A quick look at Perilous Warp, a game that is fine. Links: Noelle's channel - / speedyspcfan Patrons see episodes early: / civvie11 Twitter: / civvie11 Join the Dungeon discord: / discord #GameReview #FPS #FreeCivvie
The problem with the sewer count is it gets retroactively funnier the longer it sticks around. If you go back and see a video with sewer count 20 it's way better when you know that it's been continuous enough to hit triple digits. So even though it's not hysterical in the moment it does have an inspiring sense of awe.
No. I played it. I actually played it like a year ago. It's bad. It's just bad and lame in every aspect. It's very mediocre at best and would be one of the worst shooters of the 00's if it were released in the actual 00s. Now it just looks like a good attempt of creating a bad game from the past
@@garra1766 Civvie is a big fan of NewBlood and their games and is friends with the creators why else do you think David is commenting on his video? Its just two friends giving each other shit.
CV-09 plays retro puzzle games. The screaming never stops, unless it's wash day. Then they bring in half a dozen guards with tranquilizers so they can wash his cell out with a firehose. You never get used to the smell.
The prerequisite transorbital lobotomy is probably not going to be your cup of tea... Although, it does have the added benefit of making political debates by people who don't understand communism much more bearable.
I know that people clamor for the sewer count, but the return of the Hubbardium count was a frankly joyous occasion for me. Great video, Civvie - this kind of game doesn't get much light shone on it.
I genuinely couldn't tell when this game was made from just looking at it. Turns out it released in 2020. I honestly thought this was just an impressive mid-tier game from the mid 2000s.
I got the demo after Civvie mentioned the game in a video from a few months ago. I wasn't impressed with the demo. I saw this video go up and wishlisted the game with the intent of watching this video after finishing it. I bought the game on sale this week for half off ($7.50). I finished it in about 2.5 hours. It's not impressive. I'd say it's only worth $5 or so but that means I got ripped off by 50% or so. Whatever, math is hard. Not recommended 👌
"The story is bad." **Starts musing on how so many stories are described as 'bad', and what people mean when they describe a story that way. Thinks about bad storytelling. Thinks about plot holes, bad characters, nonsense logic, lack of exposition, too much exposition, plagarism-** **Civvie reads me a bedtime story.** No, okay, yeah, that's fuckin' bad.
@@YouSoSpice for a second I actually thought you'd told him to stop whining and I was about to give you shit for it lol then I took a double take... now I hear the pitch shifted voice inside my head tell me repeatedly to quit winning
I remember thinking “If they sold this for $7.50 instead of $15, it would be much more reasonable, and many more people would have a reason to play it.”
But devs don't understand it. Blabla we all have to live, but selling 10 overpriced copy brings them less than selling 500 for 50% cheaper. Boomer fps have already become a meme with abandoned trash like Fish Person Shooter and other quickly thrown together abominations that just want to ride the trend-train
I dunno, usually games sold under double digit prices, that’s a clear sign that they’re not good. I remember getting a game called Stories: the Path of Destinies for $5, and…yeah, would not recommend. Think fantasy Shadow the Hedgehog that’s just boring and repetitive instead of edgy.
"beginner enemy scorpion only on first level to ease player into mechanics? NYET comrade! I work all night on model. We put scorpion everywhere!" "But..." "EVERYWHERE!"
also because in modern days there are basically no more fps with gibs. i mean try to shoot a rocket to an enemy in any battlefield and see whatìs happening..
Some day, somebody will make a truly great Chasm-like shooter. All three of us Chasm fans will rejoice, and the creators will sell upwards of two copies, making nearly forty dollars for their blood, sweat and tears. The industry will never be the same afterwards.
"The algorithm will hate that." Funny, when you word it like that it sounds like youtube is run by some kind of intelligent super AI that is capable of feeling hate and that you are about to provokes it's wrath. ...Don't do it Civvie. Do not provoke the ad revenue machine!
Oh no no no no, don't say this, the Algorithm most definitely cannot feel h*te, because h*te is unhappy word, almost as bad as the word that begins with "d" and ends with "islike". We can't have unhappy things here on RU-vid, because happiness is mandatory and Algorithm is your friend.
@@averageeclairenjoyer3010 >happiness is Mandatory Sorry, Friend Computer! I promise we're at mandatory happiness levels and keeping a suitably sharp eye out for any dirty Commie Mutant Traitors!
Ah graphics and gameplay smooth as a freshly waxed floor. With plenty of colors too and nary a pixel to be found. Now this is the stuff. Hopefully these devs go on to do great things.
Fine is the best way to describe it. Lack of enemy variety and poorly done arenas really hurt it. It also being $15 bucks which is a little too high for the amount of content you get. Solid base though,that I hope they build on with another shooter.
I still hope to see Civvie tackle Marathon one day, if only to hear what he has to say about it. But, until then, I'll still have plenty of other stuff to watch and enjoy.
I would love to see the dev meetings/ behind the scenes for this game. It feels like a fan project that outgrew the game it was an homage to. There’s such a lovable dorky aspect to the whole thing. It wears its influences on its sleeve, but doesn’t try to use it as a selling point. It doesn’t try to be a boomer shooter, even if it takes certain aspects from it. You can tell the devs remembered chasm and just went “hey that’s cool, let’s add that in and see what we can do with it”.
I like how the "Most replayed" part is that bit where Civvie complains about the pun he accidentally made, like people are playing it over and over trying to figure out what the pun even is
As seriously as this game takes itself, and for what they charge, it gives me a little hope that my little project might end up being played by people one day. Civvie, you're a champ for bringing light to the retro shooter genre, and for helping me realize the vision of my game by showing me why I hate things like weapons that don't feel punchy, or the overuse of certain geometries, or that sewers absolutely must be included for the sake of having a sewer. Thanks for another great video.
I remember liking it. I remember playing it and not being kicked in the groin by the game too much. I also remember not finishing it. Don't ask me why, even I don't know.
@@Trakesh I remember enjoying it for the first episode. After that it just gets progressive worse. The terrible platforming and being at the mercy of the checkpoint system.
@@christopherstathis4419 Not to mention all the grey enemies on the grey backgrounds. Constantly getting shot at by enemies that were hard as fuck to see sure did get old quick.
Rott 2013 is one of the bottom 15 fps games I played to completion out of 187 played to completion in total. God it was terrible, janky, lack of weapon animations, unbalanced difficulty. The last boss was so hard that I went from the hardest difficulty and lowered the differently to one of the lowest and still had a hard time.
Dear robot santa prison guard, for this christmas I'd like CV-11 to play Doombringer Ep1 in case you force him to do another grabbag thing. The game is like the Quake 3 singleplayer we never got, even though it's running on Darkplaces. It'll take longer than this one.
I own that and tried to play a bit: I was only able to play the singleplayer campaign online in coop with a friend. That's... a whole other tier of jank. I want to like it but *WTF?!*
Round guns used to be easier to make. It's why a lot of early WW2 guns were sort of round. The Sten, both the Australian SMGs, Spain's pistol, and many others. Before we got really good at stamping squares out of metal so that everything looks like it was made in a voxel engine, we got really good at stamping round metal. I'm not actually sure why, but that's how it was.
Stamped gun needs a die press, whenever a round gun is usually made from plain drawn tube. In other words, your basic raw material already comes into appropriate shape.
Can we take a moment to talk about how nice it was that the devs put in a "HINT: You can climb ropes! :)" They coulda Metroided us and left us with that one puzzle that we're completely lost on because they introduced a new level gimmick without telling us but they were nice enough to consider this would throw players for a loop.
Civvie, you really, REALLY need to finish Chasm: the Rift. It's Slav jank in its own class. Great ideas, great graphical design but... oh boy... Slav Jank! It's the only commercial FPS programmed in Pascal! People need to know how good buzzsaw blades and goblin jesters go together. And no 320x200. Find a way to make it work reliably and fast enough in SVGA and suffer in process for our entertainment. But yes, this game reminded me of Chasm the Rift on first glance. Back in the day I loved Chasm demo more than freaking Quake!
@@Archyoda7 Didn't know that. I thought Pascal was dead and buried along with Algol, Cobol, Fortran etc. Thought Delphi was Pascal's last desperate attempt at relevancy.
@@MarquisLeary34 Oh, trust me. This isn't just razorblades around edges because they were really ambitious, this is whole another level. Gameplay managed to be really satisfying and one of worst frustrating first person shooters at the same time. Just that puts it in it's own category. Design managed to hide it's real capabilities and make game look awesome and atmopheric but at the same time that same design trips you and then tapdances on your balls.
It's very short, it has annoying damage screen shake, it looks a bit too sterile, but I kind of like where it's going. Some of the outside areas, like the one at 9:22 almost have an Unreal vibe. Speaking of which, I really hope someone will make an Unreal-style retro FPS. I can't be the only one who loves that game.
I mean unreal was only one of the most well regarded 90's first person shooter games ever made i'm sure far more people enjoy it than you are aware of. Try being a fan of the bungie trilogy of Marathon games in 2021 now that's a real headscratcher even when you bring it up around seasoned retro FPS enthusiasts
@@sirgs5662 Of course, I was being facetious. That being said it Chasm is probably more obscure than the Marathon series, yet two recent throwback shooters were inspired by it, Hrot and this one.
@@sirgs5662 I've played Marathon so far, and I thought it was interesting. The story was genuinely engaging, but I put it on one of the higher difficulties and getting through some of those levels was ridiculous.
That assault rifle looks like the Hyde M2 submachinegun, a WW2 design meant to be a cheaper Thompson that got scrapped after the even cheaper M3 "Grease gun" was developed. Never thought I'd see someone put it in a videogame, especially as an assault rifle in a sci fi setting.
RotT 2013! So not long ago I was waxing nostalgic about the yoren (is that even a word?) days of FPS, and realized Classic RotT is not a first person shooter, it's a first person platformer. When viewed through that lens, the game makes a lot more sense, and considering Apogee's back catalog of run n' gun platform game ball busting horseshit, RotT's level design suddenly makes much more sense. I look forward to your review. Keep up the fantastic work!
2:15 "... Specular and bump mapping, stuff that went out of style 15 years ago." WOOOOOWWWW wow wow there, Civvy!! Specular and bump maps are ALL OVER the place these days. (at least if you count the children of bump mapping as bump mapping: displacement mapping and parallax occlusion) They never went out of style, they just stopped being the newest fancy graphics effects.
He's right about "hard Doom-3-like shadows" being out of style, although I think this game just has nice clean shadow maps rather than actual stencil shadows.
I Think he refers to the 'real' Bump mapping, the one used in Doom 3 Engine and LithTech Jupiter EX (Fear Engine) wich is a tech very outdated by today standards. That's Because this was quickly replaced with 'Normal Mapping' wich was heavily used since the 7th Gen ( Xbox 360, PS3 ) leaving Bump mapping with a very brief time on the industry.
@@Beanibirb Specular maps are fundamentally different than bump maps or displacement/parallax maps. Specular maps define how the surface reflects light as a variable of how much "scatter" occurs. "Roughness" map is not an industry term and could reference any of bump maps, displacement maps, or parallax occlusion maps. All three of those represent simplified geometry and are _not_ related to how the surface interacts with light. Perhaps an engine or program like Surface Painter has combined specular maps with any number of the other surface maps for ease of use, but I can guarantee you under the hood, it's only a simplification of the other concepts to make them less obnoxious to use. Within the engine itself, I'd put money on it being exactly the same as the aforementioned calculations. (possibly with simplified/combined mathematics if they've gone so far) ... Though I guess if they've gone that far, it'd also be fair to say it IS what they've evolved in to, at least for the applicable software. Shaders make any number of optimizations and combinations possible.
There’s a whole lot of indie FPS games and I don’t even know which one I should play first. Civvie you pick the best FPS games ever and I enjoy every single one of them. As a lover of classic FPS games I salute you good sir.
I love how casually passive-aggressive your commentary can get towards RU-vid and the comments, yet somehow you never make it sound genuinely insulting. Like you still tolerate our company even if we spam the shit out of game requests and dead joke revivals, and that's honestly part of why I love this show. 10/10 best "I'm not mad, I'm just disappointed" vibes I've ever seen
I'm wondering if Civvie will ever do that one, myself. Its the same sort of completely out there proto-jank good time that You Are Empty or Hrot are with way more visual noise like 40% toward Cruelty Squad and the weapons are hilariously unbalanced in the players favor on the harder skills.
@@samlay9588 In terms of games I’ve seen other people cover that I want Civvie to play, the Xenus trilogy is way up there. You want slavjank, looking at the whole trilogy back to back is a freaking case study on slavjank, watching the jank take over more and more with each entry.
@@isenokami7810 Oh god, the Xenus games. Introducing Boiling Point's Saul Meyers to the Civvie canon would certainly be interesting. ...But what if we threw in a little Brigand: Oaxaca, just as a treat...
I may sound crazy but i could swear Civvie already made a video abour this game. The enemies, weapons and level design all feel so familiar, i dont know.
@@Bacxaber Thanksgiving lasts all of November for me. Just as Halloween lasts all of October, and Christmas lasts all of December. If my liver could hold, so too would New Years and January.
I die a little inside every time a well-timed shotgun blast to a lunging enemy doesn't do the job. At the very least it should knock the enemy back so you don't take damage; when they just fly through it and take some of your health, it makes the weapon pretty much useless.
@@kevingeldard3550 So it's powerful enough to file divorce for some alien thug's body parts, but apparently not powerful enough to stop an enemy who just made his worst decision and put himself in the shotgun's most effective removal-of-body-parts range? What the fuck? WHAT THE ACTUAL FUCK!?
Personally, I'd take better pain states over gibbing anyday. I don't care that its head flew off from that very last shotgun blast, if the 10 shots before that didn't even make it flinch.
It's like if the pellets somehow had more power at a longer range rather than being best up close. Like as though the pellets have a Wind up time before they go full speed 🤣
Loving the fuck out of the cutaway gag at 0:40 with Left Hand Suzuki Method playing in the background. I wish I had the creativity to put together a gag half as good.
Can't wait until the 10 year anniversary where he off handedly mentions why he was sent to prison in the first place and talks about some kind of weird Half Life 2 Remake
This is a great vid. You never miss. ….I have a request…and I never have requests for channels, but I always think of this and think it might be a good time to make it… would you make a Halo video? I know you think Halo is when FPS games went to shit, but you can use a mouse and keyboard now. I can’t speak for anyone but myself but seeing you forced to play through Halo:CE would be legendary.
@@sedme0 Civvie himself talked about the video game industry learning the wrong lessons from Half-Life. FPSes after Half-Life had a bad tendency to be fully linear, simply because it worked in Half-Life. But Half-Life’s linearity is written into the story - the G-Man is leading Freeman down the path the player takes. And even then, you’re still allowed a bit of exploration from time to time, such as the optional shotguns in Office Complex - it just wasn’t to the extent of outright secret hunting like in Doom and Quake.
Halo is one of my favorite series', and hearing Civvie in a previous video, during a rant about shotguns go, "You guys know Halo right? I fucking HATE Halo, but Halo has a good shotgun!" brought a smile to my face. I hope he ANNIHILATES the game, but, if he plays on Legendary, he most assuredly will BE annihilated.
@@sedme0 While that is a fair take, and Halo definitely started those trends, I'd argue that COD was the one to make those things the norm. There were plenty of Halo inspired games that came out during the PS2 generation that had things like a large weapon arsenol.
For the visuals, I do like the choice to go with a Quake 3 throwback style, where everything is super-clean and uncluttered, but it's also screaming "Look how round these objects are! Can you believe how _round_ these are??"
Damn, for someone who was fighting a losing battle and watch all his comrades perish to the bitter end, that unknown head of security left behind some verbose and oddly flamboyant messages...
Looking forward to ROTT 2013 Civvie! Best version of ROTT and how I got into it. Sure it’s jank sometimes and really hard but at least a lot of that got fixed. Except maybe that goddamn slide in the vomitorium secret level. I heard Andrew’s awesome ROTT remixes before I heard the originals and i have to say he did an awesome job, especially with Agadio for Strings, Cccool, Deadly Gentleman, I choose the stairs, Oww, and Hellero. Lee Jackson and Bobby Prince would be proud.
I kind of liked Perilous Warp for similar reasons, my main one was the fascinating engine, what they did with it, tech demo is pretty accurate, they wanted to show stuff, and aesthetically I liked it. Playing on a potato laptop from close to 7 years ago (i7-4710HQ 840M 12GB RAM) with all detail stuff at high (minus AA and I can't remember if there were dof or motion blur settings but those are an automatic off) on 1280x720 res and it ran at 60fps for like 90+ % of the time (sewer water was taxing if I remember correctly). To put into perspective, imagine a Unity or UE4 game, with less of those pretty effects, less detail in the environment, and they often run sub par with more effects turned off and res at 960x540, I'm lucky and amazed when they hit 60fps. (To be fair, more recently, some have managed to run and look great, Dread Templar surprised me.) I miss id tech 4 engine games, replaying those classics recently at high settings and so buttery smooth with impressive particle effects and shading and shadowing and great weapons (at least Quake 4 & Prey) and good AI and even quite elaborate setpieces in insane environments.
@@harmannsmith5653 Yeah super underrated, looks so fantastic even today, and as a potato user I just get so much out of it. And the customization possibilities, all the modding potential, just wish more people would be doing something with it. There's an indie who did Quadrilateral Cowboy in idtech 4, and is doing Skin Deep in it, they aren't flaunting the graphical capabilities of the engine but their gameplay seem rather unique (hacking and immersive sim) Wish Unity & UE4 would lose steam and indies would experiment with other engines more, if making a retro then use a retro engine that has flexibility to it. HROT is awesome, liked G-String a lot, what Selaco and Hedon are doing with GZDoom, I hope Wrath turns out well, Nightdive and their KEX engine seems interesting... -- Halo MCC got massive modding tools, would be cool to see someone make an entire new game in say Halo 3 or 2 engine, with the AI, the vehicle combat capabilities, the mixed dual wielding, all kinds of crazy stuff you can do in it (basically the same tools modders used before with Halo Custom Edition, which did get some crazy ambitious stuff)
I came to more or less the same conclusion. It's...okay. Not terrible, not great, but okay. I never played the original chasm so maybe I'd enjoy it slightly more if I did?
1:12 Actually if you wanna get technical Civvie, Total Distortion was a 1995 music video adventure game where the concept was you being teleported into another dimension by your own free will to shoot music videos because you're stupid. While the first few experiments didn't go very well with the tech, lore states that it was eventually mastered and became highly profitable for many profiteers who wanted to explore the multiverse and gather what could be potentially unlimited resources from other dimensions. So yes, we have had video games where teleportation experiments did become successful through trial and error without the entire would being ravaged by endless hoards of demons or eldritch horrors. You're welcome.
There's something incredibly charming about this game. It feels like it should be just another "so average it's boring" game but it's not? There was clearly an effort, by someone who may not be some sort of a genius, but still a person who deeply cares about what they're doing, and honestly, it's an underrated kind of creators. Not every game developer should be a over-creative genius with ambitions, there should be a place for people who are simply patient, competent people with love for their craft. I am looking forward for what Crystice Softworks will bring us next.
For me they are the kind of Develeopers that get better with every game and I sit there and think: "okay just 1-2 games with improvments and then you will create a banger" :'D Spiders (Greefall) are for me such Develeopers ^^
2:03. Specifically about the coherent art style. Something about the line landed on me and I realized how sad it is that a coherent art style is EVER a plus that needs pointing out.
when the sewer count isn't there.... it's like an old friend who lives next door but never visits. we know we should say hi, and we give a polite wave, but nothing is said. that "ding" and the number is, in comparison to the situations Civvy is subjected to, is quite comforting. i'd go insane if i recalled all the painful gaming experiences. it's almost cathartic to know Civvy is being punished for the evils he is obviously guilty of. His suffering is our pleasure. Exquisite, Suffering. (Cover the game The Suffering. it's fun. Janky-ish, semi popular, unique, creepy, and i'm sure there's a shitty sewer for Civvy to be dumped into)
Vampire Mr Handy is OP. A real "I am fed up with this games BS, so I will just hold down one button and box the backing up enemy into the wall till they die" kind of weapon. Nice and personal. But you can do far more damage with a Vampire combat knife with +40% swing +1 STR or a plasma cutter.
Here’s a fun fact: If you have enough Sentinel’s equipment to achieve 100% damage resistance when standing still, human enemies will see that you’re invincible and run away.