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Leffen Talks Rivals 2 & Project L Development 

BIG LEFF
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I stream everyday at / leffen
Main RU-vid channel: / @l3ff3n
Twitter - / tsm_leffen
Instagram - / l3ff3n
//Timestamps
Rivals 2 - 0:00
Project L - 48:52
#Leffen #projectL #Rivals2

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17 май 2024

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Комментарии : 97   
@0therwisesleep522
@0therwisesleep522 5 месяцев назад
For all it's flaws, Rivals 1 is the only platform fighter that manages to be even remotely as enjoyable as Smash. I'm pumped for the sequel
@robertduffin1
@robertduffin1 5 месяцев назад
Totally agreed with this until NASB2. Now I feel like that joins the ranks as well
@maddox9511
@maddox9511 5 месяцев назад
@@robertduffin1wish I agreed. The game still is visually jarring. Just think it looks amateur
@0therwisesleep522
@0therwisesleep522 5 месяцев назад
@@robertduffin1 interesting. I might give it a try when it goes on sale. I couldn't stand NASB1, glad to hear they might have turned it around
@runitback8248
@runitback8248 5 месяцев назад
Flaws? which flaws? I think rivals 1 struck perfection in that it feels like melee but its moves are more animated/versatile. Rivals 2 will have a hard time because of its character scaling, but If it gets all other things right I think it will become a special game just like rivals 1. Edit: an alright game at max. It's would be impossible to overcome rivals 1 in my opinion.
@robertduffin1
@robertduffin1 5 месяцев назад
@@0therwisesleep522 It's a HUGE improvement. I could barley play NASB1. I will say don't bother unless you're on PC though cuz the switch version is still pretty rough
@jeffersonian4
@jeffersonian4 3 месяца назад
Leffen made a fantastic point about moves being "broken" or not, and it's when he said it's far more important how the moves FEEL, and how the overall game FEELS. If something is "fair" but people hate playing against it--why on earth would we keep it in the game? Conversely, if something is broken, but people enjoy both using and playing against it, why would we bother removing it? The NUMBER ONE PRIORITY in any game is whether or not it's FUN. I'm very excited about Rivals, as it looks like they have the right attitude about making a competitive platformer that is also enjoyable in all phases
@bugcatcherharold5315
@bugcatcherharold5315 5 месяцев назад
I'm not sure if they will change how hitfall works just because it's so integral to Rivals's identity. In order to deal with how it interacts with shields I could see them increasing shieldstun to compensate, or *maybe* have a hitfall lockout so you can't hitfall until you've been out of shield for (say) 15 frames or something. Although, given how you can cancel wavedashes with moves, maybe just crank the shield stun up universally might be the go. They could end up with moves being as + as a more traditional fighting game like Street Fighter with out of shield options as strong as these. Or they could have a wavedash cancel lockout similar to the above hitfall lockout? Having lockout windows for shield might overly confuse things, though. As long as no move is + enough to block string into grab, having more positive on shield moves can also make for more complex offense and could deal with these strong OOS options. I absolutely agree with melee's success as a competitive game being in part due to how fun it is to fight the top tiers. I'm a falcon main, so falco is my hardest matchup, but it's also one of my favourites, just because comboing him is so fun.
@studyccountflooded
@studyccountflooded 4 месяца назад
Is Rivals 2 going to be free to play as project L?
@watchdog5100
@watchdog5100 5 месяцев назад
Leff is defo right about aerial oos. Its gonna be a problem, at least eventually, if it isn't changed. My solution would be, when jumping out of shield, your jumpsquat is a couple of frames longer than normal e.g. 2 or 3 extra frames. This will make aerial oos slower without having to mess with normal aerials. It wouldn't affect wavedash oos either since you can wavedash out of your jumpsquat anyway. I think Shield stun should prob be increased as well just to be sure shield isn't super strong. With what he was saying in the vid, maybe parry oos should also have a little more startup than raw parry? Idk tho, I'm just spitballing lol
@harrybooth8206
@harrybooth8206 5 месяцев назад
good idea
@savvyvii1377
@savvyvii1377 Месяц назад
If anything is a problem with this game, the devs 100% fix it, they’re extremely good about that kind of stuff and actually listen to their community/fans 🤯
@krysl_
@krysl_ 4 месяца назад
Shield is something I'm really scared of, not having the shield on RoA 1 was an unique feeling, I really loved the gameplay the way it was
@Wauly
@Wauly 4 месяца назад
I find hitfalling easier than L canceling because it's intuitive and your timing doesn't change when you hit something with the attack
@benkei8577
@benkei8577 5 месяцев назад
will leffen show up in the project L credits?
@happymonkeyfish
@happymonkeyfish 5 месяцев назад
I havent played rivals 1 but i played alot of smash flash 2 and still play melee, and this game looks damn fun, SSF2 plays like melee without wavedashes or L cancelling (imo) and i definitely will be trying out RoA 2 when it drops
@zate5355
@zate5355 5 месяцев назад
I dont think the grounded moves crossing up is bad. Its the same principle as crossing up with an ambiguous jump. Id be down for moves with more pushback tho.
@YoTerrako
@YoTerrako 5 месяцев назад
Wait new project L footage is coming out tomorrow?
@MedK001
@MedK001 5 месяцев назад
I really don't think they should make you unable to hitfall "too early" or something cause that's bound to feel jank (I think the idea of just making sure some moves don't come out too quick is best) but everything else Leffen said makes a lot of sense. I liked hearing about the 'everything combos' vs 'most moves are situational' comparison.
@lilCork100
@lilCork100 5 месяцев назад
Goated video! Highly appreciated Big Leffen aka True EVO champion
@coolguy69verycool
@coolguy69verycool 5 месяцев назад
Sheik looks strong in Rivals 2
@oliverwilcox2605
@oliverwilcox2605 5 месяцев назад
hitfall on shield with ultimate parry system (maybe with existing rivals 2 parry button(, but giving you a few inv frames so you can hitfall punish them out of shield, but its a 50/50 because if you predict they will parry, and bait it you can punish them. maybe a good idea and then you can keep the hitfalling?
@TheKapitanOasis
@TheKapitanOasis 5 месяцев назад
I feel like the back air stuff he’s mentioning is just majority of the ult cast back airs lol 😂
@AlquimistEd
@AlquimistEd 5 месяцев назад
Also the crossup thing is not hard to code at all, just make characters solid (like a wall) when they are in shieldstun, and you won't cross up.
@mallangs
@mallangs 5 месяцев назад
Good points
@zuresei
@zuresei 5 месяцев назад
I like the suggestion of a slower shielddrop animation, more hitstun on shield, or anything that enforces holding block as a bad position to be in. The parry is probably fine (though it's always irritated me because I'm predictable) since that's a risky counter-attack; the shield should be made the "slow but safe" option. also, this would bring blockstrings to platform fighters, which is an added benefit. it just looks cool as hell to dance on somebody when you're applying pressure. ...that being said, i'm doggy doodoo ass at every fighting game, so don't take my word as well-informed. i haven't even considered how this is supposed to work with shield-break.
@zuresei
@zuresei 5 месяцев назад
there might be enough effects/camera movement as it is, but yeah it absolutely adds a lot of character when a game acknowledges hype moments. i always thought the one thing that killed momentum in RoA 1 was just the fact that it was so quiet and static, like it had the purple galaxy but that just wasn't enough. i could be bouncing someone across the screen and kill them in a tight recovery intercept, but when there's no real impact it still feels like cheese. ...again, i'll counter my own argument by saying Ultimate almost does it too much. i feel like the crowd cheers for absolutely NOTHING in smUsh. i trust Dan to make his game tbh; the ludwig stream really opened my eyes for the potential of this game to break into the mainstream
@bwett1
@bwett1 5 месяцев назад
Brawl taught us what happens when shield stun is too low. Overwhelming gameplans start revolving around run up > shield and attacking shield becomes disadvantageous in almost all scenarios.
@Grux-Grux
@Grux-Grux 5 месяцев назад
Should make block either work high or low :)
@ThePoodle
@ThePoodle 5 месяцев назад
@@Grux-Grux you know not for what you wish
@OmfgItsSteven
@OmfgItsSteven 5 месяцев назад
Add more shield stun
@Amsalja12
@Amsalja12 5 месяцев назад
I think hitfalling is to ingrained in rivals. I don’t want them to change it
@nathan38938
@nathan38938 5 месяцев назад
same
@Frichilsasta08
@Frichilsasta08 5 месяцев назад
Too ingrained in a different game with no shields!
@GiGiTheCatjoy
@GiGiTheCatjoy 11 дней назад
​@Frichilsasta08 Hitfalling is so rad though. Like, it pours gasoline on your combo game. It's cool and it belongs in the game.
@mint1250
@mint1250 5 месяцев назад
what if you just couldn't hitfall an oos aerial
@alanmendez3887
@alanmendez3887 Месяц назад
Nerfing hit fall is the worst way to go about nerfing shielding. I you allow the player to hit fall pressure on block it would incentivise parrying like in rivals 1
@laffy7204
@laffy7204 5 месяцев назад
Why do they cut out nerfing asdi down, lmao
@BIG_LEFF
@BIG_LEFF 5 месяцев назад
I cut the video with Twitch's highlight feature which frequently isn't perfect with the cuts it makes. I don't have to render the whole video again doing it like this though, unlike using my editing software. Seems like the rest of the video is fine thankfully, but I'm only trying to save time due to focusing on Leffen's main channel videos that will be coming out for Rivals 2 and Project L - Tirq
@aspenshadow7920
@aspenshadow7920 4 месяца назад
I feel like the obvious solution would just be to disallow hitfalling after a jump out of shield
@xguitarist_
@xguitarist_ 3 месяца назад
24:44 leffpog
@AlquimistEd
@AlquimistEd 5 месяцев назад
Maybe just make shield recovery way worse, like don't let people instantly act out of shield.
@Theodore_335
@Theodore_335 5 месяцев назад
this vid should have the chat on the side
@IgnacioLavalle
@IgnacioLavalle 5 месяцев назад
big leff masterclass, i hope they listen to u
@dabblerbrawler
@dabblerbrawler 5 месяцев назад
I don't think anyone should listen the guy who don't know anything about how the game works
@Dinsho_
@Dinsho_ 5 месяцев назад
dude this channel only got under 1min clips or hour long blockbusters lmao
@aaromalvarez2372
@aaromalvarez2372 5 месяцев назад
2:50 Bruh wants to turn Rivals into street fighter 💀💀💀💀💀
@bdestlostworn3603
@bdestlostworn3603 5 месяцев назад
algorithm
@pauldaulby260
@pauldaulby260 5 месяцев назад
If they make true cc stronger they should make it animate like the character is blocking Damn yeah hit fall seems like such a huge buff to out of shields aerials.. Tbh I've always hated hitfall Wavedash oos is probably fine because of the extra frames. You can call it out with an attack or wavedash the opposite direction
@Chr1sT0fu
@Chr1sT0fu 5 месяцев назад
A blocking animation for asdi down is such a cool idea
@rj27basketball
@rj27basketball 5 месяцев назад
Hitfall is goated bro why do people hate it
@pauldaulby260
@pauldaulby260 5 месяцев назад
@@rj27basketball there’s nuance to aerials based on when you start them and when you hit them that hit fall lets you ignore in many situations. Also I don’t like having to move my fingers that much It’s a great mechanic, just one that for me I don’t enjoy, and also it reduces other things that I do enjoy
@Frichilsasta08
@Frichilsasta08 5 месяцев назад
Hit falling that early does not feel like a goos mechanic for this game....also yes.. shield looks broken...gane needs more shield stun
@davidacevedo2485
@davidacevedo2485 13 дней назад
they need to take notes from grand chase #longlivethechase
@jensoh
@jensoh 5 месяцев назад
what’s hitfall
@dabblerbrawler
@dabblerbrawler 5 месяцев назад
the ability to fastfall immediately after successful hit
@Grux-Grux
@Grux-Grux 5 месяцев назад
Project L, more like project leffen
@dabblerbrawler
@dabblerbrawler 5 месяцев назад
as an rivals 1 player I'm so mad at this
@nathan38938
@nathan38938 5 месяцев назад
lmao true
@crisispizzza
@crisispizzza 5 месяцев назад
shield being broken could be an ez fix just let hitfalling on shield be a thing
@luckymanx2978
@luckymanx2978 5 месяцев назад
You say immediate hit falling is broken and you gave example that nair oos is broken melee but fail explain why. You just say immediate hit falling is broken because another move is broken in melee. I can kind of understand. It will make characters with better frame data oos better than others because these characters can get more punishes, but the thing is this is every smash game. Characters with better punishes out of blocking are Better characters in every smash game, no that's just a thing in every fighting game.
@millyawns
@millyawns 5 месяцев назад
Wavedash should be delayed based on jumpsquat.
@leorhode4711
@leorhode4711 5 месяцев назад
If it’s like rivals one which I would highly assume would be the case, every character has the same jump squat so this wouldn’t make a difference
@ThePoodle
@ThePoodle 5 месяцев назад
it already is, all jump squat in rivals are universal
@millyawns
@millyawns 5 месяцев назад
@leorhode4711 I meant the WD should be delayed until the end of jumpsquat. You shouldn't be able to cancel the jump with wavedash.
@skullkid234
@skullkid234 5 месяцев назад
What do you think of them leaving in shield, but getting rid of grab? I feel like that would put more of an emphasis on the perfect shield and parry mechanic. If they put Clairen back in, that would keep her command grab being very unique like in rivals one, while also getting rid of how broken shield grab seems to be? (Which is what I'm understanding from watching this video, I could be wrong though)
@BarderBetterFasterStronger
@BarderBetterFasterStronger 5 месяцев назад
... Getting rid of grab???
@ThePoodle
@ThePoodle 5 месяцев назад
??????????
@AbsintheSol
@AbsintheSol 5 месяцев назад
hope you never get to balance a game for the sake of everyone else
@haruhidaso
@haruhidaso 5 месяцев назад
If grab is taken out, shield would be broken because grab is the natural counter to shield… Did you watch the video? The problem is OOS option like wavedash and aerial is too good due to input buffer and hit fall.
@Ky-Motion
@Ky-Motion 5 месяцев назад
Attack beat Grab beat Shield (beat attack) It's like the most basic rock paper cisor of fighting game, and you'd like to get rid of one of the compenent. That'd make the shield nearly unbeatable because, why would you try to perfect shield / parry if in any case the oppenent cannot "counter" your shield. It becomes a super safe option Getting rid of shield """"""could""""""" work tho, because that mean the rock paper could work like : Attack beat Grab beat Parry (beat Attack)
@bluejello7565
@bluejello7565 5 месяцев назад
Rivals is at its best with no shield. I think it was a mistake to put it in rivals 2. It takes away what differentiated rivals from smash.
@Jabbathefrukt
@Jabbathefrukt 5 месяцев назад
Nah shields are epic
@tylerbrown1013
@tylerbrown1013 5 месяцев назад
I agree. I'm very happy to see the ledge arrive though.
@NikolomkLP
@NikolomkLP 5 месяцев назад
I feel like Rivals 1 was made to give an alternative game to melee players while Rivals 2 is flat out trying to replace it. It's not a criticism, melee growth stagnated without first-party support, and Nintendo doesn't deserve the community.
@VJ-Vice
@VJ-Vice 5 месяцев назад
No shields are great. They add an immense amount of depth to all offensive and defensive interactions with one mechanic. It’s just that they need to be balanced properly around all the other mechanics. Leffen’s right they hitfalling oos probably needs to be nerfed but that doesn’t mean that shield as a whole isn’t an incredibly interesting mechanic
@Chr1sT0fu
@Chr1sT0fu 5 месяцев назад
Masher detected. In all seriousness, shields make the neutral way more nuanced and enforces know thoughtful gameplay instead of just holding in. Every top rivals player agrees the addition of shield is amazing
@cjkmelee
@cjkmelee 5 месяцев назад
hitfall is oof, makes the game look jank and is tedious as fuck to implement. It also trivializes managing your momentum during a combo. The only upside was "hey this advanced tech isn't in melee isn't it cool we have something new?", but it doesn't improve the game.
@rj27basketball
@rj27basketball 5 месяцев назад
Nah if you played rivals 1 for real you would know how goated that shit is
@fellowish
@fellowish 5 месяцев назад
Say you haven't played rivals 1 without saying you haven't played rivals 1 challenge
@harrybooth8206
@harrybooth8206 5 месяцев назад
cap.
@JingleMallet
@JingleMallet 2 месяца назад
Hitfall is awesome and adds depth to the game. Idk how it could be tedious to implement when it was literally done by accident
@wermaus
@wermaus 5 месяцев назад
Fixing bugs/rebalancing my platform fighters block equivallant to this thanks big leff 🫡
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