At the end of the OMORI battle, you can simply choose not to continue. I also think you can choose to stab yourself at the end to leave WHITE SPACE instead of going through the door, but I could be wrong on that.
It's not like Omori is real, he is most like a emotion of Sunny. A emotion that makes Sunny feels guilty and want to die. That's why he suicide in the bad ending because "Omori took control"
I realized that in the bad ending, Sunny drops his violin faster than Omori dropping his knife, I think it means that it would be really easy for Sunny to give up while it would be hard to overcome everything (Omori dropping his knife)
Actually, only the defeated drops their weapon. SUNNY drops his violin while OMORI holds on to his knive in the Bad Ending, and vice versa in the Good Ending.
Yeah, you’re right! I compared the timing, Sunny drops his violin nearly immediately after the scene of his hand shown, but omori takes his time! I swear details like this are so fun to find
I just noticed that in the bad ending after not continuing the final battle where Omori is hugging Sunny, Sunny is the one who disappears, as opposed to the good ending, where Omori disappears instead.
Yep bcs in bad ending is when you decide to lose to Omori so Sunny can stay in his "imaginary world" forever after giving up. Whiles in good ending Sunny finally decides to tell the truth to his friends about Mari's death and has accepted his mistake fully
So, in the good ending when you're in the hospital looking for basil's room, you see your dreamworld friends leading you to the opposite way of basil's room, what happens if you go that way? I Don't think anyone did that yet.
CHERISH SKILL: You remembered Kel’s words. Friends... Friends are supposed to be there for each other. You remembered Aubrey’s wish. I hope you can find some peace... or you know... some happiness. You remembered Hero’s promise. Last time... We made the mistake of leaving each other when we needed each other the most. This time... we’ll stay together. You remembered Basil’s hope. Maybe one day... things can go back to the way they were before. You remembered Mari’s request. You’ll forgive yourself... Won’t you... Sunny? OMORI: You’ve caused so much suffering...yet you do nothing. And you’ve earned nothing in return. Your friends will never forgive you. They’ll abandon you like you did them...and that’s what you deserve. You tell yourself that you don’t want to burden others...But the truth is that you’re selfish. You just don’t want people to depend on you. When do you think about others? How long are you going to let people take care of you? You say you care but you’re a liar. You’ve never done anything for anyone else. You’re useless... less than useless. You’re sick. People like you don’t deserve to live. People like you don’t deserve to live. Your friends are wrong about you. The person they love isn’t you at all. You let them believe in a lie to protect yourself. You’re nothing but a liar... and when they see the truth... They’ll hate you as much as you hate yourself. If they know the truth, you’ll never be able to regain their trust. No matter what you do, it will be hopeless. All you’ll do is make things worse. It would be better to just die. You killed Mari. She loved you and you killed her. Hero loved her and you killed her. Aubrey loved her and you killed her. Kel loved her and you killed her. Basil loved her and you killed her. You should just die.
It's a little painful knowing i can relate to sunny in tbe fact I'm haunted by the fact i've also caused a lot of suffering, but then again, I myself suffer more than i make others suffer :/
@@celestia7855 Just know you aren’t alone. We all have the one character we relate to that seems a bit concerning to relate to. I, myself, relate to Omori on a very personal level.- (I have to add it’s more of the original comics that I relate to.)
I would think it would have been even more chilling if clicking no also made you jump, or that it would show another choicer this time with both choices being YES
@@haphephobia Yeah, I think both causing you to jump would be better than both yes. While having the same gameplay implication, the story implication would make more sense that way. Since "Sunny" (Omori) refuses to go back through the door anyways.
@@haphephobia Yeah thinking about this 1 year later I think that that's much better. Both Yes and No causing you to jump would emphasize the fact that you have no more choice or control for what happens. What's done is done. I think that would be the best one
@@siamezosvasilias9034 thats the point, its the distorted version of sunny and mari fighting on the staircase, i guess coming from sunnys destorted way thinking on the incident
This ending is so heartbreaking because it's you who made the decision. During the fight with Omori, it feels as if he's speaking not just to Sunny, but to you. It's so intensely personal and confronting... it's scary. And once you eventually lose, it's not a "quit" and "retry" button, it's a "do YOU want to continue?" The first time I did the fight, I got pretty triggered and at the end I said I didn't... because you get so worn out, so heartbroken and so directly attacked that you just think "I don't want to try this again. I don't want to go on any longer." You begin to understand just a little of the pain and the raw, intense emotion which people get when they're suicidal. Similarly, pressing "yes" requires you to stay calm, focus and overcome, the skills which Sunny had to learn to get to the point of facing Something and confronting his truth. You build a connection and you understand the difficulties of overcoming, of being strong and focusing, and of trying to stay calm. It's difficult, but it's so beautifully crafted.
At the end of that last cutscene, they should have shown the ground approach and had a blackened screen along with an echoing crack sound, considering it fits the game's overall creepiness and such
I personally think what they did is better and adds more sadness to it. I found a comment talking about the length of SUNNYS' fall. The lyrics telling him "Close your eyes, you'll be here soon" indicating SUNNY wanting to end his life as soon as possible, but the limbo effect prevents him. I hate the fact that I like to think that SUNNY will never reach the ground and he is falling forever non stop. A punishment for leaving Basil and his friends behind after doing everything he did. The worse thing I could think of is the after effects of his suicide, since Kel, Aubrey, and Hero don't know what really happened, and they are left with Mari and Sunny committing suicide, probably followed by Basil since he thinks he is the only one left who knows the real incident. I really hate the butterfly effect ;_;
I think the most impactful part of this entire game is that sunny was (at the time of maris death) and still is *just a kid.* he’s a kid that never should have had to go through what he did and the fact that he’s probably mentally like 13 years old (since he probably didn’t have much of a social life for four years) it’s heartbreaking to see the things that he’s telling himself during the Omori battle
8:46 Spooky fact: The shadows behind omori are Mari, Kel, Hero and Aubrey hanged, and in the audio, you can hear many screams, those maybe are discussions of Sunny and Mari, maybe moments before mari's death
@@oguzhanduymaz8761What do you mean its literally his friends hanging and there are screams which actually could be MARI because you here her say Sunny
My guess is that they wanted to fit it in somewhere since it was pretty iconic for their first trailer in 2014. After their 6 years of painfully slow development they probably didn't have a natural place to put it, so they worked the bad ending credits around it. Bad ending, from a gameplay stance, would be the least likely ending to achieve so it feels more akin to an easter egg than an actual ending.
I hate this Ending so much for a couple of factors: -it completely nullifies everything we worked so hard for; reconnecting with our friends and gathering the courage to come clear -SUNNY takes fantasy over reality, even when he fell to his inevitable death he was "living" in HEADSPACE -not to mention the fact that SUNNY LITERALLY COMMITS SUICIDE!
It's because that's how it is. In the end, Sunny loses the battle and doesn't have the strength to go on anymore. Depression isn't a battle that warrents a happy ending. It is the hardest battle, and it's not a fair one. You can win every time, do everything perfectly, but as soon as you lose once it's all over.
@@nuredingeziqi679 That’s the reason why this is my favorite ending. It’s so bittersweet and grounded in reality, Sunny gives into his escapism via Headspace.
@@hisstatus I genuinely don't think that's the case. Actually, I'm sure of it. Had he decided to go into headspace definately, like in those endings you actually leave town without confronting Basil, he wouldn't have killed himself. In that ending, Sunny gives up his fight and takes his own life, thus refusing Headspace I think its Omori, as in his own consciousness, that decided what the best trail of action was. SUnny now knows the truth and has confronted Basil. Omori can't protect Sunny from the painful memories, now Headspace would just remind him of what happened constantly. He now knows. Headspace is ruined and Whitespace (aka the place where nothing wrong would happen and everything was ok and nice) is now illegible as just before that Sunny broke the lighbulb, which contained the idea, now freed. So he puts an end to this constant wave of suffering, by stopping it completely in the most definitive way
funny story, my name is Mari so I realized I shouldn't name my character that since that's my sisters name so I just stuck with sunny. What happens if you try to change your name? I assume it doesn't make a difference and you get stuck with the name sunny either way
QUICK CHECK ANSWER THESE QUESTIONS DOES YOUR HOUSE HAVE STAIRS? DO YOU HAVE A LITTLE BROTHER WHO PLAYS THE VIOLIN? DO YOU PLAY THE PIANO? IS THERE A RECITAL COMING UP? DO YOU HAVE A CAT NAMED MEWO? IF SO YOU MAY BE IN EXTREME DANGER
What happens if you pick no to jumping? I assume either it changes to the good ending or it just exits the yes or no menu which you can go back to, and if the latter happens can you exit the roof? if so what happens
@@Typi Lets think logically. He cant take the quilt and cant forgive himself, no matter how long he will sit there, he already decided to do it, when he lost to Omori
@@Typi it would be....if he is sunny, expect he isn't. He is omori, the personification of sunny guilty and suicidal depression and since sunny is disappear, there nothing that can stop omori from kill himself since because it's exactly what omori exist for.
i was this close to accidentally quitting because i didn’t realize for like ten seconds that the game over text was different. i failed the boss fight twice before and wanted to give up since it was very late when i was playing
In the scene where Omori wins, where you're *so close* to overcoming your depression, only to relapse at last moment and simply give up, is the nost crushing thing I've ever experienced in fiction. Sunny decides that now that he's conquered his own mind and is no longer in denial, that he simply can't handle the truth. This time, though, there's nowhere left to go. He cannot go back. There's no hiding from the truth and simultaneously, he cannot handle the truth. Its heartbreaking.
This might be a stretch, but after watching the bad end, I'm wondering if the black lightbulb was also supposed to represent how Mary looked like after you-know-what or what Sunny (Or Omori? Since Sunny disappeared in the bad end? I don't really know if he did, I'm still confused if that was metaphorical or literal.) does in the bad end, since his silhouette kinda resembles the lightbulb's shape.
The way I interpret it is OMORI was never a literal thing, but just a state of mind that SUNNY is in. I think: Would a game like this have a character like SUNNY literally claim to have an alter ego named OMORI? Probably not, it sounds really stupid if it's said literally. As for the bulb, I'm not sure. I bet there is a general consensus on the meaning of it in the community but I only interact with the game through my comment notifications.
The brach coral explains that the light bulb is the symbol of the repression of an idea or thought, basically the repression of the truth, it is not what mari looked like. Something is what Mari looked like.
@@maciglota5042 also there is a thing called DID, I’m not sure if this could apply to Sunny given the fact that his alter ego only comes out at night when he’s sleeping, but there is an option for Omori to control Sunny, so at that point it isn’t just trauma anymore, it’s an actual identity that’s inside of Sunny. Not to mention the fact that Omori does have a distinct personality, if you’ve read the foe facts. Omori also references Aubrey, Kel, and Hero, as your friends, instead of my friends which does imply that he knows that their Sunny’s friends, and not his. Which also implies that they are not the same person. Also Omori isn’t actually an representation of Sunny’s trauma, it’s actually Something that’s a representation, because it looks like Mari, and references her hanging, one of the things that traumatized him. Omori was trying to protect Sunny from his trauma the whole time. That’s the reason why he created Headspace in the first place, it was all just a distraction, so how could he be represented Sunny’s trauma, if he not only acts individually to protect Sunny from the trauma in the first place. I honestly think of Omori as a character, because of all this, I know some people will disagree, but that’s how I feel personally.
This game hit home to hard. This is more what it feels like coping with depression anxiety. It’s literally the result of the people who couldn’t handle the guilt or fear or overcome the idea of blood on their hands.
What hurts the most is we have to be the ones to determine what happens to Basil in this ending. Does he end up in a coma? Die? Jump next? Wake up only to end up like Sunny in the other endings where he’s alive, but will still have the trauma and guilt in him forever?
Ohhh i dont….omg thats so….eery. Like that break my heart when sunny disappears. The end of him just falling..is so horrific. It kinda is also the perfect representation imo of losing the battle with depression. I hate love this ending
This ending made me realize something: If you continue, you play as the REAL you (Sunny), in reality and go south to save yourself and Basil by telling the truth. If you don't continue, HEADSPACE you (Omori) takes over and leads you to the balcony through headspace. This is proven by the good ending, when you see your Headspace friends try to lead you there. Also, both the good and bad endings perfectly represent both of the main routes in this game: The good ending represents the Sunny Route, spending your moments in reality, fixing Basil, and the bad ending, representing your final moments in Headspace and refusal to help anyone in the end; not even helping yourself. The way to these endings and the routes they represent after the final fight also show how they are direct opposites to each other, through them going in opposite directions: North and South.
True! And the first staircase scene where he tries to go down to eat steak made me think it was inspired by Yume Nikki by the long stair and the wriggling hands
@@randompasserbyontheinterne9195 God, it's been what, 7 months since I made this comment? Well, it's a nice reminder that this game still exists and I'm glad it does.
Something I noticed when Sunny gets absorbed by Omori is that he is taller than omori. This goes to show that he did not grow (Physically, And phytologically) in his dream realm. (Just a guess)
okay so u see Omori's friends running to the door in the other ending and Sunny refuses to enter the door they went through, could that mean Omori's friends were literally trying to lead Sunny to the rooftop and kill himself?
Been like a year since I recorded this but iirc I selected no and it just makes you back out. Eventually you will have to select yes since you can't go back inside.