I don't hate operators - I like seeing Adler, Mason, Woods, Ghostface, etc. in the zombies mode, but like you said I wish they'd react to each other or the stuff going on around them. Even if it was just them responding to the Requiem team with a one-liner
While vanguard is, to put it lightly, not very good, i do kinda resoect it for one simole reason, it is the pinicle wxample of why crunch time is a massive issue in the gaming industry
I would like to point out that name and texture files for both alpha omega and tag der toten were in bo4's code from day one, meaning its possible nuketown island and tge lighthouse were actually being reused for blackout as a way to forshadow both maps in advance
Gobblegum really ruins what is the best dlc to a video game of all time. Really should of had two modes, the normal mode allowing all gobblegums and another mode allowing only free gobblegum as they are pretty balanced
2 changes I actually loved from came on moon. The animation change for actually putting the helmet on instead of just reusing the gas mask animation from the Blops 1 campaign. The other is the redesign of the map to match the design of der eisendrache. It made the map look way more interesting, fit the lore better as a Nazi moon base build in the 40s, and went full circle with how der eisendrache connected to moon.
There was a bug in Blops2 Origins that I believe was fixed in Blops 3 that actually made the Easter Egg way easier. On the step where you had to put each of the staffs in the corsponding robot, you could just place the fire staff in it's spot and remove it 4 times and the game would consider the step complete
1: They changed the sound of the panzer siren in Origins to the same on DE 2: They added music on moon when the rockets are heading to earth called 'The end is near'.
I miss when the zombies didn’t wail on you giving you a chance to survive instead of smacking twice within the span of a second and instantly downing you