@@kevinwestermann1001 and for the black decks its "read ahead to directly lose the game on cruelty of gix's second ability while u could have taken the 3rd one and saved the day of ur dumbass, loses the game." Reading is definitely not for magic players.
"It doesn't matter if all of your creatures have 1 attack...as long as you have like 40 of 'em." Noah is one of the funniest mtg content creators on the platform.
My favorite game as a mono red player was when I went against a mono blue player and he countered every single spell and won with a single delver of secrets
Alchemy is such a fun format. For example: goblin morale sergeant has a hidden mechsnic where when it hits the table on turn two, half the time your opponent immediately concedes. It's these intricate synergies that really make me a genius magic player.
This is hilarious to me. Back in HS I was learning how to play with a friend who had been playing for like 10 years. Long story short my red starter half deck thing(the one nerd stores use to give away to get people into magic) wiped his black white like stacked deck(he would buy individual cards and he told me some of them were a little pricy. At least to us hs kids lmao)and he almost lost it. He was still nice but you can see the look in his eyes and he was like “wtf let me try” and I wiped him with his own shit. So that’s why I’m an undefeated champion 2-0 baby let’s gooooooooooo!
And that means a full 20 turn 3, you won't actually have 20 life by turn 3, but I'll still be making you take 20 because negative life is what you deserve
To be fair, you have to have a very high IQ to play Mono Red. The strategy is extremely complex, and without a solid grasp of statistics most of the choices will go over a typical player's head. There's also Red's "carpe diem" outlook, which is deftly woven into it's playstyle- it's color philosophy draws heavily from Aldous Huxley literature, for instance. The players understand this stuff; they have the intellectual capacity to truly appreciate the depths of these stratagems, to realise that they're not just chance- they say something deep about the GAME ITSELF. As a consequence people who dislike Mono Red truly ARE idiots- of course they wouldn't appreciate, for instance, the intelligence in the catchphrase "I Bolt the Bird," which itself is a cryptic reference to one of the earliest metas in MtG history. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as John Ormerod's genius wit unfolds itself on their play mats. What fools.. how I pity them. joy And yes, by the way, i DO have a Chandra tattoo. And no, you cannot see it. It's for the ladies' eyes only- and even then they have to demonstrate that they're within 5 IQ points of my own (preferably lower) beforehand. Nothin personnel kid sunglasses
To be fair, you have to have a very high IQ to play Mono Red. The strategy is extremely complex, and without a solid grasp of statistics most of the choices will go over a typical player's head. There's also Red's "carpe diem" outlook, which is deftly woven into it's playstyle- it's color philosophy draws heavily from Aldous Huxley literature, for instance. The players understand this stuff; they have the intellectual capacity to truly appreciate the depths of these stratagems, to realise that they're not just chance- they say something deep about the GAME ITSELF. As a consequence people who dislike Mono Red truly ARE idiots- of course they wouldn't appreciate, for instance, the intelligence in the catchphrase "I Bolt the Bird," which itself is a cryptic reference to one of the earliest metas in MtG history. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as John Ormerod's genius wit unfolds itself on their play mats. What fools.. how I pity them. joy And yes, by the way, i DO have a Chandra tattoo. And no, you cannot see it. It's for the ladies' eyes only- and even then they have to demonstrate that they're within 5 IQ points of my own (preferably lower) beforehand.
As a Neheb commander player I find great pleasure in the brain power to keep it going. Its not much, and thats what counts. Do damage, get mana, use mana for more damage. Simple as.
I have a Grand Warlord Radha deck and it's the same thing. If you're not swinging every turn, you're losing, so the deck is built to always have something to swing with, and if you are swinging every turn you just drop haymaker after haymaker. It's so vital to keep swinging that I have several Fogs in the deck partly so I can swing with everything and then Fog myself so my creatures stay alive and I generated the mana I needed.
Only thing dumber then Mono Red players are Mono Blue players. That archetypes main wincon is to basically make your opponent concede. At least Red kills you properly.
Those are colours not archetypes, there are so many ways to play either. Mono-red could be, burn, prison, painter, blitz, 8-whack or turbo Muxus for example. Mono-blue could be merfolk, omnitell, spirits, faeries, spiral tide or solitude for example.
@@colgatelampinen2501 You are wrong. All red players are the same. All blue players are the same. And you can't even spell "color", shows what you know about the MtG color pie.
"Don't let people play when it's their turn" is the least fun game mechanic you could add to a game. I don't play blue or play against blue when I want to have a casual, fun game.
Still more IQ than the avg blue player taking 5 minutes to decide "do I counter the spell that will kill me?" While having 5 of the exact same option, all while still having to do no math. I'd rather be 65 IQ and aware of it, than 1IQ while thinking NOT being able to do basic math makes me a hyper genius
The intelligence of red comes from it's strategy and deckbuilding. It's simple but it works; it's not neccesary for something to be overcomplicated to be good (glares at blue).
Created a boros deck which was meant to be a spell deck. But it every game, I have somehow gotten krenko, tin Street kingpin and other cards and ended up generating like 30 tokens. I called it 'the red army'
Same. I had this great infinite combo all about copying my copy spells and killing my enemies with Ral Storm Conduit but I just ended up goblinating everyone.
@@grantsbb8459 yeah, loads more goblins. Sadly the only krenko I have is the tin Street kingpin one but otherwise yeah. MY GOBLIN ARMY WILL BLOT OUT THE SUN, MEUHAHAHAH.
@@mysticturtle997 lol. I think I have that Ral as well. Imagine getting some copying spells and somehow creating a loop where you cast a spell that lets you copy a spell, then you cast a spell that lets you do the same. So you could copy the spell that would let you copy a spell that would let you copy a spell. You could create an infinite army with that.
@@hepic2874 I normally cast Opt or Shock then copy it with Narset's reversal then copy my Narset's reversal with Expansion/Explosion, use the Narset's reversal copy to copy Expansion/Explosion and bounce them off each other, using Ral's passive to deal infinite damage.
You do know you can use cavalcade of calamity in historic if you’re running mono-red 1/1 full swing… it’s a 2 mana enchantment that says whenever a creature you control with 1 power attacks, deal 1 damage to the defending player. So even if they have blockers you deal damage and if they don’t block your 1/1 is like a 2/2
@@reverie02 yeah but if they didn't block toughness doesn't matter... so it could be a 2/27 as far as anyone's concerned... it makes it so your 1 power creatures effectively deal 2 damage.
@@anthonycannet1305 put that on top of Raid Bombardment (2🔴; Enchantment with- When a creature with power two or less attacks, deal one damage to the defending player/planeswalker depending on which you attack)
I play Burn at Modern Tournaments so I can finish with upwards of half an hour left on the clock so I can go get a sandwich in between rounds. Burn players are the smartest players in existence.
I do wanna see one of these for each of the colors. Also as a red player I love the sound of a double sleeved lightning bolt hitting a playmat. It's my favorite thing to do before full swinging
I once made my brother cry by using a moon red deck. One of my proudest moments. Best part is, he was playing a control deck, but you can’t control a non existent board. And you can only counter so many lightning bolts
I still have a red deck I started building back in 2007. It's a lot of fun, revolves around charging a Quest for Pure Flame to four counters and then hitting for 14+ on turn 4.
Hey, my first deck ever was mono-red goblins! I was 6, sure, and I never won a single game, but we're super wicked smart and I definitely didn't switch to zombie tribal asap
When I was younger I played control decks because I thought I had as much time as I wanted Now that I'm older I play mono red because I value my time more and I don't want to be taken hostage for half an hour cause of my own deck
I only now notice how much Konami was inspired by "Magic: The Gathering Arena" to make "Yu-Gi-Oh! Master Duel" (in terms of graphics and video game design). Then the fact that the equivalent of each Master Duel deck are "Blue Players" of different flavors is something else...
It's hilarious how your wake internal monologue matches up with my actual Red Deck Wins thought process. Not swinging with the board!? Coward! That's the only thought to have.
I like that he's playing mono red like a mono green player. Most mono reds I've fought essentially use nothing but instant damage cards with the forge to make the progressively bigger (almost green) tokens
Played mono R in a local pioneer tournament on Wednesday. I feel you. I full swang 99% and faked having every burn spell to make the trades all the time😂😂
I believe mono red deck players are the most intelligent they've come to the realization that 5 minutes or less for a hand of magic compared to 10 and over allows them to do other things in their life and yet still get their dailies done.
I think I finally understand mono red well enough to give it a try. Thanks Noah! I subscribed and am now harassing you, please upload the video of my push up
Funny thing is the idea for RDW was designed in a linear algebra class. The idea was to do a bunch of math so the deck would always curve out and be the most consistent deck in the format.
could combine red with green to have a monster ramp up. could combine red with blue if you want to sin and also want to put half your deck into your hand so you can summon all the things
I totally forgot about magic existance so i just thought it was going to be a video about random color wars and expect at some point some "everybody want to be the red power ranger for a reason" or something.
As a mono-black player, I get where the Cruelty of Gix guy's head was at. Never do a raw concede over just ending yourself manually in a goofy way if you can help it.
the only time i personally had a ton of fun playing monored was using Delina, Wild Mage as a 60card brawl commander before the last standard rotation, creating tapped and attacking nonlegendary copies of whatever else was on my board. ideally Calamity Bearer
Bro I got this goblin agro deck that is so fast and so effective that every time I play with it, the game just becomes kill me first and who's going to drown in goblin shit. But for real, a Ritalin addled crayon addict can play mono-red.
The thumbnail triggered my future ptsd. Friend of mine plays omnath with moraug. Brothers war releases a new artifact (staff of Titania) that makes moraug go infinite
whenever I and my friends play a deck that just full swings tap out we call it playing Richard Garfield magic just turning cards sideways the way he intended
All i gotta do is count to 10...twice! It's funny how this is the case for a lot of players but back in the day RDW is what lead to the creation of "the mana curve" and legit math major's brewed it up. All the blue players were too busy drinking the ink that was needed to print the cards.
Red/White player here, it's still "swing every turn" but I actually choose which creature is going to be my champion, then have two attack phases because of Raiyuu, Storm's Edge
My goal is to make it to grandmaster with: 4 melt through 4 gold doggos 4 tiefling outcast 4 weather light completed 4 big spenders 4 of those guys that punch you for treasure (professional facebreaker) 4 devilish valets 4 urabrasks forge 4 burn down the houses Koth, Chandra dressed to kill, tibalt, and a brotherhoods end 18 mountains, 2 blast zones
Try rabble rousing plus this and you win every game. Especially with impassioned orator or any other card that gives you life when a creature enters the battlefield.