@@lucayaki Its less good than magnet pull, that much is true, but its still useful regardless, since it'd be a handy option in team building to easily check threats if one of your core mons is, say, 4 times weak to grass. I don't wanna go into details about leaked stuff, but especially in the upcoming meta, we'll probably see a lot of sun teams, so an ability like this would really help with keeping chlorophyll abusers in check, even more so if you're running an anti-meta rain team
@@KangasKong9944 Just got done commenting the same thing. I know there are a few abilities that essentially do the same thing but with different names, but I don't think those are necessary so I wouldn't make it like Gooey. Evasiveness makes more sense.
I actually watched another video on this topic and they came up with a really cool way of buffing Honey Gather. Basically, because Honey can be used in some games to attract Wild Pokémon, in the same way that the move Sweet Scent does when used outside of battle, their idea was to have Honey Gather act like a free Sweet Scent upon swapping into battle, harshly lowering the opponent's evasiveness and letting you more easily hit moves that are less accurate.
@@willofthewinds3222 it's somewhat better bc no guard makes it that BOTH pokemon can get hit by any move, while reworked honey only screws up the opponent pokemon
@@dextra_24703 I'll be honest, I didnt really read it well, and assumed you just meant a full on evasion boost. Honestly, if it was just one move it'd be fine, although if you were the other person and it didnt proc, then missed a 100% move because you didnt know that would be annoying
@@dextra_24703 Bright Powder isn’t that bad either, it’s not a very good item, and it has a lot of opportunity cost. It’s still banned though, so Anticipation would be, too. I’d prefer a 20% damage reduction from anticipated moves.
Maybe honey gather could give honey to every Pokemon that lost an item? This way, it prevents unburden sweeps, it stops recycle strategies, and give a useless item over a useful one ( also, farms honey much faster)
If knock off was buffed to remove items who can't get thrown off and remove whatever ability it grants like z moves, mega stones or rusty sword/shield then replacing it with honey would be so cool
I don’t think klutz is bad in competitive (more like it’s niche) but your change way more interesting. It’d be really funny it turns off items like wheezing turns off abilities
Loved the video! For honey gather, the Pokémon could have a chance to (or maybe always) find "honey", which they then eat and gain a small amount of health. could basically be a built in leftovers, especially because most of the Pokémon who get it are weak, so wouldn't become too overpowered if this change occurred.
I like this idea. It makes sense in-game. If a pokemon with honey gather could eat honey, it would basically be a healing item that regenerates after use. My other thought would be to simply buff the honey item. If it added a small stat boost when equipped by a bug type pokemon.
Could be fun to make the honey item a poor man's leftovers and have honey gatherer give you honey any time you're not holding an item (and maybe buff the effect of honey to the same as leftovers for mons with the ability). Then, if you give honey gatherer mons access to a move like switcheroo or trick, it's a reliable way to basically kill unburden and acrobatics, as you can just give them an item they can't use up.
Always love when Hopcat uploads pokemon content, you can tell he really enjoys the games and has experience with competitive and everything. I know they don't do as well as the smash content videos but it's good to see them every so often :)
Honey gatherer could maybe amplify the effect or extend the duration of web based moves? Sticky web dropping speed by 2 stages or string shot dropping speed by 3 for Pokémon with honey gatherer
Great video! Run Away is another ability that I've always wanted to get a buff. It could be as simple as letting it apply to switching out as well (basically what ghost-types get to do for free). It's nothing crazy but would at least make it worth considering in competitive.
Honey Gather could get a rework similar to Pickup, where every turn, if the Honey Gather mon isn't holding an item, they have a chance to pick up a honey item. This could be useful if they also changed honey to have an effect in battle, like recovering a certain amount of health like a berry, or possibly lowering the opponent's evasiveness by a stage while it's being held like a passive Sweet Scent.
For Honey Gather, you could first change the item to do something useful when held in battle such as heal a certain amount of HP, heal status conditions, or stick to a pokemon when they hit you with a contact move and make it have a debilitating effect. Honey Gather could then have a similar effect to Harvest where you have a chance to get the item back at the end of each turn so that you can reuse it later. This would require both a change to an item and the ability, but I think it would at least be a pretty interesting concept to try out.
My idea for Honey Gather is that it will make the user of the ability “sticky.” If hit with a contact move/using a contact move, it makes the opponent’s held item “sticky.” The effect of the ability is lost AND it cannot be removed either. Now combine this with Knock Off. Yeah. Of course, it may make your held item sticky too, and you may not be able to use/lose it, but it’s for balancing, right?
When Primal-Groudon became Ground/Fire, it got a Water double-weakness negated by its ability: Desolate Land. Which made it incredibly good. Magcargo and Camperupt would love to have it. Instead, they have access to *Magma Armor,* an ability which... prevents to be frozen. Fairly limited ability. When I read the Pokédex entry for Magcargo literally saying: - _"Magcargo's body temperature is approximately 18,000 degrees Fahrenheit. Water is vaporized on contact. If this Pokémon is caught in the rain, the raindrops instantly turn into steam, cloaking the area in a thick fog."_ I got an idea: make it a Lightning Rod-like ability, but on Water-type move. *Magma Armor:* _The Pokémon draws il all Water-type moves. Instead of taking damage from them its Sp. Def stat is boosted._
These are some really cool changes! I’ve personally been helping out with a Pokémon showdown pet mod, which includes many buffs to certain abilities and Pokémon, including: Illuminate: 1.3x accuracy boost Plus: +1 speed after using an electric type attack Minus: -1 speed to opponents hit by an electric type attack Stall: 1.5x def and spdef and 1.3x accuracy, in addition to always moving last For honey gather, I’d probably make a combination of a slight rework in addition to a major new move. Honey gather instead of giving you honey at the end of the battle, would have a 1/3 chance to give the user a store of honey at the end of the turn, maxing out at 3. This works together with the new move: honey spread, which uses on store of honey in order to heal any ally 50% of the user’s max HP, essentially acting as a more situational version of wish since you aren’t guaranteed to get the honey every turn, but also much more safe as you won’t have to switch the Pokémon in to be able to heal it.
One idea for Honey Gather is to think of "stickiness" and "gathering." Honey Gather simply shares and stacks the effects of every honey item held by all pokemon in your party to every other pokemon, making gathering these honey items something worth considering.
Honey gather: functions like a built in leftovers; pokemon with honey gather get 1/16th of their max hp back per turn, every turn, and also have a chance of picking up honey after a battle.
An idea I have for Honey Gather is that it would be made Vespiquen exclusive, BUT! Each time she uses a bug type move, her special attack could increase by +1 by having the honey gather more Bee's towards her
@@iantaakalla8180 Plus if it were still there for all the other Pokemon as well, we could have both the regular ability and the special one just for Vespiquen
I always liked the idea of Honey Gather lowering the opponent's evasiveness when the mon switches in (as if they were trapped in honey) like intimidate lowers the attack. In doubles, it helps with less accurate moves from a stronger ally.
for honey gather maybe when an opponent makes contact, there’s a 50% chance to set up a honey splotch on the opponent’s side that would function identical to sticky web
I have an idea for Klutz that fits with its premise: When the user takes damage or attacks, it automatically "drops" its held item afterwards, which has the same effect as Fling, but with half-power. This means that they still can't really use held items, but on the other hand they get a single-use Fling attack without wasting a turn or a moveslot.
I will always enjoy when you guys do non smash content, and having you just talk about Pokémon is really chill. Wouldn’t mind more stuff like this in the future!
Here's a rework for anticipation: the Pokemon shutters and anticipation in regards to its weakness. And when it is hit by the weakness it actually takes reduced damage for that one time only from making it be double damage reducing it to be 1.5 damage
I like how Honey Gather was changed in Showdown's JolteMons format, in that the Honey gathered actually restores HP to the pokemon. I don't remember exactly how much it heals, I'll have to check, but it would also make Honey useful in and of itself.
Hop, this was a REALLY great video, I thoroughly enjoyed this, and that's coming from someone who does NOT play Pokemon games. The editing, your explanations of what the move WAS and what it would BECOME, made it easy for someone like me who knew 0 of these moves to really enjoy the video. Might be one of my all time favorite Hopcat videos :)))
Maybe for anticipation. The move that made you shudder could give you 50% less damage? It’s effectively a resistance to the best move against you and would make certain interactions more interesting
Honey was first introduced for attracting wild pokemons. An in battle effect for Honey Gather can be when a pokemon enters the battle, the target may become infatuated. The flavor text can be something like "The opposing pokemon noticed how sweet (insert your pokemon) smells" and then it shows whether the opposing pokemon got the status effect or not.
Reworked honey gatherer - Each turn you have a chance to find honey. Honeys new effect - When you or an ally are low on health, you eat the honey, working like a Sitrus berry for both pokemon
My favorite thing about this is that you didnt make all the abilities overpowered, just a bit better. Also, I think someone (probably weedletwineedle or foofootoo) did have one pretty cool use for the stall ability.
Honey Gather could also have an added effect of boosting the Pokémon with its bug type attacks by 1.5 while they’re holding Honey. So it’s useful to get it randomly, and useful in battle.
I thought of a kinda niche one for honey gather. When the opposing Pokémon is a bug or normal type, they will be infatuated to the Pokémon with honey gather.
My proposed rework to honey gather is at the end of every turn, the Pokémon has a 25% chance to pickup a bottle of honey. And then I would want to rework bottle of honey to be the same as a sitrus berry, I don’t even think you can slather honey on trees anymore in any recent game so why not. (Also that’s an interesting idea, fixing bad held items) Even though mostly water types have damp (actually the paras line is the only non water types that have damp lmao) I could see this useful with defensive cores with mons like swampert and ferrothorn, though still niche of course but niche is cool
I usually would leave some kind of joke about the video, but this time I just wanted to say how much I love this video and it’s concept. It was made in such a fun and funny way.
Honey Gather could be a sort of feedback loop, where if you're holding honey you use it up and make the opponent lose speed and evasion. Then you have a chance to get it back.
Honey Gather rework - If you or your opponent has a berry that has not been used yet , the opponents speed lowers by one stage. This stacks with each berry in the battlefield
I guess stall could be used to spam recover without dying and not having to end the turn on low hp... but damn thats so situational. Amazing vid, i think the ideas are very good!
Honey Gather should heal all bug types on the field by 1/3rd of their max hp every turn passively. This might sound broken but the healing also goes to the opponent’s bug types and the drawback is you need to run a bug type.
Hey, you've got some really cool ideas on how to improve these abilites! I have a different idea for Klutz though, what if it only gets rid of the negative effect of an item? So a scarfed Lopunny for example would be at 1,5x speed while not getting locked into a move. Thematically it doesn't make too much sense, but competitively I think it would make the Klutz users more viable... or viable at all
an idea for honey gather would be if the pokemon makes contact with a pokemon with flowers on it's body (venusaur, roserade, flabebe, etc) then the user heals 50% of their health
Honey Gather could give the honey item the extra effect of halfing the opponents speed or forcing them to move last on the next turn if they use a contact move against the user, due to the stickiness of the honey.
I have a very interesting idea for honey gather. At the end of each turn, you will gather some honey on your pokemon, which will increase their special defense. If you then get hit by a move that would make contact with a pokemon, your pokemon will spread the honey they collected to all other pokemon on the field, slowing them. If a pokemon hits you with a move that makes contact, you will not collect any honey for that turn, and any other honey gatherer pokemon on the field when you drop your honey will just collect it, adding to their honey stacks. This would give it so much more strategy and uses while still having counterplay and even the potential to turn the effect against the user.
Honey Gather: The user gathers honey passively for 3 turns. Once those 3 turns have passed, put a stage hazard that lowers speed and defense by 1 to Pokemon coming onto the field
I think an interesting way to make honey gather is to give it an effect where if you're holding the honey item, you can eat it at 25% hp for a 50% hp heal (similar to old pinch berries)
I had a few ideas for Honey Gather: After every battle, you have a 90% chance to gain Honey, or a 10% chance to gain a Big Nugget If you use Honey to find a Pokémon, and a Pokémon with Honey Gather is at the front of your party, you get that Honey back. If you use Honey to find a Pokémon, and a Pokémon with Honey Gather is at the front of your party, you have a higher chance of finding rare Pokémon from it. Honey Gather gives you 20% more EXP at the end of every battle if that Pokémon is at the front of the party (with or without EXP Share) Or...they make Honey more rare to find, and if not make Honey much more expensive.
Honey Gather: Pokemon that make physical contact with the user of this ability becomes trapped for 4-5 turns, this can be reapplied when the trapped opponent has broken free and made physical contact again.
Honey Gather could have a few effects at once: - the vanilla effect, but maybe with a nearly guaranteed honey item - Makes bug type spawns on the current route twice as common - lower's the opponent's speed and/or attacking stat (perhaps attacking stat OR speed, randomly?) if they use a contact move Multiple effects that could be useful in singleplayer as well as an actual battle effect so it's usable in a competitive setting
i think the best thing for honey gather would be, instead of buffing the ability, buffing the item make honey act like a berry your pokemon can eat 3 times or something idk
Here's something I want to add to your rework to Plus and Minus. I would make it so if a Pokemon with Plus and another Pokemon with Minus are both in battle, instead of just boosting special attack, it will activate a special variation of electric terrain that I dub, "magnet terrain" which grants priority to electric and steel moves (I included steel with klinklang in mind) as well as increase the likelihood of additional effects from said electric and steel moves (like paralysis for moves that have a chance to cause paralysis, special attack boost for charge beam, special defense drop for flash cannon, etc)
Keen eye was changed in Gen 6 to also ignore opponents evasion boosts, though the ability as a whole only applies to stat stage increases (i.e sand attack, double team, minimize etc) and doesn't apply to other evasion boosts (e.g sand veil)
My ideas for these abilities Illuminate: disables dark and ghost type Pokémon from getting a STAB bonus Plus / Minus: Plus adds 10% to your nature boost, Minus subtracts 10% from enemies nature boost. Anticipation: if enemy has a super effective move, the user gets +1 evasion every time the enemy uses said move (activates before the move is used) Stall: User gets to attack before any enemies switch, like pursuit. User is, however, always moving last on a turn outside of this scenario. Klutz: user can use held items like normal, but if a contact move is used by this Mon, or an enemy on this Mon, the Klutz user “flings” their item at the enemy. Damp: your damp rock idea was spot on tbh, can’t top that. Tangled feet: Speed and attack boost every turn, but your Mon is re-confused at the end of every turn if cured. Good luck! Honey gather: bug type exclusive adaptability. Also Affects allied bug types in double battle. Heavy / light metal: again, spot on! Keen eye: One sharp accuracy boost on entry Also bonus comment: Slow start: Regigigas starts at 0.5x speed and attack but gains 0.1 back each turn leading up to its neutral state.
Honey gather could work like intimidate but with speed, or add a -1 speed on top of every hazard on field on both sides, like they get stuck to honey. (Stealth rocks do damage and give -1 speed, sticky webs does -2 speed, etc.)
Maybe with the honey one it can be that you collect the honey in the area every turn and throw it on the enemy which boosts your accuracy every turn if your accuracy was decreased as a way of countering annoying moves like sand attack or it just makes the enemy pokemon slower. P.S in a double battle it would auto target the last pokemon you attacked.
What I would change for Anticipation would be to make a super effective hit deal normal damage on the first turn of being sent out, as if the Pokemon was bracing for it. When dealing with Explosion or Self-destruct, Anticipation will reduce the damage by 33%. When facing OHKOs, it's endured to 1 HP. These also only apply on a Pokemon's first turn.
Anticipation is to see something coming, it should take a super effective hit with 50% more defenses, effectively nullifying the hit for the first time it was out on the field
Honey gather could work if it just grabs from a larger pool of items. There's a slightly higher chance of getting something and the pool can be of some mid/fodder items up to some pretty good items which have different chances of dropping depending on rarity/usefulness. This could be great if it could pick up good berries or items like repels and heals, these items scaling up with how often you get the better versions as you make story progress, and can make the grinding process much more rewarding. It provides utility not as a battle ability, but almost like a tm/hm slave, someone on the team just so you can farm and stock up on items while grinding and save a decent amount of money or time later.
Honey Gather: Every time the pokemon enters and there is a grass type on the field, all opposing pokemon have -1 speed and you gain a Honey if you don't have an held item
My favorite pokemon I used to use back in Pokemon X was a Dunsparce (Ability: Serene Grace, Item: King's Rock), moveset: Glare(to paralyze enemies), Coil (to boost it's stats), Rock Slide (to flinch enemies, this move gets boosted by Serene Grace & King's Rock) and finally Roost (for healing). Basically an unorthodox Flinch build