Original Video @norbert099 • [V1.1] Realistic Boili... Nuclear Engineer Reacts to Roblox Realistic Boiling Water Reactor Unit 2 Startup by Norbert009
Thanks so much for watching! If you want to see more Roblox nuclear shenanigans, please check out: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-BmR8rgntHCE.htmlsi=oMPCUjLL69Neu8Wj
Hey, man, I'm new to the channel, and just want to thank you for producing both fun and educational content. If you're having fun with video game reviews for nuclear stuff, there's a video from Scott Manley I want to recommend. It's the second part of his review for a game called Children of a Dead Earth. Space ship game where you can actually design all the various components yourself from selecting materials to size ratios and configurations. This includes both nuclear reactors and warheads. I recall one design someone came up with for a nuclear device the size of a baseball making the rounds online. If this interests you, I'll leave the link below. Regardless, thank you for what you do. We seriously need to reinvest in nuclear technologies. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-z4rM42v9rpk.htmlsi=RsZDP9D6UC8GZhz_
Community Director here! So glad to see you react to our game, the devs put an awful lot of effort in it! The game started out as a simulator for the owner’s son to play, and soon it grew into what you see. The video you reacted to was very old, and as such, the game has gotten EVEN MORE realistic since. If you have roblox and ever decide to play it yourself, I hope you enjoy it!
Fun fact about this game, the startup tutorial is actually fairly outdated by a lot of versions. In the latest version of this game, they added a realistic turbine hall and polisher regeneration, and in V1.5 (the next update) they're gonna add the reactor hall itself as it's absent as of current. Anyways, great video as always, keep up the good work.
As a player of RBWR for many months, Yes, Yes it is. According to the developers They are Reworking the entire Unit 1 control room and Tutorial. I usualy rarely comment on videos or reply to a comment so this is a first for me. And yes.
Thank you very much for the review. When I started making the game I had very little knowledge of nuclear plant operations so all of this was a bit guessed by me (sometimes wrongly). Now we have much more devs and even professionals helping us. The game has improved a lot. We have realistic turbine and polisher operations also the source range implemented. Although we stick to the the convention of keeping it an easily accessible game encouraging cooperation and education rather than full scale realism. Despite of that we are currently buililding two much more realistic simulators one of which is a BWR and another one being a PWR with much more realistic to real life control rooms. PWR was especially fun to build with both circuits interacting, steam demand affecting reactor power etc. Hopefully that game can be released in a matter of few months.
@@xHFSxShadow There are three containers - the reactor, howell and deaerator and water amount is conserved (unless there is a leak) so it has to be pumped to maintain level with pumps adjusted to current steam production. Water expansion is also simulated and it affects reactivity. In quality this is realistic although quantities are not really followed to real life, they are just tuned to make the experience quite dynamic and attractive.
@@NuclearMex Well not at this moment. Maybe in future when our BWR/PWR are released, although honestly if there is still need for a reactor game I would rather go for something even more interesting like breeder or nuclear sub. Who knows.
That is actually kinda neat. I don’t run reactors or power plants of any kind, but my understanding of syncing to the grid, you have the turbine directly spinning a dynamo - and when you sync to the grid, the grid will *make* your dynamo (and turbine) spin at sync speeds. That means abruptly changing the spin speed of a rather large chunk of metal. The more closely you match speed and phase, the less disruptive that is to your equipment (the less likely it is to spontaneously disassemble).
Yeah so in the real world we match frequency with the grid, set the turbine to be higher than the grid in terms of frequency and voltage and then sync by shutting the output breaker. This effectively locks us into phase, and by increasing steam flow to the turbine we pick up load without changing speed.
That reminds me of the good old time I built a giant reactor in minecraft on a server with friends which was so massive we had to actually communicate what we were doing when we turned the thing on and everything. That was super cool.
@@A_Panzer_VI It was a huge modpack with tech stuff that we modified a little, I honestly couldn't even tell you what specific mods we had going, it was many years ago, probably something like 2018 if memory serves
When it comes to power plant simulations on Roblox, it's honestly the better compared to other games off Steam, etc. It's a whole different feeling, it doesn't feel bland, hard to explain.
Ah cool to see a professional be able to go over some of the info. I actually enjoyed this one being able to play with other people, being able to learn how to start up a reactor simply by asking others was a pretty neat experience. Went in with no knowledge about nuclear reactors to at least once starting one up successfully simply asking questions.
Well dang! i commented that perhaps you consider this video as a suggestion literally 24 hours ago and it's already here! thank you so much, one can tell that you definitely listen to your fans! keep up the great work!
well, there's a game/realistic physics simulator called The Powder Toy created by few polish programmers in 2013 and some people have created realistic nuclear bombs (even with cities/bunkers that can get destroyed!), nuclear reactors and many, many more stuff. The only limitation is literally imagination and 2D graphics. It's pretty awesome, you should check it out! :)
There are two other games being developed currently by the same group that will be more realistic, one for a PWR and one for a BWR. Also you might want to take a look at a more recent video or try the game out because there are two different units and a whole turbine hall as well as a satellite control room for the turbines.
I have a feeling that the reason the light colors are flipped for the Navy is because you're looking at people who went to school for 4+ years to be a nuclear engineer vs a guy, fresh out of high school, in training for 2 years to be a nuclear technician. I'm by no means saying the quality of either's education is better or worse, but the military has to account for the fact that these are essentially kids with a hell of a lot of education on nuclear reactor operation, but kids nonetheless, and teaching them to toss aside biases and say green = off and red = on, but only for the reactor-related things when they still need to know ship operations in the event that they have to take someone else's position in an emergency, would be a more difficult task than simply swapping the LEDs. I wasn't a nuke tech, myself, but have known a few of them during my time. Great group of people who either love the job or hate it with no in-between. I was a translator, instead, but was offered the job by the Navy recruiter. Only reason I didn't take it myself was because I don't like ships or subs. Makes me feel trapped. Also went Air Force and not any nuclear jobs there. Don't exactly have any nuclear powered planes in service. Didn't stop them from trying many decades ago, but the issue was simply that putting a nuclear reactor on a plane would mean not a whole lot of room for anything else, so it wouldn't serve a purpose outside of its own existence. An example of something similar to the swapped light color, in a sense, would be the different ASVAB score requirements for the same job but in different branches. For example, to be a firefighter in the Marines, you need a 75 on the ASVAB, while the Air Force only requires a 50, or the bare minimum to even make it in. They're taking into account the types of people that join those respective branches. In effect, any airman can be a firefighter, but only the smart Marines can be, because 1) the type of people who join the Marines tend to be a bit different than those who join the Air Force, and 2) Marines operate in conjunction with their parent branch, the Navy. This means they typically operate with or around Navy equipment, so they don't exactly want a Marine accidentally hooking up the hose to, say, the fuel instead of the water in a panic and spraying a fire on a ship with literal jet fuel, which has almost certainly happened at least once. The way I sum it up is, "As far as Marines go, you'd only want the smarter ones with access to a fire hose, especially on a ship."
Indecently, this might be modeling the Gentilly Nuclear Generating Station prototype BWR. Canada only ever had one BWR which operated for less than 200 days between 1965 and 1975. All other reactors are CANDU and CANDU-9, as well as the retrofit Bruce CANDU. And yes, in this plant, red was on the left, green meant go, red meant OMG, do your job! And and, the control board as well as the size of the room, looks identical... but it was Unit 1, not 2, Unit 1 I believe was a standard CANDU.
i love this map and your videos. combined, beatyfull. what do you think about a reaction to the minecraft HBM'S Nuclear tech mod in the future? Btw, the map is now been updated, and i even more realistic
11:29 I don't usually comment on videos but it'd be helpful if you notice a mistake in post-production to just put a pause overlay and dub your voice to explain. I listen to videos at work and am not necessarily always watching, so that'd be helpful!
Just finished a discussion about some topics with my dad(including nuclear power)... So it was an instant click... as it is with all of your videos.... xD
CANDUs have individual horizontal fuel channels which are individually cooled with heavy water. PHWR. They can be fueled while the reactor is operational with individual fuel bundles cycled through the channels and repositioned into other channels if need be. Bruce in an excellent plant to take a look at,
have you watched up on the Chernobyl reactor simulator? The simulator even simulates the graphite tips on the control rods so you can actually replicate the chernobyl accident in it.
Heya! Love the videos you are making, you should check out the QS Energy Research Facility Reactor Startup, sure its fiction but still very impressive.
Most of the remarks you made in this video (such as the turning gear, the synchroscope activation, etc) are now a real thing, so you should check this game out again
I have played that game for the reason for not having the 100% button they wanna make some things a little harder for the player base so sometimes when you’re demand is higher players have to manually run the reactor
how about minecraft nuclear tech mod? there`s a lot of things and details, like xenon poisoning in RBMK (wich you build yourself and it`s fully customizable) or types of reactor cooling, may it be just water or liquids like wich then goes to heat exchangeing plate and heat is transfered to a boiler.
Incredible details, you could lose track of time in there. Have you seen Does Anything Radioactive Actually Glow Bright Green? from Today I Found Out. Has some interesting examples of glowing radioactive materials.
In the newer versions of the game, that guy is actually unqualified as you need 1k points to use U2, also there is a limit on how fast you can speed the turbine as going too fast for having too much torque will overheat the casing. And you never want to have these reactors hit 100% ARPM as that would cause a meltdown. This plant runs off of a demand based system, you adjust reactor power to meet demand and you get points from been -50 to +50 of the demand
In this case, we normally do not go for heavy sounproofing because sometimes sound will help warn you of an issue before the sensors... for example a sudden loss of pressure will only cause an alarm once it reached one of the pressure sensors, but you may hear the blowout. While I do not know reactors, having experience in non-nuclear but similar spaces, you just want as many ways to know about problems as possible.
I don't know why but I tried to operate Unit 1 AND Unit 2 BY MYSELF ALONE which I got Unit 1 started up and I couldn't remember how to startup Unit 2 and it takes longer and sometime during startup of Unit 2, the turbines tripped and Unit 1 tripped.
Is it true that you could swim in the nuclear rod cooling pool while the reactor was running safely? Would the water still provide shielding / protection as long as you don't get too close to the bottom?
You can stand over the pool and look directly at the exposed core of some research reactors. Assuming that there's a bunch of safety overhead I would be willing to dip my toes in the water for a short time period, I think that one meter of depth should be safe-ish. (I'm not a professional or anything, so don't go swimming in angry water)
If you watch Folse's older video from the Chernobyl Roblox one where you have players swimming and having a party in the spent reactor fuel pool. He actually mentions and comments on that you can be in the warm water without any ill effects, you dive down however it gets a bit worse. Naturally, the boys running the plant would be very cross with you if you decided to do that though.
@@CMDRSweeper I bet someone somewhere had done that, it's just off the records so to speak. Let's be honest for a second here, if anyone was a worker there and knew that it was safe... well, the rest is history
The water will be somewhat warm, but not hot. There usually is atleast 8 meters of water on top of the fuel bundles (even while they are being moved), and it is enough to stop basically all radiation. But as you go deeper, radiation levels grow fast. Somewhere about 2-3 meters away from the rods the radiation levels start to be around 10 Sv/h which can give acute problems in minutes of exposure. Depends alot on how old the fuel is, after 10 years it can already be moved outside the pool in a special container
2:35 Where I work at in germany, about 90% of my stuff is working with the local electrical grid operator, mainly within the 10kV - 400V conversion stations, we also follow Red = On / Hot / Don't Touch / Be Careful, Green = Off / Save when it comes to button and signal coloring. Though I also worked with machinery where it's Black = On, Red = Off throughout all of my early years as an electrician... Was weird rewiring my brain to see Red as On at first, but my work never sees me work under voltage without very clear guidance by the electrical grid operators staff, so luckily there never even was a possibility for this to become an issue. Though makes you wonder how the different standards got setup for different sectors... 🤔
average employee here, this game is marvelous and its very advanced and roblox doesnt have many of these games, which makes it even funner. Still waiting on that PWR tho
You should play a Roblox game called a core game indev and try to fix a nuclear meltdown and some other stuff it's one of my favorite games and it recently got a hugeee update!
But why are the green/red lights backwards at your plant? I can see how in certain situations it could make sense. Red usually means danger, green means safe. If a nuclear reactor is running, if a giant turbine is spinning at thousands of rpm, it could be interpreted as a potentially dangerous state to be in. Therefore red is the dangerous, operational state and green is the safe, off state. But that can't be applied to all situations. And to throw the entire green=on and red=off convention out the window just seems like a way to introduce a potential source of confusion.
We did some research and indeed most plants use red for on and green for off, but that's not always the case. Some plants use it the way we use it and it's not only the navy. Taking into account that this game is mostly for teenagers I think we should stick to our convention.
You actually get used to it. I can keep U2, Turbines and Polishers in Operation. I keep checking Turbine Parameters, Polishers Parameters and the Parameters in U2 to ensure that everything works fine. I have to change the oil filter for the Turbine at some point, I have to regenerate the Polisher, I have to increase Oil Backflow when pressure gets too low for Turbine which at some point forces me to do a oil leak check, I have to check the Generators Temperature and decide how much cold/ warm air I have to use etc. ... it honestly can be complicated for newcomers in Version 1.4.1
DISCLAIMER (specifically to T. Folse Nuclear (if he reads this giant comment)) I am not trying to correct you or judge your knowledge on nuclear power plants in Any way. I am do not know much about nuclear reactors compared to a expert. I am strictly going off of what i know in the most recent version of RBWR. And If you read this comment thank you very much. I love the content you post and am ecstatic you reviewed RBWR! I apologize if this comment offends you in any way. I simply wanted to clear up any questions you had about RBWR. I understand you where watching a video on one of the older versions and am aware things are different between the two versions. I plan to post a video on V1.4.1 for unit 2 tutorial if you are interested in what RBWR looks like compared to V1.1. Once again i am sorry if you take this the wrong way. TLDR: clearing up some questions T. Folse had or anything he noticed that may be different In the most recent version (as of typing this) V1.4.1 As a Player of RBWR for many months, The game has advanced quite a bit from what is seen in the video here you are watching. In the comments, Delfino (the developer of RBWR) has explained a bit what they are planning to do. In the most recent version of the game (V 1.4.1) We have a turbine hall, Condenser hall, and multiple different rooms such as waste disposal (for turbine oil filters). I am not very educated on nuclear reactors compared to a professional so i will only be going off of what i know from the game and other knowledge about BWRs. We also now have a SRM gauge. RBWR currently has a TCR as well. (disclaimer again) I am going off the knowledge i have from RBWR and what RBWR has in the latest version. (V 1.4.1) so please forgive me if i have gotten anything wrong. 8:01 it is really easy to consider those as individual rods (i thought they where to when i first saw them) but those are rod groups. (not sure if you where implying that they where rod groups at 8:37 ) 9:12 Most RBWR players play on public servers so others can help run the reactor. 9:38 while this is mostly true in most cases when playing the game, operators in MCR usually dont really communicate well with each other. 9:54 The red light with the buzzer you have heard is the "GROUP BLOCK" indicator. 11:50 according to the lore of RBWR, Unit 2 is a "BWR Mark II containment exported to Canada under license by Westinghouse". So not a CANDU (although i must agree CANDU is very cool) 12:01 Question: what is a secondary plant? 12:14 Can confirm, Red is OFF and Green is ON. Interesting its flipped for power plants IRL 12:40 Wasn't aware of that. Although in RBWR you can operate the reactor with rods only. If you have enough fuel in the core ofc. Another fact about the recirculation pumps is (for context: RBWR has a panel called SERVER CONFIGURATION which allows you to control multiple things such as reactor type. the reactor types featured in RBWR is Stable, Classic, Self Circulating, and RBMK) On RBMK reactor type Recirculation is reversed. 13:34 In RBWR we have 3 different modes as of V1.4.1, SRM, The Reactor Power Level is tracked by SRM insertion, IPR, Reactor power is tracked by the Intermediate Power Range, RUN, Reactor Power Is monitored by APRM and you can achieve higher reactor powers 14:06 As Of V1.4.1 we have had a TCR for quite awhile. However, It appears the video of RBWR you are watching is from V1.1 meaning there is no TCR to prepare the turbine for operations. 14:56 In RBWR we are very short for the panels. (it also makes it easier to see the gauges position) 15:27 it infact is. in the most recent version of RBWR we can disable the sync scope. 15:50 as far as I'm aware, The turbine is a 60 Hz 3600 RPM turbine. max turbine load is 1200 MWe 16:00 it is. 16:34 We usually have Auto Ballance on (balances rod temps) and many RBWR users have suggested a Acknowledge button. So far the best we have is the Silence Button. 17:18 side note: it kind of bugs me a bit that this user is only at 10% APRM as usually 15 to 20% APRM is required for stable pressure control of the turbine. 17:35 in that version there is no such thing as turbine vibration however, there is still a gauge for it. in the most recent version if there is to much vibration the turbine trips. 21:25 That bus is not powered by the startup transformer unfortunately. Though in the current version the recirculation pumps are connected to the startup transformer. 21:40 RBWR does feature two units. and also about the power transfer thing, Me and many other players have recommended it. 23:30 Us RBWR players dont care about deaerator usually. Unfortunately we have to care now because we dont get as much points. DISCLAIMER (specifically to T. Folse Nuclear (if he reads this giant comment)) I am not trying to correct you or judge your knowledge on nuclear power plants in Any way. I am do not know much about nuclear reactors compared to a expert. I am strictly going off of what i know in the most recent version of RBWR. And If you read this comment thank you very much. I love the content you post and am ecstatic you reviewed RBWR! I apologize if this comment offends you in any way. I simply wanted to clear up any questions you had about RBWR. I understand you where watching a video on one of the older versions and am aware things are different between the two versions. I plan to post a video on V1.4.1 for unit 2 tutorial if you are interested in what RBWR looks like compared to V1.1. Once again i am sorry if you take this the wrong way. As a Player of RBWR for many months, The game has advanced quite a bit from what is seen in the video here you are watching. In the comments, Delfino (the developer of RBWR) has explained a bit what they are planning to do. In the most recent version of the game (V 1.4.1) We have a turbine hall, Condenser hall, and multiple different rooms such as waste disposal (for turbine oil filters). I am not very educated on nuclear reactors compared to a professional so i will only be going off of what i know from the game and other knowledge about BWRs. We also now have a SRM gauge. RBWR currently has a TCR as well. (disclaimer again) I am going off the knowledge i have from RBWR and what RBWR has in the latest version. (V 1.4.1) so please forgive me if i have gotten anything wrong. 8:01 it is really easy to consider those as individual rods (i thought they where to when i first saw them) but those are rod groups. (not sure if you where implying that they where rod groups at 8:37 ) 9:12 Most RBWR players play on public servers so others can help run the reactor. 9:38 while this is mostly true in most cases when playing the game, operators in MCR usually dont really communicate well with each other. 9:54 The red light with the buzzer you have heard is the "GROUP BLOCK" indicator. 11:50 according to the lore of RBWR, Unit 2 is a "BWR Mark II containment exported to Canada under license by Westinghouse". So not a CANDU (although i must agree CANDU is very cool) 12:01 Question: what is a secondary plant? 12:14 Can confirm, Red is OFF and Green is ON. Interesting its flipped for power plants IRL 12:40 Wasn't aware of that. Although in RBWR you can operate the reactor with rods only. If you have enough fuel in the core ofc. Another fact about the recirculation pumps is (for context: RBWR has a panel called SERVER CONFIGURATION which allows you to control multiple things such as reactor type. the reactor types featured in RBWR is Stable, Classic, Self Circulating, and RBMK) On RBMK reactor type Recirculation is reversed. 13:34 In RBWR we have 3 different modes as of V1.4.1, SRM, The Reactor Power Level is tracked by SRM insertion, IPR, Reactor power is tracked by the Intermediate Power Range, RUN, Reactor Power Is monitored by APRM and you can achieve higher reactor powers 14:06 As Of V1.4.1 we have had a TCR for quite awhile. However, It appears the video of RBWR you are watching is from V1.1 meaning there is no TCR to prepare the turbine for operations. 14:56 In RBWR we are very short for the panels. (it also makes it easier to see the gauges position) 15:27 it infact is. in the most recent version of RBWR we can disable the sync scope. 15:50 as far as I'm aware, The turbine is a 60 Hz 3600 RPM turbine. max turbine load is 1200 MWe 16:00 it is. 16:34 We usually have Auto Ballance on (balances rod temps) and many RBWR users have suggested a Acknowledge button. So far the best we have is the Silence Button. 17:18 side note: it kind of bugs me a bit that this user is only at 10% APRM as usually 15 to 20% APRM is required for stable pressure control of the turbine. 17:35 in that version there is no such thing as turbine vibration however, there is still a gauge for it. in the most recent version if there is to much vibration the turbine trips. 21:25 That bus is not powered by the startup transformer unfortunately. Though in the current version the recirculation pumps are connected to the startup transformer. 21:40 RBWR does feature two units. and also about the power transfer thing, Me and many other players have recommended it. 23:30 Us RBWR players dont care about deaerator usually. Unfortunately we have to care now because we dont get as much points.
Unless the inverter for the solar panel is out of phase all I can see happening is the need to reduce the steam to the turbine a bit as the demand on the generator decreases because we have the solar panels now also supplying the grid.
I kinda hate xenon in CHNPP unit 3. It just goes up below maximum power which is pretty unrealistic. You cant run reactor at low power as it will soon die from xenon poisoning even with full rods withdraw.
Now, you need 1,000 points in U1 to be able to enter U2MCR or U2TCR. Edit: As a junior supervisor in this game, I will tell you that this guide is outdated. In u2, you now have SRM, IPR, and RUN modes. SRM is source range, in both units, IPR is intermidiate power range, and run is, well, it uses aprm, or average power range moniter. This unit is a bwr, but the voids dont form if you are on self-circ mode. Edit 2: The red thing is group block, and there is now an SRM block.
21:39 They did add that function, in the supervisor room above the U2MCR, as we call it, but only people with a rank of Senior Supervisor+ (Am I right? Haven't played 1.4.4 yet, my internet hates RBWR) can do a unit interlock.