I love the rereviews as sort of "time capsules" for metas and seeing how the game evolved, go back to those videos from time to time but i know why he doesn't do them anymore, too much work for not that many views, still would love to see some form of it return
because they don't really work anymore, balance patches are far more frequent so there's no point in him going back and saying "hey remember that meta we had for 9 days? this is how accurate I was regarding it"
@@nabeelhussain1372 You don’t have to refer to only one meta. It would just be interesting to see how some cards performed way below or above expectations.
I still think it would be worth it to do this. A lot of time, Trump will say something like 'In a slow meta, this card will....', and so if we get nerfs to slow down the meta, we can see if his guess was accurate.
Impending Catastrophe is absolutely getting nerfed. With just minimal setup in an archetype that’s extremely well supported, it becomes the most efficient card draw spell we’ve ever seen.
Guff on druid is broken and op card its not getting nerfed why should 2 mana draw few cards to get nerfed id rather play VS imp zoo deck then wait for druid to stall few turns play guff and auto win the game cuz out scales you
Castle Nathria: 2 Weeks Later This is looking at the launch meta before the first set of balance changes. META SNAPSHOT This is the Haves and Have-Nots Meta. The decks which got good stuff from the expansion are enjoying a balanced, flavorful, and varied metagame with viable control, aggro, and combo decks, and nothing sticking out as overtly overpowered. Shaman might be the standout leader but it’s a benevolent ruler. That said though, the classes which didn’t are so hopelessly bad they might as well not exist. Two of them are in dire straits (Rogue and Paladin), while Warrior and DH are pulling a 37% class WR, the lowest in Hearthstone history. The main aggro decks are Implock, Face Hunter, and Naga Priest. The main control decks are Spooky Mage, Big Beast Hunter, and Control Evolve Shaman. The main combo decks are Questline Hunter and Denathrius Druid. CORRECT Relic DH - It’s too slow to get going. You need to cast the Relics at least 3 times before they start being good, at which time you’ve fallen too far behind to make a comeback. Denathrius Druid - The raw juicing power Druid’s token package has allows them to get some big Denathrius plays, and Brann can allow Denathrius to close out games. Loses hard to Implock and is the biggest victim to the disruption everyone’s running. Most successful lists cut Coldtooth Mine to favor alternate win conditions like Naga Giant and Raid Boss Onyxia to play around Mutanus and Theotar. Not super busted, but certainly on the stronger side. Deathrattle Druid - Lacks the lategame finishing potential of Denathrius Druid. Ultimately irrelevant. Wildseeds - Every single Hunter deck runs them. Foxes allow for good value trades, Bears offer crucial Taunts to slow down rival aggro decks, and Stags’ Greatbows offer a lot of face damage. Ara’lon and Spirit Poacher are often cut in Questline Hunter though. Nerfed to lose 1 attack on the Stag’s Greatbow. Secret Mage - It shipped with 3 mana Eye for an Eye, did you seriously think it stood a chance at seeing play? Paladin - Firmly in the Have-Nots, Paladin got nothing to help them stay relevant. Holy Paladin didn’t like Renathal, but the rise of lategame lethality which out-lethal Button spam and overwhelm Paladin’s defensive tools render it obsolete. Board-based Paladin decks can’t compete with the Freeze spam from Mage and Shaman. Pure Paladin is a joke. Dude Paladin even more so. Naga Priest - The only surprise here is that Boom of the Ascended was good enough to make the cut. The new cards slot in perfectly and keep it relevant as one of the strongest (if underplayed) aggro decks. Some debate if Partner in Crime will stick. Thief Priest - Not enough Thief cards, and too clunky. Control Evolve Shaman - It’s the deck to beat. While he didn’t call it directly, he called enough of the pieces I’ll give it to him. It has a ton of value, amazing Battlecries to Bolner, Brann, and Macaw, and a really good defensive core afforded by Snowfall, Goldshire Gnoll, Devourer, and lots of Disruption. The Evolve package allows the deck to convert low stat Battlecries into more proper threats, or Devolve Volatile Skeletons, Imps, or overstatted minions. Only issue is that it doesn’t like Hunter and Big Spell Mage. Totem Shaman - The only good thing about this package is Carving Chisel (which is OK) and the fact we got a neutral Totem. Hard to believe people unironically thought Sinstone Totem would be anything other than unplayable. Imp Warlock - Implock was the Day 1 Tyrant of this expansion, and like similar decks in the past, has taken a step back as refinement began. The Imp package is so good it merged into many other Warlock decks, including Abyssal Curse and Phylactery, but the pure Aggro versions are most popular and effective. It’s scared of the freeze spam from Shaman and Mage, and Deathborne turning their Imps into a massive tempo swing. Dark Alley Pact and Lady Darkvein are terrible here. Was nerfed, and VIle Library’s taking the hit. Shadow Warlock - Why play all these clunky Shadow spells when you can just play Implock and win games? Warrior - Trump was so proud of this rating he boasted about it on Reddit. It’s a Have-Not, and the only reason it’s not the worst class with its 37% WR is because DH is somehow even worse. Enrage can’t draw cards to save its life, and Control Warrior doesn’t want anything here other than Remornia, but that deck needs a lot more help than just a 7 mana Crabatoa. Dinner Performer - This one was oddly hyped, and Trump rightfully didn’t buy into it. Too often it’d get some mediocre garbage, or worse, your other copy of Dinner Performer, making it pretty garbage. Add in most decks consisting of lots of high value Battlecries, and it is even further juxtaposed from seeing play. Murloc Holmes - Right in the wrong way. Its home is in Control Shaman, where it’s pretty good value refill, and surprisingly consistent if you’ve paid attention to your opponent’s plays. Theotar, the Mad Duke - Meta warpingly good. Forced Denathrius Druid to run backup win conditions and cut Coldtooth Mine, gives any deck which runs it a chance to cheese by stealing crucial power plays and combo pieces, and then some. Biggest users are Spooky Mage and Control Shaman, but more and more decks are opening their eyes to him. This is Nathria’s Zilliax. Steamcleaner - Came one expansion too late, Kaz and Prestor are irrelevant now and nobody’s shuffling cards into their decks. Sire Denathrius - He’s a lot more flexible than you’d think. All the Haves have at least one deck which can adequately use Denathrius, with the most prominent of them being Denathrius Druid using him as an OTK, and Control Shaman being able to retrigger his Battlecry many times with Bolner Macaw shenanigans. Favorite target of Theotar, which opens up a lot of mindgames about when to play your Denathrius, or risk it being stolen. MOSTLY THERE Questline Priest - Another expansion, another time Trump overrated Quest Priest. It returned to its days as the Control deck of choice at lower rank brackets, while being irrelevant above Platinum. Miracle Rogue - This is the most interesting of the Have-Nots to talk about (and not just because it brought Forsen back). Right now, it’s horrible - hovering at a staggering 34% winrate which increases to 44% at Legend. However, most of the lists right now are Hyper Miracle lists which run Gadgetzan along with a Deathrattle package built around Loan Shark, much like the utterly horrible first builds of Garrote Rogue from Stormwind. Masters Tour popularized the idea of a more Tempo-oriented version of this deck, focusing less on the Miracle OTK/TTKs, but using them as a finisher, much like Garrote Rogue’s refined form. It’s yet to gain significant popularity on Ladder, but with some buffs being tossed Rogue’s way and solid success in the last MT, watch out for this one. Murlocula - Implock variants which run the Kael’Thas Denathrius package often include Murloculas to allow them to play Denathrius as early as turn 6, offering one of the few ways for Implock to deal from-hand burn. However, it’s rather uncommon and niche. Kael’Thas Sinstrider -The community didn’t overrate it, he underrated it. Sinstrider is a common inclusion in most Renathal decks, including Druid (it allows you to Brann Denathrius even if you miss Guff). This 2 card package copies powerful Battlecries like Denathrius, Kel’Thuzad, or Mordresh, which are typically limited by their cost. Less common in 30 card decks though. Insatiable Devourer - While Druid was the obvious choice due to the token spam, Shaman runs it as well because it’s an amazing Battlecry to Macaw, and even some Hunters are picking them up as well. Common sight to see your Insatiable Devourer eat your opponent’s. WRONG Disco DH - Returning cards to your deck is really not good, and lends to running out of gas too quickly to close out the game. Magnifying Glaive and Kryxis lack the refill power to keep you going late. Spooky Scary Skeleton Mage - The Lord of Day 2 sends shivers down your spine. They’ll seal your doom tonight in many different ways, ranging from Medium to XL,with packages like Dungeoneer with almost all Frost spells, going all out offensive with Frozen Touch, even a Big Spell package with Gray Sage Parrot alongside Blizzards and Runes. Meta’s hostile to it (especially Denathrius Druid), but it’s one of the most popular ladder decks right now. Correct that maindecking Volatile Skeleton is a bad idea. Secret Rogue - The secrets are too fair and payoff cards too underwhelming. With the numerous powerful Battlecries flying around, Kidnap is often beneficial for your opponent. Halkias is too easy to kill after triggering the secrets, but hopefully getting Stealth makes them more than just a Tallstrider. Dredger Staff - Too bad if you don’t play it on 1. Losing relevance, only found in some older and weaker Implocks.
I really like this "Most Impactful" format but I think it'd make sense to do them in order from least to most impactful - it was a little difficult to follow when just done like this.
I’m somewhat surprised that the wild seed cards were rated so highly. They’re certainly not bad, but they didn’t seem to be particularly impressive compared to what the other classes were doing in the testing streams.
I have the feeling that start of expansion they're going to be really good because they're the most clear cut package that you can throw into a generic midrange deck and do really well, but as decks get refined they'll probably sink down to tier 2
Testing streams don't have refined decks since they are forced to use a certain amount of new cards which makes certain decks weaker than they should be by forcing them to use bad cards
Once again, thank you for continuing to do these videos. I can't believe its nearly been 10 years since I started playing Hearthstone and watching your content!
Nahhhh the skeletons don’t get out as fast as you think… and you don’t draw a 3 legendary combo that often/quickly. And without the synergy, all 3 legendaries are bad draws/tempo.
@@dakota8901 IDK, between "buffet" and Kibler consistently butchering "garrote," I'm starting to think gaming streamers just aren't very good at pronunciation
@@drewpeacock9087 I am gonna bet aggro becomes the direct counter to druids. Decks are gonna be built to out pace druids insane late game. This means Paladin can come back in and farm aggro. Rock paper scissors meta all over again yay lol
Just looking at some of the described combos in Imp Warlock makes me think it's gonna be terrifying and something will be nerfed quickly. Probably Impending Catastrophe, 2 mana draw several is gonna be stupid broken.
In your opinion, what's holding back the skeleton mage deck? Does it not have the tools to keep up in the early-mid game? Or is the late game payoff of KT not Inevitable enough? Would adding in Daddy D and/or Brann/Kael solve the second issue?
I think you misunderstood how Murloc Holmes works. You either get all 3 cards or none depending if you guess all 3 hints. One wrong guess and it's just a spider tank. 1 star card
I like when you add different things to your card reviews like the impact rating or other things, I can’t remember right now but you used to in older card reviews
Also, Deathbourne is a strictly better spell then the frost version, as it triggers your own skeletons and generates more, and with some set up, gives you a board and removed your opponents. It's great.
Relic demon hunter will be unstoppable after the miniset. Historically archetypes had 8 enablers Cthun, galakrond, Libram. So with one additional relic, it will be a different ball game. So probably don’t dust them, I predict it will be one of the strongest decks.
Wait, Nightshade Bud isn't gonna make the cut into Celestial Alignment Druid as two more Celestial Alignments that don't become dead cards after you cast them?
i think trump and jens missed the mark on these rating videos by rushing them up.. we LIKE the star ratings, like trump saying "one star" "five stars", and like to hear about every card, and by doing these rushed versions we didnt get that :/ while i'm here, where is the re-reviews? they where usually done a couple months in the expansion, i loved thoso ones aswell
I thought the same before watching the video, I think the format is great, I guess it makes more sense to go in depth about the cars, when talking about the top 10 cards... that's if we get a top 10, I hope at least.
To be fair Trump did basically talk about every card, he just skipped over many of the class cards because they all belonged to the same package which he has done before. I don't know what Trump would've said if he talked more about every card but I think he covered everything important, the video isn't rushed by any means. As for rereviews, I love them too but there's no real point in doing them anymore since hs started doing a bunch of balance patches in between expansions, which used to not really be the case.
That Steamcleaner card completely ruins Prestor. Mech Mage and Paladin both discover mechs all the time, the fact they could easily pick up Steamcleaner once they realise they're against Prestor to win the game, means that Prestor is practically unplayable. What a shame, I loved Prestor Druid.
I think your undervaluing devolve on the primorial wave...you have also put it in the context of shamans wide board clear being absolute trash currently, good against deathrattles(hunter,dh,rogue), buffs (wigg priest/pally) although it may be a druid meta and yah this is worthless against ramp
Daddy d indeed "on your knees!" When he makes you crawl to him. Was the most sexually charged raid quote and mechanic. Also remornia talking and being another morn blade was really cool. She was wildly crazy and bloodthirsty in game which is hard to pull off as an inanimate object, but was clearly submissive and under daddy Ds control.
I’m happy about warlock being on the right track to doing very well in this expansion as it’s my favourite class since day 1 and I’m only about 100 wins away from the sweet 1000, but oh man do I miss the handlock days :////
@@Cuestrupaster yeah I know, there have been control warlock decks since handlock, but they just never kind of felt the same really, I quite enjoyed playing demonlock when knights of the frozen throne released as well because the play style was similar, but since then control decks, especially warlock control decks fell off and now there’s quest warrior that just fucks you in the ass regardless of what you play lool
@@baskythefox3967 Why not put all the cards of an archetype into the initial expansion right away? Minisets are great at changing up metas because the variety of decks the cards can often fit in. Something like Kazakusan decks that didn’t exist in any similar fashion at all beforehand. Or Mutanus that fits into multiple decks. Just printing exactly volatile skeleton cards or abyssal curse cards in the last mini set for example doesn’t make sense to me unless they really missed the mark of what they were trying to do. What they probably could do is print new mage secrets because this secret mage stuff is really not going to work, and if the secret is actually worth its mana this time it could be used in more decks than just secret mage unlike these specific cards for one archetype.
@@Icetea-2000 because that makes way too much sense and requires a cohesive, long-term balance strategy they don't put a lot of thought into the cards they print - they never really have. it's always had the feeling of "the boss' son suggested this so we're doing it"
@@Prawnsly We know they design multiple expansions ahead, maybe not everything but the majority. So whether they print new volatile skeleton cards would be something they would have already decided by now
@@Icetea-2000 Which is a terrible (if understandable) approach to online game design - they don't allow themselves to react nearly quickly enough, and overcommit to ideas that are frequently proven to be flawed. It might sound harsh but they have always had the reputation of being sslllooowww and often misguided in their balance updates/patches.
Since you reuploaded your vid ill reupload my comment lol please do trump reviews trump reviews or a similar thing for this one, it was genuinely my favorite thing to watch on your channel it combined everything - good card analysis, some hahas from the mistakes you made, breakdown of the meta this expansion had which you can go back to in the future in case you ever need to
I really still don't buy the wild seed... I think this will probably be the major mistake in these ratings... specially if Imp Warlock is good, Quest Hunter will be even better, because explosive trap, and well, the entire deck being able to remove things... if you play minions against Quest Hunter you usually lose...
Explosive trap is the only aoe hunter has and implock keeps refilling the board. Plus implock will kill quest hunter way before the quest is done. Quest hunter will lose to implock most of the time. Look at HS replay, quest hunter’s worst matchups are minion based decks.
@@LordBenji1287 You don't need to complete the quest to win... you only use it if the game drags way too much... plus despite being a lot of imps all of them are just 1/1s, you will be able to handle them... also I feel that a lot of people missplay the deck, I usually see people wasting tons of resources in 1 minion just to progress the quest, wich is wrong, you always try to go 1 to 1 in that deck... but again it's just a especulation, I might be wrong, and I would say yeah maybe if don't get explosive that's a big chance you lose.
Insatiable could go in Shaman, and then you just Macaw and clear your opponent's board. Druid, Shaman, Hunter will be able to do Infuse pretty regurlary in my opinion. Also, I think Shaman could go Brann Kael Thas Denathrius. Followed up with Macaws/Bolner
Not really. Alignment Druid runs a lot of spells (and a lot of cheap ones too), which makes Nightshade Bud really bad. As for minions, there's a ton of Battlecry minions in that deck, which you really want the Battlecry of, and/or brick your Kaz by summoning one of your Dragons.
Solid Alibi is underrated, if Daddy D becomes a thing a good player will be able to time their Alibi to a turn where they feel D will come down, they should be buying time to play their Skeleton combo for the win. This is because Daddy D takes all the damage in one gulp not machine guns out like C'Thun. Mage will run Solid Alibi in every big minion meta which because of Hunter is every game.
I really think you misjudged riot by a long shot, from what I saw riot doesn’t waste the original attack of the minions, it seems like a potential clear during any stage of the game. It’s kind of like a hysteria mixed with mass hysteria but your minions don’t die.
I don't agree with Trump rating Nightcloak Sanctum as good independent of the Skeleton Mage package. These days generalist cards are rarely good. Advancing a deck's specific gameplan is more important. I guess Queen Azshara would be a recent notable exception.
When a generalist card is strong, it might indeed see play across many archetypes! Examples: Azshara, School Teacher, Amalgam of the Deep, Treasure Guard
@@TrumpSC those are neutral cards though, with instant card generation (at least 3/4) as well as good stats for the cost. they keep your tempo up and get you value. nightcloack sanctum only works if there is an enemy minion and summons a 2/2 and freezes. in my opinion not nearly as strong as the cards u mentioned. just saying i love you trump and jnZaneHD!
The only problem with the video is every druid card should have gotten 5 stars because you can just toss some ramp guff and celestial in a deck and win with any other cards you decide to add.
I think he’s underrating Convoke the Spirits. Its a yogg effect that has a decent chance to cast celestial allignment. So its like being able to build a board the same turn you celestial allignment
After looking over all the cards next to each other... anyone else think it's going to be another aggro meta with hunter and warlock as the best classes again?
27:31 I can think of another 3-mana 3/4 that you'll be playing in every deck you find an excuse to put it in 👀 EDIT: Aww, he makes the same joke like 2 minutes later