Some quick tips for texturing the modular pieces from the modular series videos. Visit my website for links to my assets, addons, the discord, and other useful resources. www.pzthree.com/
Great info as always. You break down that tricky order of creating the parts->texturing the parts->using the flexibility of the seamless/trim/atlas to your advantage in the later stages of the build to remix the original parts into the finished design. That later stage freedom and flexibility can only take place if the artist has this core understanding of the degree of flexibility in their original UV/model, something which other 3d artists and teachers tend to never touch on and leaves a lot of spinning heads of how to get from A to Z
Hey, i am curious if we would make the texture triplanar in the engine, so (let's say) the bricks can look continues in adjacent modular pieces as if it seamless texture, would that be costly in terms of performance?
It will cost more but you can and probably should do it on certain things, usually larger structures. Ideally you can use 2 materials, trim and world space mat (triplanar). Check into material layering.
You wouldn't use triplanar mapping with bricks. It's fine for rocks, gravel, grass, stuff like that, but bricks are gonna be too noticeable. Bricks are usually used on flat surfaces like walls, so triplanar wouldn't make much sense. Do a proper UV unwrapping of that wall/building and you should be fine.