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Overwatch 2 Tiktoks With Some SURPRISINGLY Good Takes 

Flats Two
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Everything is streamed live @ / flats before being uploaded to RU-vid.
►Main RU-vid Channel:
/ @flats_ow
►Flats Clips:
/ @flatsclips
►More Flats:
/ @more_flats
►Edited by and thumbnail done by: Randomvstheworld
►Follow Me
►Discord: / discord
►Twitch: / flats
►twitter: / flats_ow
►TikTok: / flats_ow
►Facebook: / flatsttv
#Flats #overwatch2 #tiktok

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2 янв 2023

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Комментарии : 889   
@gonzoshots4691
@gonzoshots4691 Год назад
Flats just saying out loud to himself “Maybe ELO hell is real…” watching that Sym “tutorial” was priceless.
@lordpeterturbo5216
@lordpeterturbo5216 Год назад
THE ELO HELL IS REAAAL
@johntan4997
@johntan4997 Год назад
Turrets are too tough for lower tier players to handle. That's why turrets seem op for them.
@grievous5243
@grievous5243 Год назад
That was a fat Sym play
@sxperiorluis
@sxperiorluis Год назад
@@lordpeterturbo5216 CAN WE GET MUCH LOWER
@lukashengstler5027
@lukashengstler5027 Год назад
there was a comment of the creator where he said that he is unranked. So probably the sym tipps where in quickplay
@instantnuudles3889
@instantnuudles3889 Год назад
That sym gameplay hurt me on a personal level. I love playing her comically aggressively and letting the beam queen carry.
@asimplewizard
@asimplewizard Год назад
Man was matched with an enemy DVA and literally uses his shield to force them towards her... I was speechless
@kchnbrn
@kchnbrn Год назад
I know right? You've got this damn gem that is the Teleporter that you can use for super fun plays
@hitthere7722
@hitthere7722 Год назад
i was just in a game against a sigma and went sym, and just absolutely bullied him, it was great
@deusvult6920
@deusvult6920 Год назад
The thing about sym is some days I can deal with her no problem other days she owns me.
@asimplewizard
@asimplewizard Год назад
@@hitthere7722 my buddy and I duo Sym and Torb, call it the turret bois. It's an insane comp as long as both of you use turret placements for maximum suppression.
@deltaow
@deltaow Год назад
I've thought about this a few weeks ago, but regarding hog nerfs: Why not make it so his hook has a charge up time of some sort? Make some animation where he spins his hook by the chain, and the longer its charged the farther it throws, like how doom's gauntlet works. It can have a loud sound cue like Rein charge, Sigma rock, Doom gauntlet, and would allow people time to react to his hook.
@Pyrous56
@Pyrous56 Год назад
Yo, a wind up spin animation sounds Amaaaazing, as long as it can be canceled of course, sucks to just waste an ability usage.
@DoctorDozy
@DoctorDozy Год назад
I like this idea with a couple additions: - The longer you hold the further it goes - Travel time in air is 1.2x faster then current regardless of when thrown - hook can be cancelled - take a breather gives 1.5 seconds of anti heal to self (saw this in another comment)
@mrdhong2143
@mrdhong2143 Год назад
@@Pyrous56 bro the whole point of a wind up animation is so you can see the ability about to come out and hit you why the fck should road hog be able to cancel it lmao?
@mrdhong2143
@mrdhong2143 Год назад
@@Pyrous56 and if you miss then just wait another 8 seconds because they give insane CC on such a low cooldown in this game
@Pyrous56
@Pyrous56 Год назад
@@mrdhong2143 Well, it’s so that the hog doesn’t have to waste time seeing a hook miss, it’s like how doom fist can charge a punch but cancel it if there’s no targets around, it’s mainly about preventing lost value.
@JoeMama-nd8rj
@JoeMama-nd8rj Год назад
i love how every time flats talks about mercies flying he compares them to a f-22 raptor
@yubapofan
@yubapofan Год назад
If u were around for moth mercy u would understand
@JoeMama-nd8rj
@JoeMama-nd8rj Год назад
@@yubapofan i was lol but why would u know that heh. all good, its just a funny comparison he uses a lot
@Lost_Ion
@Lost_Ion Год назад
Things that are on the same level. “Stock market rebounds” “Wars ended” “Roadhog nerf”
@samuelblack4792
@samuelblack4792 Год назад
sounds about right to me honestly
@akionlizard
@akionlizard Год назад
Nerf hog and he'll still be strong because of kiriko, but yeah let's nerf hog and see how well that works out.
@masift1494
@masift1494 Год назад
@@akionlizard found the hog player coping in the corner lol... yeah hog is made stronger with Kiriko, but I'm p sure Kiriko isn't the reason hog has a hook and can literally 1-shot people lol. Proof: Hog was meta at the end of Overwatch 1, so yeah, when Kiriko didn't exist yet. And there was 1 more tank in play that could stop him/get in the way, (Double shield literally countered hog on paper but he was so good that orisa was substituted by hog at times, and playing sig + orisa was basically a 50/50 matchup against sigma + hog when it should've heavily favored the team playing double shield) Hog has BEEN a problem. It just got even worse when the game moved to 5v5 and 1 of his counters has counterplay. If you think Ana should just hard counter roadhog and kiriko is the only reason that isn't the case, then you're just bad at the game. Kiriko doesn't boost hog's presence in the meta as much as you think. The higher ranked player are just baiting/forcing her cleanse out before using CD's on the hog anyway. This isn't a new strategy, it's the same thing as forcing Baptiste to use his lamp before you throw out grav + dragon or throwing a dva bomb for example. Saying 1 support is solely carrying hog is such copium and such a copout it's insane.
@sledge7106
@sledge7106 Год назад
@@akionlizard so nerf kiriko But pls dont
@sledge7106
@sledge7106 Год назад
@@masift1494 i mean alot of people are saying kiriko but guess thats a hog main issue for them to cope with? And supports are suppose to keep tanks alive? Supp main lol
@ieToastie
@ieToastie Год назад
When Flats was talking about the history of Roadhog through Overwatch 1, he mentioned that period of time where Blizzard reduced his damage significantly but increased his fire rate to compensate. Even if that version of Roadhog was considered weak, it was still my favorite iteration of the character by far. To me it felt satisfying to be able to apply consistent damage and pressure, and gave some much needed flexibility to his kit.
@gabrielalves303
@gabrielalves303 Год назад
..... Imma be real with you hog could still oneshot there, it was just harder. They lowered it from like 450 to 300 or something, it stayed like that for years and then they bumped it to 330, where it is now. And the fire rate felt awful, the animation looked terrible.
@bladeclanhalo3
@bladeclanhalo3 Год назад
@@gabrielalves303 he could only 1 shot characters with large head hitboxes
@gabrielalves303
@gabrielalves303 Год назад
@@bladeclanhalo3 it was really wonky, ana was almost impossible even with melee. Then they messed around with the spread and made it way more consistent, made the reaper duel more even too. But yeah the fact that you could oneshot zarya was a good enough reason to nerf that damage.
@Mailb0x1
@Mailb0x1 Год назад
@@gabrielalves303 I remember hating it when you shot the animation looked so bad and the gun felt so weak.
@doopydood9525
@doopydood9525 Год назад
I think Hog should have an audible breathing noise that alerts everyone when he tries to flank.
@andirmiga
@andirmiga Год назад
I remember a time in overwatch where you had to perma crouch or you would have loud af footsteps. Now they can jump behind you and you won't hear anything. And sometimes you hear footsteps but the direction sounds off. I dont know why they butchered their game sound. Maybe a silent buff for flankers.
@flamingcat1101
@flamingcat1101 Год назад
@@andirmiga they should make that a passive ability then. Characters like Tracer, certain healers, Reaper and Sombra have quiet footsteps while tanks all have loud directional footsteps
@markbo3251
@markbo3251 Год назад
@@flamingcat1101 characters do have differing levels of noise on their footsteps
@flamingcat1101
@flamingcat1101 Год назад
@@markbo3251 oh ok because andirmiga made it seem like it was removed
@cremlindor6607
@cremlindor6607 Год назад
This sounds really interesting. As in, Hog is extremlely obese, therefore he has trouble breathing, making him grunt a lot. Maybe even lower his movement speed so that he doesn't just run into the backline but he can get his normal speed back whenever he "takes a breather"
@ilmstreams
@ilmstreams Год назад
"you should never be doing nothing in overwatch" -- true! that's why after I wipe a team with Molten Corn, I start dancing. it's the best way to wait for the enemy to run back so I can wipe them again
@kingbaco1233
@kingbaco1233 Год назад
😳ummm I don’t call that corn……
@aguyontheinternet8436
@aguyontheinternet8436 Год назад
@@kingbaco1233 I don't call it corn either
@Guitar-Dog
@Guitar-Dog Год назад
Noob, why aren't you shooting in the sky and setting up for the next push?
@KillerQueenDopamine
@KillerQueenDopamine Год назад
What in the quickplay is this comment
@BRHOMxISH
@BRHOMxISH Год назад
Hog wasn’t so frustrating to play against before because if he does a dumb play he will get punished for it most of the time unlike now he gets away with everything
@idk72.
@idk72. Год назад
The thing that makes hog so good rn is the game being 5v5 rather than 6v6, the extra tank made it harder for hog to get away with trying to hook people while also making it harder for hog to hook someone in first place with a tank defending them, now with his increased health, only one tank defending the team and kiriko cleaning anti nade because of course she can he feels immortal and frustrating
@wafflelord4997
@wafflelord4997 Год назад
@idk72 Don't forget less stun and shields, which are obstacles for him
@masift1494
@masift1494 Год назад
Yeah less stuns makes him way better now. I saw some person that said kiriko was the ONLY reason hog was any good. Guy was def a hog player lol. Im p sure Kiriko isn't responsible for less stuns in the game + hog being able to 1 shot people. Do your hooks get cleansed by the enemy kiriko often, or do your hooks even get cleansed by your own kiriko making sure you don't get stunned out of it? The answer is no, because it's impractical to try and do that consistently, especially the latter - not a viable use of her cleanse. His hook + 1 shot is the issue. Being able to punish him less is def contributing, but that comes down to his self-sustain...that has nothing do with kiriko. She cleanses your purple? Ok, now sleep dart the hog while her cleanse is on CD. Then what?
@aguyontheinternet8436
@aguyontheinternet8436 Год назад
Unless the enemy team has a Zen discord and/or Bap window. Bois gonna get melted
@astupidlylongnamethatstoolong
@@aguyontheinternet8436 just kill the zen/bap as hog lmao.
@elfennaze1552
@elfennaze1552 Год назад
I'm happy to see that we can respect people opinions on characters for their buffs and nerfs without being aggressive,without raiging or proving that everyone exept you is wrong.I appreciate the fact that Flats, even if he disagrees with that Hog solution form the video,still heard what the guy had to say,and shared his opinion after he heard the all thing. (I agree with the guy that doesn't want Roadhog to lose his one-shot,but I'm open to all kind of opinions in the matter)
@Cnvvj
@Cnvvj Год назад
I imagine even just a small timeout on using the scrapgun after a hook, like half a second maybe, so that the hog has to rely on their teammates to secure a hook kill instead of just being a One Man Band, give hooked targets a split second to reposition etc.
@underated2703
@underated2703 Год назад
When a Mercy has really good movement, I feel like I’m trying to get that fly in my room. It just will not die, even when you do finally get a hit on it
@zertiiy6044
@zertiiy6044 Год назад
first clip is actually true as hell with low elo mercy players not damage boosting, i’m mid diamond and was tryna teach my friend who is new how to play mercy, and they didn’t even know blue beam was a thing until i told them to press the other button
@GamerTagCaptCluel3ss
@GamerTagCaptCluel3ss Год назад
If the problem with Hog’s hook is there isn’t enough wind-up or signaling, why not make it a wind up ability? You’ve got to hold the button down, Hog begins swinging his hook over his head or next to him, winding up for a sec or half sec or whatever, then he’s able to throw it. Locks him into the animation and better shows he trying to hook you
@mannyheffley4599
@mannyheffley4599 Год назад
Hog:swings hook *gets stunned and focused on* Hog:😢
@pietroalessandrini
@pietroalessandrini Год назад
Or the more you hold it the further it goes
@Relevart9169
@Relevart9169 Год назад
@@mannyheffley4599 theres no stuns in the game :D
@harm0ny_
@harm0ny_ Год назад
I think that would be pretty cool. And you’d be rewarded for winding it up because you’d gain maybe more distance when casting it, or damage on impact, or the length the character is actually pulled into (so maybe the hook connects but doesn’t always pull them right up to hog, maybe only halfway unless it’s fully winded) that way you can’t just hit a button when you’re fighting someone and restrict them in an instant you actually have to wind it up first.
@loricwhovian3761
@loricwhovian3761 Год назад
@@Relevart9169 Orisa Javelin? Sigma Rock? Doomfist Rocket Punch? Roadhog's Hook?
@B_bang22
@B_bang22 Год назад
I feel like they should also decrease hooks range. Then he would really punish someone who’s out of position not someone 20 feet away in their own back line
@kaijukorner5302
@kaijukorner5302 Год назад
The funny part about them taking away his one shot is that we have already seen what happens when you make the tanks do pretty negligible damage. Thanks to an experimental patch back in OW1 and it made the tanks just get bullied constantly
@PaulSmith-nb6md
@PaulSmith-nb6md Год назад
But he nerfing his combo wouldnt mean negligible damage. It means he has to punish with backup
@kaijukorner5302
@kaijukorner5302 Год назад
@Paul Smith but how do you rework a one shot so that it doesn't one shot without nerfing the damage
@PaulSmith-nb6md
@PaulSmith-nb6md Год назад
@@kaijukorner5302 that isnt what I said. I said it wouldnt make his damage negligible.
@Anton-kj2rf
@Anton-kj2rf Год назад
I know what experimental you're talking about and honestly even tho tank had-50% output they got a huge heatlh pool (Rein had like 750hp or so)
@kaijukorner5302
@kaijukorner5302 Год назад
@Anton yeah they did but they weren't threatening so I would just walk in their face with junkrat and they would just blow up
@Aerith0823
@Aerith0823 Год назад
"I respect that opinion, but i disagree" is a sentence this world needs to hear a lot more. common Flats W
@jasmineboomer2596
@jasmineboomer2596 Год назад
This is entirely my opinion, I honestly think that the devs are looking at supports through a reactive lens instead of a proactive lens. In principle this makes sense because supports *support* their team, but that doesn’t mean they should be devoid of proactive abilities. I think that’s why Ana is such a fun and well-liked support, because she can use her abilities to protect *and* to put a disadvantage on the enemies, whereas mercy’s kit is solely reactive, a reason why she has a passive ultimate. You can definitely see the same pattern in Kiriko’s kit as well, with her suzu and teleport. While survivability is important in the state the game is in right now, I think this reactive lens is pushing supports deeper into the Dead by Daylight direction, where you’re getting flanked but the only thing you can do is use your movement abilities and pray your team pays attention to your pings, or out-aim them and outplay their abilities that are used solely to kill you. If I were a dev I’d have each support have at least one proactive ability besides their weapon, but still make the kits mainly reactive to support the team.
@real1mem3s
@real1mem3s 5 месяцев назад
Why do women and lgbts like playing support? Is it an attention thing?
@justterrell956
@justterrell956 Год назад
When that guy said Valk is spectator mode, I instantly went back to season 1 of OW comp when I get a 6 man grav/dragon combo just to hear “Hero’s never die”
@demonsnight395
@demonsnight395 Год назад
Tbf, it can't be six man if mercy is rezzing
@jakedemonaco1034
@jakedemonaco1034 Год назад
Recently discovered you through shorts, I love hearing you talk about the game. You’re charismatic and funny, keep up the content bro!
@SpitfireFortyFour
@SpitfireFortyFour Год назад
When that Sym tutorial at 5:22 was uploaded somewhere in the world Stevo started crying.
@JumpingJiraffe
@JumpingJiraffe Год назад
My idea for a Roadhog nerf (to start) is to just add a delay period where he can’t shoot after he hooks a target. I feel roadhogs hook should primarily be used to team coordinate, pull a target into your team and have them just demolish the poor Genji
@loganithink3349
@loganithink3349 Год назад
That has the same effect and wouldn’t really change anything
@JumpingJiraffe
@JumpingJiraffe Год назад
@@loganithink3349 it would give characters who are typically one shotted the chance to escape. for example reaper can get one shotted by hog right now, give hog a delay and reaper can use his LShift to escape.
@nadarmt7069
@nadarmt7069 Год назад
​@@loganithink3349 idk bro, im just thinking about the amount of times I want to throw a bomb to roadhog face as junkrat and fly away, or any characters with escape ability, or literally every supports. 0.5 second can save lives.
@fuscello
@fuscello Год назад
@@loganithink3349it really would, the character wouldn’t be able to just walk by himself and kill a squishy on the flank. That would also be achieved by removing the one shot anyway tho
@Soundwave1900
@Soundwave1900 Год назад
Yes, that's how it works in moba games. Therefore nerf Genji
@gigaus0
@gigaus0 Год назад
2:58 With that in mind, what would the game look like, if that breaker was just gone? Or Mercy was just gone? Cuz, he does have a point, 90% of mercy is being spectator with a lockon buff. And a good chunk of the balance and strat is built around that.
@TacomaParkour
@TacomaParkour Год назад
I LOVE Mercys Ult, Valkyrie is gamechanging. Communicate with your team and you can be damage boosting your entire team with one beam!
@gavinnewton0Big_G
@gavinnewton0Big_G Год назад
I really do feel like roadhog could be turned into a good poisonous Area denial character, with a poison bomb that could either scatter enemies to be separately hooked and picked off using maybe another close range character or to bunch enemies together so characters like pharah or junkrat can do splash damage and get easy picks.
@rigab30
@rigab30 Год назад
Like pudge in dota! Interesting idea for sure.
@boiya9327
@boiya9327 Год назад
.-. thats rammatra
@swearylie
@swearylie Год назад
i wonder why blizzard is doing anything with butcher(roadhog/butcher = tomato/tomato)'s drive that makes him consume human flesh as some kind of energy source("aaah, fresh meat!"). maybe his sustain, that'll then be less powerful in grouped focus, can passively be tied to his damage output? requiring sufficient sustain would ideally become for those having a higher skill cap than it was when based more on a button and it's cooldown
@Dman_colts
@Dman_colts Год назад
"you should never be doing nothing in overwatch" me being cart bitch with 20k damage 55 kills on Bastion while our ana flanks their spawn just to get her 20th death
@z.b.oakley8467
@z.b.oakley8467 Год назад
I'd say that Orisa ult can get value under the right circumstances with the right combos. The simplest way to put it is that it can be used like a discount grav that can do a bit of damage too. I've seen teams get melted when a Reaper pops blossom or a Junk throws out a tire when Orisa pops her ult in the middle of the team, with the biggest benefit being that it pulls enemies towards her and slows their escape, which is honestly pretty good for the majority of dps ults (sorry Soldier).
@FishyLookinLemon
@FishyLookinLemon 10 месяцев назад
Lmao the prediction, how unknowing you were
@nekorion
@nekorion Год назад
if reins charge, and sigmas rock have a wind up, why not just give a wind up to hog? It can be short if you want him to still retain one shot potential higher than the other tanks, but itll at least signal "hey, heres this big thing you gotta worry about" little chain lasso animation is all it would take
@branflakescereal4174
@branflakescereal4174 Год назад
“Roadhog’s hook isn’t a problem. It’s his tankiness.” I agree, since my favorite part is getting hooked 20 meters away, and instantly dying, because I prefer to not play the game.
@reagansido5823
@reagansido5823 Год назад
I hate it so much how that guy's sym clip ends with him getting an easy 3k. You already know that is gonna create a false positive of "see? I AFKed on point and then got a 3k, so it's the right thing to do." EDIT: guess I spoke too soon, because it DID create a false positive with that user(number spam) fool.
@isaacjones6323
@isaacjones6323 Год назад
Old school 5 man mercy res was such a great ability though. I loved it so much
@PaulSmith-nb6md
@PaulSmith-nb6md Год назад
You misspelled broke ability lol
@raincore80
@raincore80 Год назад
How about keep his one shot but make his hook be a wind up. Imagine the longer he winds up the further it goes. Kind of like winding up a chain or whip.
@cloutcloud2200
@cloutcloud2200 Год назад
Everyone in chat when he was talking about Hog,”PREACH” had me dying😭❤️
@fjernt8355
@fjernt8355 Год назад
Also on the Tanks I think a big problem is the effective range of a few of them like the hook from 40m away is crazy with the 5v5 longer cooldown shorter range and maybe a snare after being hooked
@wali543
@wali543 Год назад
The maximum range of hook is actually 20m 40m per second is the hook's travel speed
@24555brent
@24555brent Год назад
I think Hog just needs to either slow himself down when healing so he can't heal and run, or take longer time to heal, meaning he can't hook or fight whilst healing for longer. OR give it a charge (like Rein's sheild) that slowly builds up when dealing damage that then he can use to heal.
@wolfhrt21
@wolfhrt21 Год назад
I absolutely love using Ana's 'nade during an enemy Zen or Mercy ult or helping finish off enemies during an Orisa or Sigma ult.
@elpryor
@elpryor Год назад
I like how Flats is optimistic about 2023 being a year of comeback. Not with sleepy Joe 😂
@rychu_sr
@rychu_sr Год назад
Maybe hog should have a "wind up" period with his hook where you could see it and move or something. Like he has to pull his arm back to throw or something. Also maaaaaybe shorten that chain a little. It's not as bad as when OW1 came out but I swear I got hooked into Gibraltar from Kings Row.
@TentacleMan
@TentacleMan Год назад
The overwatch takes are slowly getting better and better.
@kenj8674
@kenj8674 Год назад
as a mercy main i think valk rez reset would be fine. not the 10 second cooldown reduction but just the rez reset.
@sentient_trash_can2987
@sentient_trash_can2987 Год назад
It's such a small, but incredibly powerful buff for mercy. I dont exactly know if it would be game breaking, but it would certainly make a lot of mercy players happy!
@lyzder7298
@lyzder7298 Год назад
Even if they don't do this at least they could buff the chain beam range. 10m in OW2 is not enough
@texdoc89
@texdoc89 Год назад
Oh how I used to love coming in at the last minute from my hiding spot as Mercy to mass rez everyone 🤣🤣🤣🤣
@DGstretch
@DGstretch Год назад
keep em coming flats
@rhade3845
@rhade3845 Год назад
Roadhog can keep his one shot, as long as I can use my abilities while being hooked. Initial stun, sure, but let me DM after that, or ice block, or recall/TP, or boop him away, instead of just hoping the hog is bad and doesn't know how to one shot properly. Give me some kind of counterplay, besides surrendering space, or stopping everything else I am doing, to focus on dodging a single ability every 9 seconds or whatever it currently is.
@GaussianEntity
@GaussianEntity Год назад
I think instead of hooking directly in front, the hooked player should be able to influence where they'll end up, say to the left or right of the Hog. Then the Hog has to guess to confirm the kill. It can also punish bad hook locations because if you can wiggle your way behind cover, you're safe.
@supervader6028
@supervader6028 Год назад
4:02 it was actually 4 rezs max with instant cast time
@BushSage
@BushSage Год назад
I think the big reason why Road goes unchecked and feels unhealthy is the only CC to stop his heal are on tanks and Ana. Thats pretty much it. Back in the day any one person could swap and make roads day a living hell with CC. But yeah, an unpunished mid skill one shot is pretty rough
@zachtemoro2116
@zachtemoro2116 Год назад
Honestly Roadhog’s nerf literally just needs to be that his Hook is on a Long CD. Thats basically it. He should only be able to do it once per fight, not every 5 seconds. Once it becomes an actual skill shot mechanic and not a cheap gimmick, that’ll make the “one shot” way less common
@justneedaname
@justneedaname Год назад
Winston jumps into that symmetry and bubbles.
@chaseyestrau
@chaseyestrau Год назад
My fave thing as a support player going against a good doom is how much I see the spawn room
@davidrosales2012
@davidrosales2012 7 месяцев назад
Love how flats is hyped about 2023 saying its going to be the comeback and in 2023 we had supports being a little too much powerful, tanks getting nuked in 0.2 seconds, mei bastion rush. We had a good blizzcon though
@noob1que
@noob1que Год назад
Give Roadhog's hook windup that you need to charge before throwing a hook. And 2 options: 1. you can't cancel it, or 2. if you cancel hook goes 1.5x of normal cd time (12s)
@ignaciovelasco9452
@ignaciovelasco9452 Год назад
A solution for roadhog would be to half the range of the hook and make that you can charge it for like 1,5 to extent the range of it, while he is charging the hook they could add a sound that tells you "hey the pig is about to hook you" like a laught or a chain sound. And make the hitbox to be more precise. That way roadhog wouldnt be able to hook you from a whole screen into your death without you being able to at least react and dodge and he would maintain his identity of "if you are out of position you are dead" and become a punish and reactive tank instead of a active tank. Maybe you could also make him louder, that way you will hear him coming from the flank, which still would be dangeorus but much dificult to pull it off since you will agaim hear him and have counter play
@ignaciovelasco9452
@ignaciovelasco9452 Год назад
And for the love of god nerf the defense buff he gets from the breather
@OrigamiAhsoka
@OrigamiAhsoka Год назад
Flats’ rant on roadhog was amazing
@Hannah-gc4cy
@Hannah-gc4cy Год назад
As a symm main that symm TikTok was painfullll. Half the fun is the chaos she brings with the full charge.
@snoopystock6928
@snoopystock6928 8 месяцев назад
Its 2023 and we're close to going to war, hog gets buffed/reworked, gas is high, property is high, I'm high, cares are high. Great we can go outside but at what cost
@yams3954
@yams3954 Год назад
I think it’d be cool if after Hog hooked a player his shotgun spread was increased so he’d do less dmg
@YormanGina
@YormanGina Год назад
That Sym's shield wall placement has to be a joke. There's no way someone wouldn't place it more into the point where it can still cover you if they challenge. All that shield did was block shots until they actually decide to jump you lol
@zadinal
@zadinal Год назад
I'm actually curious if it blocks the bastion ult like that. Yes terrible ult BUT now I'm curious.
@Relevart9169
@Relevart9169 Год назад
Guy said he did it so the enemy was forced to push into his turrets 😭
@mynameisntpatrick1476
@mynameisntpatrick1476 Год назад
Peekaboo rez was still hilarious and I miss it
@DNYLNY
@DNYLNY Год назад
Pocketing tanks generally isn’t the best but have you seen a pocketed junker Queen? She’s beast.
@gyrozeppeli8303
@gyrozeppeli8303 Год назад
8:06 seems flats took my advice to heart
@shelzor
@shelzor Год назад
They should give roadhog a wall ride if they remove the one shot
@hyotum798
@hyotum798 Год назад
i nearly got a team kill from doing whats called a sym bomb, where i sent my turrets through my teleporter which was directly behind the enemy team, then i waited about .5 seconds and went through the teleporter and started picking them off.
@pingufan1239
@pingufan1239 Год назад
Flats, I have always been such a big fan of your takes, can you give me your thoughts on this. I believe Doomfist is so close to being perfectly balanced. If they reduced his punch cooldown back to 3 but removed the .25 second stun that his normal punch has, and made the meditated damage needed to empower 90 rather than 100, he would be so balanced. He should not have a .25 second stun on his normal punch, it’s just silly, allows me to secure kills so much easier and is annoying for enemy squishies Saying this as a Masters 1 DF Main.
@thebarbarians8082
@thebarbarians8082 Год назад
I have a suggestion that probably isn’t great but I think it might be interesting to think about, like how Reinhardt has his charge and it has animation and you can dodge it if playing in good positions and have good movement, or sigma has his rock that needs to form before he can destroy you, what if you gave roadhog like an animation to his hook like him spinning it above his head first, it will give a sort of warning which would allow players to either stun him or shield the hook quicker or just move out of the way. Again it probably wouldn’t be the best solution but I think it would be alright to look into
@jahagkagau6061
@jahagkagau6061 6 месяцев назад
8:20 I had a torb who would just keep inting on payload and would holding certain parts of the nap instead of just mindlessly running at point.....
@neiiko5712
@neiiko5712 Год назад
“Doom makes support play dead by daylight” please! He might as well get a terror radius 🤣
@davidsanchez5164
@davidsanchez5164 7 месяцев назад
At minute 10 flats for president lmao
@Thegamer-sf7yu
@Thegamer-sf7yu Год назад
“Sym is a lot of fun” her whole kit is place turrets high teleport into fight and hold m1 while pressing m2 in a hallway once in a while
@beekz7487
@beekz7487 Год назад
All roadhog needs is a telegraphed hook. Make it take a sec like sigs rock and its chilling
@jsels777
@jsels777 Год назад
3:20 It's so weird to me that we not play a game where not everyone remembers/ever knew about mercy's original ultimate, and that this needed to be explained. I say this because I've been playing on and off since the first overwatch 1 beta and it's hard for me to put myself into the shoes of a new player.
@mortal9994
@mortal9994 Год назад
i think the best way to adjust hog is give his hook a wind up so its like jqs carnage or sigmas rock so you have time to react
@kasm7870
@kasm7870 Год назад
The Sym video had surprisingly good tracking considering their game sense. Also, another thing that sets the Sig OHKO from Hog’s is that if the person hit by the rock gets a lick of healing, they’ll survive. That’s not the case with hog.
@briantwitty6139
@briantwitty6139 Год назад
"Making you play Dead by Daylight as the victim" sent me! 🤣🤣
@adamclark7396
@adamclark7396 Год назад
the speech at 9:30 made me wanna run through a frickin wall
@aidanstanbery2215
@aidanstanbery2215 Год назад
flats has a deep love for f22 raptors he mentions them every video
@viper8202
@viper8202 Год назад
I kind of want to see roadhogs hook to get reworked to where he throws his hook and if it hits a enemy he charges in that direction and belly bumps them that deals damage. This would give roadhog a trade off where he has good damage and self heal but he would be in a potential difficult position so he would have to be mindful of using his hook in the right situation or he’s gonna dive a 1v5
@CyberianFaux
@CyberianFaux Год назад
My question is why they don't just make his hook reactable by making it so he has to "wind up" his hook by swinging it in circles to build up power for throw distance and change his breather ability to no longer heal but a couple hundred hp with lower mitigation than currently. By making there be a visual cue and sound cue, it makes it so he can't just toss it on you for free and forces the roadhog to indicate they have their hook out and ready to use before it gets thrown like current hook.
@jonaskole2114
@jonaskole2114 Год назад
My guy said Roadhog is gonna be boring to play if they rework him, without knowing what the rework is gonna be like
@kittysrule
@kittysrule Год назад
I remember when they completely reworked Mercy - a lot of people thought she was trash but I stuck with the character and had more fun, even though I didn't have the game breaking ult / abilities anymore. A complete rework of characters doesn't make people swap, they just adapt
@Eximius_Lex
@Eximius_Lex Год назад
With hog, what if with 'Take a Breather' he receives less healing and damage reduction when he is moving but when holding still he gets the full benefit. Like his hps and dmg reduction would be 275hps and 40%. Of course, they want to get rid of the one-shot potential so idk if the idea would kill the character. Just a idea
@pyrokrypt3674
@pyrokrypt3674 Год назад
As a Doom main when I play tank, his gigabuff was definitely too good, but I feel like his nerf just brought him back to square one
@blazedbabe333
@blazedbabe333 Год назад
youve heard of healbot, but what about objectivebots😭😂 definition of that sym in this video
@yeh386
@yeh386 Год назад
What do you guys think of just adding a small delay after his hook where he can't shoot? Like half a second or something to give the hooked person time to react. It would be still good in teamplay, because people would follow up, but you wouldn't be able to 1v5 a team one by one
@zir456
@zir456 Год назад
Sure, It would make my Brig have easier inspire and knock by flail
@Ashh1066
@Ashh1066 Год назад
Removing hogs one shot combo? 🗿 How would u buff to compensate
@astupidlylongnamethatstoolong
@@Ashh1066 Make him more durable, give him more leeway with his hooked target placement (the tech that you do to put people down the illios well, yeah just make it so he can put people behind him if needed and stuff like pulling targets behind walls more consistent), reduced primary fire damage, increase alt fire damage so if he still lands a good shot and hooks, he can still finish off the 200 hp target. Making it more of a combo than just hook and shoot for the majority of the cast. These are my ideas. Another idea would be reduced healing on take a breather, but if he heals at max hp he gains overhealth, but also reduced max hp with the ideas above.
@yeh386
@yeh386 Год назад
@@Ashh1066 i feel like if this nerf came into being, people would naturally shoot at hooked targets because now they usually dont thinking that thr hog's got this. So in my opinion it would be almost just as effective in team play scenarios, while it would make him less of a threat flanking
@aethrai
@aethrai Год назад
Gotta say, a long time ago I thought someone had to stay on point to continue to count as ours! I literally sighed one day and in comm said "okay I guess I'll stay on point" I was so flamed lol I'm sure it's common knowledge for king of the hill games, but this was my first fps team game, prior I didn't have good enough internet for online like this
@whatthewarp5012
@whatthewarp5012 Год назад
11:40 attack of the ad break
@jal8255
@jal8255 Год назад
Mercy out should be a beam of both her heals and damage boost at the same time for a set period of time imo
@jal8255
@jal8255 Год назад
*ult. Not out
@chiquilio
@chiquilio Год назад
Imo, Doom should have been left as dps and Bastion made a pseudo tank, he is already big af
@BigPapaMitchell
@BigPapaMitchell Год назад
I wish ults were overall less powerful. I really like Valkyrie because it is tactical and impactful but its not a guaranteed teamfight winner like some ults are. They're more interesting and force the game to be much more tactical instead of purely about ult economy, and would make defense maps like 2Cp more entertaining because youre not just waiting for everyone to build their q buttons. The fact that something like Nanoblade, Tire or Gravitic Flux exists in this game is very frustrating.
@yassiridtaleb2450
@yassiridtaleb2450 Год назад
I was gonna say idk about the healer vs support arguement but now I’m thinking about tanks being called Meat shields
@legendarydragoon1462
@legendarydragoon1462 Год назад
I like the idea of Mercy's rez cd resetting when she ults
@justanotherasian8908
@justanotherasian8908 Год назад
4:07 she’s essentially a resurrection oprah
@cheongming4450
@cheongming4450 Год назад
Hey flats, what’s your take on this; Since both sigma and rein’s one shot ability is present but allows opponents to react to dodge it, why not just keep hog the same as he is but add this “charge” time before his hook. Like maybe a spinning chain animation before he throws that hook out.
@lesterspring2064
@lesterspring2064 Год назад
10:00, unfortunately, that’s 💯 % accurate.
@hvkrise8103
@hvkrise8103 Год назад
I actually think hog could get his hook range nerfed by like half the distance and then nerf his take a breather in some way, either the hp, movement, or damage reduction. Maybe some cool down time nerfs. and I think he’d be fine, I don’t believe he really needs a rework
@Yuji_Top1
@Yuji_Top1 Год назад
When I think about the hog nerf I don’t know how they are going to do it without making him the worst tank in the game
@raphael122
@raphael122 Год назад
I'm a main roadhog but with overwatch 2 I completely stopped playing him because he was so broken and frustrating to play against that I couldn't enjoy playing him anymore. I just feel the rage I have when an enemy is playing hog that picking him was making me feel angry even if I was the one playing him. I'm waiting for his nerf so much so that I can (hopefully) play him again
@ssanc6
@ssanc6 Год назад
I had games where someone goes mercy and they hard pocket the tank
@-_-Merlin
@-_-Merlin Год назад
The true mercy mains whip out the Glock and start blasting for 15 seconds
@jaysmood4254
@jaysmood4254 9 месяцев назад
9:42 dude.. you jinxed it
@Spork.
@Spork. Год назад
Ok but Matthew’s comment was actually hilarious
@LexLuxray
@LexLuxray Год назад
That Sym clip is what will finally spark my argument for a ranked tier below Bronze 5
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