Many Morrowinds were Opened in the making of this video Modlist: pastebin.com/x0K9eMjT Plugin list: pastebin.com/9SRFPLET Buy me a coffee: ko-fi.com/mistermoonshine
Wow this is very impressive. It brings the spirit of the vanilla game with updated graphics. This is exactly how I imagine Morrowind in my head. I'll never have the patience to install 500 mods and make them work together. I would pay to have this in a single install like the good old Morrowind overhaul lmao.
All very nice, well done in putting this together! I'm always happy in seeing my mods showcase in other people setup. I would suggests the usage of Lysol imperial forts textures, I think they blend better on HD setup as yours.
Thanks. I would use Lysol's textures but they're not atlased and don't show up in game when using Project Atlas, so I have to use mikeandike's Imperial Forts Retexture which has an atlas patch.
I'm currently striving to each something similar to this. Following the total overhaul list from modding-openmw with a few tweaks and added mods, with an end goal of around 500 mods that work seamlessly together and run the game at around 60 frames in most areas. Might even try out pbr... Very nice work on your modding!
Please make a Wabbajack or something, I bet it would be pretty popular. I would love to play this myself but I just can never get 100+ mods working together
This modlist and the addition of the "fully voice acted" mod is what I have planned for my first playthrough of MW for about a decade. I am properly stoked, thanks so much for posting this video (not to mention the modlist) and inspiring me to replay one of my all time favourites!
@@NanfoodleTBBelieve it says as much on the mod's page on nexus... a shame, as I get way better performance on OpenMW with graphics mods + shaders than I do on the base Morrowind with MGE XE or any similar graphics overhauls/mods...
@@NanfoodleTBthat's unfortunate, but I don't think that it's going to stay that way forever, I am so impressed with the continued passion and dedication for this game the modding community has shown.
I wish there was an easier way to get specific mod lists installed rather than individually downloading all of them one at a time and installing them. That's an extensive list. It looks good but damn that's a long list of stuff to have to download one by one.
Damn... This is so beautiful! Thank you so much for showing us how great it can look. I wish you could make a guide how to mod it, but I know it would take so much time... Eh, one day I will find a time and will to make it. Thx once again.
Don't lol, its too much of a headache, I've already spent days troubleshooting landscape seems, broken lighting, messed up textures and meshes, etc. But now I've finally got it where I want it
@@MizterMoonshine imo the game would be better enojoyed as a book 😂 I just can't go past the gameplay, even when modded ... in a way, even LESS modded, cuz it uses more memory and processing power to barely count as playable
@@MizterMoonshine It's been two months but was curious does this require any additional tweaks beyond following the mod list? I see you mentioned land seems and textural issues. Looking to use your list as my guide simply due to this excellent showcase.
Great showcase! Looking at your mod list, i'm curious about the footsteps mod. Can you point where did you get it? Can't find anything on the nexus and i'm looking forward a mod to have different footsteps sounds according to the terrain.
I'm playing now and while I love everything I am finding a glitch in some quests; one with Caius and not taking the Neverarine Cult paper from me. I reloaded before I did that quest, and am not doing it the new way with the Andrano family involved, so I hope this works since it's in the main questline.
This looks like a good chance to add voiced dialogue, this new AI technology used for that Dagoth Ur meme is really quite revolutionary, could be used for all the games npcs. I'm alright with text dialogue now, since I've recently finished morrowind for the first time. But I'll always prefer voice dialogue but I don't mind text either.
Probably wouldn’t want it for ALL dialogue, as half of it is the same for everyone, an extreme example being the Solsthiem text. But I could get behind it if there was a large dialogue overhaul along with it. It would be weird to hear main characters say the exact same thing commoners have to say about most subjects. I can ignore that better when glossing text rather than listening.
@@Stormcloakvictory wdym fallout gets extremely cool stuff look at the modern weapon packs with the cool animations and stuff and why do they all get animation mods for f3 but tes 3 barely has any animation mods
amazing looking list, the shader setup in particular you shared helped me achieve a similar look - thanks for that :) was wondering one thing though, i dont use anti-aliasing because it makes the game look blurry as a result of the shaders. however that causes jaggys which i dont see a lot of in your setup - is there something that you did to overcome that? thanks Mr. Moonshine, hope to see more from you!
for the love of all that is holy make this into a modpack I BEG YOU SIR! its amazing what u have done here, id love to play it but im so bad at this modding stuff. :(
I recognize alot of these mods because i use them myself, except for what im guessing is remiros grass, i always had a soft spot for ozzys grass for some reason Great showcase though 👏
I remember upgrading my PC, not to play Cyberpunk or RDR2 at a higher framerate, but to play Morrowind as massively modded as possible. I had an RTX 2060 Super beforehand, thinking it'd be enough, but following graphical enhancers that are very basic, my 2060 Super was pushed to its limit somehow with Morrowind of all things. The game looked better, but GPU utilization was almost 100 and i was barely hitting 30 fps. Now I have a 3060 TI, downloaded the Path of the Incarnate modlist, and my 3060 Ti can barely hit 40 fps in cities. Amazing how a game from 2002 can be a better graphics benchmark than Cyberpunk 2077, which I run more or less fine as long as ray tracing is on on lowest setting when enabled.
Alot of this is OAAB and tamriel data mods, just look up the mods that require them, I have 90% of them installed on mine with OpenMW and Mod Organizer 2.
😱😱😱😱😱 este juego del 2002, ahora estamos en el 2023, Morrowind es otro juego muy diferente al original, en su día fue una obra maestra y encima añadieron 2 expansiones más, para mi es el mejor juego de RPG de toda la historia, ahora Morrowind Rebirth y esto, con 400 mods incluidos, hay muchos más mods que no están incluidos, y cada vez sacan más mods nuevos de este genial juego de Bethesda, y nunca tendrá fin, no se qué pasará aquí a 20 años, cómo será Morrowind gráficamente, creo que será brutal y será una leyenda 🤗👍
This is probably weird But I have to say thank you, finding this video made me find out that there was a bundle on steam with Morrowind, Skyrim SE and Oblivion for an amazing price, like, damn, that was lucky.
Are you not interested in making this into a Wabbajack download? You have plenty of people asking for it (and offering payment) with no response. If its something you want to keep near and dear because it took alot of work, thats fine, but could you please let us know if its in the realm of possiblity?
Omg this is amazing, how much of this can be used in multiplayer? We've got a server up with like a couple server plugins and around 20 mods, I noticed that anything that's local textures and such are capable because it's just graphics stuff.
If I remember right, any custom textures and meshes can be used by anyone, but anything that edits the world all players must have installed. No shaders either until tes3mp updates to 0.48.
Might build my modlist off of this one (my previous one was absolute trash, there were incompatibilities, missing textures and land seams everywhere, you could compare it to yansim's code), might remove a few mods like BCoM and Remiro's Groundcover since most of the mods I'll add are not compatible with those two mods, other than that, great modlist!
You can follow this modlist but I wouldn't advise it, since I have edited several mods myself to ensure compatibility. You would be better off following the Total Overhaul guide on modding-openmw.com
@@MizterMoonshine I won't follow the entire modlist, I'll just get the mods that would look good for my modlist so that I don't end up with the same problem my old modlist had
have you succeeded in installing this massive mod list otherwise? if I encounter the grass issue and have to resolve it, will let you know the solution
This looks amazing, but sadly adding mods has proven to be excruciatingly difficult for me, so I'll probably never be able to experience morrowind in this condition.
@@dellmizzle3885 water,waterblur,ssao_hq,bloomlinear,clouds,godrays,underwater_effects,underwater_interior_effects,wetworld,SSR,hdr,vignette,FollowerAA In that order
Not even remotely possible given permissions and everything. Best you can hope for is a Wabbjack modpack but I don't know if I've ever even seen an OpenMW one.
@@AWizardsKiss I dont see why not, most other Bethesda games have collections, the Skyrim ones are really good, some have over 1,000 mods that install automatically with 1 click.
I wish someone would just put all these mods into a packaged installer so I don't have to spend my entire life downloading and installing 400+ individual mods.
I'm looking through your mod list, and there's a LOT of redundancies in here. Lots of things that change the same items, so you have changes in top of changes on top of changes. Especially with texture packs and normal maps.
I don't fully understand plugin list. Mod list is self-explanatory - it's just a list of mod names and i can find them on nexus. But what about plugins? The game looks great, by the way
All mods modify something in the game. Most mods rely on plugin files to do this. But some mods do not. For instance, a mod that simply replaces one of the game's art assets does not need a plugin. But a mod that changes the layout of a town or adds a new item into the game requires a plugin to do it. That's what the plugin list is. And plugins overwrite each other so they need to be ordered in a certain way for them to be compatible with each other. That is called a load order.
It annoys me immensely that alot of these great script mods require MWSE when you have openmw which kicks MGE into the dirt, like I have over 400 mods and have never had a crash. I'm just waiting on them to convert them myself lol