Runescape players are like that partner that tells you they're hungry but turns down everything you offer them and then still complains they're hungry 🎉
Yah probably! It has more or less been proven with how popular farming and hunter contracts are. Artisan definitely has potential! Perhaps they could add some elements of the rs3 invention skill to artisan for an item sink and so that the skill is more than just slayer for skilling. Either way, Artisan would be cool!
You need minimum requirements to vote on things. Membership and time on the account so that would be pretty difficult. Theres not really stakes in poll voting either.
I think I'm the only person excited for sailing. It's been a meme for so long, a figment of our imagination and now we have it. Yeah it could feel like a mini game but most skills are just mini games now anyways. (Fishing, fire making, smithing)
@@SnagulasI can see it being amazing for the lore added by Valmore, read into the moons more. could’ve also been a nice spice of life to a lot of jungle and hunter content/lore as well. Lots of quests also practice resource/magic things similar as pre mentioned in shamanism pitch.(animal body parts, weird crafting methods etc). So there’s some lore context my friend :)
Dungeonnering would compliment sailing so well as a second “new” skill for OSRS :) Just imagine how much fun it would be sailing from island to island with dungeons spread across the seas! ⛵️🌅😎
All of the skills look intriguing to say the least. As much as the game has already changed, it’s interesting to think about where we’ll be years from now. The opportunities are endless! Great work on the video!
I'm excited for sailing but i highly doubt it will launch with an "ocean raid". At most it's gonna have a minigame with randomized islands to explore, wich is something they tried in a gamejam. The potential is there though.
I think we're gonna regret picking a meme for the long term integrity of the game... for anyone who wants to know how this will likely look, just check out player owned ports in rs3.
Unpopular opinion, but I'd love to have dungoneering (rewards changed a bit from rs3) in osrs. Most people just say “we have gauntlet” but that isn't anywhere near the same imo.
As an RS3 + osrs player it absolutely baffels me sailing wins over warding or shamanism. The core ideas of invention that take place in warding/shamanism are amazing. Unlocking access to gear upgrades as you level the skill is extremely satisfying. The idea of destroying items to gain resources for these upgrades is extremely good for the health of the economy and has the opportunity of spawning hundreds of good low-mid level money making methods as it allows the developers to add value to any item hat needs more of it. Then you look at the core ideas of sailing and it just gives me nightmares of the ark.
Sure, I'm opposed to change and ruining the 'oldschool' feel by changing the max total level spooks me, but especially for god damn sailing. Literal meme skill. At least shamanism or warding would've added some value. I'd even prefer 'artisan'.
I really appreciate that, I'm ashamed to say this video took me like 8 hours to edit lmao. I'm sort of learning as I go. Balancing audio has been my biggest challenge
It's crazy to think that the OSRS community hasnt adopted a new skill since its release. We are a particular sort, aren't we? I like the idea of Shamanism or Sailing
I am still very much of the opinion that Shamanism would have been the better route to go down than Sailing. I cannot see the point in sailing, still. It's a mine game
I feel like they're going to over complicate sailing. If the skill came out back in 2007ish, it would've literally just been building boats to right click travel places, and then expanded on over the years like other basic skills such as firemaking and agility.
Sailing has been pushed since the beginning of OSRS. Shamanism failed with less then 1%. It had to be repolled with a video detailimg how it would work and actual work put into the skill. Looking at the sailing progression I am convinced we are getting a skill that is quite frankly just going to suck a bit (sorry sailers this is my opinion). I personally think that shamanism wouldve been a better addition to the current state of the game by "enchanting" your gear.
They're all kinda bad ideas, and personally people only voted Sailing because it promised so much new content like a fully explorable sea, islands, and continents. Artisan felt like a minigame, Shamanism was too open ended with what it would actually contribute, Taming had too much negative stigma from Summoning, Warding felt like an extension to Magic, and Sailing feels more like it should be a bunch of tasks like the Combat Tasks. Shamanism was my meast favorite. The training sounded awful, the whole shadow zone stuff felt too ambiguous with what its purpose would serve, the buffs felt like a different kind of mmo
Really hope warding, shamanism, and similar never make it into OSRS. It has every power creep issue of a new raid, except attached to a skill that is going to be 99'ed anyways. It is about the equivalence of overloads being added back to herblore or summoning doubling inventory space in how much power creep it would instantly bring to the game. Personally most disappointed with Artisan and Taming not making it into the game. Not a fan of slayer as it feels more like a minigame than a skill or those slay X fetch quests in most other MMOs, but skilling has always needed more direction with how it is trained. Hunter rumors are a great example of how good Artisan could have been when a skill is given direction. Taming was the one of the 3 modern polled skills that seemed like it would work the best. It had a lot of potential for multiple different allies that could have been leveled like a mini 2nd account. Most of its power creep would have applied to skilling, which it desperately needs to keep up with money makers like raids, Nex, and PvP that all on average make 10x-50x what most skilling options produce per hour. Skilling tools are also greatly behind only going up to tier 70 with a chargescape system, whereas some combat gear is already at tier 90, with Taming likely having been the main thing to close that gap.
Im not particularly excited for a new skill that just replaces instant teleports for traveling. Even if I get to free sail, or even encounter stuff it just seems like a waste of time. Shamanism would have been so much cooler