In reality, this city only had one true roundabout to start with. The other concentric circles, although being round, weren't acting as roundabouts because they had 4 ways intersections all over it. Topologically, they were just rounded blocks.
Make the two centre roundabouts into effectively a magic roundabout by turning the inner one the opposite direction and then adjusting the spokes accordingly!
Title: Is this the City with TOO MANY Roundabouts in Cities Skylines? Biffa: "There should be a mini roundabount on every junction in this roundabout."
Well, the idea of a roundabout is reducing the junctions to T-junctions and such, so it makes sense when many of the original built ones have even a "6 points" junctions!
just make sure you get the traffic manage mod biffa uses, it's literally unplayable without it imo... for example it automatically sets traffic lights on all 4 or more lane roads on EVERY intersection so roundabouts don't work with anything but 2 lane roads which limits you pretty quickly also the lane pirority in vanilla is a nightmare in a six lane roundabout they practically only ever use the outer most 2, if you're lucky 3, lanes it's just insanely annoying so playing vanilla you're 90% of the time better off using 2 lane roads and highways almost exclusively
Clearly has never seen nerdcubed’s completes series where one of his cities on the map was nothing but roundabouts was the best traffic out of everything he built also very cool to watch the cars wizz round all the loops
Biffa I love your work but I'm not sure about that ploppable pedestrian bridge, it seems like there's thousands of pedestrians on this map yet barely a handful using those bridges. Would be interesting to see a comparison between that and the 'vanilla' option of just building a raised footpath.
Bobble Bardsley it uses the same in game logic as the regular pedestrian bridge, so if no one uses it, then it’s because there’s no demand for it, regardless of how it is built
Biffa: 8:03 "Just because... just because" Me, watching this video to learn about roundabouts: Ok then...Have 3/4 sides of an intersection pick their lanes just because.
20:47 could you change the direction of the "roundabout" to be clockwise instead of counter clockwise so the people wanting to turn onto it would not be crossing traffic?
Hey Biffa! You should try using fences to dezone main roads, you can then zone all the way up to the fence on the road behind it. Makes traffic a dream
I've been watching a few vids of yours for a couple days now and I have no clue how youtube started recommending you to me but its nice stuff, even though I don't play cities skylines :)
a good solution to those roundabouts is alternating them as one way roads so each ring is going in opposite directions then the intersections get simplified. everyone is going straight right or left and no one is having to cross over into direct oncoming traffic.
Those 6 way intersections need to be roundabouts, anytime it is more than 4 way intersection I always make it a roundabout or divert certain roads elsewhere if possible..
I just started playing C:S recently and found your videos. I have never been interested in traffic flow and now I'm very interested because of you Biffa. Love the videos!
I build paths everywhere and pedestrians do not cross roads, I am always on the hunt for pedestrians, so you noticing the pedestrians right away was awesome, loved it! Pedestrians at each crossing do not slow down traffic too much so not many people think about them, but when each section does a little, a lot of them, over time, do a lot of slowing down over all. I love putting my cities on high speed and just watching the traffic zoom with no resistance. Yea, it's like electricity, one resistor will not do much but a lot of them one after another can stop the flow of electricity.
More interdistrict connections would be helpful, such as a metro line about halfway out the spokes concentric to and between the existing metro and the existing railway.
New Biffa uploaded 49 seconds ago? Am I dreaming? Edit: I love these weird and wacky artistic city designs. They have some issues but it's a fun extra challenge to fix it!
please incorporate more of your observation footage as a time-lapse. I think it adds a complete picture of the overall experience. It was a cool addition, and I definitely want more.
Just realized last night that you're a Hermit, I found your indy games channel because of cities videos and had never looked into your other endeavors until just last night. Super cool!
now THAT'S a challenge... make a city where you're only allowed to make roundabouts and other types of -abouts (oblong, rectangle, etc) and still have the traffic move smoothly
I don't think anyone is using those pre-made pedestrian bridges. Didn't look like it in the last video either. There were tons of people crossing the street and stopping traffic but when you put the bridge and banned crossing they just started walking down to the next intersection.
When I played this game years ago around the time it launched I found that you can have up to 8 way intersections with very efficient/fast (but unrealistic/buggy) traffic throughput as long as they're all 2 lane roads. (no mods used) Those 6 way intersections could be converted into an 8 way intersection of only 2 lane roads, and have 2 pairs of roads merge to connect to each side of that main throughput road. It would look a bit weird, but it should work. In fact *I made an entire city that had only 2 intersections* (excluding entry/exit), both of which were 8-ways.
Things in or around roundabouts actually works quite nicely if you disallow all vehicles on the inner/outer most lane. they will still go in to deliver goods and busses will still stop at their busstop but wont stop any other traffic. Its probably not quite as efficient as just not having anything but it sometimes looks really cool. Like in an industry area that you want to look busy without having traffic jams. Also, with the move it mod you can make a T-junction for the cargo train things by moving the delivery road right into the entrance. That way they drive right in with the speed of the delivery road. if you combine those two you can make a great looking busy industry area with great traffic.
One thing I have found is that when you make big roundabouts like that changing the direction every other roundabout can be helpful. Those 6 way intersections really need something shifted around a little bit or a roundabout put in to help though to me.
The main issues on the outbound main roads are the monorail stations on top of the road. People will interfere with the traffic underneath when trying to get on the station, and don't forget about all the people who will take their cars out of their pockets to drive away from the station to wherever they need to, if they're too lazy to walk the last 500m to their destination. But good job bringing traffic to over 80% in that city!
Hey, where do you find those roads @6:07? I’ve been looking for three-lane one-way roads that aren’t highways for a while now, I keep looking on the workshop and not finding much luck. Is it a part of one of the DLCs I don’t have? (Which at this point is only snowfall and concerts, I believe)
I like the ideas you went with. Small suggestion though: The outer most round-about I would have used as a "slip lane" to connect neibhouring leaves and then not allow them to go farther inward. That way they wouldn't cross the main road to get into the city and block the main road.
After watching so many of Biffa's traffic problem videos, it occurred to me that there is no penalty for driving a car. In the real world licences are issued to car and driver and it would be a steady source of income for the city. I don't know if there are any mods that address this, but I would subscribe if there was.
I think in one of the DLCs has a road maintenance building that has a weekly cost but doesn't collect money. I try to use toll roads where ever I can, brings in about 2000 a week on average. I like your idea, I would sub it too.
9:40 8 round abouts on 1 big one, sounds like the Hell in Hemel Hempstead. When I used to go there I would avoid it like the plague, it was too confusing. (On the big one you could go both ways, not sure if they have finally changed that)
My solution? 1. Make the two centre roundabouts into a magic roundabout 2. Also make the parkway roundabouts at four and five blocks out into a magic roundabout 3. Make the six-lane two way "cloverleaf" into three-lane one-way -anticlockwise- clockwise petalabouts 4. Replace the radial monorails with metro lines that go through the city 5. Route new monorails to run around the petalabouts and link them together via the parkway magic roundabout. Landscape the scenic areas to attract tourists to ride the monorail. 6. Add cross streets in the neighborhoods and provide a variety of zoning in each hood. Mixed use is best. Keep heavy industry separate!
One of the big issues is the design itself. All the leaves of the clover leaf point to the city center, and traffic bottlenecks at those locations. I agree with you, spread out some of the buildings so traffic moderates in the outer areas instead of congesting all towards the center.
The single thing that annoyed me was those big 6-lane roads and nothing or barely a building on them (at least on the long sides). So thank you, Biffa, for at least moving busy buildings off to the side rather than leaving them on the main strips. Ugh. Anyway, crowds of people running along the monorail line to catch the monorail train was hilarious. WHAT? Anarchy mod messes up so much. hahha
Alternative to having a roundabout at the major junctions at the end might be to have the bigger roundabouts on a different level than that junction. That makes it go from 6 to 4 connecting lanes. And if you adjust the speeds on the major lanes to be higher than the inside lanes, you also have less traffic down the middle straights. A few slip lanes later and you hardly have traffic on that major junction.
Hey Biffa, I have seen on the Steam workshop TMPE stable and Labs v.10.21, but also TMPE v.11.0 Alpha... is that like a new TMPE? it seems to share some of the same creators, and being an Alpha does seem to indicate it is not a full release yet. Are you aware of v. 11.0? and if so have you used it?
« We’re gonna lose the trees, but definitely gonna be worth it » 😂 my neighbourhood is doing the opposite and I can assure you it gonna be awesome!!! Trees good- cars bad!
@6:47 I would guess that these highlight roads are a result of defining a 'road', which can be done through road selection. I bet this would affect how 'Priority Road' is enforced and also might be affected by mods that attempt to address a 'Road' in a similar was as this (no trucks and such). I play on PS4 currently and until making the switch I still have to use the policy 'Old Town' on a singly defined road (by way of making a district out of exactly and only the road and the affected buildings) from time-to-time in order to prevent trucks and various traffic from entering a certain area of the map. Very much enjoying the videos. I started playing this game after watching a few of your videos. Gives me a good place to vent some of my pent up road rage accumulated during the day. :D
You should use traffic lights, not stops, around that outer ring road that edges the monorails. You use traffic lights on a roundabout to stop one direction choking traffic on all others. A roundabout makes a high volume traffic direction take over, but if you have two high volume traffic roads connecting, one will choke the other, and you should in that case use roundabout lights to allow both high volume roads to get their slice of the roundabout.
The biggest problem with this city? There are 5-way intersections everywhere! Glad that was KIND OF finally addressed at 21:15, but the best fix would be to remove an approach to those, making them 4-way junctions.
roundabout over roudabouts the logical rule is: dont get 2 layers of a multilayer roundabout going the same direction if you get 3 circles inside each other logic would be: 1 clockwise 1 counterclockwise 1 clockwise (wich make any interserction a roundabout)
-One of the 2 inner roundabouts might benefit from being changed to be a counter-rotating gyratory. Probably the outer one, then the inner roundabout would be pretty normal and it would sort of be a magic roundabout. -The ring road around the central island should be a grade-separated highway. -The metro loops need moving off of that ring road and into the petals, since the majority of the people are going between petals and not to the central island. Either that or keep those metro stations and move them across the road and next to the monorail stations and put a second outer loop around the petals. -And there needs to be some public transport into the central island other than buses.
Biffa: *seems to cut pedestrian connections to monorail by building a pedestrain bridge not letting people inside the station* Biffa ten minutes later: "people like walking in this city, that is good!"
I think that I would have adjusted the curved "clove"-roads to have higher speeds, allowing for anyone to faster go to the back of ever "leaf". love ya Biffa! Keep upthe great videos m8!
*12:03** Biffa* Should have done a 8 lane road after the monorail station where the monorail road ends. Because then possibly the traffic could have been better... just suggesting.. from the United States *~GDogGaming*
In Teaville, those pedestrian bridges you put in near the monorail stations would be parks where the Cims pay for the privilege of crossing the street.
Needs more public transit hubs, needs pedestrian bridges (far too many pedestrian crossings at the wrong points) at all those big intersections. Nowhere near enough lines, stations, vehicles, connections. I'd maybe make the middle of the map a huge transit hub ? Also, you staring yourself blind at one lane each way may not be correct often. Sometimes you just need more lanes going a certain way, and when there are almost no people going left or right it's fine to use those also for going straight on so far more vehicles will go past that section per minute. With the short roads if there is a long line you might bunch up several roads, where else they coudl occupy 2-3 lanes and all go at once.
12:50 -- "Wooooo! Packers won the Super Bowl! Go Packers! Wooooooo!"
4 года назад
"You could even have a two way roundabout, who would do that"... hmm... me, coz I'm evil... bwahahaha. And worse, I've even put bus stops in the middle of roundabouts via a slip road.. it only works if you put in walk ways, over or under work equally as well. :P lolololol I'm working on an invisible roundabout spiral that goes up and comes back down, with a bus stop at the top. Get your noggin around sorting that one out, it's coming. bwhahahahaha.
What do you think about moving the secondary one way ring on the edge of downtown outward about 10 tiles and setting it to yield? I'd think it may speed up the lights on the six-ways just a bit without making them into an additional roundabout.
@@spencerwilton5831 swindon has too few roundabouts, poorly distributed. - i'm from MK, i know what 'a lot of roundabouts' really means. it means smooth traffic flow through your town. not mad jumbles of roads intersecting at unplanned angles.
Should have just addded metro to all the spines of the leaves, that was where at every junction you would inherit the floaters on the rails that walked along the monorail. Putting underground junctions to the existing only circle would have helped get those walkers to and from the ends where there was the huge attractions and the airport.
@city owner: u can build a metro similar to Moscow's. There's already a circle line, now u just have to add straight lines going from one district to another with stations close to the round line's so Cims can switch the lines when they need to. Instead of the monorails ¯\_(ツ)_/¯
Around the center, I would treat anything but the innermost and outermost roundabout as a side road. So the ideal place to put busstops, parking, places people want to drive to/from, etc. The inner and outermost were wisely kept building free. The outermost can be seen as a shortcut/sideway. I have seen those sometimes in practice, where there is a special road/lane just to get to the next connection. Maybe you could even make the outer counter-clockwise, if the Pathfinding supports it. I am really confused that the roundabouts are not "yield when entering" already. In my country it is a standing law, without any need for extra signs: If you got the roundabout sign, it also means "yield for those already on" and "only blink when leaving" (that way people can see the future empty spaces).
Just for the sake of it, I want to try that design in my current game. But to avoid all those center roundabouts, I would make each of them using a different transportation system. Like one for cars, one for buses only, maybe one for metro, etc. Using one for cars between each of the public transportation and making them more than 10 units appart from each other. Will see if my city crash and burn or not :)
I look at it, and it may look like a rotary in shape, but there's only one rotary in this city, and that's the one at the center. I view this as more of a concentric grid, where instead of using latitude and longitude on a rectangular plane, you use polar coordinates (radius and angle from north, or whatever you want to call "0"). I actually would have expected the one way roads at the various radii to be alternating in directions.
Ive been thinking recently that nj’s jughandle system isnt so bad, at least compared to where i am now and every green light on main roads HAS to spend time on the left turn only signal instead of letting everyone go straight. With a jughandle everyone on the main road goes straight through the intersection. Doesnt mean i like how they tend to be placed back to back with highway onramps though. I dont need the anxiety of accidentally turning onto the highway when i just wanted to go left. It also takes up an awkward amount of space...
Maybe you should not allow crossing the outer roundabout? Basically traffic that wants to get on the inner roundabout first need to move onto the outer roundabout and at the next intersection move onto the inner roundabout. Vice versa to move from the inner roundabout to outside the roundabouts. This will mean cars won't be waiting at the intersection, but rather switch lanes between intersections on the outer roundabout. And the large two-lane roundabout right outside the center is in my eyes rather useless unless you use another roundabout instead of an intersection to connect it to the other roads.
You haven't shown us how many people are using the public transport, that would have been interesting to see. Could you maybe make a Teaville episode discussing how to utilize the public transport best? Mabe focussing on the harder to implement types a littl bit, like ferries, taxi or blimps, maybe even the tours?