@@bradleyokaneidk about that, since he's working on that and a special project, it'll be some time before it's released. Probably best thing to do is either wait for gameplay and reviews of the next COD, or if you have gamepass just get it from there.
@@rogantoad2571lol I love this opinion, because it is completely false. Regardless of how terrible bo4 was. Bo3 is still the best zombies experience to date. so keep crying 😭
@@christian.xavier.villagran Yh but he still ran zombies into the ground Icl bo3 was only good cos of the maps jimmy made were remastered the only good maps Jason done on bo3 was SoE and der eisendrache so please sit down people like you who r the reason round based classic style zombies isn’t back. Ur people like u r killing cod u muppet
@@christian.xavier.villagran bro don’t tell me it’s false there was two good maps Jason made in bo3 soe and der eisendrache the rest were trash. The reason bo3 is so good is because jimmy maps were remastered into it. So technically bo3 is good because of jimmy. So keep crying ur the reason cod zombies now is in the shitter cos u support this BS
@@rogantoad2571 lol what a baby keep crying, jason is at fault for making bo4 the way it was mechanic wise and jimmy was at fault for making bo2 zombies such a pointless experience, (that almost made most players forget about until MOTD came out) but don’t worry their going to remaster your shitty maps way better than your jimmy ever could on a game that was made and produced with the intention of longevity. Black ops 3 A GAME THAT WILL NEVER DIE. Thanks jason
wow i thought i knew a lot about zombies since i poured thousands of hours into in the past 10 years. first time learning about the pump action shotty changes. pretty neat
MoTD through Origins were the best maps ever in my opinion, and I imagine it was because they were fueled by this rivalry, honestly I’d love for them to have two developers compete with each other like this again and see if it produces good maps again instead of the shit we’ve been getting for like 7-8 years
I doubt that they were fuelled by rivalry. Zombies has always been worked on by multiple people / teams. Blundell worked on Der Riese. Raven Software developed Shangri La. Jimmy did the voice of evil Samantha for the Origins trailer according to CodenamePizza.
I wish that they could have worked together and had different maps be made by the different director so they all felt different in a way because they had their own styles and also Jimmy mostly perks and pap and Jason made zombies more storyline so they both had their impact and I'm happy they exist lol
I find it so sad that both their careers suffered the same fate. Absolute bangers at the begging them one game where they fuck up and bye bye. I do think that if they were given another chance they would've made a strong comeback
Jimmy listened to the community and based the zombies storyline heavily on fan speculation and allowed fans to come to their own conclusions, Jason butchered the zombies storyline into a perpetually self retconning clusterfuck which used a multiverse to plug plot holes
Disagree. I'm sorry but to say Jason "butchered" the storyline is a little ridiculous. Did it become convoluted? Absolutely, but at the same time, basing your story off of fan speculation is not inherently a good thing, and honestly, it's not even a good idea. Jimmy had a 'less convoluted' story (which is not to say by very much), and maybe you might think he had the "better" story, but he absolutely had the worse *storytelling* of the two. Just straight up. And there's a big difference between the those two concepts: having a good story, and how that story is told. Say what you want, but Jason made the zombies story not only more interesting (or just as), but way more accessible. Jason thought ahead of the community, took people on a rollercoaster of actual uncertainty like any good storyteller would. He gave us fresh takes on the characters with more depth, somewhat relatable motivations, and told the narrative in such a more linear fashion, that even if you didn't know the ins and outs of the all mayhem, the average person could at least grasp the basics of where the narrative was, and maybe where it could be headed. All that while still keeping you guessing and going against expectations. You don't get maps with finales of the likes of DE, Gorod, Origins, or even the emotional depths of the Blood of the Dead by just vaguely making things up as you go along, and piggyback off your own audience. This isn't to say Jimmy didn't provide a special experience. Jimmy's way was unique, out there, and made you feel like you were part of a special few who was in on something no one else knew about. But Jason provided a richness and spectacle to the narrative that was objectively more rewarding to see through.
While Blundell might have had the best maps in the series, he also made maps that were objectively worse than Jimmy's worst ones. I think people tend to forget that.
2:47 not to mention placing the Remington as the introduction to the chalk mechanic. The Jimmy way is one of the first thing you'll see. The Denizen SFX when the directors get axed kills me. Unrelated, but I'm starting to like how sometimes these videos seem to end on an unnerving note. I'm guessing that's the abandoned Die Maschine, referencing the next Treyarch Zombies director.
You can see the direction jason was pointing to right from the beginning. He gave us op gun next to spawn in origins and that brought to having a loadout system. I personally think he had to find a point in the middle
I really hope Kevin Drew lives up to these guys. I feel like CW zombies was a good first game. I feel like he did a good job of fixing the things people didn't like about BO4 and making it feel more like a zombies game (Juggernog, Speed Cola, Normal guns that do damage past round 15... unlike in bo4).
Not just improved it, he was the one who actually made it good. Zielinski era was mediocre at best and ranged from around 3-6 out of 10 while Blundell on the other made the mode into a masterpiece and most if not all his maps ranged from 8-10 out of 10. Anyone who says otherwise are just nostalgic people who can't comprehend that Zombies has changed since 2011. "Oh but Blundell killed Zombies with BO4." Yeah but Zielinski almost killed the mode with BO2 and had almost zero redeeming qualities whereas the worst BO4 maps are still a thousand times better than any of the WaW & BO1 maps. It's just that people had such high expectations coming off the success of BO3 that made people resent BO4 Zombies.
Another interesting thing about shotguns in early Jason maps is how close together the wallbuys for them are. There are 2 wallbuys for the remington in MOTD, one in the showers, and the other one is literally 2 rooms away in the top section of the tunnel area. Then, in shadows of evil there's a KRM wallbuy right outside spawn in that main area, and the other KRM is right above spawn on the way to Nero's ritual site. I don't know why he likes putting the same shotgun wallbuys so close to each other but he's done it at least twice that I know of.
@laserdisc7768 it's more both sides of the coin. Blundell ruined Zombies in general and made it sway away from casuals. Activision ruin it by making it a cash cow and being money hungry. Treyarch ruined it by appealing more to hardcores and getting rid of all the key staff who played a viable role in zombies. Also I'd you remember, Blundell left Treyarch before his final map, Ancient Evil, was released and Treyarch abandoned Bo4 to work on Cold War after Ancient Evil. Leaving Activision Shanghai to work on BO4 and tried fixing it. Which is funny because Treyarch took half of their Staff when Cold War wasn't panning out well in production. So overall both sides had part to play. However the real MVP of the story, despite losing half their staff to Treyarch, is Activision Shanghai for Finishing BO4, Fixing all the game breaking bugs, reworking the mechanics, making the game less grinding post launch, added the modifiers for achieving 4 Perks with speed cola, and adding the right amount of improvements to help stability.
@@CactusInsaneI don't think Zombies needs to appeal to casuals. It's an arcade horde mode. By its very nature, it's supposed to be hard. Complexity? Sure, you can argue that complexity wasn't the right move, but I would happily choose that over what we have now.
History repeats itself. An auteur, full of himself, leads a great first game and absolutely kills it with the next. Absolute power makes you an absolute buffoon.
3:27 That part killed me! 😂 I don't know why... Also, I prefer Jimmy. His maps were more relaxed. Not as many side quest and easter eggs. Just load into the map and get to shooting. His ideas were pretty cool in Tranzit and such. But they needed work. And they were limited by the PS3 and 360s RAM. 500Mbs compared the XB1 and PS4s 8GBs of RAM. Yep... It's a miracle they were able to work on those consoles for as long as they did. I also prefered Jimmy's story. My favorite theory from back then in WaW and BO1. Is that we were in a time loop. Hence the infinite zombies, and characters not remembering anything on the start of a new game. The end goal for each map was to break the loop. That would've been such an awesome story if they kept it. A lot better than Jason's Multiverse stuff. That was a mess.
Yo I just gotta say I been playing the finals on new Gen consoles and the smoke/dust in that game is next level. Entirely changes how I view smoke in video games. If we had ps5/Xbox quality smoke/dust/fog then transit could have an incredible atmosphere and actually be a really good map.(other flaws aside)
I feel bad for Jimmy that he had to take from Jason just to make one of his best maps. Don't get me wrong, Jason had better ideas on innovating the mode, but I liked Jimmy's mentality of keeping Zombies fun, over making Everything a "try-hard" questline.
@@killianmccluff36 Jim's era barely explained anything clearly, making it impossible to care nor understand any of it. The only decent story that Zielinski was responsible for were Der Riese and Moon, but he was also responsible for the garbage Victis storyline. Mob of The Dead, Origins and BO3, or hell just Mob alone shits on anything story wise that WaW and BO1 or god forbid Victis had.
@@fredster594 the whole BO1 story shits on everything in BO3. And mob is only one map so while it’s good it doesn’t have the substance that a whole game has. Origins was good but that basically banked on the same story as Jim’s.
@@fredster594That was the point - BO1 allowed the player to speculate and come to their own conclusions, BO3 just treated you like an idiot and spoon fed you the story. Constant forced exposition which would become the rotten core of almost all modern Cod campaigns.
For all due respect for jimmy I prefer Jason more just because his easter is more solo friendly except shadows of evil while jimmy easter egg is more of a co op that requires 4 players to beat it
Jimmy is the goat he had trouble near the end he reached for too much for the hardware at the time. Jason had great maps but had much more to work off of. Reason why I like jimmy more is the story was way more coherent Jason added multiverses which was great but it really took away from a sci-fi alternate history themed game
I hate them both for not bringing phd flopper back at all in bo2. Jason wins for having it be on origins at least. Not counting the mob co op grief shit or the gay cringe buried “perma perk”
Bo3 was great, and bo4 had good maps, I do agree jimmy might have been better in the long run, cuz Jason set the trend for all the bad games after bo4…
The thing with Jimmy is that he’s into more science fiction while Blundell is more fantasy minded. I respect both but when you look into conspiracies of ww2 and history in general (ie Tunguska, Agartha, all of the alleged occultism of the Axis powers) Jimmy clearly did his homework. You’ll never see these themes in a AAA game again. Jason blundell kind of washed over these ideas with more fantastical aspects.
This is living proof that you don’t have to live under someone else’s rules and you should be open to others ideas! Did Jason Actually get fired or did he choose to leave because he knew COD was going to shit? Lol
Imo zombies got worse the more they seemed to focus in story over aesthetic n gameplay, nvr been a fan of the whole multiverse magic bs, and all these bs setups u gotta do for every map now. And tranzit was only taken bad cuz the consoles at the time couldn't handle it, n nuketown n die rise was trying new stuff that added a good challenge. Bo3 had no challenge, just annoying steps
Sounds like you can't use your brain for too long. The old school zombies was fun don't get me wrong but gets boring really quick. And blundell zombies, there's alwys something to do to keep the game fun
@@ethanhayes3474 Zielinski dropped it even harder considering how god awful BO1 gun mechanics were and how genuinely vile and hot garbage all of his maps were in BO2. Blundell hasn't made a single bad map and the only reason why people didn't like his BO4 run were because of budget cuts and because people had extremely high expectations after BO3.
They took the shotgun wall buys out of the the chronicles maps also. This is the type of pettiness that makes me glad the zombies mode went to shit. Bunch of woke losers
BO1 has call of the dead, best map imo. Shang is good too. I hate alpha and IX on bo4. I agree doe dat most bo4 maps are better than bo1 maps, especially since most bo1 maps besides like five on co-op, are easy, and are just really long rounds. Bo4 on realistic without op elixirs and talismans, is difficult, and hardcore it can be difficult depending on how it affects your strategy.
@bentob1ox With that logic why would any sane person rather play glitchy Bo1 when most of the better versions of the maps are on Bo3? I think if people actually gave Bo4 a try instead of hating it they would agree with me
Jason maps are hot garbage. I’m not sorry. Maybe I don’t wanna mud wrestle Jesus himself just to open the 1st door. He made the lore over complicated and bland with the generic “it’s the aliens” concept.
@@Protofall BO3's Zombies lore is masterfully executed in every way, you're just being a contrarian now or another WaW/BO1 fanboy. The only reason why the multiverse concept feels cheap to you is because that concept is overused to death nowadays.
@@fredster594No, even back then I didn't like the multiverse stuff, or the lovecraftian or the god stuff. Jason's story revolves around gods manipulating humans (Which takes away part of their accountability), and the humans trying to "make a better future". Jimmy's story was about the corruption of humanity, where you play as either morally grey or actually bad people (We love Ultimis Richtofen and Nikolai's quotes, but you can't deny they were evil). Jimmy's story felt more grounded, but also enjoyed being goofy, whereas Jason's was more serious, larger than humanity and also tried to re-paint previous grey or bad characters as good (e.g. Retconning Nikolai's wives, ignoring that the WaW bios say the Ultimis crew always did bad things, etc). Jason's story isn't bad in a vacuum, I just don't like how we went from Jimmy's fascinating story, to one that went in a different direction. The Chaos story, however, is better than Jason's Aether story because those stories share a lot in common, but Chaos was made for it. There was no "Jimmy Chaos story" to compare against so Jason's Chaos stands on its own two feet. That said, I still do like some of Jason's Aether stuff. I like Zetsubou No Shima, and MOTD was definitely needed during that phase of BO2 (Even though I liked Die Rise). And there's Jimmy stuff I don't like, such as the lost potential of Tranzit, starting the "pHD Flopper being OP" thing and most easter eggs requiring multiple or even 4 people.
@@killianmccluff36 Ah yes, I totally play CoD Zombies for realism. You do realize that the Zielinski era had a ton of fantasy elements too right? The apothicons was already established lore during BO1. Blundell just pushed more for it because the Zielinski maps did a shit job at explaining and showing any of it which made his maps boring as a result. Killing just Zombies enemies becomes a chore eventually.
Jimmy zelinski couldn’t make maps that were more than surface level. Buried was the best but still wasn’t good. Blundell was the opposite. Wasn’t able to make simple maps that people liked, they always had too much going on
The great Jason maps are better than the great Jimmy maps, however, I’d rather play a great Jimmy map than a mid to bad Jason map like Gk being a mid one