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I still own my original game, it was bad. Since at the time there was clock tower, Haunting ground Staring Fiona Belli a blonde woman. Another good horror game was Still life for OG XBOX. Still Life is on steam for less then $10 each. Also rule of rose and Kuon by none other then from software. Also obscure 1 and 2
Great vid. Thank God Kojima didn't add the feature to MGS2...would kill the mood lookin at Raiden's juicy thickness. P.S. Tell your Homie "TheGamingBrit" to stop using AI images in his thumbnails. Kinda cringe.
I can't think of this game without that clip of Pat explaining to woolie that lifeline sold bad in America because of the voice calibration not working alot, and woolie dying and howling of laughter after the calibration test to say "Lifeline" not working but "Riferine" does
They just needed ONE native English speaker to improve the recognition and they didn't bother. That's the difference between what could've been a beloved classic and Raifurain.
This game is so old that they are very unlikely to have used a deep learning technique -- the performance simply didn't exist outside supercomputers back then. They likely used some kind of static classification scheme and a similarity measure-- you would have to start from scratch for each language (possibly even dialect). Natural language processing was an unsolved problem up until 5-10 years ago. Since 2017 and the paper "Attention is All You Need" (that lead to GPT) we now finally have a system that can understand natural speech. Sort of kinda, at least. But it still takes supercomputers to build the system....
Holy crap this unlocked a dormant memory in my brain. My cousins brought their ps2 over and played this game, and I thought it was too scary so I ran away to eat snacks until they booted up something else. The only way I recognized it was that creature at 16:39
Watching Bawk stream this was one of the greatest things I've seen on twitch. Honestly a concept way ahead of it's time and the fact that it even kinda works is amazing
I've seen it used in the same context as Boomers. People rarely know what they're talking about, these are just buzzwords for 'old' and 'outside of modern sensabilities' to them.
I don't know if you've ever played Binary Domain years later on the PS3/360, but it had a similar idea implemented a bit better, but you didn't control the entire game with your voice, just commands you'd give your NPC partners. Cheers
This reminds me of the video game 'République', which came up with a similar twist on the classic fixed-camera angle formula. It was a cool game - without the voice-activated controls, unfortunately - and it notably starred David Hayter and Jennifer Hale, but sadly it seems to have been forgotten since. Nevertheless, I would recommend it!
@@Seandeclanpatrick How far did you get into the game? I feel like it does falter at the very end, which is a shame, but that tends to happen with so many games, so I guess it can be forgiven. Also, Episode 4 feels a lot like a survival horror game and I would love to hear Suzi Hunter's thoughts in that regard!
@@JohnnyTheWolf-d3p I only finished the first episode. While I was enjoying it I found the load times between switching screens on the PS4 version were frustratingly long, so I stopped, intending to play it on PC, and then never got around to it.
IMO Binary Domain was a much more achievable attempt at incorporating voice commands as an integral part (using it for squad commands and banter) of the game without taking away precise control of the main character. I wish we get a sequel to it one day (one can only dream) 😅
This was a fun 'party' game. We used to pass the headset around to see how horribly the controls would go off the rails. Good Times of laughing at the poor soul in control. Passing the headset around was great to prevent burn out and let everyone laugh and commiserate. Was fun to complete, too.
I used a logitec (I think) USB headset mic back in the mid 2000s for this. I would say its accuracy was about 60%, which was fine enough to complete the game and left my hands free. I imagine the tech both on the PS2 side and the USB mic side is a bit degraded over time as well.
Aside from Rio being one of the cutest protagonists I've ever seen, I think this is a title and concept that should be revisited since technology has definitely caught up to the intent. I think a ground-up, RE2 style remake of this could be amazing, or even just a giant internal overhaul of the classic game, since the graphics and style still look pretty great.
It's wild how Hey You, Pikachu (a game that was 5 years older, on the previous console generation, and made *for kids* ) had better voice recognition technology than this.
That sigh of relief Suzy does when she gets the voice command right is like when Dark Souls players beat a boss on their 50th attempt. This game sounds exhausting to play
God I remember so many livestreamers raging at this game so much because either they were bad at the game, hated the enemies or were annoyed by the main character 😂😅
Honestly I still respect the hell out of the fact that this game got made with the tech that it did. It’s incredibly frustrating to play but incredibly funny to watch people play it and deal with the frustration as I discovered it via watching a streamer I enjoy play it. I played it myself and gave up at the stupid steam room puzzle but I dunno. I still have to respect the risk the devs took to make this. I really feel like this could be a gem of an idea now that we have actual microphones and tech tag could support this idea.
RIP X Play (x2) :( The G4 reboot was awesome. And having incredible creators like you made it even moreso. My friend had Lifeline when we were kids and I remember we had a hell of a time with it. I gotta give this game another shot. Whether it's for funsies or for torture is TBD
One of my all-time favorite horror scenes is Dallas's death in Alien, where Lambert and Ripley are futilely trying to navigate him to safety as he crawls through the vents, and you can see the alien encroaching on the radar before it jumps out and kills him. I feel like in a perfect world, Lifeline could have been one of my favorite games, translating that vibe into the general gameplay of a survival horror title. But it was never in the cards lmao
When i saw the thumbnail to this video I immediately went back to watch Brad struggle to open a door until he loses his mind. "Can you open the door?" "...Yes"
Forget making videos about Silent Hill. How about a mini series about games with blond women protagonists and how each of them are characterized differently?
Great video, Suzi. I remember seeing an ad for this thinking it would be awesome... The only problem I have is, this is not a SIGNALIS video! Remember our promise.
Whoa, I remember this game! I watched a hilariously and mildly emotional Let's Play by Vased Coopa (love you buddy, wherever you are). Cool to see you cover this, and as always I loved your honest commentary. Great stuff 😁👍
With today's advancements in AI, voice recognition and human/software interactivity this game could finally reach a decent amount of it's premises potential
Your content is always so soothing and chill for me. Thank you for keeping up the grind! I remember almost buying this game back in the day. So glad I didn’t
Theres a tactics game on PC called "There Came an Echo" where you control your units with voice command. However, if it doesn't work, you can play it as any other tactics game without voice commands.
I was fascinated from this game since I was a teenager. Two cutscenes stuck in my head: the talk in space with the main theme playing (that it’s an absolute banger) and the plot twist in the end where you can hear a psycho mantis theme redone basically 😂
Tom Clancy's Hawx on the Xbox 360 had an option for vocal commands. You flew the plane with normal controls but you could fire missiles and activate various functions with your voice. The downsight of this is that if you have a noisy family, they keep wasting your missiles.
Ok, for anyone looking to play this these days, what I ended up doing that pretty much completely fixes the game not recognizing your voice (or at least worked for me) was to literally just use a better microphone. I plugged in a good quality modern one into my ps2 and had 0 issues with the game not recognizing me for my playthrough. Honestly really love this game and its concept, had a blast playing it. But I totally get people hating it with it not working for them or having trouble figuring out keywords. Would love to see this concept revisited though, it was fun!
I can't look at anything requiring voice controls without immediately thinking of the voice-activated elevator sketch from the Scottish comedy show "Burnistoun." "ELEVEN!"
Socom was a pretty good implementation of the voice command system, not least of all because it controlled like a video game all the time, and all of the essential voice commands had redundant controller commands. The fact that you could just tell your teammates what to do without stopping what you're doing was a bonus. Never got an enemy to surrender though.
i've just unlock a memory that when i was younger i did play a game where you can give orders to troops and units as a commander with your voice and it was on the xbox 360 with the mic that was given with the 360 and the name of the game was Tom Clancy's EndWar i remember it was working fine but i could be wrong its been a while
Tom Clancy's Endwar would do something similar. It could be played entirely with voice commands. I had it originally and it worked pretty well from what I remember. Though you could also play it with a controller which from the sound of it, is something this game would have benefited from.
I can see how there's a parallel world where the voice recognition tech works and this is a cool game. But given how in 2024 I still can't reliably send a text by voice recognition in my car that's a very tall order.
My experience with voice command games are Hey You Pikachu, Tom Clancy's Endwar and There Came an Echo. That last one is pretty good voice recognition wise
So what you're saying is...On the 10-year anniversary of this channel, we're going to get an Action Button style 6-hour review of the Silent Hill franchise, correct? Looking forward to it. 😉
I remember one game that did voice commands well (at least well enough to work), and that was Tom Clancy's EndWar. Though I haven't played it in ages, so maybe I'm romanticizing it a bit, but I remember that I rarely had my inputs completely misunderstood or ignored. It was a middling RTS, but the tech made it memorable, at least for me, considering the game is 16 years old and I still have fond memories of it.
All I know about this game is that it's one of my favorite things to watch people play, because it's _hilarious_ every time Jerma tries anything at all ever. Also, it's fun how this would basically be the _perfect_ game for a remake - or even just with updated vocabulary and voice recognition.
Not to be confused with the Lifeline series of games by 3 Minute Games, the async mobile visual novels where the main Taylor-focused series of games is really really cool. Looking at this here, have you by chance ever played There Came An Echo on Steam, Suzi? It worked surprisingly well I thought, and it's crazy to see what difference 12 years made in that regard.
I love how she gets uncharacteristically mad at people doing a friend of hers dirty. Like, that point in the script is the most genuinely upset I've ever seen her come across in her content. Good shit, man.
Imagine getting this remade. Or having a multiplayer game like this, with one character in Rio's position having NO HUD at all, not even a minimap, and the other, the Operator, having everything.
This might be just me but I've played this when it came out and had fun. This game really required specific headset to work. There was the official Sony one and the one I used from Plantronics. From what I remember a lot of the voice commands where not what you said but how you said it. I remember getting in to combat and raising my voice, it just messed it up.
There's actually a game called Arena Breakout Infinite that is developing a new feature called F.A.C.U.L. that adds AI NPC allies that you can talk to and order around with your voice. One example I saw in the demo video had the player order his ally to repeatedly crouch and stand up from behind cover to draw enemy fire. The NPC did just that until the enemy shot him in the head 😂
If you haven't yet, you should try a game called Binary Domain. It was on PS3, Xbox 360 and PC. At a glance, it might look like a generic third-person shooter. But one of its standout features was that you could give commands to your AI partners with the controller, or via voice. The graphics also looked a bit generic at a glance, but they definitely had that "PS2 Aesthetic with next-gen upgrades" look going. And the story was surprisingly good! Very Ghost in the Shell/Blade Runner, with a hint of conspiracy, MGS style. It would be right up your alley!
Completely unrelated but i started playing cb2027 and i saw a character that looked and sounds just like Suzie and i was like waaaait... So i looked up the quest voice actor for the cop laying down in the car seat and indeed it was her! It was a cool surprise and a funny little side gig ❤
the only exposure I've ever had to this game was when Funhaus played it for a video and it ended with them harassing and screaming at the character. you gotta give the creators credit where credit is due though, it is a really neat idea of a game and the design of the space station is sort of what a space station would be like.
After watching this video I got Lifeline working on an emulator with a Singstar microphone and beat the whole game. I think this game is actually kind of awesome but it is frustrating whenever Rio misunderstand what you're saying and uses a healing capsule. Thankfully I discovered by accident that when you leave the game on, Rio will eventually go to sleep and recover health which came in clutch towards the end.
I loved the idea of this game! First heard about it in an interview about it that was on one of the DVDs that came with PlayStation magazines at the time though I didn't get to play it myself until years later when I got a USB mic for my PS2. Had fun playing it but I'm stuck near the end and Rio doesn't like listening to me LOL! Either that or my mic sucks. I do kind of want a remaster or sequel to this one day. Bit of a guilty pleasure for it. I remember there was an annoying moment in the sun suite where I was trying to get Rio to go to the wash room but she kept thinking I said lounge LOL! Also made my friends laugh when I said Strawberry Panic and got a puzzle right just because I had the word strawberry in it.
I know you don't do a lot of retro PC stuff, but you should check out Critical Path. It was basically this exact same concept on the dawn of the CD-ROM FMV era. Except instead of voice recognition it used actual inputs. It's actually one of the better (if simplistic) early ideas for an FMV game.
I bet the problem is the identification of phonetics, as an example "naomi" is pronounce as "Nay-oh-mee" by an english speaker but a japanese may pronounce it as "nah-oh-mee" and because is not what it wants it might look for an alternative in a dictionary, that may also be why if you try to sound "racist" (but actually saying it like a japanese would phonetically) it works
Look into the Mantella mod for Skyrim of all things. It integrates with a text-writing/predictive LLM AI of your choosing (ChatGPT or others, including some locally-run ones I was able to host off my puttering GTX 970 video card with a still impressive level of realism/response time) to let you talk to NPCs and even get them to fight each other. His work is edited a bit to cut the outtakes but Brainfrog's videos give a great window into the potential for a "talk to the game" game has today (in a game that wasn't designed with it in mind). When I first saw the mod, I instantly thought of Lifeline for the first time in a decade. And Seaman lol, another obscur
I love how, despite rightfully tearing the game a myriad of buttholes over its infamous jank, you came away disappointed having not found more positive things to say about it. It's hard as hell to make stuff, even stuff that isn't very good, so I appreciate anyone who approaches their media consumption with compassion and sincerity. Much love and big hugs to the coolest lady with the hottest style! :D
We may not have a modern game that does the voice commands. But I do watch a few streamers that bind certain words or donations to certain commands that effect what happens in the game. So it wouldn't be out of the way to do with the only caveat being that whole trust issue with the dev's/publisher.
Thanks for the video, a very interesting game that was dragged down by the voice controls. P.S. My gosh....I haven't knew The Sphere Hunter is also such a cutie😍🥰
I really do like the concept of a "Die Hard on a space station", implementation aside. What I would give to just explore it. Maybe in a murder mystery game, or something. Thank goodness for speed runs.
Phasmophobia did a lot to innovate on this concept of using voice to interact with the game. Voice recognition in that to speak to the ghost and get relevant responses is one of the coolest things I've seen, and I've seen other similar games use it in the years since Phasmophobia came out