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New TRS Gizmos in Unreal Engine 5.4 | Translate, Rotate, and Scale 

WINBUSH
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In this video, we’ll be exploring the new TRS Gizmos and how they can be activated.
TRS Gizmos, short for Translate, Rotate, and Scale, are powerful tools that allow you to manipulate objects in your scene with precision and ease. With the release of Unreal Engine 5.4, these Gizmos have received a significant upgrade, offering even more control and flexibility.
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1 май 2024

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Комментарии : 37   
@jawbone1218
@jawbone1218 2 месяца назад
Short and sweet. We love you Winbush!
@JonathanWinbush
@JonathanWinbush 2 месяца назад
Much love back! 🤙🏾
@bloohaus8670
@bloohaus8670 2 месяца назад
Legendary shirt
@JonathanWinbush
@JonathanWinbush 2 месяца назад
Haha I gotta get some more printed up 🤙🏿
@unrealchallenge7342
@unrealchallenge7342 2 месяца назад
Short and to the point!
@JonathanWinbush
@JonathanWinbush 2 месяца назад
💪🏿💪🏿
@atlanteum
@atlanteum 2 месяца назад
I have some an update on the "Loss of Reaction" issue Winbush mentions at 01:15 in the video I jumped into a shot real quick to test out the new manipulators. No issues with crashing [yet], but did lose "reaction" with many of the controls after just a few interactions. Others remain completely functional. Clicking away from the control rig and back did not help. BUT... scrubbing the Timeline did! Not a permanent solution, bit at least a workable stopgap till an update comes out.
@Popviz
@Popviz 2 месяца назад
Cheers Winbush!
@JonathanWinbush
@JonathanWinbush 2 месяца назад
Cheers!
@MarcioSilva-vf5wk
@MarcioSilva-vf5wk 2 месяца назад
ReStir GI is starting to be introduced with Lumen, maybe forward updates gon give the option to use it
@ryanmassiah
@ryanmassiah 2 месяца назад
This is excellent!
@HussinKhan
@HussinKhan 2 месяца назад
Cool! Thanks JW!
@atlanteum
@atlanteum 2 месяца назад
More Notes! I've also noticed that certain rig controls will not highlight in the list of controls in Sequencer when selected if the new TRS style is active. Toggling it off eliminates the problem. Toggling it on again simply causes a different set of controls to not highlight! Wheeeeeeee! I just love updates..!
@JonathanWinbush
@JonathanWinbush 2 месяца назад
Yea I've been noticing some descriptencies as well I guess that's why it's experimental
@virtualfilmer
@virtualfilmer 2 месяца назад
Great job Winbush! I find 5.4 quite crashy with sequencer and this enabled - is that just me?
@JonathanWinbush
@JonathanWinbush 2 месяца назад
Yea I was doing a client project yesterday and for me it was when I was using the motion designer and trying to go to quick add it would crash 100% I almost wish they did a 2nd preview before going full on release to work the kinks out
@super3studio
@super3studio 2 месяца назад
Working on mograph and sequencer in 5.4 is a crash machine on my side too, currently installing the may 2nd update to see changes
@JoshPurple
@JoshPurple 9 дней назад
Awesome, Thank You 🏆🙂!
@JonathanWinbush
@JonathanWinbush 9 дней назад
Absolutely 🤙🏿🤙🏿
@atlanteum
@atlanteum 2 месяца назад
"a NEW look?" You mean... the look it should have had from day one! Now if the programmers will just turn those Hula-Hoops they call character control rigs into nice, razor-thin NURBS curves, we'll be good to go! All snarking aside, the improvement bring made by the UE team on all fronts are simply amazing. At the rate they're going, it won't be long before their little game engine evolves into a proper DCC, - for which I, and I'm sure many others, will be infinitely grateful.
@rayalexander411
@rayalexander411 2 месяца назад
Superb. Just a newbie myself and need to ask for the shortcut key that switches between translate Actor and translate Gizmo please.
@rubberdog
@rubberdog 2 месяца назад
Great tip, cheers for that much better Gizmos
@JonathanWinbush
@JonathanWinbush 2 месяца назад
Hopefully they work out the bugs on these soon
@bojacksimpson8624
@bojacksimpson8624 2 месяца назад
Great! will they always have to be activated or will they be default at some point?
@JonathanWinbush
@JonathanWinbush 2 месяца назад
I'm not sure I know it's experimental for now so I guess we'll see
@super3studio
@super3studio 2 месяца назад
Always straight to the point and helpful, thx Winbush 💪 additional question : as a blender/houdini user, is there a way or plugin we could buy or get to type TRS with numeric increments eg w/x/3 or e/y/45 ? Would be soooo cool
@JonathanWinbush
@JonathanWinbush 2 месяца назад
Hmm not that I know of off hand but with the new gizmos being in the experimental stage hopefully that's something they will add!
@super3studio
@super3studio 2 месяца назад
@@JonathanWinbush fingers crossed 🤞! Glad to hear from you
@BreakBackReality
@BreakBackReality 2 месяца назад
why in new gizmo doesn't work grid snapping? where its enable?
@JonathanWinbush
@JonathanWinbush 2 месяца назад
It's experimental so there's some kinks still
@estate0007
@estate0007 2 месяца назад
They are much more usable, but... snapping doesn't work anymore. Or did I miss something here?
@JonathanWinbush
@JonathanWinbush 2 месяца назад
yea it's experimental still so seems like a lot of functions are not there
@djrocktime7058
@djrocktime7058 Месяц назад
Enabled TRS,the all snaps functionality was gone~~
@JonathanWinbush
@JonathanWinbush Месяц назад
Yea alot of the functions seem to be off I guess that's why it's in experimental mode at the moment
@geejota
@geejota 2 месяца назад
Hey guys, does anyone here had succeded install Cineware for 5.4?
@JonathanWinbush
@JonathanWinbush 2 месяца назад
Its not out yet
@DeanCassady
@DeanCassady 2 месяца назад
Déjà vu
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