy would be more favorable to Drake. I agree with your blackboat points, but idt it is enough to compensate for his weaknesses that really become glaring on a map like this. I do disagree completely about how the copter decrease is not noticable; a 20% difference in firepower will be night and day when both sides are building 2 air units a day most days. Especially when you need to finish off Andy units or fear them returning from near death.
I agree with deejus but one quick note is that drakes big problems against andy is the double cop not andys scop, see tordreads video about the matchup
What Deejus said basically. Drake going up against Andy is a nightmare and Andy is the safest pick on this map. Tordread put out a great video on the Drake vs Andy match up recently going into detail why Drake gets stomped against him in fog.
Welcome! If you pop sideline instead of sidewinder with all your power meter full it means you can pop sideslip the next turn as well. Since each power gives +10% attack and defense most people opt to use the CO power more unless there are some guarenteed KO's from 2 spaces away.
Seeing the lander and the tank that was hiding on that forest makes me wonder how viable a missile unit there to airport lock would be. It'd take 3 turns to get on the forest from the farthest point the lander could drop it, and it could see the airport by itself. Probably a bad idea but still funny.
T3 this map is the triangle of Andy - Kindle - Drake. If you think your opponent will pick Andy then Kindle is really strong. Drake's really strong to play into Kindle, but you'd like to avoid him into Andy.
Would it be worth the investment to have a b-copter in the opponents lake to hinder their black boat or lander? You might even trap them due to the low vision of the boats, messing with the reinforcement flow.
the thing is the lander operated a but too deep into enemy territory. If you are in a position to attack the lander for 2 or 3 turns without losing it, it seems to me like you might as well be able to capture their tower with those resources
@@fernando47180 Right but it would be a 1 unit cost to at least delay 2 units being transported. In a game where unit count matters so much, it looks like a great way to weaken the opponent's ability to reinforce. No one will want to build missiles to dislodge it either meaning they'll need to send a b-copter there to drive you away, so you've now delayed 3 attacking units from engaging with the front.
@@dragmire3D Perhaps, but the maneuver delays your helicopters from attacking other critical objectives. I could see an argument for this strategy as part of a pull back maneuver, once the enemy has fielded more AA than we can take down, maybe. Worth considering, but maybe not part of the core strategy from the beginning
@@fernando47180 @Erick Fernando Oh, DEFINITELY not a starting strategy! This is something that would come up around turn 10-20. It's not about stopping an initial advance, it's about stemming the flow of troops to make it harder for the opponent to reinforce a push or stack their defense near their HQ.
@@dragmire3D ah yeah, that makes a lot more sense as an on-the-fly tactic (hehe). Of course, this would require line of sight on the lander, which could be difficult to spot at times, but if pulled off right, it would easily become a thorn on the side for your opponent.
I would prefer if you changed the fog settings back to show both sides. For me at least, the appeal of the video is seeing high level strategy unfold and hearing what another strategy gamer thinks about each side's moves. With this setup, there's 50% less of that