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Is CS2's Inferno Too Detailed? 

LED
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26 сен 2024

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Комментарии : 272   
@wonkglorg
@wonkglorg 10 месяцев назад
I love the details they added when making the changes, instead of just removing parts they gave it a story and a reason to be different
@LEDs
@LEDs 10 месяцев назад
Same, while they don't/can't do this in every case, it's incredible how they did it with Library and Balcony
@Nyllsor
@Nyllsor 9 месяцев назад
Totaly agree! the map has a story in its setting, but also a meta-story in its gameplay changes. Very charming! De_Inferno is my all time favourite official map since Source.
@romanrat5613
@romanrat5613 10 месяцев назад
The change at 3:25 is one I'm a little bitter about. It was a really nice fountain before
@LEDs
@LEDs 10 месяцев назад
Yeah, I'm still torn about that change
@ziphy_6471
@ziphy_6471 5 месяцев назад
Looks the same lol
@Newbyte
@Newbyte 10 месяцев назад
I feel tired of all the maps being designed for pros only. As a more casual player I find quirky maps fun.
@gui18bif
@gui18bif 10 месяцев назад
Next thing you know they're turning every wall orange to help pros
@EugenijusKrenis
@EugenijusKrenis 10 месяцев назад
I dunno a lot of these feel like helping casual players too, like the barrels reducing visibility of enemies and etc, something more experienced player may be more savvy and prepared for than a casual.
@Nick-ij5nt
@Nick-ij5nt 10 месяцев назад
Why do you care about the aesthetics of maps? Layout and gameplay matter way more. What do you define as "quirky"? Yes, you could say poor visibility in a competitive game is "quirky" but that doesn't mean it's a good design philosophy.
@saad_vi
@saad_vi 10 месяцев назад
Wait till you realize that alot of pros, wannabepros and even semi casual players use very low/competitive settings, stretched 4:3 resolution for less input delay and more fps for better gameplay.. so.. in short, they couldnt care less about the new details valve had to offer for them...
@Freaktacular
@Freaktacular 10 месяцев назад
​@@saad_vigod, i hate metagaming.
@EugenijusKrenis
@EugenijusKrenis 10 месяцев назад
Changing water pump into a single small pot is like the only change that really feels odd and disappointing, it makes very little sense now, everything else got some environmental storytelling to it or is pretty subtle and subdued without ruining what was there originally.
@blaine2998
@blaine2998 10 месяцев назад
Glad you covered this topic , ever since cs2 came out i feel like the player models blend too much with the overall environment no matter the map . Honestly I think they need to work on player models rather than maps for better visibility.
@breadmilkYT
@breadmilkYT 8 месяцев назад
CS fans: NOO! This three pixel gap in the wall is too dark! Enemies are too hard to see! Valve MUST fix this immediately! TF2 fans: ah yes, the enemy can shoot through my spawn in this 17 year old map, splendid, I shall wait patiently for 7 eons for a patch, I love this game
@mil260zs
@mil260zs 10 месяцев назад
I hope they wont remove more and more details, it really kills the looks of the map, especially if youre a mapper yourself
@LEDs
@LEDs 10 месяцев назад
Idk if you know, but they removed the seagulls from the map. I didn't mention it in the video because the update happened after I had already finished it, but apparently it looked to similar to a flashbang. 🤷‍♂️
@mil260zs
@mil260zs 10 месяцев назад
@@LEDs im not that updated on cs news, so map changes would mostly go under my radar, tho as a mapper, i see changes made to maps that i play often in other source games, but mostly all i find are silly mistakes that normal player would never find, but a mapper would in a matter of seconds
@puskamuha9000
@puskamuha9000 9 месяцев назад
stay a mapper then and dont say anything about cs if you arent experienced PLEASE
@Gyovali
@Gyovali 6 месяцев назад
@@puskamuha9000 You just told the person with the skill set to make the maps you 'need experience for' to not talk about the thing they would literally be responsible for creating. Mappers absolutely have just as much say in map design as the people who play the game with that map. You sound ridiculous. literally gonna tell mappers not to make maps since they don't know the game and literally nobody gonna be left to make maps for your game at that rate.
@hpp676
@hpp676 6 месяцев назад
That's what happened with CS:GO the maps would release full of life, detail, color. And slowly all of that would be plucked away to make the maps more "competitive"
@Coolyo420
@Coolyo420 10 месяцев назад
Please make longer videos, doesnt matter cs2 or tf2, we like both
@Prince.Claveria
@Prince.Claveria 10 месяцев назад
Yeah man same
@LEDs
@LEDs 10 месяцев назад
When I make a video, I go until I feel like I've said what has needed to be said, so some videos are longer than others
@MrRezQ
@MrRezQ 9 месяцев назад
Valve: declutters inferno for gameplay Player model skins: 👁️👄👁️
@keeganpenney169
@keeganpenney169 10 месяцев назад
My old mapping community i just rekindled with, this was one of the heaviest thing we mostly agreed on. It becomes so easy to become distracted in something thats meant to be competitive in reflex and skill. If this game was some longer drawn out conflict in rounds, as the round time is reduced so much from older versions of the game it really matters. As a mapper id say make contentious decisions when designing. Its too easy to be swept into the camp of more details these days but keep your maps use case, ie deathmatch maps could have more detail but timer constraint on maps like de_ should be simpler in design practices.
@hpp676
@hpp676 6 месяцев назад
I've been playing recently with a modified longer timer and it gives you the opportunity to experience the game at a slower pace which helps to appreciate the maps more and tiny details don't matter as much.
@Myiic
@Myiic 10 месяцев назад
As someone who has been playing a lot of the new CS2 inferno maps I honestly couldn't tell a difference between the the visibility on the older and new version, I play on 1080p and I still had no trouble discerning enemies from backgrounds, these changes don't alter much in my opinion and just seems like busy work for Valve when they have other things to worry about then if a milk crate needs to be removed.
@LEDs
@LEDs 10 месяцев назад
Yeah, most of us probably didn't even notice until now, but it's worth pointing out since this kind of stuff matters to a lot of people
@Azaketh
@Azaketh 2 месяца назад
0:08 Ugh, it hurts man. This was "my" counter strike (Not that I ever stopped playing, I still play to this day, but the memories of this era is still incredibly vivid and still what I think of when people say "Counter Strike") and brother, it hurts realizing that so much time has passed, lol.
@hubanimations
@hubanimations 10 месяцев назад
I think can find a balance between gameplay and visual details. For everything that was removed from De_inferno, the map still looks really good.
@viriYT
@viriYT 10 месяцев назад
Appreciate you covering the topic! was a good watch. and yeah, reading all the backlash to the post was very interesting 😅main motive is that CS maintains that balance between map design and competitive gameplay
@dyxieezeevasquallvanty8868
@dyxieezeevasquallvanty8868 5 месяцев назад
5:18 "A crouching terrorist is pretty difficult to see"
@AkillesOfSweden
@AkillesOfSweden 10 месяцев назад
I think all the maps that is in the competitive pool needs to be kept simple and competitive. They are definitely going in the right direction with all these changes. For more visually appealing maps I think we need to wait until they release a new operation. That’s usually when those types of maps gets their time in the spotlight, and since they are made to play casually most people don’t care about stuff like player visibility or weird clipping
@littleboyred1
@littleboyred1 9 месяцев назад
I think the complaints about detail being removed are absurd. I doubt they'd be thinking about those spots or details if it was like that from the start. All that's taking people out of the game, are themselves. To complain on Twitter. There's nothing "unimmersive" about a single wall out of many not being packed with distracting objects. Kudos to Valve for all these changes! Even ones like windows being removed. It's not just about players not being directly obscured- it's about being able to quickly parse everything that's onscreen. Surrounding clutter adds just that teeny bit of extra time for your brain to interpret things. Even more-so for some autistic people (*like me*) who can struggle deciphering and navigating cluttered, visually-noisy environments. I consider this an accessibility win with zero downside to anyone. I personally struggle with most modern games due to this and wish more games gave the slightest of a damn.
@LEDs
@LEDs 8 месяцев назад
It's not that black and white. A wall isn't either "detailed" or "not detailed." Some parts can be extremely detailed with no gameplay implications, while others need to be thought about carefully. Counter-Strike has always tried to look real, so it only makes sense to make maps look as real as they can.
@ChibiM11
@ChibiM11 10 месяцев назад
4:46 captions say “Valve was able to PERVERSE” when @LED said “Valve was able to PRESERVE”
@LEDs
@LEDs 10 месяцев назад
Fixed, thanks
@TeaIngyer
@TeaIngyer 4 месяца назад
One big point to make. Over-detailing in games is becoming an accessibility issue. I'm visually impaired, and in newer games I often have issues where I can't see what's going on amid all the details. It's much harder for me to play something like Halo MMC's new graphics vs the original graphics option for this reason. It's also difficult because any accessibility feature you add in options to increase readability will be an advantage for people who don't necessarily need it, which will lead to community backlash over it becoming optimal play to have it enabled.
@itsjustJex
@itsjustJex 3 месяца назад
Just like all visual assets in video games, maps are a work of art. As long as the originals are preserved, I don't mind them being updated to be less clutered.
@KipoKupo
@KipoKupo 10 месяцев назад
I feel like most of the changes are rather minuscule and don't harm the visuals. In fact for most of these I highly doubt that if you never showed me the before and after I would even notice the changes aside from "library". As for the windows removal I don't think the window even looked good anyways but it is an odd removal since it's really not even part of the problem presented.
@LEDs
@LEDs 10 месяцев назад
Maybe whoever put it there in the first place decided that they didn't like it so they took it away? Who knows
@WonderlandWarGaming
@WonderlandWarGaming 10 месяцев назад
Hey LED, You should refrain from deleting comments that point out you using Wolfcl0ck's footage at 0:34 without his permission. Instead, you should record your own footage or get footage from someone else (make sure you have their permission this time!)
@M.F.Hafizhan
@M.F.Hafizhan 10 месяцев назад
Eh, seems like fair use to me
@WonderlandWarGaming
@WonderlandWarGaming 10 месяцев назад
​@@M.F.Hafizhan You missed the point, it's not about legality, using someone else's work without crediting or giving permission is quite distasteful. It's even worse that LED deleted Wolfcl0ck's comment and blocked him so he couldn't speak about it.
@LEDs
@LEDs 10 месяцев назад
I used one second of his footage, and it falls under fair use. I would've credited him if he asked nicely, but he decided not to do that, and instead left a very hateful comment both here and on Steam. I will not tolerate that kind of behavior on my channel.
@RememberCitadel
@RememberCitadel 10 месяцев назад
@@LEDs Why not take the footage out then?
@WonderlandWarGaming
@WonderlandWarGaming 10 месяцев назад
@@LEDs Refer to my reply to M.F.Hafizhan. Whether someone asks nicely or not doesn't determine whether you give that person credit or get their permission to use their work. The comment wasn't hateful either, it was aggressive and he did come across as angry, sure, but he was justified because it was his work. Wolfcl0ck is the type of person who hates it when you use his work without permission, that's how he is and you should respect that. You deleting his comment was a not a good look because it makes it look like you're trying to hide something. What was even the point of that, actually?
@Wavpro
@Wavpro 10 месяцев назад
Good video, but the reason for switching to source 2 was more that source 1 was older than a sizeable chunk of the player base. The engine was a mess and horrible to work with, and would break frequently. The bonus is allowing for more detail 😁
@LEDs
@LEDs 10 месяцев назад
Yeah, it basically just makes everything better (once all of the bugs are ironed out!)
@Enivoke
@Enivoke 5 месяцев назад
I hate when crybabies on Reddit takeover and force valve to change unnecessary stuff to only have them say it was better before and valve is left scratching their head. As a map maker myself, while feedback is appreciated and I am always open to them, I’ve come to realize that most people that provide feedback don’t know anything about maps and I rarely do make changes on feedback.
@LEDs
@LEDs 5 месяцев назад
It's ultimately your map and your choice, and there are certain quirks/gimmicks that can be erased if one listens too closely to what others have to say.
@Fyr35555
@Fyr35555 10 месяцев назад
Maybe a hot take but here we go: For official tournaments and in premier mode, each map should have a set of default agents with good visibility for that specific map theme to avoid these issues popping up as much in general. No green agents hiding in a bush in a random corner. Then for the more casual modes let people use whatever agents they want. Hopefully this would mean less changes needed to the map details themselves for visibility in competitive scenarios, though I think realistically whatever the art style there will always be case where changes might have to be made for visibility.
@DemopanTF2
@DemopanTF2 6 месяцев назад
I'm on the side of gameplay over graphics. As long as I can see important details (i.e. enemies) clearly, it's good.
@Zozolio_Zoe
@Zozolio_Zoe 10 месяцев назад
Hot take: comp games should let you use your surroundings like shadows or props as covers
@wuketuke6601
@wuketuke6601 10 месяцев назад
yeah there is potential in that idea. the problem is, that these spots are often an accident. it would be way better if there was a clear intentional spot, where that kind of mechanic is part of the map. additionally, the maps in this game are like 20 years old, so i think this gimmick should only be added to new maps
@Combinehuntsmanunit
@Combinehuntsmanunit 5 месяцев назад
I think that the game needs to balance the player visibility more but keep the style of the maps intact. some clutter can be seen as bad but I think as long as important sightlines have decently flat walls and a contrasting colour on them you can keep geometry detail.
@none-q4o
@none-q4o 10 месяцев назад
I think the problem with CSGO 2 is part of why tf2 works well. The CSGO character are using much monotone shades of color, which blends in extremely easily with background that has much more shade in the area, its similar to a camoflage effectiveness in a deeply vegetated area. The right balance to make someone stand out yet not make it feel empty is crucial. So to make sure that it feels like you're in a forest but yet making you spottable is the main goal. Translating that to the map, i think the detail isnt the problem but rather how well the detail hides the player. Since some detail can still let player be easy to spot nonetheless
@LEDs
@LEDs 10 месяцев назад
And with TF2, being noticed usually doesn't mean instant annihilation (unless you face a sniper), which is why running around with unusual effects doesn't ruin the experience
@whatahoot1185
@whatahoot1185 10 месяцев назад
I love the way you get in depth into mechanics while keeping up a fast paced fun energy in your videos. Huge fan of your work man, keep it up!
@LEDs
@LEDs 10 месяцев назад
I appreciate that!
@georgejpg
@georgejpg 10 месяцев назад
Pretty sure the bullet holes aren't 3d. They use parallax occlusion
@LEDs
@LEDs 10 месяцев назад
You're correct, I just said 3D because they appear that way. If you shoot the corner of a wall and look from the side, it starts to look all wonky
@thealandude9146
@thealandude9146 5 месяцев назад
I like how the map changes actually have an environmental reason to them, not just directly removed
@LEDs
@LEDs 4 месяца назад
True, up until the most recent patch
@thealandude9146
@thealandude9146 4 месяца назад
@@LEDs oof
@err0r0b0
@err0r0b0 22 дня назад
vending machines on nuke wont bust...
@IInferno
@IInferno 7 месяцев назад
You tell me man...
@bengamincopper6508
@bengamincopper6508 8 месяцев назад
I love how versatile source is
@theblackcat4941
@theblackcat4941 8 месяцев назад
In my opinion the detail shouldn't have been removed. I am not 100% on that, for example the wooden panel in Library is fine, but casing the barrel so people can't climb is damaging to gameplay and tactics. Also the rail WAS on CS:GO and nobody actuly cared. I rly think that people are ranting on everything in CS2 just because there is nothing else to rant about. Subtick is fine for gunplay but the >ANIMATIONS< are off. Maps are ok and, unless you're blind and can't see the fifference between dark blue/dark brown and middle gray you should not be the one complaining :/. CS2 is amazing. What I think Valve should focus on is, in this order, Anti-cheat, Matchmaking, removed maps, visual feedback for hitting/missing(for better info's) and subtick animations
@Stefano--
@Stefano-- 10 месяцев назад
There's still a ton of details, I don't see any problem with these changes.
@theinnocentxeno
@theinnocentxeno 5 месяцев назад
I’m late to the discussion here but if competitive players solely cared for how a map plays and how well it runs then they’d be playing on untextured maps with bare bones lighting. But that makes for a dreadful experience when viewing tournaments and for casual players where visuals do matter more. The reason why details exist above and out of the level where they don’t affect gameplay is to make the viewing experience better
@LEDs
@LEDs 4 месяца назад
Yup, and Valve keeps removing more and more detail from this map, with the recent update being a huge blow to banana and mid.
@oberonia7264
@oberonia7264 8 месяцев назад
great video! nice work, i love the topics you choose
@Iron_Soil
@Iron_Soil 10 месяцев назад
if they want to see players let them just install config that makes whole map white and players pink
@dabmasterars
@dabmasterars 10 месяцев назад
some props are hidden on lower directx levels
@hpp676
@hpp676 6 месяцев назад
Or a white texture pack, so those no life dorks can finally have true competitive experience.
@ziphy_6471
@ziphy_6471 5 месяцев назад
If they could they would, but they can't
@gui18bif
@gui18bif 10 месяцев назад
No. No it is not. It's beautiful
@djblinboy
@djblinboy 5 месяцев назад
I like more minimalistic designs. I think it does have too much details. It feels more like Source 2 grapchics showcase then actual Counter-Strike. Back then Valve did the same thing on Ancient becouse there was too many rock models that was on the floor. Then got update, removed a lot (sure it looked worse) but you got a lot more fps.
@KajenIII
@KajenIII 9 месяцев назад
This is why competitive games are for terrible
@XradicalD
@XradicalD 10 месяцев назад
On one end I'm not fan of mp maps being sterelized in videogames, on the other hand CS has been doing this for years already. A good example is the classic traffic cone kill in Halo 3, whereas recently in Infinite most props have been removed from maps. Interactive detail can help to mix up gameplay. For CS it allows for players to use the environment in more creative ways, standing on crates, crouching on backgrounds etc. It may feel unfair and it might be, but maybe it's just part of the game to also be aware of your environments too. Pretty sure similar cases have happened irl. Of course, then there are things like hiding in a dark corner never to be seen, which is rather overpowered. I guess for CS it's a bit hard to say, while competitive is a core gameplay of CS, and comp match making was officially added on GO, I think CS wasn't meant to be such originally. But what do I know.
@LEDs
@LEDs 10 месяцев назад
I like that argument you bring up of players having to learn their environments. That adds an extra element of complexity to this whole situation
@XradicalD
@XradicalD 10 месяцев назад
@@LEDs I think players do similar things on all games, be hiding in a corner of a doorframe or standing on top of something. I think the best way to put it is like playing Spy in TF2, taking advantage of the environment to sneak around and surprise enemies. I think it's a matter of how easy is to pull off vs how fair is it. Hiding in a bad lit corner is not the same to be exposed while jumping on top of a box. Hiding in plain sight can be weighted on CS by map asymmetry (easy for CTs but not for TS, etc) bit still a controversial take. At best make geometry and detail a different color I'd think.
@dkskcjfjswwwwwws413
@dkskcjfjswwwwwws413 10 месяцев назад
nooooo i cant use weird janky angles that arent fun to fight its too sterile
@XradicalD
@XradicalD 10 месяцев назад
@@dkskcjfjswwwwwws413 People's attention span has been decreasing I see.
@dkskcjfjswwwwwws413
@dkskcjfjswwwwwws413 10 месяцев назад
​@@XradicalDso you want me to reread all the dumb noskill shit you just said? no way bro.
@neutraldalek4222
@neutraldalek4222 10 месяцев назад
I think way Valve's handling changes so far is completely fine. All the changes still make sense in the context of the world and there's no part of the map's design that is only justifiable in a competitive context. If it doesn't undermine the art direction and doesn't look out of place I see no reason to complain about anything that provides a better gameplay experience. Detail for detail's sake doesn't make a game better, but being able to see the guy who's capable of one-shoting you certainly does.
@1758
@1758 10 месяцев назад
answer: it's not
@dinoseen3226
@dinoseen3226 8 месяцев назад
I don't play CS, and I don't really see a reason to while it's so focused on comp.
@ziphy_6471
@ziphy_6471 5 месяцев назад
Big money
@EKSBEntertainment
@EKSBEntertainment 10 месяцев назад
The maps should have the original vision and a separate version for pro play plus edits/changes.
@LEDs
@LEDs 10 месяцев назад
It would've been really easy to make the seagulls a toggleable option instead of outright removing them.
@Villager_U
@Villager_U 6 месяцев назад
Valve used to do that and called the competitive version "se" (eg : dust2_se) but they realized that maintaining both versions can be challenging
@hannanah8036
@hannanah8036 5 месяцев назад
It's not just a competitive, but a spectator sport also
@joeo2533
@joeo2533 12 дней назад
If it were up to pros, all details and color would be taken out.
@TEK-
@TEK- 10 месяцев назад
I think those final parts you talk about around 5:12 were more to guide players in the right direction, instead of with regards to visibility. For example, the cubby outside of boiler appeared just large enough to crouch in, when in reality was completely clipped off. It seems that by making the cubby shorter, this eliminates any confusion for newer players who think they can crouch underneath it.
@tilenHD
@tilenHD 4 месяца назад
cmon people will find anything to blame to not blame their own skill
@demogaming8895
@demogaming8895 6 месяцев назад
This is exactly why I don't play competitive games. The nitpicking is insane
@meo8258
@meo8258 8 месяцев назад
Changes looks fine to me
@bravodefeated9193
@bravodefeated9193 3 месяца назад
old players would definitely prefer having less in a map for instance i loved the old csgo inferno
@LEDs
@LEDs 3 месяца назад
Valve continues to remove stuff from the map, the most recent case being an entire building and arch structure
@saricubra2867
@saricubra2867 Месяц назад
Old players still play 1.6.
@NoCat.
@NoCat. 10 месяцев назад
there was no issue with inferno
@gen2mediainc.577
@gen2mediainc.577 8 месяцев назад
isn’t it kind of a feature if you can “hide” in certain spots? Seems like it could just be reducing competitive strategies instead of improving them?
@LEDs
@LEDs 8 месяцев назад
That is a valid point
@hpp676
@hpp676 6 месяцев назад
It seems like most competitive cs players don't like it when there are hiding spots and would rather the game devolve into reflex based reactions in an environment where the players are easy to see. It's why all the maps are so overly bright, any properly dark areas with actual grit to them are not deemed "competitive"
@surdukks2219
@surdukks2219 5 месяцев назад
Situations where you cant see your opponent clearly, like dark spots, blending in, etc are often unintentional and are left in without thought. This causes these situations to feel like your opponent had an unfair advantage or feel more random because they didn't consciously make a decision based on being hard to see. The problem with dedicated spots on a map is that one-way vision while being able to damage your opponent is too strong of an advantage that isnt fun to fight. And if it was something as simple as a spot on a map, it wouldn't be earned with any real effort, you simply just go there. One-way smokes in CS:GO arent too different from this and were hated for the same reasons. Not much effort, too strong, not fun to fight against. It feels undeserved for someone who plays a lot because they dont really require you to outsmart your opponent or outplay them with your mechanics.
@hpp676
@hpp676 5 месяцев назад
@@surdukks2219 Depends on the player. Some people just like to goof around casually. I remember back in the old version of Train, there was a dark corner next to the stairs. Everyone from my team was dead and there were like 5 guys going around in a group searching for me. I stood in the dark spot facing away from the stairs so that my gun wouldn't poke out. Then I heard footsteps, I waited for a bit and poked out of the dark spot. To my surprise it was the entire enemy team in a conga line snooping around trying to find me. Their situational awareness was so bad I managed run up behind them and stab all 5 of them with a knife. Everyone had a laugh about how ridiculous it was. Good times.
@surdukks2219
@surdukks2219 5 месяцев назад
​@@hpp676 Yea I get that having silly or broken maps with cool little spots you can go to is fun, insersion 2 for example was a very fun map. But current 5v5 CS is a competitive mode where you try to win, which means things like that can be frustrating. "casual players" who complain about "sweaty tryhards" often neglect the fact that for the people that try to win, its a very fun game to try your best at and feels very rewarding. But i definitely think competitive maps have so much unexplored potential, most of the current pool is just a variation of a dust2 3lane map. Nuke is a very unique map that breaks the mold, and very fun for both casual and more sweaty players.
@ScamSafeShiba
@ScamSafeShiba 10 месяцев назад
A chess board is only 8x8 but it provides nearly unlimited possibilities.
@TheOblomoff
@TheOblomoff 10 месяцев назад
Less is more. But - you could go valorant's route of removing all details away from sight lines. And that would make stuff boring quickly. There should be details in sightlines, but they shouldn't be super hard to see like those before barrels. And could be not in frequent areas.
@shawnjackson3764
@shawnjackson3764 9 месяцев назад
All this time I thought that Inferno was Spanish... 😱
@dkskcjfjswwwwwws413
@dkskcjfjswwwwwws413 10 месяцев назад
people whine about decluttering then also whine about visual noise for some other game
@izer0z
@izer0z 10 месяцев назад
whats the difference on the fountain at 3:44?
@LEDs
@LEDs 10 месяцев назад
The water level was lowered to “improve bomb visibility,” according to the patch notes.
@oofooflemon
@oofooflemon 10 месяцев назад
nice
@Oreoezi
@Oreoezi 10 месяцев назад
The desire for Source 2 was for better optimization and netcode. I'd rather be playing 1.6 maps than have water reflections that tank FPS and extinguishing mollies stuttering.
@LEDs
@LEDs 10 месяцев назад
Perhaps I'm biased toward aesthetics
@Oreoezi
@Oreoezi 10 месяцев назад
I also like aesthetics, just as long as I get them at little to no performance cost
@dkskcjfjswwwwwws413
@dkskcjfjswwwwwws413 10 месяцев назад
cs entire appeal is that anyone in the eastern block can run that shit
@ziphy_6471
@ziphy_6471 5 месяцев назад
My pc would love that
@Iron_Soil
@Iron_Soil 10 месяцев назад
no, no its not
@Wyti
@Wyti 9 месяцев назад
CSGO was the right balance. CS2 maps have tooooo much
@xandii4694
@xandii4694 10 месяцев назад
They can add as much details as they want outside the playable space. Yes it's nice that the game looks "good" now but the core of counter-strike is a tactical shooter.
@sunlooper
@sunlooper 10 месяцев назад
They need to remove the birds and particles
@spectre.shadows
@spectre.shadows 10 месяцев назад
These are good changes imo, makes the map more readable and helps playablity without just removing all detail and compromising the visuals, more doesn't always mean better, also gameplay > visuals for any game imo
@littleboyred1
@littleboyred1 9 месяцев назад
Gameplay > visuals, but also more clutter doesn't mean better visuals. IMO the only odd change to Inferno here was the fountain. Not because the wall is too flat or plain, but because the cubby that replaced the fountain just looks weird to me. I'd rather a mostly flat wall at that point.
@wifelessyt
@wifelessyt 9 месяцев назад
2:40 ?????
@ruzgar1372
@ruzgar1372 10 месяцев назад
I feel like the complaints about Valve's changes are a bit overblown. Most of these details still look fine and nice.
@CookTF2
@CookTF2 10 месяцев назад
In other words: no, it is not too pretty. Actually the comp scene is too sensitive for gameplay elements not established in the narrow meta of the game. This has been seen observed and critized in SSBM community where traditional glorification of horizontal maps like final destination which favors specific gameplay and essentially leaves potential of many characters unrealized. Multiple leagues recently have allowed more diverse stage options: even Poke Floats. This also has affected TF2 at some 2014-ish point; Valve apparently had taken some feedback from some pro TF2 players about weapon balances. Valve then buffed Phlog and Short Circuit based on their feedback, resulting in a catastrophe on Quick Play servers with 12v12 people. The pros had given honest feedback to valve with their own experience which is 6v6 and highlander. There mass spam isn't an issue and matches are highly organized. Takeaway is that comp usually narrows down freedom of expression to a minimum and should be taken as a side dish and not the main course.
@CreativeUsernameHere-r1k
@CreativeUsernameHere-r1k 10 месяцев назад
I think we should return to the SE versions just more extreme... a devbox/1.6 style map and an artistic casual version...
@Jordanimate
@Jordanimate 10 месяцев назад
like ppl say, if you let competitive players decide how a map looks, it would be devoid of all personality in the name of "balance"
@LEDs
@LEDs 10 месяцев назад
That's why we must find the proper balance
@Mr.SpicyIce
@Mr.SpicyIce 10 месяцев назад
@@LEDs The words "proper balance" reminds me of the topic of fair use and what it actually means. Jeez man.
@dkskcjfjswwwwwws413
@dkskcjfjswwwwwws413 10 месяцев назад
unknowledgeable tf2 fan complains about how the biggest competitive fps tries to be competitive in other words, the sky is blue
@Deezsirrer
@Deezsirrer 10 месяцев назад
When will Counter-strike have more than 10 devs working on this series since cs 1.0 beta Is everyone concern
@bobmar2106
@bobmar2106 8 месяцев назад
No
@Need1738
@Need1738 2 месяца назад
Libary
@Fooxey
@Fooxey 4 месяца назад
I know I'm late, but. For people with ADHD, its easy to get distracted by virtually any detail.
@그냥사람-e9f
@그냥사람-e9f 10 месяцев назад
"omg this map is so bad terrorist in that position is literally invisible" Sounds like skill issue to me
@ninomiskulin9286
@ninomiskulin9286 8 месяцев назад
I fck hate inferno, cant even play it on my pc
@bananaboy482
@bananaboy482 10 месяцев назад
God forbid someone have fun in a competitive game
@Kacper42PL
@Kacper42PL 10 месяцев назад
As someone who's too much of s perfectionist and loves some high quality detailing I see this as a stupid argument:c
@Nick-ij5nt
@Nick-ij5nt 10 месяцев назад
If someone genuinely cares about immersion in CS then they should go play a different game. Valve could replace every single map with a dev graybox version and I would not care in the slightest. Of course they would never do that because of player count and viewership reasons, but for me personally I wouldn't care.
@xandii4694
@xandii4694 10 месяцев назад
most people wouldn't care, the gameplay loop is what's important and the graphics are just sugar on top. just look at the best-selling video game of all time minecraft
@Nick-ij5nt
@Nick-ij5nt 10 месяцев назад
@@xandii4694 I disagree, I think most experienced players wouldn't care but a lot of casual players would stop playing. Little Jimmy that plays an hour a week probably wouldn't like staring at gray walls.
@Yes-jw8cp
@Yes-jw8cp 10 месяцев назад
based jimmy
@Nick-ij5nt
@Nick-ij5nt 10 месяцев назад
@@Yes-jw8cp No.
@ziphy_6471
@ziphy_6471 5 месяцев назад
@@Nick-ij5nt My pc would love if the graphics on CS2 were like CS 1.6
@johnhighway7399
@johnhighway7399 3 месяца назад
Meta slaves trying not to ruin the fun for everybody else challenge: (Impossible)
@gildedshieldproductions6901
@gildedshieldproductions6901 10 месяцев назад
i feel removing these details harm the maps feel. if you remove all of the small details the maps lose the lived in feel that some of them have.
@sunlooper
@sunlooper 10 месяцев назад
Who tf is immersed in Counter Strike
@BreadTeleporter1968
@BreadTeleporter1968 4 месяца назад
I hate counter strike competitive players. Change all the textures to grey boxes aside from the characters then you have true competitive for them.
@myboyfriend95
@myboyfriend95 10 месяцев назад
Csgo comp cry babies are never happy
@pwf2k
@pwf2k 10 месяцев назад
henlo also obligatory "FIRST!!" edit: nvm I was second :(
@LEDs
@LEDs 10 месяцев назад
RIP
@ziphy_6471
@ziphy_6471 5 месяцев назад
Hello second
@vraisairs9201
@vraisairs9201 9 месяцев назад
I disagree. Keep the clutter. But I’m not a pro gamer so I don’t really care about player visibility due to clutter. They just made these maps uglier and less fun to play in
@littleboyred1
@littleboyred1 9 месяцев назад
I disagree with this. Nobody seems to understand the accessibility angle on this. (Or they just refuse to.) I'm autistic and personally struggle with modern games, casual or not, due to excessive detail. Not just stuff directly obscuring things, but clutter surrounding objects can make it harder to see. I can hold my own to some extent against, as an example, unreasonably hard modded Hollow Knight bosses like Any Radiance once you remove the visual clutter through mods, but struggle with even vanilla content due to all the particle effects, glowing, etc in that game. I'll get hit by slow, "obvious" things or lose track of myself because i effectively go partially blind when my brain can't interpret visually chaotic segments of the screen. It's frustrating and disheartening seeing everyone tossing negativity towards these changes that i wish every game would do, while insulting dismissing people who asked for it.
@ziphy_6471
@ziphy_6471 5 месяцев назад
@@littleboyred1 Play tf2 it doesn't have clutter and has a distinctive color palette
@littleboyred1
@littleboyred1 5 месяцев назад
@@ziphy_6471 Lost interest in that game over time but yeah for the most part it's got very good visibility.
@thestratposter3515
@thestratposter3515 10 месяцев назад
.
@ziphy_6471
@ziphy_6471 5 месяцев назад
I reached the first comment
@DaRealBruner
@DaRealBruner 10 месяцев назад
No, it's perfect. Details shouldn't have to be sacrificed so sweaty tryhard competitive players get an extra 2 fps.
@dkskcjfjswwwwwws413
@dkskcjfjswwwwwws413 10 месяцев назад
my whigga thats the entirety of cs
@uhohwhy
@uhohwhy 8 месяцев назад
imagine booting cs2 and getting shafted by haxxors all day.
@richardvlasek2445
@richardvlasek2445 10 месяцев назад
yes and its literally only to showcase how cool their new graphics engine is literally the same thing when they ported 1.6 maps to source and just showered them with breakable windows and random physics props littered everywhere to convince people to play the new (inferior) product of course back then we didn't have cadres of weirdos that dedicate most of their online presence to crying about people who like competing in videogames
@dkskcjfjswwwwwws413
@dkskcjfjswwwwwws413 10 месяцев назад
>comp crybabies keep ruining it for everyone else! >no you cant play to win, thats like, sweaty and not fun
@lonesomeranger7145
@lonesomeranger7145 10 месяцев назад
I don’t think people should say competitive comes first. The last game that followed that path became horrible and a lot of people left that community.
@tehjamerz
@tehjamerz 10 месяцев назад
They shouldn't call the game CS, it is something else. Or admit it's still in beta I hope for their success either way
@CornG4397
@CornG4397 10 месяцев назад
Being able to reduce your visibility should be part of pro play imo
@dkskcjfjswwwwwws413
@dkskcjfjswwwwwws413 10 месяцев назад
yes because fighting someone you cant see is fun
@jimjellyjinjamjimbo
@jimjellyjinjamjimbo 10 месяцев назад
@@dkskcjfjswwwwwws413It makes rushing way more stupid. It requires you to take every turn, corner, room and sight line seriously due to an increased risk of the enemy seeing you before you see them.
@hpp676
@hpp676 6 месяцев назад
@@dkskcjfjswwwwwws413 Skill issue, coordinate with your team and use a flash/smoke on areas where players can camp. Oh wait, I forgot you're only good at aiming fast on easy to see targets and nothing more.
@dkskcjfjswwwwwws413
@dkskcjfjswwwwwws413 6 месяцев назад
@@hpp676 >smoke and flash every corner on the map because you might get one tapped otherwise do you really
@hpp676
@hpp676 6 месяцев назад
@@dkskcjfjswwwwwws413 You might get one tapped regardless of the corner. If the corner sucks you adapt. But this is CS we're talking about, people have been playing the same handful of maps for over a decade now and can't fathom learning new strategies.
@damsen978
@damsen978 10 месяцев назад
Answering the title. No, it's fine. It's details don't hurt readability. So as long as Valve respects that, they can add all the detail they want.
@trayzyntheinfinite4762
@trayzyntheinfinite4762 9 месяцев назад
seeing all the tf2 commenters is embarrassing, CS is a competitive game first and foremost, not an art piece.
@breadmilkYT
@breadmilkYT 8 месяцев назад
God forbid you take an extra 0.00003 seconds to see an enemy in front of a slightly dark painted wall
@ziphy_6471
@ziphy_6471 5 месяцев назад
@@breadmilkYT Do you play the game?
@WhiteDragon103
@WhiteDragon103 9 месяцев назад
Isn't complaining about details making players a little bit harder to see just "skill issue"?
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