One thing I didn’t say in the video that I was thinking while driving, I know I suck but I think a kart would have a bit more grip? Just seemed to always slide so easily no matter what I did. Other than that, I had fun
look real life videos of x30, you got to tame your speed and be more softer on how much you turn your wheel, smooth movements is key, and your breaking should me much more snappy with x30 cart and fast, and you can also tune the cart for the brakes to be less strong so you dont lock up
I race jarts nationally, I personally don't like kart kraft because of that reason. Real karting is like no grip on the first 2 laps until you get ur tyres warm then you have full grip, try kart sim on r factor 2 that gives you the best simulator karting experience
I race karts like this irl and a wanted to give you some tips, it's really important to be smooth on the wheels, it looks like you are fighting the kart a lot where you want it to be flowing nicely. Try to to brake and turn at the same time, if u get the kart slowed before turn then you can power though the turn. I love you content keep up the awesome work
I know im quite late but have you tried KartKraft? I would like to know if the kart behaviour is actually similiar to real life, maybe if it could be used as practice for real life karting? (i do simracing already, would like to somehow transition into real life karting since on sim im about 1.5sec off the top top guys and i feel like maybe KartKraft would be a good way of getting into the driving style of a kart)
I literally have had a dream since birth I wanted to race go karts. Would draw my parents pictures of me racing, set up bike races in the neighborhood against the other kids, but the money wasn’t there and I never tried when it was. This looks fun af. I raced the 60+mph ones and am usually fastest but of course a second or two slower than the pros
From my experience in X30 for a year and a half, the karts are kinda unrealistic. For example the brakes aren’t that sensitive on modern karts. The 2014 Birel I drove the the brakes were super sensitive but still not like Kartkraft. The karts also feel too loose. Also X30 in the states is the top class when it comes to popularity. Kart Racing Pro imo is more realistic to how a kart drives.
Thats cool bro, so did I, not as long as you, but I'm in NC and started racing carts near the myrtle beach south Carolina area, and around there, and in NC. I loved it!! Had a really great knack for it. But ended up breaking my ankle really bad, then had a kid, and life moved on, and left my passion behind.
Bruh I drive an LO206. Someone let me drive their KA100 and I’m thinking “HOLY SH*T THIS IS FAST” the whole time, and radman says it’s “low horsepower.” To someone who’s only driven an LO206 for like 3 years, it was pretty damn quick.
well you should have a go in an OK senior with around 40hp and direct drive, then you go Holy Shit times 10 xD. and if possible on a faster track. at the World Championships later this year, speeds in quali are expected to be around 138 kph (85mph).
I raced karts half my life, back in the glory days of 100CC Formula A. The thing with karting, which is helpful to understand is the way the chassis actually works. It’s NOT like a car, in a car you have a differential, so, when you turn, the outside wheel can go faster than the inside wheel. You don’t have that in go-kart, here you have a single rear axel for both sides, so, what happens is both rear wheels making contact with the tarmac will inevitably under steer as the rear tires will dominate. The whole trick is (via setup and driving) to force a “differential effect” by having the inside rear tire to “Jack up” on entry to a corner, so, the tire actually lifts up, this will free up the rear and allow for the fronts to turn in and “rotate”. Now, once it’s “jacking up” it is very important to accelerate very early, as this will get the outside “contact” tire to drive around the inside tire. This is how come you can drive them with very little steering input. If you don’t accelerate you will oversteer, accelerate too late and your chassis will hop and lose speed. There’s many ways to help the tire to Jack up, but, that’s a long conversation lol. But now you can understand the physics of the chassis, hopefully it helps understand a bit of the driving style. It’s imperative to accelerate early, I’m not sure how or if the game simulates track rubbers in, but, this effect is multiplied with a rubber red in track, which gets very insane. I would love to try this game, the physics look spectacular.
NASCAR just needs to give the license to the Forza devs and be done with it. Stop with these tiny studios. Let Microsoft create the best console NASCAR racing experience of all time
Karts and "stock" cars are so very much not alike, that I take literally nothing from their idea to use this game's engine. We can't even trust those guys to put out a satisfactory game, though.
This is going to be my second year in karting and I've drove a ka100 in real life but never raced it because i race lo206 but from the experience that I have the kart feels like its way to snapy and it feels like it has no rear grip. In real life the kart has a surprising amount of grip and is really quick out of the corner.
I have done fair bit of karting and a fun stat is I have never lost at a rental. (Even when I sat in my first kart, maybe thanks to ACC. Yet to buy my own kart). KartKraft is a bit too slippery no matter how you set the kart up or the track conditions are. The FBB is more realistic than any other kart sim. The graphics are better as well than any other kart sim.
Ima have to check this out, I grew up racing carts, just had a knack for it. But life happens, had a kid, and got away from what was my passion. So ima check this out for sure!!
Never played KK, but, real karts... Unlike most race cars, they. have a locked rear axle. They do not want to turn, especially if you are on the throttle. By turning the steering wheel, you are forcing the inside rear wheel to lift off the ground. That forced the kart to lift the inside rear wheel and let the kart turn, but it's a workout for your arms. I am not sure about the game, but you can lower tire pressure to possibly get more grip. This will make the kart slower, so a smooth driving style is a must. Also, you only have a single rear brake on the rear axle. Too much brake and it will skid and spin in the turn. Practice doing your braking before the turns. Have fun!
I just bought this game last night I wanted more games to run with my Moza R5. I only played in practice but it's pretty damn fun somewhat easy to get turned around which I assume we'll get better with practice
Started racing Karts at 8 years old, raced for about 15 years total. 100cc Sprints, 100cc and 135cc enduros, 125cc Shifter Karts. No, KartKraft does not simulate actual racing kart physics in my opinion. Real life karts do not oversteer at all, like the karts in KartKraft do. You're pretty much hooked up our you're not. At the top level of competition, you're right on the edge of tire adhesion, so you're either hooked up, or you're looping it. Similar to F1 and Indy Cars. If Kartkraft did a good job of simulating real racing karts, it would be my first choice when it comes to a racing sim. If you want a good representation of what at least a real life 125CC shifter kart drives like, the SR8 Radicals in Iracing are about as close as you'll get. especially on the shorter twisty turny tracks with elevation changes. Make sure you turn down all the cockpit shaking and head movement settings though, otherwise it won't give you the full effect of a kart would drive like.
Still wouldn't hype up or say Nascar 23 will be better. Just remember how Ignition has been worked on since Heat 5 came out, and look at the status of Ignition. MSG will find a way to fuck up.
hey, European karter here. not gona lie, im very impressed by the fact that on PFI (the last track) you consistently drove over the curb in the last chicane (the left). thats the line you have to take and you automaticly took it. good feeling for where you should go. the fact that your arms hurt after 2 laps is already great realism to racing karts. With racing karts your always on the edge of sliding, if you have to much grip its terrible slow and not good on tyres. breaking in a direct is tricky cause they only have rear breaks that are basicly like a handbreak. so the goal is to lock them in the very first moment and then modulate it so they dont lock. and turning is also not helpful while breaking. Turning is a little weird imo in the SIM here compared to reallife, but I believe thats down to that in real life you feel the kart pick up on the rearinside, you feel the grip and therefore you know how hard or smooth your stearing has to be depending on conditions, setup and tyres. For the first time you did well imo. you had some good moves. btw if your ever interested in karting. I suggest you Ryan Norberg a American Prokarter. he has a great RU-vid channel.
The steering is heavy cause the steering of a kart is uhm... direct I'd say, you suppose to do little, smooth inputs and the don''t hold down the brakes for too long since you'll instantly spin out. Idk if the braking thing is realistic or not, but i have been playing KartKraft since its early access days so yeah I know for a fact that it works like this in this sim. (At first it was strange to me too I needed to get use to it.) Plus... okay, it's just a personal opinion, but the Praga is not really stable, I'd recommend driving the CRG instead. Oh and of course a good custom setup helps a lot in regards of stability and it could improve lap times as well.
It's accuracy is going to be heavily dependent on the kart and track. I raced from 1994 to 2002. KartKraft, from what I've seen, would be no where near accurate for what I raced, which was a sprint kart with modified 5HP Briggs and Stratton on a dirt short track.
I literally have had a dream since birth I wanted to race go karts. Would draw my parents pictures of me racing, set up bike races in the neighborhood against the other kids, but the money wasn’t there and I never tried when it was. This looks fun af. I raced the 60+mph ones and am usually fastest but of course a second or two slower than the pros
You should go hit up a kart track! I just recentely got into it and its a blast. Even at 40 mph, those things are powerful. It gave me a whole new respect for drivers that do this for a living doing 400 mile races. 20 laps took a TON out of me. Give it a try!
9:10 for my kart, the brakes are very soft apparently. A friend I met from where I race was talking to me when he moved the brake with his hand and said they were really soft. So, I don’t k je how different it is for other karts.
Man This Brings Back Memories Of Racing Karts On Dirt Ovals In The Early 2000's Going To The Track And Sending It Untill 2 or 3 in the morning the smell of burning rubber from torchs warming up tires to gettim sticky The Shine Of the numbers on the karts when the track lights hit it just right man those was good days
I use to race karts but that was on manly dirt and if it wasn't the tracks were usually ovals the main thing i see is if you can try to be easy making the turn
It's a great game, you really have to nail your setups to really get a proper feel of the game. Including adjusting brake and pedal brake zone's and pressure. Indoor tracks have a completely different setup than outdoor tracks. I have a fanatec dd1 and the feed back is amazing, a really fun game, is it a true sim, no. Is it a great game, yes!
Unfortunately, we will never see NASCAR 23... Motorsport games has already been served the Wall-Street papers and they've already said that they do not believe the current cash they have will make it to next year...
I will say, most sims are fairly easy because (atleast with the cars I drive) you can get a good sense of speed and feel based off of just the wheel and looks. But karting is all about feel, without actually feeling the G forces you aren’t going to have a ton of control