Thanks so much for watching! For more Roblox nuclear shenanigans, please check out my reaction to the Roblox nuclear disaster: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-BmR8rgntHCE.htmlsi=kLVAE7y_eL4i4oCS
there's a couple videos of some Ukrainian dingleberries that try scuba diving in flooded sections of Chernobyl that is begging for your reaction. the channel is _"kreosan"_
There actually is a fission reactor called "Foxtrot 9" in the game somewhere, it operates like a simplified version of some of the other powerplant games you've reacted to. It still has the given parts like syncing with the grid and such. It's used for research in the game according to the lore. Edit - Electrons are also used as in game currency.
Holy crap. I only got wind of this after my friend told me about it, and right now I'm a bit flustered and star-struck. Thank you for reacting to my video! Of course, this isn't my game, so I think it might be worth it to try and check out the actual ROBLOX experience itself. I'm not even affiliated with the group who made it actually, and I have no idea about the jargon and stuff surrounding the fictional DMR. Your input is really super informative, don't waste it on me! You should try talking to the people who made the game I made a video of.
Fun facts. 1. this game takes place somewhere in New Haven, Connecticut. I am unsure if New Haven is a real place, but it powers the entire city in the game. 2. They have a miniature fission reactor called "Foxtrot 9", Mainly used as a auxiliary power for when the main reactor is offline for maintenance and such. 3. Electrons are the game's currency, and you get some for doing achievements such as shutting the DMR off during a emergency, or turning them on. You can also get some for dieing by the DMR, but I'm unsure if you can get money for being killed via the transformers. 4. The lasers themselves are radioactive, which is why the entire area outside the container is also irradiated. 5. "Thermal Systems" are the Emergency Fire Suppression system, which are 3 tanks of some foam or water above the entire DMR. 6. The nuclear regulatory commissioners would never allow it, or OSHA, or any federal organization, which is why they have signs around the place telling staff to report to security if you see any.
For the reactor there is actually two shutdown protocols in the facility: In the first one that activates before the 10-minute mark you need to lower the reactor temperature below 2500°k and input a code to shut down the lasers (the purple lasers are neutron bombarding units that have their own small fission reactors), this will not work if the temperature it’s too high or one of the lasers is broken (there is a chance of one laser reactor melting down and destroying the laser or a crane in the reactor room falling in the laser). If the first shutdown fails or the 3 minutes window expires the second shutdown option maybe engage and the 10 minutes mark will start. The second shutdown option its extremely dangerous and goes against the facility procedures: Three man must go inside the reactor confinement structure while the reactor it’s on a thermal runaway and eject the three fuel cells at the same time to provoke a combustion stall, if they succeed the reactor will shut down and the codex will spray gallons of water on top the structure to cool it down. The onsite bunkers are for the people that do not have time to evacuate to the surface of the facility because its underground. Thers also more problems that make it harder to shut it down: The code has been erase from the systems and it has to be found manually At one point a crane falls on top of the coolant lines and destroys it. Because all the measurement and control systems are integrated in the core structure the only thing that conects the reactor to the control room are two massive cables, when these breake you loss total control of the reactor. In resume the reactor its not that bad, the systems and accidents are bad because in the lore is supposed to be sabotage disguised as an accident.
Fail-safe design? Nah, never heard of it. This is Hollywood facility design, obviously! Designed to maximize dramatic potential (and CGI special effects budget), not safety.
11:39 The research facility part of this game is important. The reason this game had "power orders", is because although the fusion reactor is connected to the electric grid, it's still a sort-of "experiment". The power orders are essentially active tests (the reason for the disaster is also a stress test). Like you said, it's carrying the entire New England/East Coast (game set location) area, so it doesn't matter if the power from the reactor is decreased or increased in any sort of way, it will still be exporting enough power for every single home in the state, even the region. They're trying to see if it can hold a certain energy output sustainably. Don't forget that the game is set in 1985 B)
(also the reason the disaster occured was because of insider tampering, the automatic shutdown system was "on maintenance" and the manual shutdown codes "mysteriously disappeared". they did end up finding out who did it and slitting their brake lines so good on them ig)
10:35 the DMR 001 Model#1935 is estimated to produce 5 gigawats at full power however the DMR 002 can produce 10 gigawats at full power 13:00 this means the reactor temperature is over 2500kelvin 14:47 this is when the temperature is Over 4000 kelvin, also the integrity will start to drop 16:24 it went to a different game known as pinewood builders computer core. 16:46 CODE RED EMERGENCY: “Attention all faculty scientific personnel please evacuate immediately you have 11 minutes to reach minimum safe distance” “attention reactor operations and lower personnel you are obstructed to shutdown the DMR. Attempting to flee will lead you to terminated on site l. This is your only warning. The lockdown code has been overrided by BRAVO-9” 19:23 “the nuclear energy reglotory commission won’t like this” there not even aloud in the facility neither is OSHA, FBI, POLICE, US MARSHAL the list goes on. 19:27 the reactor collapseing is when the reactor collapses into a black hole 19:46 BOOM 19:49 not the actual ending the reason is because the actual ending has the EAS tone and the RU-vidr is avoiding copyright
just wanna say im not usually a fan of "x" reacts to videos But its refreshing to see a reaction channel actually add to a video and provide new info. keep it up !
Yup, but you can't deny the fact that he don't put the video in it's entirety here contrarly to most reaction youtubers. + like you said he give informations on what they do IRL.
It would be cool to watch Folse play these games and provide feedback and comments while playing. These videos are entertaining and informative, but it would be nice to see the whole experience. For example, the part where the core exploded had a lot of cut footage, so it felt a lot less urgent than when you're playing it. Overall, great video, you deserve a lot more subs than you currently got!
10:00 I’m pretty sure that load is only the facility… the place is huge. It’s located in a deep mine shaft. Plus, to your questions about why it’s so unsafe, it’s because an employee removed the automatic shutdown system, put a lockdown test on the facility, tampered with fuel cell 3, and scheduled a test on the DMR, shortly before leaving. A DMR meltdown is also not the only event that can happen. There is a warhead located in the facility that was made to explode in case of a data breach involving “Epsilon-8”. Epsilon-8 is a laboratory deep within the energy research facility primarily focused on human experimentation. Had there been a data breach, the information regarding Epsilon-8 would have put many higher-ups at Quantum Science in federal prison (or worse) under hundreds of counts of second-degree murder among other charges. They decided that, in case of a data breach regarding Epsilon-8, it would be better to explode the entire facility and possibly more hoping to destroy any evidence of Epsilon-8’s existence. In the game, however, raiders can enter the facility and hack the warhead controls, leading to the detonation of the facility. There are other events in QSERF that do not involve the entire facility exploding. You can explode a fission reactor named Foxtrot-9, you can dance to California Girls, and more. There are ways to shutdown the DMR. Either get the shutdown code from somewhere in the facility and input it into the control panel, or in the case that doesn’t work you can have 3 people stand on the containment vessel while it is on fire and eject the 3 fuel cells at the exact same time.
The "structural integrity" warning was clearly inspired by Star Trek which has "structural integrity fields", which are sci-fi "energy is a glowing object" fields that help a structure under strain stay intact. As for the "energy as a glowy object", when they do show it, it's the same visual effect as their shield bubbles and it just sort of sits on whatever it's holding together. When "structural integrity (field strength)" drops, the glowy shield effect starts to fade like it's a cloth tearing. That said, you could make a "structural integrity" monitor with force gauges and fixed laser measurements. If a set of lasers pointed at key points along a structural support are misaligned, you could map that misalignment to determine the support was flexing and then set off a warning if that value is too great. And we already use built-in force gauges in bridges to monitor their structural integrity, and then measured periodically. I could totally see something like that being rigged up in a future structure producing enough energy to leave it on all the time.
@@callistofluff This was talking about the audible alert in the game, and that audible alert is straight out of Star Trek. The game may have chosen to have structure issues in reference to what you're talking about, but he was accurately commenting that there is no alarm that goes off telling you the structural status of real world structures.
Yes, there is no monitoring system for structural status in real world structures, but this is a sci-fi game. I'm also not sure what you're reffering to as "straight out of Star Trek", as each FAAS voiceline was recorded by DTrainsMan123, and he also voices Dr Weldman, the voice you hear in the beginning of the video announcing that the reactor operators must be in the control room by a certain time.@@Merennulli
@@callistofluffIn the original post I said "was clearly inspired by Star Trek", so I shouldn't have to clarify in a reply that "straight out of" refers to the inspiration, not an audio clip.
i have had some talk with the people who manage and develop into this game and they affirm themselves that this does have to do with the superstructure resonance.
for information about the dmr. It starts all the Hadron Collider which generates fuel cells for the dmr. You would actually go on the dmr internal structure and lock them in (the internal structure is very hot when running). The dmr uses 6 power lazers, 4 in the front thats visible from the control room and 2 in the back that isnt visible. The power lazers is actually catalyzer reactors that generates neutrons and also some how infuses dark matter along with it then goes down the power lazer to make a beam of neutrons and dark matter. Which leads into the dmr combistion chamber.
2:27 The lore of the game is that the DMR boils water by using the lasers, the Dark Matter part of the DMR is just to help it. And the lasers are accually nuclear fission reactors. Four of them. And a superstructure that costs more than the american government. Edit: This takes place in 1985 according to the lore. Edit: 18:41 The game tells you to tell your supervisor if you see an: Osha Inspector, NRC Commisioner, Undercover Police, Normal Police, etc.
It’s talking about pressure overload because of over combustion, and overloading the superstructure causing intense pressure, heat and extremely intense radiation inside the superstructure. they can’t just shut it off because they deleted the code to deactivate the lasers heating the core do to renovating the system controlling the core and it’s shut down sequence
In the game wiki, it it said that the research facility is from 1985. It's pretty interesting that the 80's have a very cool exoctic technology that can make a floating fusion reactor.
4:00 just the startup alarm, hasn't escalated. 8:35 they are talking about evacuating the internal structure cause thats literally the inside of the reactor, the confinement room that you were assuming they needed to get out of is perfectly safe. 9:20 the radiation is caused by the catalyzers (the big red lasers) which each have a low yield fission reactor powering them. the red lasers themselves is a neutron beam, although in real life probably wouldnt glow... To be honest the video you reviewed paints the game in a very goofy light, and this is an older version of it.
The in-game lore reason why the fusion reaction occurs at such a low temperature is because of the dark matter particles involved. In this case, it allows for the fusion reaction to occur at a much lower temperature than a normal fusion reaction
Where do the Dark Matter particles come from? Based on our current understanding of Dark Matter, you’d need to replicate the temperatures at the time of the Big Bang to generate WIMPS (weakly interacting massive particles) and then the only way for the to generate energy is for them to collide, create a gamma ray burst and the radiation drops into a fission reactor.
Actually, if you were to translate this thing into reality this would be more like an anti matter reactor. Since if dark matter(edit: antimatter, I typed the wrong thing) and matter come into contact they release pure energy and leave behind nothing else. So this could actually be a thing in the future if we find a way to harness power from pure energy and efficiently produce anti matter.
Dark Matter and Antimatter are two entirely different things. Dark matter is something we don’t entirely know much about. While Antimatter we actually have and is extremely rare though.
@@nathanpfirman625yeah but if you actually play the game the "dark matter" used behaves more like antimatter and the controls in the mcr indicate that it's antimatter instead
The game has both the main reactor, but when reading some of the lore, the facility has 6 fission reactors that power the “power lasers” and other parts of the facility, but you can only visit one called Project Helios
Played this game far too much lol. Perhaps a few thousand hours haha. It’s an older video, from before the massive Kerman update. Still nice to see you play.
The game is set before chernobyl. I also assume the reason radiation is in the reactor room is because the core relies on the interaction between dark matter, antimatter and normal matter, which creates gamma radiation.
the radiation is mainly due to the chemical composition of the fuel cells and the minerals the magnetic resonance lasers and thermal lasers use. the only moment gamma radiation gets leaked is when the reactor goes over the shutdown time limit and there is multiple holes into the superstructure.
17:34 idk why they call it "thermal" systems its supposed to be cooling systems, i guess they just dont want to call it coolant, it probably sounds more professional.
in this game there is a chance to save the reactor when a timer of 10 minutes appears. You need to find the highlighted shutdown code and enter it into the terminal in the control room. If all the conditions are met, the reactor will shut down. However, even if you don’t have time, at the moment when the reactor changes color from overheating, you can enter the reactor chamber and have time to simultaneously pull out the fuel elements.
Personally I’ve always enjoyed night shift. Lol the wildest shift is day in winter while working in a mine, caging down before the sun comes up and coming back up after it’s set.
@@ThatUntitledPublisheri have an idea for dayshift,reactor automatically shuts down in critical situations (breach,overheat),emergency response available,less hand holding (manual startup only) basically harder than nightshift
About there being no hope for the reactor and hiding in the bunkers. The core has 2 shutdown options Phase 1 - This is around Code Red. You bring the core to below 5000K and enter the code. This invokes a combustion stall and shuts down the reactor. Phase 2 - This is around Code Black. It happens by chance. It involves opening the reactor door, entering and pulling all 3 fuel cells out (with 3 players) at a very close time. This invokes a manual combustion stall and shuts down the reactor. If P1 and P2 fail or P2 doesn't happen then there is no hope. I would reccomend looking at both endings.
The same staff requirements apply in nursing....so much so that not only do we have to stay over if coworkers are late; but in many instances have to be "mandated" to work second shift in a row to keep staff minimums met (and yes those mandates suck as much as they sound)
They say "evacuate" for the internal dmr structure, because you will actually die if you are still in there when the reactor ignites. It occurs quite fast, and it is very easy to get stuck inside.
The DMR is supposedly supposed to be an Inertial Confinement Reactor which uses a small amount of produced 'dark matter' on top of normal fusion fuel to "boost" the reaction. Theoretically dark matter is extremely unstable and filled with usable energy.
The thing is, with any fusion reactor, there is no uncontrolled self-sustainment. You shut off whatever fuel supply the thing has, it goes out. You vent the vacuum chamber to atmosphere, it goes out. You drop whatever magnetic field you have around it, it goes out. Easy comparision: A fission reactor is a campfire that will keep smoldering while a fusion reactor is an engine with a throttle and an ignition switch. There's no failure mode in any fusion reactor that results in it producing more and more energy until the earth-shattering kaboom. Unless the "dark matter" in the game is just a way of handwaving those magical properties to make the reactor unstable and unpredictable, otherwise it wouldn't be challenging.
@@Stoney3K You're not wrong though, but the reactor can be easily shutdown until a time mark. On most scenarios in this game, a group of terrorists raids the control room and causes the reactor to go unstable and shatter.
@@Stoney3K it takes 30 minutes to unstabilize it until a point where it requires a shutdown procedure, and you still have 6 minutes to simply insert a code and press the button to prevent the explosion. The main problem is the terrorist incursion that usually happens in the control room which prevents a shutdown.
@@lukttkI was talking about a real inertial confinement fusion reactor when compared to a fictional 'reactor' used as a mechanic in a game. If it was modeled super realistically and fail-safe, then the game just wouldn't be any fun to play.
I would like to say the reactor basically works by boiling water using a laser of i think its neutrons (thus the reason for the blue lasers) the dark matter allows the reactor to run cooler that what it would, maybe im interpreting it wrong, but thats about how i think it works, also you should read the lore. Its mad Also the red laser is a gravitational laser, it does not serve to bring more neutrons, it just lifts and lowers the reactor. And yes the dark matter lets it run that cold. If you want a more unedited, pu4e experience of how this game works, i can show you :)
one can measure integrity of something via running electricity through it and observing current. that is essentially how fancy cars can measure their own brake pad thiccness and warn the driver on the centre console
The ignition wasnt badly timed, its not auto. It's just that some other guy went up to the control room and confirmed the ignition edit: in game theres actually a few minutes where you are meant to have the reactor off as it says: "when the shift buzzer sounds, the DMR must be on." and the shift buzzer doesnt sound until minutes later
15:08 I’m pretty sure the way they do it is by running many electrical wires across the superstructure and see how much came into the wires compared to how much came out
Im fan of the game, because I like the events, since the big update which changed the Meltdown event and the stall event too and they added back the good meltdown Phase 2 shutdown which is ejecting every fuel cell at the same time which instantly shutdown the reactor and stall it, well you need luck to get that event but it's very good feeling when you do an epic move
Ok so essentialy you are saying that you should just be able to shut it down. But the reactor has 2 shutdown options essentially. 1: Maintenance mode when fuel cells are low(they arent) 2: Emergency Stall : This has a code which has been deleted from the systems in the lore of the game so you cant engange the emergency stall protocol to shut it down IN LORE. in game you can find the code on a note and use it to engage the emergency stall protocol to stall and shutdown the reactor
It isn't dark matter that is the problem here, surely it'd be anti-matter that would be a problem. By my basic understanding dark matter could literally be everywhere, just undetectable by normal means.
There are 2 chances to shutdown the reactor as long as all lasers are online theres 1 for phase 1 which is just searching for a code and doing these things theres 1 for phase 2 where you have to eject all fuel cells within 3 seconds of each other (they will come out flying) causing a combustion stall
The current popular fringe science is some connection between using particle accelerators to make quantum turbulence great enough to sustain a super small black hole that sucks up dark mater alone....then you use the radiation from the black hole to power a steam turbine like normal. However, I don't think the game is using that model...it's probably using a laymen's understanding of the concept. Or, ha ha dark mater make hot thing spin xD
i shocked myself on an electric lighter. it would've given me plenty of free electrons, but it also gave me 2 small white dots on the tip of my finger.
Some Information: - You're correct, the Madison Research Facility Is Indeed a dark matter reactor research facility that produces power as a proof of concept. - The hourly production Is really buggy, It's not rounded at all and due to CPU's being horrible at math you just get something like 478.0000020128 gWH Instead of just 478 gWH. - 16:19 I'm pretty sure this Is an entirely different game, and If I'm correct It's developed by the "Pinewood Building" team. - The reason a lot of places appear to be unlit Is because when you're using turbines and generators are off or using auxiliary grid and the generators run out of fuel the lights will flicker primary elevators will not respond to input and their doors will open as a result and other functionalities get disabled, during this process In the electrical center It will disconnect from auxiliary and primary grids and until one of them has powered restored the most you can do Is try to reconnect, which doesn't work. If you try to activate auxiliary power too quick even If generators are running the lighting system bugs out and lights that appear to be on no longer function. - That video Is heavily outdated, the orange death sphere no longer exists. Now we have a red death sphere that bursts Into a black hole. - There's a sign towards the surface zone stating to contact your supervisor If you see literally any government agency. - That EAS screen doesn't exist, and I'm assuming was applied In editing. There's a chance that the EAS screen was made In roblox recorded and just added to the end of the video but I wouldn't see why you would do that over editing.
@@noxious_nights Thank you for the correction, I tried to look at what the dev team Is called but what was displayed from the groups was only Pinewood Builders.
You should play classified part underground facility it’s having a massive overhaul update [part 2] with a fusion reactor coming!!! at the moment it’s a core one (forgot what it’s called)
"ignition"probably means some sort of reaction happening with the dark matter maybe also 3:32 this thing looks like a fusion reactor The type where you put a bunch of lasers and a fuel pallet gets heated to the point it can do fusion
I would like to see your reaction on a P2 Shutdown in qserf (quantum science energy research facillity) or just ending reactions in general to be honest oh and that video is like a update late soooo
@@simplicityd8703 yes. thanks to him is that now i know that the nuclear power is very safe and is a clean way to produce energy, just like solar power or hydroelectric power.
and in this video that alert is not the true alert in the actual game. It unusually uses the current EAS system instead of what was in that era-correct video.
I'm not a physicist, so take what I say here with a grain of salt, but I read about dark matter almost daily. I'm totally fascinated by it. I think you are thinking of antimatter instead of dark matter at the beginning. Dark matter is something that probably exists because it's creating gravity, but we can't see, interact with, or detect it directly yet. From my understanding, antimatter isn't really any more or less energy dense than its regular matter counterpart, but when antimatter comes into contact with normal matter both annihilate into pure energy. There could be an entire civilization of antimatter beings though, that would think of us as antimatter. This was a really interesting scenario though, and as always I really like your videos.
0:50 i've kinda gotten like this without night shift lmao. like just from messing up my sleep cycle and messing up my bodies internal clock so maybe when it is 5 pm it is basically morning for me.
Actually there is a chance that in Ignition Sequence it says "You may be wonder why we need to evac the Reactor internal structure i raise you this question, Have you ever wondered how it is to be in the microwave while its running
In the game lore the reactor has suffered a meltdown due to sabotaging and basically a whole revenge master plan orchestrated by the inventor of the "Dark Matter Reactor"
Hey maybe you should try to watch the dmr again (dmr=dark matter reactor) But this time its only the meltdown btw the game has an update so it will look cool
@tfolsenuclear I have seen many of your videos reacting to a Roblox video. I am wondering if instead of reacting you would ever actually play them? It could allow you to explore beyond what the video shows and teach us more, and Roblox is free which allows you to play it without costs.
so if there was a fire in a nuclear control room, would there be ways to control the reactor from outside? or would the reactor just emergency shutdown?
In this game, they have 2 control stations. One is 47 and one is 20 something. Both control stations can do the other ones job. Assuming both stations were on fire, someone could go into the reactor and turn on the emergency fire suppressant which is only for the DMR, not the control room, but should be able to keep the DMR stable until they can put the fire out. The Madison Research Facility also has fire extinguishers, Fire Alarms, and some hazmat suits which can resist heat, so the place should be quite resistant to fire.
Fun fact: if they were to turn off the lasers,the superstructure temperature would still continue to rise due to remaining heat from the core, it is just recommended to sustain the reactor at 1,900 or 1,700 kelvin Keep in mind I’m a former quantum employee
The temperature in Kelvin is likely referring to the surface of the exterior section of the reactor. The version of the game in the video is outdated, and cuts out many details that are present in the actual game. I recommend this video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-CG9zv1fY-_8.html (This video shows all possible events in the game)