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Pathfinder - Wrath of the Righteous: Heavy Armor Tank Build - Angel - Unfair viable 

CassiusVictus
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This is my first attempt at a heavy armor tank build that I went with after the recent patch. Let me know what you think!
Update: I forgot to mention a couple things in the video. First, for the Witch familiar I went with Lizard for the AC. The other thing is that a weakness of this build is the movement speed is low, so do what you can to increase the movement speed for your tank (expeditious retreat from either brown fur transmuter or alchemist, haste, etc.)

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14 июл 2024

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Комментарии : 16   
@florianfrancis1517
@florianfrancis1517 6 месяцев назад
thank you for this making this vid!
@cassiusvictus7838
@cassiusvictus7838 6 месяцев назад
No problem at all, glad you liked it! I just updated the description to include a couple of things I forgot to mention in the video so please check that out if you want additional details.
@mystiosmystios2534
@mystiosmystios2534 Месяц назад
Thank you for this video, very well detailled ! :) I just have a question as i just started the game : in which DLC have you find your items ? I have started the main campain, is it preferable to do some DLS first ? (in order to unlock bonus, quest, items etc ...)
@cassiusvictus7838
@cassiusvictus7838 Месяц назад
Thanks for the comment and I hope you enjoy the game! Most of the items that I use for this build are found in the main campaign. The exceptions are the +7 resistance cloak, +7 protection ring, +8 belt, and the sword I was using. The first 3 won't be available to use in the main campaign until after completing the Inevitable Excess DLC (which items will appear will depend on what difficulty you complete the DLC on). To get the sword in the campaign you would need to complete the Through The Ashes DLC. I do not recommend completing either of these before the main campaign, partially because those items are only upgrades over things you can get in the game. You can find several Rings of Protect +5 and Cloaks of Resistance +5 (and some +6) throughout the game. As for the belt, there are some that will give +6 to physical stats late in the game. If you have a Brown Fur Transmuter mercenary companion you get him to buff the party with +6 or +8 (once they get to level 20) stats which will make up for the belt almost completely. To replace the sword there are many one handed weapons you can get throughout the game that will serve just fine. I hope this helped. If you have additional questions let me know.
@mystiosmystios2534
@mystiosmystios2534 Месяц назад
@@cassiusvictus7838 Thank you for your quick and very detailed response! This helps me a lot given the amount of things I need to know and/or understand ! This game is truly a gold mine for optimizers! Thank you again for your help ! :)
@jeremym1647
@jeremym1647 6 месяцев назад
Looks good! How do you think it would fare as a demon mythic? Just played angel recently…
@cassiusvictus7838
@cassiusvictus7838 6 месяцев назад
This build should also work for the Demon mythic path (definitely on hard, probably on Unfair), but it will sacrifice the inherent defensiveness that comes with the Angel path. Your AC will be a little lower and your resistances significantly so and you'll also be more reliant on spells from allies for buffs, but there are plenty of bonuses from the Demon path that will help this work, such as aspect of the Vavakia for bonus STR and Kalavakus for Natural Armor.
@user-uf9gg7uv6h
@user-uf9gg7uv6h 15 дней назад
Will this nice build work with Aeon mythic path?
@cassiusvictus7838
@cassiusvictus7838 14 дней назад
Heya! It will indeed work with an Aeon mythic path. You'll have to get other characters to cast some of the buffs you would normally get from the Angel spellbook, but otherwise it will work fine. Even better in some aspects.
@TheZantesuken
@TheZantesuken 5 месяцев назад
How do you pick crane style without picking monk
@cassiusvictus7838
@cassiusvictus7838 5 месяцев назад
If you don't a 1 level monk then in order to take Crane Style you need to have both the Improved Unarmed Strike and Dodge feats along with a base attack bonus of at least 2 (and an Intelligence of 3 if you want to get it on your animal companion).
@vernadithsedillo5126
@vernadithsedillo5126 4 месяца назад
did u actually play this on unfair or just assume it to be viable? notably for start of game till drezen. cus even a leopard pet with 28-30ac is hard to survive the labyrinthe without protective luck spamed on it...and that build early game have nowhere close of the leopard ac..also how is the shield considered a offhand weapon? played on unfair not long ago and no rememebr seeing a shield have damage.
@cassiusvictus7838
@cassiusvictus7838 4 месяца назад
I did play through with this build and it does work. The beginning is harder than with other builds as I find animal companions are better tanks at the beginning of the game because of both AC and mobility, but it will work. By the time you get to the camp you can hit 25 AC (7 from armor and 1 from dex if you take seelah's armor, 2 shield, 2 fighting defensively, 1 dodge, 1 combat expertise, and 1 crane style). In the labyrinth you can get +2 from a potion of barkskin that should last throughout, bringing the total to 27. This will work for the area with the help of protective luck. Not as good as an animal companion, but will still work. If you decide to utilize the only active members get experience option then you can get to level 3 about halfway through the labyrinth and get 4 more AC from Wtich (2 from icplant hex, 1 from lizard familiar, and 1 more from fighting defensively with 3 points in mobility) making the tanking even easier at the beginning. As for the shield as a weapon, you'll want to invest in spiked shields which will allow them to count as an OH weapon and the video shows feats like Shield Master to help make fighting with two weapons more convenient.
@bossman2801
@bossman2801 5 месяцев назад
Could you go legend with this build?
@cassiusvictus7838
@cassiusvictus7838 5 месяцев назад
I haven't put a lot of thought into Legend yet with this build, but it should work (definitely on Hard, not %100 sure on unfair). You would get less AC from the skald due to fewer levels for the mythic inspiration ability and also from the loss of the Angel mythic abilities. For the extra levels you would probably want to focus on classes that can help improve your AC further such as Slayer Arcane Enforcer for the wooden flesh ability or Inquisitor for the Judgement bonus to AC. Another potentially useful one would be Armored Hulk Barbarian to get the increase to movement speed while wearing heavy armor since that is a weakness of this build. You might also consider having tranquil caller bard on standby just in case since I'm not positive what the final AC will look like without the mythic abilities.
@bossman2801
@bossman2801 5 месяцев назад
@@cassiusvictus7838 cool thank you would love to see a legend build from you
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