Storm Eagle is now complete. Next week stream we start Magma Dragoon. ** Disclaimer ** This is a Fan Game and not affiliated with Capcom. Megaman X and all other megaman material are owned by Capcom.
I watched the older one a few days ago. I did LOVE the work but the pit in the middle is IMO a PERFET nice touch and here is my analysis: Too big of a single platform means theres not enough pressure, once you just know you can press in one direction and always be fine or dash to get further ahead and at least out of "Death" range. You can't make his tornado push make you go to far or it imbalances the game-plays mobility like where you can be on the screen and when and feels too restraining. Also if you add the feathers coming down then it makes that further unfair. Yet you can't make the platform too small either. Making TWO moderately sized platforms is the perfect compromise, it puts on the pressure "OH GOD THERES A PIT IN THE MIDDLE" but is ultimately manageable and the size of them plus the gap can be tweaked till it makes sense. In the finish, I believe it will be alright and not present too much difficulty that you would need to shunt this away to "hard mode". If the designer is as good as I think he is anyway. ;)
Air fireballs, teleportation, spin kicks, falling downward punches, power geysers (or whatever akuma does when he punches the ground so hard it explodes) the real problem is that Magma Dragoon literally need new sprites for all this stuff in the snes megaman X series style. thankfully an Black Dragoon is only a color swap away.
I really wish RU-vid would just automatically hold the video, even if it's set to publish, until at least 720p is ready. If I can't see it in any HD resolution, I'm leaving and coming back later.
Reminds me of that old supposedly fan made Resident Evil called Dark Biohazard, was never released and it turned out the maker just used a software to make tráiler videos and never really worked on a game
This man really drew entirely new sprites, attacks, and animations for Storm Eagle and really slapped an entire revamp of the original fight together in just a few weeks, all so he could keep putting out consistent content while he works on spoiler content for the actual game. JKB is an actual legend at this point.
Tengo que decirlo... Renovaste la saga X. Enserio espero con ansias el juego. Encuentro increíble la interfaz que creaste y como renovaste a los jefes al igual que la adaptación de estos a un espacio más abierto
Most sprites for Magma Dragoon are ready if I recall correctly. Of course it will be in 16 bits style. All is left to do is programming and functionality.
This looks sooo hype. The updated design change and new moveset after the first health bar is pretty damn cool. Also i love how you can do an air hadouken too.
If Capcom remakes Mega Man X1 again with a boss rush that's like most of the Mega Man titles (except something like the original X1 and Mega Man & Bass), this is a good example of how to actually add challenge and show Justin from J's Reviews that a boss rush can be done better. (7-27-2020)
Oh my goodness, I just discovered this like maybe a month or two ago. I was thinking about snes rom hacks and wondered why I hadn't looked for MMX hacks, but looking at all this now I can see that it's not a simple game to recreate. But man this is so good. I've read the fandom and watched as many videos as I can, I didn't know how long it has been in the works but it's like a brand new thing to me. It's so good. Keep it up!
@@Megaman-2407 yea, I saw when some of his first videos were posted, I don't know how I never knew about this project until just recently. It's so good, I hope he keeps it up!
I always liked Storm Eagle and his map, and would've appreciated if Capcom had made his pattern as challenging as this! Great job to whoever put this together!
Programming Eagle was certainly no breeze, but I appreciate the newer ideas being tackled. I can't wait to see what eggsactly you have hatched for next week.
que gran trabajo, eres un verdadero crack que buen diseño del gran Storm Eagle y que buena dificultad, estoy tan pero tan emocionado porque salga, ya tendré más dinero para seguirte apoyando maestro, saludos desde chile.
This is really neat. It's like we're seeing Eagle's proper potential, not limited the original's then-too-recent hardware, or Maverick Hunter's need to be faithful in most places.
The best thing about this is it looks like a challenging, fun fight. This is the kind of boss fight I'd love to have in any X game and you did justice to Maverick America. Honestly I wish Flame Stag could get treatment like this, his high jumping off of walls was different and made punishing him more difficult.
the details and everything in this game is amazin it gives a true old school megaman x vibe to it, you guys at JKB games are geniuses that, if you ever make a game similiar to the old school megaman x series I'd be more then happy to pay for it, love you guys and sorry for the long comment
So cool that you included the boss theme from MMX1! Do you think you could do that with the other throwback mavericks, like with Blizzard Buffalo you have the MMX3 boss music playing in the background?
First few moments: Awww that's adorable, they're bringing back a retro fight, even with the same armor set! After seeing just a few of his attacks: Woah, they gave him an overhaul, he's an actual threat now!