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[PB] Max Payne 2 - Any% Glitchless Speedrun in 50m 39s (Dead on Arrival) 

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50% 1

RULES
1. Superjumps of any kind are not allowed (this includes triple jumping, "flying", reload jumping, and normal superjumps of course).
2. The use of the OP weapon glitch is not allowed.
3. Using the flourish reload to gain control of the player during any cutscene is not allowed.
4. Comic strip menu skips are not allowed.
5. Prop launches are not allowed.
6. Any other strategies are allowed.
ALLOWED STRATEGIES
1. The Jumping Skip on P1C1
It is the result of a slightly larger than necessary cutscene trigger.
2. Cutscene Warping
Cutscene warping occurs when the player is in the air when a cutscene starts. The player is moved downwards to the nearest surface the player can land on.
3. Bullet Time Boosting/Spamming
It allows Max to move faster than normally possible. It uses the speed boost granted by activating bullet time when on a kill streak of 1 or more to get higher than normal "player timescale" values. This means that time moves faster for the player than the rest of the game world. So, the player will also shoot faster, reload faster, etc.
4. Any Other Glitchless Skips
This includes the P1C5 fire skip, the P1C6 phone booth skip, the P2C4 beginning stairs skip, the P2C6 shootdodge skip, the P3C3 wall skip, and the P3C5 shootdodge fire skip.
Thanks for reading and watching!

Опубликовано:

 

7 сен 2024

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Комментарии : 11   
@3nduranc3
@3nduranc3 7 месяцев назад
RULES 1. Superjumps of any kind are not allowed (this includes triple jumping, "flying", reload jumping, and normal superjumps of course). 2. The use of the OP weapon glitch is not allowed. 3. Using the flourish reload to gain control of the player during any cutscene is not allowed. 4. Comic strip menu skips are not allowed. 5. Prop launches are not allowed. 6. Any other strategies are allowed. ALLOWED STRATEGIES 1. The Jumping Skip on P1C1 It is the result of a slightly larger than necessary cutscene trigger. 2. Cutscene Warping Cutscene warping occurs when the player is in the air when a cutscene starts. The player is moved downwards to the nearest surface the player can land on. 3. Bullet Time Boosting/Spamming It allows Max to move faster than normally possible. It uses the speed boost granted by activating bullet time when on a kill streak of 1 or more to get higher than normal "player timescale" values. This means that time moves faster for the player than the rest of the game world. So, the player will also shoot faster, reload faster, etc. 4. Any Other Glitchless Skips This includes the P1C5 fire skip, the P1C6 phone booth skip, the P2C4 beginning stairs skip, the P2C6 shootdodge skip, the P3C3 wall skip, and the P3C5 shootdodge fire skip. Thanks for reading and watching!
@GamingDynamics
@GamingDynamics 7 месяцев назад
Nice speedrun!
@fadeskywards1245
@fadeskywards1245 7 месяцев назад
Nice speedrun! It feels more natural this way than with so many superjumps. Also, on the final chapter, you don't need to shoot the fourth fixator on Vlads platform. Shoot the four fixators on the spike as soon as the spike becomes visible.
@3nduranc3
@3nduranc3 7 месяцев назад
Oh, did I shoot the fourth one? I knew that from the Any% speedrun, but I probably got confused b/c this was the first time I reached P3C8 and was my first time doing it the intended way in a while lol
@uk3ndt
@uk3ndt 7 месяцев назад
1:10 u can shoot the port-switch to open the port instead of pressing E. it might save a few seconds :) but decent run mate
@3nduranc3
@3nduranc3 7 месяцев назад
Thanks, yeah I learned that after I did this run
@lesenqa
@lesenqa 7 месяцев назад
Nice, GG
@RiskyB
@RiskyB 7 месяцев назад
I edged to this
@3nduranc3
@3nduranc3 7 месяцев назад
🧐
@stepumbaman
@stepumbaman 7 месяцев назад
It looks interesting. it seems to me that if we raise interest in this walkthrough, then this may become a new category🤠
@3nduranc3
@3nduranc3 7 месяцев назад
Yeah, I think it definitely has potential!
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