dude... I went to go listen to the door stuck video to come type it here... lo and behold, "this is unreal, it's simulating information that doesn't exist, that never got recorded. it's showing us a mock-up of what could have been. of what we could have seen had we been there. it's just too squiggly right now. I can't wait for this tech to progress and get us all the way there. maybe far enough in the future, an algorithm will be able to re-create a demo file just using an input video, and we will be able to live and walk around as spectators to this now historic moment in the actual game. until that moment arrives I can only dream" - desinc, 3 months prior to this comment. TL;DR: CANT MAKE IT THE SHITS STUCK OUTTA MY WAY SON DOOR STUCK DOOR STUCK PLEASE.... I BEG YOU... YOURE A GENUINE DICKSUCK*POPPOPPOP*
@@Fallen_Pup Navi is the fairy in OoT. She flies away at the end of OoT and Link is looking for her before getting caught up in the plot of Majora's Mask. Tatl joins up with you after the prologue and is basically a replacement Navi, gameplay-wise.
True, but at the same time it’s such an absolutely legendary game you know they’re going to explore every possibility until it’s broken down completely. I feel we will still get lots more surprises for plenty of older games. Never underestimate the speed running community.
This would only be a surprise if you didn't know anything about software on even the most rudimentary level. Before you even think about it from a coding aspect (with layman experience only) you need to think about walls. How many walls are in the game? How many surfaces interact in some way? ie connective, being in same space, proximity to other things. When they test games they literally stick people in a single room in the game and have them try to break the game for hours. This is why people hate working as game testers. You're not playing the whole game, you get a week to break a 10ft hallway with nothing in it. If you don't break it, you lose your job. The most obvious things they end up fixing. When you fall through the ground in a game you've found something the game testers/ programmers missed. It could be missing detection for the area normally, or it could be you used a specific item on a specific spot that for whatever reason causes the gameworld around it to change differently because of 1 number being out of place. The things they find that break are the most obvious things and the most obvious places where things might break; ie progression areas etc where items NEED to be used. The idea that they would find everything is actually vastly more unlikely than everything would be discovered considering the fact there are quite literally billions of possible things due to the number of combinations that could set something crazy and unintended off within the game. You're talking about testing every possible occupiable space with every item in every combination/use in the entire time, and then testing that again and again with every possible ancillary action possible. There are quite literally multiple billions of variables at play that would need to be tested to find everything. Hypothetically every possible space link occupies could be broken in some way when the right combination of actions is applied and in some spaces you will be able to break the game in different ways. And unless someone tests every possible combination of things in every possible space link can occupy with every single item and every single instance of the game (since it is a timed game you're also talking about having to test various spaces at various times during the game...adding yet an even more ridiculous layer) etc, no one is ever going to find everything in this game.
yeah i looked down at it wondering if he'd gotten there and was like "well done that. seemed fast from when you started hustling the videos." and it did. congratulations karl!
I spent the entire video trying to figure out of he was saying walk or warp. Link kept running backwards, so I figured that had to be part of the reason it was called the moon walk.
Thel 'Vadam Well, it's easier to make it inaccessible than it is to completely remove it, especially since they may do testing later that would require having it in. Only problem is that players will then find it.
8:12 My dude Link just pulled a door out from between his little elven cheeks and--with the apparent strength of twenty-and-a-half well-fed Ronnie Colemen--hoisted it up and over his pointy-eared domepiece, _ambled_ _about,_ and set it back down before walking through it like it was Looney Tunes. Holy granoly. a metric ton of RU-vid comments and I can't find one solitary remark on the sheer Spy v Spy of that. smfho.
You're one of the only channels I have enabled all notifications because all of the videos are just such high quality, you 100 procent deserve the 100k and I hope you continue producing such amazing content
Thank you so much! I was getting sick of skipping through this shit video. Takes him way to long to get to the actual point. This video should be like 5 minutes.
@@ns6438 Bro just because he's a speed runner doesn't mean he needs to speed run though his content too 😂 People with attention spans longer than TikTok videos tend to enjoy the depth he adds to his videos...on the other hand some people like the immediate gratification of farting in the bathtub. That's the beauty of this World, we can each choose whichever one fits our fancy. With that said, have a nice bath amigo 👍
I find it hilarious how skipping the temples all together only saved somewhere around ten minutes, says something about how good these speedrunners are
Then: "I heard Todd beat the game in just a few hours." "What a liar. That's not possible." "I know, right?!" Now: "Hey, some guy beat MM in under half an hour." "Probably did a lot of bomb slides into areas you're not supposed to be in." "Yeah, but he did other stuff too."
@@VerdeMorte he's basically playing it like someone who has never played a Zelda game would play it. I've never beaten Majora's mask because the idea of a timer always ticking down definitely made me not want to play. I like being able to really take my time and explore without having to worry about anything and this games whole premise is always having to worry haha. I'm sure I'll play it at some point, but we will see.
@@Demonhornz James is an older guy who grew out of games by the time the N64 rolled around, so it's not unexpected he'd have a rough time when it came to the 3D movement and more complicated mechanics like planning your actions around the ticking clock.
@@Demonhornz I agree, but just remember that James is used to playing nothing but basic 8 and 16-bit games. Stuff like 3D movement, time and resource management and investigative gameplay is basically alien to him.
Up next: the "end credits warp" that allows a speed run of 00 minutes and 00 seconds. It allows speedrunners to initiate the ending cutscene directly from the title screen. (This is a super mario world joke)
I honestly wanna see a game literally made for people to break with a whole bunch of secrets to look for that you can only get to through breaking the game or manipulating it.
There's a game called Pwn Adventure (www.pwnadventure.com/) with the idea being that you need to hack the game in order to proceed. Not exactly what you are talking about, but similar in concept.
Holy shit, I never thought I'd see the day where the words "Majora's Mask moon warp" would come across my screen as a real glitch. I'm astonished it didn't happen right after a GDQ
Beautiful game, took me 5 years to finish I started it in my Zelda Collectors Edition in my Gamecube when I was 5 and finished when I was 10, not that I played it every single day, but as a kid it really took me a lot to discover every single thing and by that time gladly I didn´t knew the existance of guides and tutorials, so Im glad I experienced this game and completed it all by myself. Its a master piece and forever will be my favourite Zelda game ever.
Skipping the entire game already counts as running it, so why not? Just crack open a debug menu, click the "win game" button and then hear the crowd go wild for how good you must be at the game
There are glitchless categories in speedruns that wouldn't allow for debug menu access. This is for the any% category of the run, which absolutely makes it a "real" speedrun strat.
@@OnlyHopeRemainsTTV still not a 'real' speedrun, any% doesn't fit here for me. This is a glitch/game break run. Take any% in GTAV, you don't use a debug menu to skip to the end. There is a any% and any% NMS (no mission skip, you fail 3x you can skip the mission). But there is no, let's break the game to skip most of it runs that would be valid at all. In fact, they don't even allow using the GTAV app that would allow you to mod a vehicle for free; because it isn't 'fair' and for the longevity of the categories, if the app was ever shut down, it would become a problem. There is an actual community discussion between the speed runners. Rules. This feels like bullshit. Not that I care that much. This also isn't 'glitches' It is literally breaking the game through bugs and memory manipulation. It is like playing basketball, but you lower your side to 4 ft instead of 10, so you just have to be near it and drop the ball in, instead of actually trying to take a shot, or baseball, the outfield wall moves in 200 yards so easy home runs, or you deactivate half the cylinders in your racing competition engines. It is just EXPLOITING, simply put, and little to no respect for their times, maybe their dedication, but would never be valid times in my eyes in any game. Interesting, for sure, but not speed run valid in my opinion.
@@zakuraayame5091 This is an interesting point, because I can see the distinction between what is essential to be considered "gameplay" vs "hacking." Most of the time when you see speedrunners totally break games, they are still using tools provided within the confines of standard gameplay, like using some movement ability to go outside the map or something. Accessing a menu by manipulating memory addresses feels outside what I'd consider any% even though you are executing in game actions to do so. I don't know of other runs that have similar elements but as soon as a dev tool is exposed that feels like a disqualifying input. It's still cool but should just be a different category.
Now Link is a real estate novelist. Who never had time for a wife. And he's talking with Davey who's still looking for NAVY And probably will be for life!... And Anju is practicing politics. As a Gorman slowly gets stoned. Yes they're sharing a drink they call loneliness But it's better than drinking alone! Sing us a song, you're the Majora man! Sing us a song tonight! While we're under the Moon for a melody And you've got us feeling alright! It's a pretty good crowd for the final day And Barten gives me a smile Cause he knows that it's me they've been coming to see To for get about the apocalypse for awhile And piano sounds like the carnival of time! And the microphone smells like milk! And they sit at the bar and put bombs in my jar and say "maaaaaan what are you doing here??" Sing us a song your a Majora man! Sing us a song tonight! While we're under the Moon on a melody! And you've got us feeling alright!..
AVGN complains about the tedium of the game Speedrunners completely shatter said tedium and Karl releases a video the same week The stars have aligned ahaha
If you dislike speedruns that allow glitches that access debug menus, might I suggest watching glitchless categories, where such glitches aren't used. This is a legitimate strat for the any% category. It's an incredible discovery.
Funny how 1 minute everyone's complaining about using a second controller or a rubber band and the next minute everyone's getting down with cheats hacks and using developer software. Half the speed runners sound like massive snowflakes
Dad: Son, football is great, the stakes are high and watching grown men tackle each other is cool. Me: Uh huh, watch this and tell me there isn't serious dedication into this that requires a lot of know-how. Speed runs are absolutely insane.
It's interesting to learn about these crazy starts but glitching to an any% world record is so not my thing. I get the "finish fast" appeal, but it's so not for me. I don't like out of bounds or sequence break skips. If DIR (Developers Intend Route) ever becomes a category for some of these games, let me know.
I just figured out a new speed run strategy for pooping. It turns out if you don't eat you can bypass the poop altogether. This saves approximately 2 minutes from the current world record.
This is wrong. This trick involves in a pointer (in this case, the object link is pointing) pointing to memory that was changed to something else when the level changed. It's a bug / oversight in the program. Dereferencing a value that is freed or doesn't exist results in a crash.
@@Cloudef Whenever something is deleted, a pointer pointing at that object is invalidated, in other word, there is no guarantee of what would happen when you dereference that pointer anymore. I do not know the source code of this specific game, but I do know C++, and the trick of these ghostly items/events occur in many games that I kinda figured out how it should work. Dereferencing a value that is freed or doesn't exist doesn't always crash. Some compilers do throw an error, but the official documentation says "undefined behavior" which means anything is allowed to happen.
@@swordwaker7749 >there is no guarantee of what would happen when you dereference that pointer anymore. This is slightly wrong. In this case the game uses object pool to store its actors. The objects in the pool don't have a fixed size, so when the hold pointer doesn't get invalidated when the level switches, the contents in the object pool changes and the memory now that is pointed by the pointer contains something else, and most likely isn't perfectly aligned and thus isn't start of a new actor object. Instead it might be for example a property of a actor (such as health value). The behavior itself is not undefined, it's just a simply a bug / oversight in the program. The program itself is still referencing and de-referencing a valid memory, sure the memory may contain unexpected values in the context of the program.
@@swordwaker7749 In general, dereferencing a pointer is undefined behaviour, but once compiled, you can actually look at the assembly to see what actually happens. For code of the N64 era, there's not many optimizations going on, so getting a describable behavior like what @cloudef stated isn't rare.
From here you just have 4 minutes that you cannot skip, but we have to prepare : Catch a fairy exchange it learn how to use magic get a guard fired from his job collect rubys deposit them in a bank learn how to play the moonlight sonata check the mail walk the dog forget to buy my cigs buy the cigs power nap shave get in the mood go to the door and wait for it to open
They find this and I just found out your sword can be stolen by that fat ass thief bird lol. Not just bottles and rupees. All thanks to my gf playing for the first time and I've been playing it since it came out on 64....
I started with some DOOM video... Now I'm watching your videos one by one, bcs every single one of them got much to offer in terms of quality info. Thank you.
That's really dope and all, technical aspects and all--but I'll still find warpless, glitchless etc., runs infinitely more exciting and respectable to pull off. The intricacies and understanding of N64 quirks is seeming to continue to escalate. Excited to see more. Good video m8.
@@NovaTheDark Ah, thanks for correcting me. I've just heard it before that OoT is derivative of SM64's engine, so I assumed fundamentals like that would be the same.
It's not really that weird that botw can be beaten in 27 minutes considering that you can go to hyrule castle and attempt to kill Ganon whenever you want.