dear @Reallusion Team thanks for the huge work done on the tutorials for a literally any possible scenario. I'm impressed and touched by your treatment of the customer.
Dear Reallusion-Team, could you please create a tutorial video which shows how to combine a headshot 2 customized head with an AccuRig body. That would be awesome!
A few questions please. 1) The head diffuse was taken (baked) from the goblin's head, but where is the body diffuse taken from? It seems like the original goblin model already had a body? 2) The original goblin model already had UV's, right? (it's not just Zbrush sсulpt?)
Hi @Nakopal_Nasobiral, 1. The body's diffuse map will automatically match that of the head, ensuring consistency in skin tones between the head and body. 2. Characters generated using Headshot 2.0 will automatically bake ZBrush polypaint colors to CC head textures (diffuse and normal), based on CC head UVs. The generated heads can conform to the CC3+ neck shapes. For more information, refer to the ""Texture Baking"" section in the product page: www.reallusion.com/character-creator/headshot/#mesh-mode
Hi @user-qt7cf5dm3p, If you've already loaded your character in the scene, you are suppose to select the 'Current' option to combine the head with your character's body. It is recommended to submit your issue with clear screenshots and/or screen recordings to our support team, and we'll resolve it as soon as possible: www.reallusion.com/CustomerSupport/User/FAQList.html"
Can you please explain the process of mesh correction using project brush and Smooth brush in getting the correct topology. A video would be great. Thanks.