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Joy, Concentrated | Super Mario Bros. Wonder Review 

ScionVyse
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After nearly 20 years, the reign of the New Super Mario Bros. series is finally over. But does this new era come with a new direction?
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23 окт 2023

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Комментарии : 17   
@dylbill56remixes28
@dylbill56remixes28 6 месяцев назад
Just finally seeing Daisy in a mainline Mario game again was enough to make me excited for this game.
@axeldeeker5644
@axeldeeker5644 5 месяцев назад
A DK Country retrospective series would be super
@ScionVyse
@ScionVyse 5 месяцев назад
That would be interesting, for sure. I don't have much experience with the original trilogy since I never owned a SNES, so it would be fun to go back to them at some point.
@hojugames8340
@hojugames8340 7 месяцев назад
Another great video. In regards to the wall jumping, I myself prefer the input method of pressing into the wall I want to jump off of. That said, what does feel off about Wonder's wall jump mechanic to me is the delay between pressing into the wall and Mario entering an 'on-wall' state. He needs to be descending for that to happen and when you need to do fast, consecutive wall jumps, it just doesn't register as fast as I expect it to. The way I made wall jumping work in my game prototype is to increment a counter when collision with a wall happens and am not on ground. When the counter reaches a cap, in this case 8 frames, the on_wall state is activated and any upwards momentum gets dropped so downward momentum can start being applied. Having the counter gives a slight buffer for repeated collisions in quick succession so you don't go in and out of a wall slide repeatedly, for example by pressing away from the wall to get off but then reversing back into it. You'd jitter on and off without that buffer. Further, I can eliminate the need for any directional inputs to perform a wall jump by making the only necessary conditions to perform one being whether or not I'm on a wall and am not on the ground so you now only need to press the jump button to wall jump. Further, further...any further on_wall states can be immediate if collision happens while in a wall jump state which negates any further directional input checks to initiate said on_wall state.
@myersforeva
@myersforeva 7 месяцев назад
love your videos man!! keep it up!!
@disko567
@disko567 7 месяцев назад
16:51 you can actually hit them with any character
@nathangreen8907
@nathangreen8907 7 месяцев назад
Great timing on a 10 minute break right now
@mttmrsh
@mttmrsh 7 месяцев назад
this is the only review i have seen since the game's release that actually gives a thoughtful and objective perspective instead of praising it for being the best 2d mario ever without backing that up at all
@sasamichan
@sasamichan 7 месяцев назад
As for Boss fights, Mario has always been simple but I do like fights were my power up effects how I take on the fight or where each boss has a completely different gimmick. I expect Mario Wonder 2 to be more of the same but with the Koopa Kids, Kamic and Boom Boom and I feel Captain Toad Wonder is just around the corner
@gamesgonenuts
@gamesgonenuts 7 месяцев назад
great review leaving a like
@triumphfork9268
@triumphfork9268 Месяц назад
Commentating for the algorithm
@toadchannel9619
@toadchannel9619 7 месяцев назад
On the elephant power up not being a suit, I think it’s not a suit cause that wouldn’t make sense how can you hit people with your trunk in a suit and how do you store water in fake trunk
@l0lJustJames
@l0lJustJames 7 месяцев назад
Can't spoil a game I fully beat so let's watch the video 😂
@LIGHTANGEL_EX
@LIGHTANGEL_EX 6 месяцев назад
Bowser is the final boss! 😂
@sasamichan
@sasamichan 7 месяцев назад
I think my Favorite things from Mario games are Drill power Badges wonder powers (though many of them are reused from past games there still fun in new ways) Ice Flower Cat The Power to become a statue the challenge of not jumping The Cloud Bubble Mini Giant spinning sideways attack pick up and toss stuff in all directions Eat things Walk on spikes Immunity to Lava Invisible to the enemy stand on a Thwomp Shell Helmet Smash things you normally can't long range water blast for harming water and filth based enemies Swim Faster Jump higher / longer carry things projectile immunity push a platform to solve a puzzle bounce out of Lava and get a 2nd shot at a failed jump tap on the screen to stun Go threw walls Scroll left Shoot in any direction projectile can change direction jump and float slowly down stick to a wall ride on the back of some thing Pass threw a hard spot with out needing to worry about jumps or damage picking up your friends Silhouettes background and foreground layers low gravity standies Worst powers Times jump with rhythm to music suddenly have no friction inverted controls being too tall can't stop jumping / running constantly crying having radical mood swings because your a girl and girls are like that being incapable of picking up power ups or collectables having the flag clear not count having the image distort and get wobbly Every thing makes a funny sound now Constant over lay effects that go for too long troll blocks forced Yoshi death being upside down having to move my whole IRL body the ground vanishes slowly raising death free money free 1-ups standing on overly round things pinball physics Darkness dinky drops of water that just make flowers happy and don't harm any one being pushed but not damaged crying other characters and Love and hate: Escort missions Carrying one thing all the way to a goal Snake Blocks Clown Cars Bombs the crown stamps That'll give you a feel of what games I like and don't like
@kyogrecrown5869
@kyogrecrown5869 7 месяцев назад
The three golden things about New Super Mario DS have still not been passed along in any meaningful capacity in 2d nario. The blue shell Actual boss variety (sorta, boswer jr is repetitive but the main castle bosses are pretty neat besodes bowser) And Mario vs Luigi
@Mut4ntG4m3r
@Mut4ntG4m3r 3 месяца назад
Gameplay was fun, Level creative but Secrets only ocasionnaly Interesting, sadly . The nsmb Serie did that much better
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