If you enchant your travel staff, you can get (up to) a Range III enchant which increases the range at which you can teleport to anchors. I remember in a previous season you tried it out to get it to teleport further when you just rightclick, but it only increases the range at which the anchors are visible and usable. I'm pretty sure you could get from Homebase to Pneumaticraft without midway using Range III. Also, this is _pure_ speculation, but I'd assume Ars "heal" would give you regen if you add the Extend Time glyph.
To detect fluids you can use the Sensor from RFtoolsUtility Said it reads fluid, and it showed fluid when you clicked to change the type, perhaps you where to fast glansing over it.. Just a Hint if it works, it may make it easy'r to build in the futher
standing in liquid meat from industrial foregoing forces your saturation to be maxed which will heal you very fast. I use this all the time when doing blood magic
Elementium: "I don't think we'll ever need more than that" I remember back in 1.6.4 when I had a double-barrel with Iron Blocks, thought the same and started to void iron... regretted that a lot a couple of days later. :P
i thought that option only interacts with inworld fluids(what fluid is in the blockspace) not fluid contents of a block in that blockspace. am i wrong?
I could be wrong, it's been a long time since I tried it, but I don't think the blood altar actually counts as a fluid container for that purpose. It's a bit like a botania mana pool in that regard. Again, could be totally wrong here, but I remember having some trouble with that in a playthrough once upon a time.
Dire just use a beacon for regen. Honestly a beacon with all effects would take no time at all you could even set up a builder quarry to do it out of netherite. Regen and speed would be great to have anyway. Also just fyi you could save a beacon schematic to paste into the world for any dangerous exploration needs.
Did dire just place down 7+ blocks to do the exact same thing that a vanilla Comparator does??? Yup... He did... At that point just use the Entangled Block and an actual comparator Dire!
And he could fill it with witches using the Mob imprisonment tool he just got a witch in. They will regen and the ritual will never completely kill them.
If you havne't figured it out @direwolf20, if ya read the book for the Heal glyph, it says that if you add Duration modifier to it, the Extend Time, or whatever, then it turns it into regen instead of wasting an entire new glyph for it. Then you can add more extend duration to make it last longer or amplify to make it more potent. Regen IV for a solid minute is dope.
It would be cool to see you have 2 alters, one to create the LP and the main one you made here :D I haven't seen a 2 alter set up in ages. If you want your environmental controller to heal you faster you can put in a saturation module along side your regen one
I set up the 2 altar setup every time....joined at the T3 pillars, 1 only to T3 just holding an orb and the other ramped up to T5. It will be even easier to do now with LIO. I also build a spawn room above to get me to the ritual stage ....placing witches under the T5 altar to provide the essence.
Dire, you can monitor fluids in a tank with both Integrated Dynamics and CC:Tweaked, and since you've already shown some of what ID can do, maybe now is a chance to show off CC:T?
Dire won't see this comment in time for it to matter but for anyone else playing along, RFTools has an Environmental Controller that's basically an RF-powered beacon that can add some incredibly powerful effects. A Saturation+ and Regen+ module in one of those pretty much trivializes blood magic self-sacrifice. edit: i should've kept watching... whoops.
Hey dire, it might look cool if you bashed your mage tower about a bit, knocking holes and building sideways whenever the need demanded it. That way each floor would look a bit organic and unique, and from outside it would look like a mage truly lived there!
I like the look of the way he planned it now (and this way he has enough room below to hide other stuff), but I think I woud have placed the altar one block further down so the level 5 runes are flush with the floor.