Unironically won 5 out of 7 of my Metagame matches in Arena from people rage quitting against my mono blue tempo. Felt bad so I went back in with a Grixis deck. Rage quit game 1 against a mono blue tempo deck.
was really fun before BOW. But the Espher Midrange decks were quite hard to play against. Also jund midrange but they had to top deck the shit out of you if they don't wanna loose the match the rest was just eeezzzz even mono r aggro
You have to understand that blue players actually LOVE fun. We love it so much that we realized there is only a finite amount of fun to be had in any magic game, and we want to monopolize ALL of the fun for ourselves.
@@zirilan3398 whoa whoa whoa. Hold on there. First off, like.....18 counters at max lol. And 2 wincons. Counter decks still need room for draw and powder keg, you know.
@@dreamsalongthepath7377 - White gets Balance, Land Tax, Armageddon, Replinish, Moat, Humility, and other good stuff that is so busted it gets banned, restricted, and in many cases no other cards like it printed again.
hello, it's me, a dimir player. i can confirm that this video is 100% scientifically true. every single blue card in my deck is a counterspell. thank you for bringing this to public notice. a dimir operative will be with you shortly to give you a congratulations.
You claim to be of the Dimir and yet you mention them aloud? Thank you for bringing this to public notice. A dimir operative will be with you shortly to give you a congratulations.
I would never just run counter spells. I run a lot of removal too, so if the opponent somehow gets a permanent onto the battlefield, it will be removed immediately!
tell me a format where this works. Aggro decks took over long ago, Planeswalker with flash.... There in modern control decks are screwed, legacy RU Delver is the only way to play it, or sneak and show/sneak and tell
You know what the best way to express you're hatred for blue is? Ironically it's using blue.... You know cause that's where 99% of all counterspells are.
As a blue player, seeing Noah demonstrate why blue isn't fun whilst going against another player, who isn't having fun and has my exact name (this is not a joke) is really interesting. Noah are you in my walls?
"I don't care if I lose, I don't care about your fun. I only care about my fun, and my fun is not letting you do shit as much as I can" - As a Yugioh player who naturally become MTG blue card player.
I too am a yugioh player who is addicted to purple cards that say "no, you can't do that". I'm also a zombie player, so I spend my zombies to pay the cost of saying no. And then I bring my zombies back. So, anyways, appropos of nothing, I recently got my first commander deck for christmas and it's blue black for some reason?
I like how they made white's theme be the most useless mechanic (lifegain) and made blue's be the two most powerful ones (countering and card advantage)
@@drlavalava7719 Lifegain has some good enablers (as long as your opponent doesn't play any removal) but lifegain on its own is very bad. It doesn't forward your gameplan in any meaningful way, it just maybe slows down your opponent's clock by a turn.
@@retronymph Lifegain on its own is a great way to make burn players cry as they are stuck topdecking lands and shocks once their opening hand is empty
as the first deck I ever played was a blue/black counter deck where I just laughed at how I countered my opponent's entire turn this is absolutely true now I just spam dragons so even if I lose I get to look at pretty dragons
Yeah, I used to play commander and one of my opponents had a mono blue deck with Talrand, Sky Summoner as his commander. Dude ran only card draw, bounce, and counterspells and it stinking WORKED because his commander attached a 2/2 flyer on every. Stinking. Spell. You couldn't block the minions because, guess what, FLYING! And you couldn't take care of the commander because, guess what, COUNTERSPELL!!! I so wanted to run Niv-Mizzet, Parun against him because, guess what, CAN'T COUNTERSPELL THAT COMMANDER AND I DRAW A CARD EVERY TIME YOU ATTEMPT SOMETHING, FISH BOY!!!!!!!
Then he casts mindbreak trap in response to Niv-Mizzet! The first rule of playing against mono blue effectively is to never assume you're safe from interaction.
I run him myself. You think he's bad? Try Aesi Tyrant of The Gyre Straight. I have ONLY big creatures, mainly hydras and I have reliquary tower so for every 2 lands I'm able to play on my turn I am also able to draw cards. Include a River Hopoe for life gain to spend on dead turns and I'm basically unbeatable. I even beat out my gfs mono-red aggro burn deck, there's literally nothing but direct damage spells, a few monsters, and one of our many Chandra plainswalkers.
@@SeviathTheHumanDrago Ooookay calm down there. You not impressing anyone with simic good stuff outside of your kitchen table. Mono red burn is, by design, one of the most disenfranchised deck archetypes in EDH. Maybe have her use a better deck the next time you go around benchmarking. >.>
Blue mirror matches feel like a chess game where someone is waiting for the 1st person to play their spell and see if you'll waste your counters on something that might matter or not.
that wouldnt be a chess game then because chess has people forced to move and logic behind it rather than reaction behind it, it'd be playing slaps. the game where you try to slap your opponent but not get slapped in the hand and whoever gets slapped in the hand loses and whoever slaps them in the face wins
u usually play nothing for 7turns and then on the opponents end step some card draw skirmish before the counter spell splash show begins. But the hermit(the distub buddy idk malevocent,,,,) in standard does a great job to get under this.
I currently have six commander decks, one of which is mono-blue (none of the other ones run blue). I built it at a time when I wanted to make a mono-colored deck for each color and the Izzet colors are my least favorite; so I built it with the thought process: "I hate blue, so if it has to exist, I'll make everyone else hate it as much as I do" lol
in my defense I also have a couple red cards that get stronger every time I play a coun- I mean every time I cast a noncreature spell and that could be anything alright, not just counters
0:24 This actually inspires me to actually play the game instead of just find out stuff about it - and also to feel upset, but that's just because I once actually thought blue was morally acceptable
Fun is a finite resource in a game of magic. Mono blue ensures that you hold a monopoly on it. Splash black for targeted discard and it's even more enjoyable.
I have a couple of friends who are quite fond of blue, and I try over and over again to demonstrate that blue takes less skill and planning than other colours, and it simply isn't fun. They kept poking fun at me, countering my glorious green spells that I spend 4 turns building towards. They always reply with that same old stupid blue reply "BuT iM hAvInG fUn..." I got so fed up that I went into arena and tried to make the most obnoxious, spitefull and petty blue mill deck that I could muster. Just to prove a point. That was the first and only time I made it to Mythic rank...
I love my simic deck, it does everything in this video and comes with the added benefit of stealing cards directly from my opponents deck. So not only can my opponents never feel the joy of actually playing cards, but I get to experience their joy when I play their cards.
I built an azorius tempo/control deck that uses mirrari conjecture + mythos of Illuna to recur counter spells and board wipes every turn. Every time I win a match with that deck, someone else starts their joker arc.
There was a time (2020 i think) that i made a mono blue deck with no win condition...it was just counters and draw cards (and graveyard reshufle) to play till the oponent concedes or deck out.... Yeah i was a bad person back them.
I come from another cardgame-verse, a different universe where Blue players are called "Drytron Herald" players (it's still 2021 in that universe). By the way I don't know how to play Magic, but I can *100% relate with the pain of a negation-spam* (Yu-Gi-Oh! 's meta is fun like Oliver Twist's childhood)
The difference is that in mtg you need lands to play cards, and in blue there are no tutors. Drytron Fairies is hyper-consistent, it continuously reuses its resources, and has powerful monsters on top of that, not just small but efficient creatures, but bosses with 4k atk. Drytron is even more unfair than playing blue.
One time I was in a commander pod with a Muldrotha player. I countered Muldrotha every. Single. Goddamn. Time he tried to cast it. At one point he let Muldrotha go to the graveyard, and then tried to Animate Dead. Key word: "tried".
Man i hate playing mono blue, I hate blue + one of any other color but once there is blue and two other colors it's suddenly my jam and I love those decks.
The fact blue is the color that lets you do the most "4th wall breaking" things like pulling specific cards or stacking the top most cards of your deck.
I want to ask a question, whats the difference between running a blue counter deck vs mono red burn everything deck. with a good hand, you drop a creature, then just burn all the creatures your opponent drops? or mono black with a ton of murder sacrafice cards?
To be honest a fast enough red deck can be just as annoying and anti-fun as a blue deck. If it can win so fast the the other player doesn't really even get to play their deck it's so toxic. At least the game is over quick then though, as opposed to blue players durdling for a million years controlling everything but not having any way to actually win the game.
Also blue can go against almost any deck. What ever the card it can be countered. Can't say that for others tho. But I've learned that mono Blue is weak against flash and aggro.
I think this had the opposite effect. It's freaking hilarious and it teaches everyone else humility. Screw your killer combo and kneel before my blue balls.
I'm convinced all mono blue players, on arena, are all playing ironically out of spite. Nobody knows who started it, but it's just a dominos effect now.
I play Mono-Blue like i play Red Deck Win, i even build the deck very similarly. Except instead of Burning Life Points like RDW, i burn player's spells. My win-condition is usually a land, or a creature that doubles as a Counterspell. 40 counter spells, 24 lands. Voracious Greatshark is my Waifu Card
As a Blue player myself, I do put a bit more thought into my builds. I also bounce your stuff back to your hand so I can counter it and I have graveyard recursion with cards like Clear The Mind and Learn From The Past. Splash in a little green and I have mill protection with Gaea's Blessing. The win-con of most Blue decks is to get your opponent to lose all hope.
Accurate af. Honnestly I find it annoying that decks full of counterspells + draw cards actualy work. I mean what the hell, we're not supposed to just look at an empty board the whole game (until there's a Teferi and then you have to concede or get bored to death)
Someday people will realize: You beat blue by stocking up mana and casting multipel cards in successions, EPECIALLY after the blue player uses most or all of their mana. They either have nothing but counterspells, which damns them in the long run and makes them extremely vulnerable to things existing on the field or they categorically do not have enough counterspells to hit everything, especially at once. Green and red naturally kick blue's teeth in when played like this because red has a lot of burst power for cheap and no one card is worth a good counterspell and green can just build up enough mana, or force out bad counterspells on cheap utilities before the really scary shit starts rolling in. This is why they need mill and bounce effects, why they need strong blockers. They struggle to do anything to things already on the field and if they over-invest ine one avenue, then they leave themselves very vulnerable in another. Didn't bring enough blockers? Guess you die to that 1/1 goblin that snuck through. Overcommit on card value to removing a mediocre threat? What are you going to do about the bigger threat later? And what are you going to do about that first card if you *didn't* dump a bunch of value into getting rid of it. I find mono blue to be very feast or famine in that you're being really oppressive or you're absolutely helpless and there is no in between.
When something resolves, blue's dead. No good interactions, no lifegain, no good creatures. Blue has only card draw, tempo and counters and it needs to utilize them well because there are not infinite resources.
Blue isn't about preventing everything, its about slowing you down enough that their stompy 8/8 for 10 becomes viable. Every good control player is a Timmy at heart.
Fact, as much as I hate playing blue. They rage quit the moment you have two or more creatures on the field if they can't return one of them to your hand right away
@@MTGMagicMalGiocato lol thats pure bullshit perpetuated by blue apologists, current blue even in standard has so many options to negate spells that actually got through its not even funny. 1 cost fading hope, slip out of the back are the most prominent. And then big creatures that get cheaper or stronger with more instants in their graveyard, so even after they drop a creature they have lots of mana for 1-3 counterspells.
@@morrius0757 i hopeless lost against a stupid monoblue wizard counterspell tribal deck, so dont tell me it aint good. the only problem he had was actualy winning xD
Subscribed, if we can choose which blue player gets banned then I have a suggestion. I have a friend who thinks he can play blue but fails can you ban him from any deck containing blue please? If not full ban will be acceptable.
yakno when you said you were gonna go out in the field, i legit thought given your channels straight mayhem, that you would be out in a literal field slapping people with counterspell cards
I love that I see this video right after finishing a game of me just using oracle of the alpha to shuffle power nine into my deck and making my turns take 17 days because mystic forge is a very fun card.
Facts, one thing I noticed is when a spell can't be countered they rage quit alot. I get a huge laugh when they try countering those cards and didn't read the fine print first.
Lol and here I am playing blue/white pillowfort. Actually since we usually play 4+ player commander I usually dont interfere unless they do something that directly effects me haha.
I just look at counter spells and removal as the same thing. It's just that one bypasses etb's and one doesn't, one can affect multiple things and one can't. Besides no control deck has ever won a game with counter spells or removal, they have to win the game somehow. I mainly play aggro and control has never bothered me, it's just another obstacle 👍