I covered an early prototype of this a couple of years ago. The full game has just been released and it's very cool. It's also very different from the original prototype, so I've added a link to the OG prototype at the end of the vid if you want to check it out after (and there's a cool little virtual museum at the end of this vid that explains some of the differences and the design process too). :)
I really love the ambiguity in all the phrases, "The escape of a lifetime," "a special someone, who is also looking for *you*," and other interchangeably menacing statements add a certain... charm... to what would otherwise be a fairly generic PS1 horror title.
Did some of the music for this game (Basement & Net Solutions Zone, Computer bit at the end) Haven't been able to play it yet, but it looks great!! Thanks for showcasing it.
I'm responsible for a lot of sfx and music for this project and finished playing 5 minutes ago, happy to see gameplays and happier to see you like it :D Thanks for showcasing it!
I love no commentary gameplay the most, but what I absolutely love about you more than some of the rest and one of the reasons you're my favorite is the personality you still put through in your gameplay through some of your subtle camera movements and decision making, at times haha. Keep up the great content ♥
This is soo well done! All of it was such an experience, and the jump scares made me jump off my seat. Throwing in the element that this is supposed to be a fun house/vacation area adds to the fun
very very nicely done, great craftsmanship. i wish they hadnt put the end card in, though. we dont need an epilogue about what the hat man is going to get up to in the real world, i think its much scarier to leave it up to our imagination. genuinely got me several times with the scares! really good, congrats to the team
Well that ending was silly. I expected it to be that you are the copy of someone's mind and therefore there is no possible escape because you have no body to wake up in.
Hi! Nothing different happens at the moment, but the dev says he may add an extra ending in the future. It's mainly there in case people don't want to take the time to figure out the main code via the computer.
@ 21:12 Am I the only one who started singing to themselves: "There's no earthly way of knowing... which direction... we are going... Is it raining, is it snowing? Is a hurrrricane a blow-ing...?"
@@disarisumbrus4492If the ending is supposed to be MMan hitching a ride through the wake-up into the protagonist’s body and taking control of them, then the ending text at 1:52:43 doesn’t make any sense.
Eh, IDK about this one. What I’m seeing doesn’t really make any sense; even the initial area before things start glitching looks dark and gritty, horrible design for what’s supposed to be a vacation thing. The first two areas make some sense, at least resembling a glitched version of whatever they’re listed as with messed-up lighting and textures, jumbled layout and some weird intrusions (although the Tunnel of Love has the random kids area with a chainsaw guy for no reason), but I have no idea where the last two areas came from. Area 4 has a bizarre mix of graffitied halls, underground catacombs and tombs, a random eldritch girl, and a church at the end, and area 3 is even more nonsensical. A lot of the puzzles didn’t make sense; I had no idea what was going on with some things like the paintings in the massage parlor, the chainsaw man chase in the tunnel of love, finding your way around the tombs in area 4, or the moving platforms leading to the wake-up sequence. Maybe I just have no sense of direction, but I couldn’t follow anything there, like with a lot of 3D games; everything looking alike doesn’t help. As others have mentioned, some mechanics are a bit annoying. The camera flash makes an annoying sound and is used for rather too long. And the sprinting is just weird for several reasons. The original demo had an awesome psych-out where you’re told to hold shift to sprint, but then spend the last few minutes with nothing to run from; that is completely missed here. The mechanic seems to be glitchy with when it’ll let the meter regenerate, and the arcade machines in random places giving you CDs that increase is it just weird. It barely seems necessary, and maybe they could have different minigames for each area (for example, the arcade machine could be fine in an amusement park-themed area). And the last part isn’t that impressive either; not a fan of the fourth wall break, and the ending makes absolutely zero sense considering the rest of it. How do we go from a cyberspace horror about figuring out how to break out of a simulation where an AI is misbehaving and trapping people to MMan suddenly gaining a physical body, entering the real world through a TV screen, and acting as some kind of eldritch monster?
There’s lore scattered around the entire game about the ‘participant guide’ Mman becoming self aware and manipulating the simulation and trying to take over a real body and escape, and Neural Net Solutions obviously trying to cover it up. That’s what happened at the end, Mman escaped. the people scattered throughout are workers who’ve been killed (again, lore in the documents throughout stating Mman doing this.) The things like chainsaw man are Mman controlling that , trying to chase the character and kill us. Obviously the vacation package was meant to be something else, but the company is in a constant battle with Mman trying to take over.
@@Michele1ELLNah, chainsaw man is just a simulation. People can't live sawn in half vertically, even if possessed by an AI. Story only half makes sense and is kinda goofy.
AI was supposed to create vacation simulation but instead it created what we see and company tries to resolve the situation. >>MMan suddenly gaining a physical body, entering the real world through a TV screen, and acting as some kind of eldritch monster? You obviously hallucinate at this point because having AI in your brain is not very healthy.
Hi! currently nothing different happens (though the dev says he may add an extra ending in the future). It's mainly there incase people don't want to figure out the main code via the computer.
28:56 anyone else interested in if the newspaper is part real? I found the part on the right and left is real for january 1st 2000 washington post. Pretty sure the center is fake.
that's silly. this is one of the only channels WITHOUT commentary. you get some guy hollering and howling on top of these games in every other part of youtube. ABG's commitment to silent pantomime is one of the many things that make this channel wonderful
I see the horror game makes you think a horror app is installed at 1:50:51 You can see it just left to the console window some kind of ominous "tik tok" app with a black mysterious icon. I see what they did there, clever.
The fucking washing machine bit. Christ, that's the worst thing I've seen in a video game by far. Don't even wanna go back for the timestamp. Shit, dude.
I like the idea of this game but the story and visual design just isn't quite doing it. Too many rusty, musty corridors. And shouldn't MMAN be the only monster? Who is the chainsaw guy or the tonberry wannabe