Honestly, he's such an expert that it's like watching an "expert in a field". Sure it's a video game, but its hypnotizing. I played WC3 for years, and I don't know even like an 8th of what Grubby does.
Are you still playing WOW? A lot of my friends ditched WC3 to play WOW back in the early 2000's. I was so annoyed because WOW took much less skill than WC3 and was more addictive. I didn't want to start WOW because I knew I'd get addicted!
Same haven't played WC3 since like 2005-6 (I don't count reforged, since I refunded after a few days) but recently started watching grubby videos and its huge nostalgia.
Side effects may include: dry mouth, nausea, vomiting, water retention, painful rectal itch, hallucination, dementia, psychosis, coma, death, and halitosis. Magic is not for everyone. Consult your doctor before use
You forgot some very important details about the Mortar Team. Unlike the long range siege units of other races who have 220 movement speed and 48 collision size Mortar teams have 270 movement speed and 32 collision size. This fact alone makes MT a good unit to mix in with your army as they wont disrupt its movement or be left for dead if you have to retreat from a fight.
Also they can be healed by pally and priests instead of having to have workers repairing them. Mortars are easy tier B+/A- tbh, they're getting used more and more as people realize how good they are.
I enjoy these tier lists a lot because I'm quite new to the warcraft world (picked it up when reforged released) and I don't really know why we see some units more than others. Going unit by unit and explaining why they're good or bad vs a similar unit from another race is super helpful in understanding their usage
Warcraft 3 race soundtracks replay over the duration of a long custom, campaign or PvP match if it lasts that long so it’s actually lore accurate for the music to repeat over the video
While I agree the summons should be featured here, to be fair he did already talk about them both a bit in the heros tierlist. Besides we already know they are both tier S lol.
Militia also summon a full Paladin's beard in their splash art from peasants! Imagine being called to war and growing a Viking's beard for putting on a helm and getting a shortsword. They should totally be S tier due to the beard summon mechanic.
I usually watch these tierlists live or looking at the vod because i'm impatient, but i always pop by the real video to give it a like and a comment as tribute for my weakness :3 - good analysis as always grub ^-^
I feel like Mortars should be tier B. They're the only siege unit that feels solid. I'm never sad to have 2-4 mortar teams in the back shooting at the enemy in most fights. signed, low tier player
elo? EDIT: k I am taking the piss a bit. But dang, didn't realize elo is named after a Physics Professor, Arpad Elo, who did a lot of math on the subject. More so with Chess than online multiplayer games.
@@b.d.a.8719 agreed for the most part but what you’re missing is the pros use rifles literally all the time lol. Watch any pro human stream. It’s just not super well used in tournaments because they’re playing prepared routes/strats that aren’t immediately solved
I have my copy of the files someone brought into my highshool tech room from over a decade ago lol so I still have it. You could still pirate the game if you want the old version.
As many others said, havent played the game for like 15 years but as a kid i loved and played only with humans so of course i had to watch Grubby's tier list on them My inner child is sad seeing so much units reasonably being put in tier B. At least in my heart they will all remain together in S tier ❤🔥 I remember having the game fully voiced in czech language which I will always feel like it was done better than in english. Maybe not better, but the units and everything felt more alive, especially the orc raiders
@@MrGrandiot I think the biggest part played the czech language and I felt back then that they had an easy answer for anything that enemy threw at me and I remember thinking that the overall design of human units and buildings was like "made just for me" I knew that they werent the strongest race but it just hit diferent having group of priests, riflemen, knights, mortar teams and gryphon riders led by Arthas/Uther in cold and uneasy missions + that northrend campaign is a cheffs kiss, nothing in the whole game couldnt top that for me🥲
I know the first warcraft originally began as a warhammer game, but I have to say that seeing the old names for some human WC3 units, the Warhammer comparisons start to make A LOT of sense. Also helps me understand what exactly the siege engine is meant to be, its a steam tank with a mortar instead of a cannon.
And now it's all gone full circle. Warhammer just got a new "Frost Wyrm" unit in their Total War DLC, and what is it? It's literally Warcraft 3's Alpha-build Frost Wyrms back when they were heavy ground units. Complete with a big white ice lizard look.
@@masansr this is not true at all. If you want to compare "Warhammer fantasy roleplaying" to D&D then sure, that's a lil more fair, but they are still very different. But regardless, the original Warhammer came out 3 years prior to the "roleplaying" version and was not a roleplay game at all. It was a miniature wargame. It shared very little with DND outside of using miniatures with statistics to represent units. DND is a cooperative roleplaying game where as Warhammer is a competitive head to head wargame. Saying "Warhammer is just DnD" is like saying "warcraft 3 is just the same as world of Warcraft" like it sounds legit to a laymen but people who are aware of both games will know they aren't even the same genre. Roleplaying games came out AFTER wargames were already established on the scene. In fact, roleplaying games like D&D would not even exist without wargames. D&D was basically a modded version of "Chainmail" which was a war game, also created by Gary Gygax.
I actually think 'Wind Rider' makes a lot more sense than 'Wyvern'. The unit in control and the one that's attacking is the orc riding the Wyvern, after all. Same with Gryphon Rider (rather than Gryphon), Dragonhawk Rider (rather than Dragonhawk), Troll Batrider (rather than Bat), Hippogryph Rider (rather than Hippogryph), Raider (rather than Wolf) and Knight (rather than Horse). I guess Wyvern Rider would be more in line with the rest, but either way: naming the unit and not the mount just makes sense. Really, the odd one out is the Kodo Beast.
I love this content grubby. I’ll watch anything you post on this channel. I have long commutes for work so you’re helping me get through the day. Appreciate it!!
58:20 Siege Tanks are not being used to fight armies. Instead, they being used to eliminate your base when you are away from your base. The problem is is takes ages to kill a single siege unit.
SEs don't even need to be sneaky: just roll them in with your army, engage with your BreakerKnightRifleGryffinPriestSorcEtc and just steamroll 'em buildings like they're nuthin' A single SE is enough to take down an expo (provided the enemy's army is away and is busy)
I find it virtually impossible to believe blizzard considered not releasing an expansion for W3; and I'm sure they started preproduction on it before RoCh went gold.
Grubby is wrong on this one. Back then, every single Blizzard game had an expansion pack in mind. Probably long before the release of the original game. Unless, of course he heard it from one of the old Blizzard employees.
There was an unit in undead campaign for elves of QuelThalas which was visually very similar to dragonhawk rider and one of it's line was something like "I will have even greater role in expansion". So they planned Frozen throne together with RoC.
@@brohemian CD Project Red did know about DLC and passes and still made the greatest DLC (Blood and Wine) ever which could be a standalone game by itself :P
I love your insight and understanding to the games invest into. I havent checked your other videos but a tier list with Heroes of the Storm or SC2 would be awesome even if your insight isnt as deep as WC3 since you havent played them in a while
Siege Engine is currently the only counter unit against Mass Banshee although in an indirect way. Mass banshee with enough number is so strong against human, that the only way to fight them is to avoid any direct engagement. This happens a lot in Happy vs Fortitude
@@sitrilkospell breakers get wrecked by t3 ghouls which is almost always an easy switch for undead. It’s why you almost never see them in human VS undead.
Im not an expert but I use these siege engines as frontlines body blockers... because goddamn only siege unit is a massive body blocker in Humans, a body blocker and air defense against that mass gyro/wyvern batrider/gargoyles sneak attack? I have a siege engine for that. (Just one though)
Your Videos are done with such indepth explanations, that is great and I like how you are evalute every strength and weakness. The human is on average fits really well. Always had the feeling human was good on average, never the top never the bottom. Was there any human player that has won any major tournament? When I watched pro WC3 it was most likely night elfes, really rare an undead and you were the only bastion of orc.
i remember being 16 and in awe of how good you played. so cool to see you are still around and more active than ever. it's also unfair how good you age, man. kudos for everything
I was playing campaign yesterday with undead, the first mission had sorcerers polymorph my entire abbom army, and it lasted FOREVER, I got humbled that day.
I feel that your bias for siege units is a bit rough. I think i have seen many of your games where having a couple of catapults would have made your opponent to crash on your army and die, or just take rocks on the face for free.
Human seems to have a plethora of anti air options, with rifle, gyros, tanks and dragonhawk rider. Dragonhawk rider seems especially superfluous given all of the options. When would you build him?
dragonhawks are meant to counter mass higher suply/cost air units 1 dragonhawk disables 1 frostwyrm is pretty good, 6 disable 6 is amazing, but who builds 6 frostwyrms? Into human who could have dragonhawks? Unfortunately better players will just kill that dragonhawk
Haven't played W3 since... I can't even remember, but I recently got back into watching some competitive matches and Grubby videos and I just love it. Like SC1, this game should never die.
Your 1v1 spectator stories remind me of those (1v1 with Obs) in custom lobbies. I used to join those and spectate people actually playing the game after a day of playing DotA. It was really chill, just spectating and chatting with other observers. Good times.
Can't wait for my Night Elves. I remember always feeling like the underdog back in 2005. Need the Grubster's opinion on the faction and the units (Watched your plays back then too)
I massed dragonhawks like 20 years ago. There wasn't many options against UD, as it cost so much wood to make copters or tanks, and you'd lose if you made too few or too many of them. Not that mass dragonhawks was better, but it was an alternative strategy that was a bit easier to put into motion.
33:15 Piercing used to have a 50% bonus against Heavy armour (and a 25% reduction against Light armour) which meant cheap T1 ranged could massacre T3 heavy units. Shaman used to be insanely OP for a few months after release. Even their totems had a load of health.
I want to let everyone know that the custom game scene is still alive and anyone who used to play them and remembers them fondly should come back and play with us theres often 30-40 games up at a time but we could of course use more people playing!
@@bladerunner2006 i've heard a lot of people on other games telling me "I wish I could play custom games again" and I always have to tell them they totally can, you dont even have to use reforged I never play with reforged
Just one small suggestion Grubby. I think it'd be better if you ranked the workers as they compare to the workers of other races. I totally get what you mean by "S" means you can't play a game without it but just for the sake of comparison, I think it'd be cool.
I love hearing you play Warcraft 3 but the problem is is usually I'm not anywhere near my computer. I just listen to your commentary anyway. I also don't play Warcraft 3 :P You have a great personality and I look for RU-vidrs that I can enjoy just listening to and I like the video component as well cuz I can just come back to get some reference on where you're at and then I can go back to doing whatever. Keep it up! I would listen to you. Do lists like this for any game really
Yup, but because air units clump up so hard, Kamikaze does a kajillion damage and since Batriders are *so* massable, this kajillion damage turns into a bloody googolplex So in a sense, Batriders can counter Destroyers and even Frost Wyrms (cost effectively? Not really, but it is very fast indeed)
Love these tier list videos. I'm about the same age as you so these games were my childhood growing up. Between my career, marriage and overall stress as an adult, contents like these give me a glimpse of the happiness and carelessness I used to feel.
Grubby! This was great! What would be awesome would be to get a Unit combo ranking list now - I.e unit strategies ranked from best to worse per race - and for what situations they work best in
Rifle MK is a viable playstyle for all I know Stormbolt + 3(4 vs Str heroes) Rifle barrages is enough to take down a hero in the early-mid game which is bloody hilarious
One footy with defend can also creep a lvl 6 Dragon at the fountain. You have to pull the dragon just outside the healing range while the footy stays next to the fountain. Takes a while though.
i get that this isn't scripted but the riflemen's projectile speed is so much better than those of the other tier 1 ranged units. so it excels in that, even if that's rarely relevant by itself.
Dragonhawks are usefull in siege battles when they can use Cloud on buildings (including towers) to block their functionality. So I'd put them on Tier B at least.
You didn't say that the Dragonhawk Riders have the ability to make towers and Necropolis stop shooting. Which is the reason I usually decide to build them in the first place.
Dragonhawk Riders reminds me that Blizzard was pushing naval and island maps so hard during TFT's development and release, hence why it has a channeling cloud ability that disrupted towers. Course as we all know, those plans never panned out and nowadays Dragonhawk Riders have a cloud ability that nobody every uses.
I'd like to have a summary at the end. Like - human has lots of staple units which makes them adaptable, but weak at direct fights (I'm just making this up, but that's the idea).