The under empire discovery mechanic should've been an underground siege, not waking up and suddenly finding out every last rat is gone. That's not how infestations work.
The description for the Warpstone Tractor Beam tells you everything you need to know: "Only the most reckless individual would dare attempt to somehow pull celestial objects out of the sky... cue Ikit Claw."
@@codybonds Wow, I was not expecting you to still be replying to comments on a 1 year old video. Do you just have notifications on for all your videos? If so, does that not flood your inbox?
@@codybonds Ah, well thanks for all your effort, man. It is always appreciated to see the video creator reply to your comments. Keep up the good work 💪
Engineer: "Master, I have the casualty report from our doomrocket test" Ikit Claw: "Yes Yes?" Engineer: "500 Slaves and 42 Reptile things" Ikit Claw: "... Good good"
Truth. It's such a good feeling to spawn some menace below on an advancing army, watch them pounce eagerly and mob up on my sacrifice, then drop a nuke on top of it all.
Truth be told that's better than my casualty report. My weapons teams made quick work of the enemy and had no one to test one of my 4 doomrockets on. Naturally I sent 4 units of skaven slaves with spears to huddle up in a blob before the enemy completely routed off the map and nuked them for "testing purposes." Moral of the story: Don't wait for that perfect moment with your doomrockets, because the second you get weapons teams there won't be any enemy blobs large enough to warrant using a nuke on.
@@lc2131 It's actually hilarious in itself that its still a stereotype considering that, joint with a few Germany, the UK has the best dental services and hygiene in the world.
“If you enjoyed this video, use your free will as a human and decide how to act on that because you shouldn’t take orders from people on RU-vid. Have a nice day.” Okay, I’m sold. Nicely done.
4:00 , common misunderstanding with the hidden settlement system for both Vampire Coast and now Skaven: you can also establish hidden settlements with agents (Vampire heroes for Vampirates, Warlock Engineers for Skaven).
Yeah. We're it not for the ai being dumb and the ease of using towers in sieges, and units being bugged during sieges, I don't think I could have played anywhere near them lol
Somehow, Without Really knowing what he was going to say, I knew what he was going to say. Now I know how Scar felt while hanging out in Lion King when Zazu mentioned Mufasa. "Never mention [Milanese Crossbownen] in my presence!" XD
*Ratling Guns, Snipers and Nukes Exist Now* Everyone Else: *Makes a strategic army of both powerful melee and ranged units* Me: *Replaced all of my melee units for guns and war machines*
An Oldworld Race in TW:WH2 that actually starts in the old world in Mortal Empires? Unbelievable!Same can be said for the quality of this video, gotta say.
you say that, but whats funny is that Ikit Claw start reletively close to some knights stuck in hte middle ages so if you want ot blast them or send your warlock engineer to build an under empire, there are multiple ways to kill them
@@lucasbeck1391 err that is true but in the end Brettonia will hate you in hte end but again if you are careful you can diminish them with somewhat ease but do not put effort in expanding the under empire to much with them as the regions are always city followed with a single settlement
It took me entirely too long to realize that Tchaikovsky's 1812 Overture was playing the entire video and the sound was just turned up for the Finale. Well played, sir.
4:00 You can establish under-cities with warlocks. I use that free raze all the time to get a free settlement that is too hard to capture with my current armies.
Got a bug during a campaign, that I think came from conflicting mods, that gave me an extra doomrocket during battle. I have never wielded as much devastating power.
“And if you liked this video...” that expectation subversion definitely made me instantly like and sup and ding that nasty lil bell. You just got a fan.
I have. But it was a rush to get all the info in before release date. Normally my Warhammer videos never get over 2K watches so I didn't expect this level of scrutiny. As I've stated elsewhere my warlock engineer was assassinated early on so I missed that feature.
The doom engineer can also create under-empire and it also give it a special building known as the Warlock Laboratory. Basically free exp for all warlock per turn + some benefit.
@Simple Barghest Proper use for the doomsphere; 1) send an engineer to the middle of Athel Loren 2) wait till you have rat infestitation in every elf-hippy nest 3) start building doomspheres in every hole at once 4) profit - wood hippies exterminated
*Dwarfs coming back from a proper trip through the mountains finding some shiny shit, see their fortress gates in the distance and gather round enjoying its brilliant majesty .... only to see it get blown ass backwards to kingdom come and take half the damn mountain range with it. Skaven laughter is carried over the winds, grudge intensifies*
I love finding a new channel with quality content. I enjoy your sense of humor, and your joke delivery was spot on. I'm exercising my free will to like this video.
I was just looking to see if anyone had commented about this, it's kind of amazing the difference that patch made, makes you wonder what TWW3's "Immortal" empires map turn times are going to be like
First video I have seen of yours and I am a HUGE warhammer fan... Instant like, subscribe and notify! Had me laughing out loud in a rickshaw in Cambodia, keep it up!
I'm currently running my first playthrough of Ikit right now, and I'm loving the glorious bastard. First off, dont even bother getting frontliners later on. They need to be replaced too often and theyre mostly in the way of the low-arching shots of the gatling gunners and flamethrowers. Instead, get 2 or 3 doomflayers to hold a semi-frontline. They can tank for a decent while, and theyre single entity. Meaning the enemies poopy frontline will scramble to surround it like the idiots they are, and you'll have very very minimal friendly fire. Ofcourse also use Ikit to tie up a good few units/lords. Also grab a warlock engineer hero or two. They give amazing weapon team (gatling rats, warpfire throwers, bombadiers,etc.) bonuses including damage, range and reload time reduction (bring two, seriously.) Make sure you get the trait for Ikit that gives 12% more damage to weapons teams too. Pair this with 2 warlock enginers and your ranged rats get an added 36% damage on their ranged attacks. For gatling rats that already do somewhere close to 300 damage, this is absolutely ridiculous. Not that warpfire throwers, bombadiers, and jizzails dont benefit from this too. The trait on Ikit that gives 20% more ammunition for weapons team is also a must have as it ensure your backline is firing throughout the entirety of the fight. All in all, I like to bring in this composition; Ikit, plus 1 or 2 warlock engineers, 3 jezzails, 3 dg bombadiers, 3 ratling guns, 2 warpfire, 2 or 3 doom flayers, 2 warp lightning cannons, and finally 2 plagueclaw catapults. This comp ensures that you merely fight a small skirmish by the time the enemy reaches your army.
There is a mod that adds the warp-grinders to the forbidden workshop. It's tier 3 upgrade for them is to make them expendable. The other upgrades give them +30 melee attack and +50% damage resist once below 50% health (along with unbreakable). I'm so looking forward to using them as a frontline! They also don't have that many models so I suspect that they won't be too much of a problem for the weapon teams and if they are... Well, they are expendable after all...
@@TheRealSimeon Personally, I would forego bombadiers. I switched them for 2-3 more Ratling guns. With the workshop ugrades and 2 warlock engineers, your ratling guns hit for 900-1,000. Its actually ridiculous considering they start much closer to 300 than 1,000.
Warp Fuel is made though an arcane process which does have increadily high failure rate, but it's not made from dead bodies... its made from souls. Basically Warp Fuel is LCL, except green instead of orange.
I love this video. Just fyi though, you can also use a warlock engineer hero unit to establish an under-empire in an enemy settlement. You get some warp-fuel out of it too, so sweet deal!
Entertaining and informative. I'd just add that at 3:35 you make it sound like the only way to create undercities is by attacking a city or through natural spread. The Hero you start with (I forget the name) has a Hero Action to create undercities.
Oh wow, this was awesome! As soon as I heard the first few strings of 1812 overture I was all excited for the big BOOMs at the end. Make more like this!
You should redo this video to make it longer dude! Especially since they nerfed flayers into the dirt apparently. Also bc I live this video and I need MOAR!
Howdy, Tennessean here. You're welcome for the WMDs. Great video, and loving how the Skaven finally got the teeth they deserve. With extra collateral damage for funsies. *THIS* is how you play Skaven. Slaverats to hold the line (heh) and so much dakka to make an ork boy blush.
There is a reason this style of army was the most popular Skaven army used in tabletop, it was just as brutal there too. It was because of this army's popularity on table top that the doom flail rush orc and goblin armies, full chaos marader horse and artillery imperial armies became meta, basically to counter this broken $#*% during Warhammer Fantasy in the 2000s, this was a super popular Skaven army from 2004 to 2010. I saw them at ever GW store I visited. The only way to beat it was to move as fast as you could into melee before they wiped you out during the combat phase in the first two turns or hit them with big area templates.
@@codybonds i'm not sure mods actually do anything on prerelease builds cuz they arent updated for the new patch. Alternative Lighting and a few of the others I use for replays did absolutely nothing when I booted up with them
You can also spread the under-empire using the Warlock Engineer heroes, including the one from the rite. In fact, the one from the rite builds a really powerful lab that increases the number of warlock engineers you can have, increases research speed, and gives free XP every turn to your engineers. Combined with one of the unique buildings in Skavenblight, and Ikit can eventually, if you like, expand the under-empire most turns. Taking Karak Izor to your north is a must, as it makes all your new toys even better.
You convinced me to try out this game with sheer style of your presentation. Smart jokes, splendid musical choices and storytelling without getting too nerdy. 2020 covid epidemic introduced me to both warhammer 40k and warhammer total war and I'm loving it so far. And thanks for that intro. Have a good day too and stay safe! Peace ;).