Long jumping/strafing in Vanilla CS:GO KZ (128 tick) might be the most important thing in the mode. Many people know how to strafe but due to how air acceleration works in VNL csgo, gaining speed is not easy. This video talks about different technical terms and the actual strafing techniques in VNL csgo.
My discord: / discord (GMC)
VNL KZ BINDS: docs.google.com/document/d/10...
FAQ: docs.google.com/document/d/1M...
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LJ bind (no -forward)
alias +jumpbind "+duck; +jump"
alias -jumpbind "-duck; -jump;"
bind mouse1 +jumpbind
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References:
bitbucket.org/kztimerglobalte... - js terms explained
forum.gokz.org/d/88-vnl-discu... - zerok explaining air accel
bitbucket.org/GameChaos/distb... - distbug
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songs:
Ball - eryn martin (instrumental)
Kill yourself (pt 4) - suicide boys (instrumental)
Runnin' thru the 7th - suicide boys (instrumental)
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Timestamps:
0:00 Intro
0:44 Distance
0:57 Block
1:08 Edge
1:19 W (w release)
1:41 Deviation
2:00 Crouched
2:21 OL (OverLap)
2:33 DA (DeadAir)
2:46 Height
2:52 Airtime
3:06 Sync
3:18 Pre
3:29 Width
3:41 Air acceleration on VNL
4:08 Normal strafe
4:32 Dead strafe
5:10 Binding (CJ bind)
5:46 Nulls (nulling)
6:26 How to LJ on VNL
7:23 Distbug & strafestats (!distbug, !strafestats)
7:47 Always-on jumpstats (!jsalways)
8:30 Movement HUD (!mhud)
8:46 Outro
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BEHIND THE SCENES:
v1 - • DRAFTlongjump csgo
v2 - • DRAFT2longjump csgo
v3 - • DRAFT3longjump csgo
Script: docs.google.com/document/d/1M...
Contributions: dot, dyalite, mysteriouspt, maidrobx, zerok, blacky, redmoon
15 май 2024