An altruism of all time: You can charge the government a lot more. Even if you suck at what you do. Merch: hyce.creator-s... Join my discord: / discord Become an ES&D Train Crew Member and get extra perks! / @hyce777
re: damper making the expert shovel useless, this is not at all the case. It is much more efficient in terms of coal consumption to have the firebox 20% full, with the damper wide open, rather than a firebox that is 100% full with the damper at 20%. The latter consumes something like 4x as much coal for the same amount of heat generation. Choking down a fire by restricting its air supply results in incomplete combustion and the production of carbon monoxide, which produces much less heat for the same amount of fuel as full combustion does. And of course, plumes of black smoke as incompletely burned fuel leaves the stack.
You don’t *have* to. It’s really more of an expert’s technique. Using 4x more coal sounds bad, but 4x of almost nothing is still not really worth worrying about. As you know your range is generally much more limited by water than coal, so saving that last few shovels worth of coal is maybe not that important.
This advice really helped me save a lot of coal. Thanks zeibach! With simulator bringing water towers to all the stations, saving coal gives me the range to do multiple missions back to back without driving somewhere to get coal.
To Hyce, ES&D CDO Fees and fines cost before being paid off at the end of your shift was 55,516.30 dollars. We appreciated you paying your fees in full. Thank you for paying off your fees and fines. Derail Valley Debt Collector, John Doe
Hazmat 3 or DE6? [thinks back to the kilometer long train with 3 DE6s] DE6, no question Also you might want to consider getting an end-of-train lantern from one of the shops
Lanterns and flashlights disappear fast if you leave them on the ground. Annoyingly fast if you're trying to switch at night. Be nice if the devs added a spot on the switches where a lantern would stay put. Also, fun fact, you can light the firebox with a lit lantern rather than the lighter.
You know I have an operating theory that running with a full box is less economical than running with a box half full because of the restricted airflow, i've been able to max out the fire temp gauge before. I fire my s060 pretty much the same way as that LMS training video haha. watching out for the colour of the smoke and all that jazz. Good episode! :D
I tried to do that but i only get to 1200°C when i shovel the maximum amount of coal into the firebox. Since the smoke stays lightly gray it is still efficient tho.
Another lovely episode. You’re in the endgame now, get to know the harbour-military base run well! It’s not exactly a gravy train, but the money is well worth it. The DE6 is pretty nice, you can hear the main relay go “clonk” when you take the first notch, which makes me smile every time. I’ve been having too much fun with the steam engines to run it very often. Once you get 2 or 3 MU’ed though, you can pull the whole yard! I use a dead de2 with the electrics cut in as a “robot” car so i can run the whole consist with a remote.
started trying to build a tendered steam engine in stormworks. still working out the kinks... like lighting itself on fire and air frying the engineer, but hey it moves!
Military III is next on my list, and I'm scared :D Thank god I'm currently stuck at the coal mine with 1800 tons of coal behind my 2 282s. Sucks to be stranded, but at least that way the inevitable nuclear disaster is postponed for a few days...
It wasn't until after the video I read the title correctly. I was waiting for the "huge cRash" with military trains, when in fact Mark was only making massive bank rather than fireballs lol
You know using the S060 for your first military job is actually quite fitting considering it is based off of a variant of the USATC S100 class which were used for wartime shunting in Europe in North Africa during the Second World War.
Hyce talking about kAN has just gotten me thinking now: I already hope Derail Valley gets multiplayer someday because I'd love to run trains together with people, but now I also want it in order to see Hyce and kAN play it together.
I frequently do gravity runs down this alignment from the junction @ iron mine east all the way to the harbor. I have a single DE2 wth the train just to give better brake control, and a DE6 to push out of the military base. I leave the train balanced across the grade transition before returning the DE6 to the base and shutting it down. Then, I head back to the DE2, start it up and give just enough of a pull to get it started downhill, and let it roll. Managed properly, one can roll from there all the way into the B yard at around 45 kph. The savings on maintenance give a decent bonus despite not making the time bonus.
29:45 And that's why I like to ride the tail end of any cut of cars I kick to realign a switch! _So that I can properly tell when it's passed the points_
I gotta admit, though the "blowdown valve cracked open" was a kinda inconvenient thing, it _did_ create a cool "steam leaking from the side" effect for the locomotive at ~10:30 and 10:50
Put your lantern on the floor directly under the handbrake in the S060, that is the best place I found for sight glass visibility. Not perfect but it makes it noticeably easier to see.
sergeant watches guy take a shunting job destroy like 6 cars then run off with a load for another job just sitting there knowing there is going to be cups peed in and paperwork to fill out. that's my outside perspective visualization of the first 2/3 of the vid lol
You can place the EOT lanterns on couplers by right clicking. It doesn't work with the regular lanterns for some reason though. Also,(while chanting and waving big sportsball fan foam finger)...DE6...DE6....DE6...
Just because I can't leave well enough alone, whoever set up that train job Greatly underestimated the real tonnage of the tank set. Cargo alone would be around 1200 US tons, not including the weight of the cars. (That's even scarier if its in metric tons!) I get some things are fudged because train game, but other things go Deep into hardcore sim. You'd think it'd be closer on the other bits. Meh, things I think about while watching someone else play a train game. 😁
37:47 Southern Pacific Donner Pass mode unlocked! (For all those not in the know, I'm referring to the Southern Pacific's Cab Forward locomotives. Very cool class/classes, you all should look it up!)
Just gotta mention, love that you used the USA 0-6-0 for the military stuff. It's just a perfect fit because those 0-6-0s serviced in WW2 in a few spots.
Around 8:10 "come on, the buffers are that strong?" oh yes they are. You couldn't actually couple like you do on DV. You need to push the buffers in with full force (bit less for cargo, you want more play there) and while applying the force apply the brakes with a very substantial set before slowly cutting the force out. Otherwise you'll just bounce back. Remember that virtually everything you have to mind about train handling is completely obsolete with chain and buffer - you really do need strong springs to achieve that.
Atten-HUT, The Mission sort all the loads but don't get anywhere near the cars very Dangerous. Use a dutch drop to sort with but be careful if 2 cars hit to fast it'll rock your WOOORRRLLD! Move Out Solider. -Lionel Train Town Had to reword it slightly for your video though, hope you like it.
I don't know if you've ever talked about it, but there's been a question on my mind for a while now: if I understand sight glasses correctly, they always have boiler pressure (and temperature) in them. How safe is that for the engineers, in case of accidental damage? I guess it's built robustly enough to withstand the normal operating temperature and maximum pressure of a boiler, and if it does get damaged from the boiler itself, you've got bigger issues than a broken sight glass anyway.
I think he's mentioned this in one of his museum videos before, or maybe a railroads online video with Kan? The sight glass itself is in a double-wall safety container, so if the glass tube breaks there's an outer wall to catch the flying glass and hot water. If the tube breaks, there's a valve to disconnect the sight glass from the boiler - this allows it to be replaced while the boiler is pressurized, too (it was apparently common to carry spare glass tubes).
You know what would compliment derail valley? A new map for multiplayer with a double track main where you go fast and do races. Probably won't happen though.
it's been a while since this was posted, so idk who will see this, but that little shelf on the back wall of the S0-6-0 works great as a spot to put a lanter.
Hey Hyce, just wanted to suggest a video idea with Kan and the race series use the s282 rearranged mod and give Kan a whole lesson on how all of the wheel arrangements change different things and traction effort and then you both have to pick your choice of wheel arrangement
With how often you need to put lanterns on the end of your train, it might be worth purchasing the end of train lantern. I think you can have more than one?
DE6, you have MU and the slug, I high key wanna see near real length freight hauls just to see how close to getting the time bonuses for them all you can get
I'm kinda impressed the only thing that kenosha'd was an empty flatcar and the water never got out of the bottom of the glass..... Also, the whistle on the 060 is the most pathetic squeak ever. It sounds like someone trod on a mouse. Is there a mod out for it yet??
Whern moving that slow (14:40 or so), shouldn't the chuffs be two chuffs close-ish together, and then a slightly longer gap? I think I've got a tiny PTSD, every time you check the water glass, I expect it to be empty, followed promptly by a big boom lol. So....how much pressure do the cyl coks bleed out of the cylinders when open (assuming no liquid water is present)?