Тёмный

Chasm: The Rift - TimeQuake 

Civvie 11
Подписаться 442 тыс.
Просмотров 850 тыс.
50% 1

An investigation into cult activity surrounding some Ukrainian game from the 90s.
Chapters:
00:00 - Intro
02:18 - Timestruck
09:35 - Techmutt
15:00 - Riddles of the Sphinx
19:35 - The Short Castles
22:45 - The Weird Dimension
26:02 - The Extra Levels
27:22 - End Credits
Links:
Patrons see episodes early: / civvie11
Twitter: / civvie11
"How'd I Do" arrangement by Noelle - / @ameliedoree
#GameReview #RetroGaming #FreeCivvie

Игры

Опубликовано:

 

29 июн 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 2,8 тыс.   
@ohuckabee
@ohuckabee 2 года назад
Carmack: "I fear no engine, but that *thing*..." (Chasm footage) Carmack: "...it scares me."
@stefangla6878
@stefangla6878 2 года назад
Pretty sure they sacrificed something to him. Like a bucket of blood from the team.
@jothain
@jothain 2 года назад
@@stefangla6878 oh my.. I had to give thumbs up for that. Thanks for the laughs 🤣👍👍
@dustmighte
@dustmighte 2 года назад
The level geometry is suuuuuper compromised
@Crixer234
@Crixer234 2 года назад
@@dustmighte i really feel Chasm's engine is a raycaster with advanced tricks, like for angled walls they made some meshes to simulate them. because i see many of those levels are pretty blocky.
@ruffusgoodman4137
@ruffusgoodman4137 2 года назад
Chasm: "MmmmPhhhh!!"
@quadbitbrain9371
@quadbitbrain9371 2 года назад
You are absolutely right about "it seems they were learning this engine as they went along", exact thing was happening. It started from small team of just graduated programmers and went along until magically acquired funds to finish and distribute the game.
@utubebgay
@utubebgay 2 года назад
are you implying that they sold timecrack to timechildren to fund the project?
@Solomon_Gundhyr
@Solomon_Gundhyr 2 года назад
@@utubebgay probably
@lewislewis3531
@lewislewis3531 2 года назад
Ahhh, you remember when game developers could do that without taking 14 years, going bankrupt and getting sued multiple times?
@shmekelfreckles8157
@shmekelfreckles8157 2 года назад
@@lewislewis3531 it’s probably easier to do nowadays than ever
@darkzeroprojects4245
@darkzeroprojects4245 2 года назад
Sad we never we will never have the source for this games engine.
@dionysus6892
@dionysus6892 2 года назад
Civvie having a optimized version of Chasm for years only to later notice it was made by Szymanski is so perfect it feels like fate.
@pmak6074
@pmak6074 2 года назад
Szymanski didn't make the original game, it's not even in the credits. There was no one from Poland in ActionForms
@Armateras
@Armateras Год назад
@@pmak6074 Szymanski isn't from Poland and nobody said he made the game, only a fan optimization for it
@sparkyboi4387
@sparkyboi4387 Год назад
@@pmak6074 Read the comment again, slowly
@vandarkholme8548
@vandarkholme8548 Год назад
Chekhov's rifle
@Map4ch3
@Map4ch3 Год назад
@@pmak6074 bro there's this thing called reading comprehension
@rolandthompson8771
@rolandthompson8771 2 года назад
On Chasm's fake 3D, there's a quote from John Carmack that I wish I could find again where he basically said that tech limitations can be resolved with sufficiently clever design. Chasm knows that what you *think* you want is full 3D like Quake, but by playing to its strengths with engaging 2.5D map design and combat while creating a convincing illusion of 3D, your mind just fills in the blanks and makes you think that you're getting everything you wanted. It's almost like good old fashioned stage magic: the only difference between pulling out a card versus making a card "disappear" is to make you look away at just the right moment. It's as much about programming the audience as it is the game.
@lindinle
@lindinle 2 года назад
i still dont get it.
@rdh_gaming
@rdh_gaming 2 года назад
@@lindinle it's black magic
@noop9k
@noop9k 2 года назад
Chasm felt boring because of this and you would soon discover that cool vertical combat and platforming of Quake are impossible in Chasm. It feels even more confined than Doom.
@technoturnovers7072
@technoturnovers7072 2 года назад
I'm honestly surprised that it doesn't even seem to use Build style *fake* room-over-room, that at least would have opened some possibilities, even if the invisible portals/teleports would have limited their overall use due to physics jank with that sort of thing
@lindinle
@lindinle 2 года назад
@@rdh_gaming that is a valid explanation to me.
@chavesa5
@chavesa5 2 года назад
This game has the feeling of a bunch of young, relatively inexperienced Slavic devs who weren't told certain things were impossible or not worth doing with the tech so just went and did them and overshot needs by a factor of 5, before having to throttle back on others when the deadline loomed.
@MamaAki
@MamaAki 2 года назад
So, basically the S.T.A.L.K.E.R. devs ?
@remembertotakeshowerspleas355
@remembertotakeshowerspleas355 2 года назад
@@MamaAki The Stalker guys knew their shit, the real problem for them was their shitty manager who paid them like shit (while riding to work in a luxury car) until half the studio left to form 4A games.
@brittgardner2923
@brittgardner2923 2 года назад
These old games have a unique and often beautiful feel because so much in them is inefficient and unconventional and, in many ways, simply wrong. I am something of a student of many technologies, and it's something I see again and again. Early airplanes, early repeating firearms, early automobiles, early iron and then steel ships; all of them have a certain beauty that derives largely from the fact that they aren't nearly perfect or elegant at being what they are. Once we figure out a technology, we homogenize it into something that eventually becomes quite unexciting.
@SevenCompleted
@SevenCompleted 2 года назад
@@brittgardner2923 this game is more like taking one of those things and tricking it out with fancy parts. This is gridbased like wolf 3d not sector based like doom.
@brittgardner2923
@brittgardner2923 2 года назад
@@SevenCompleted That's a fair statement. It's more like how people found ways to hotrod early cars by bolting on big superchargers and modifying the suspension and such.
@exiledPostman
@exiledPostman 2 года назад
"This is a great loss for our platoon!" He said with a mysteriously cheerful cadence.
@sonyblank1487
@sonyblank1487 2 года назад
Yeah that emphasis on *great* was weird.
@12ealDealOfficial
@12ealDealOfficial 2 года назад
Everybody leave a like for this fine gentleman. exiledPostman has been with us since the early days of Retsupurae.
@exiledPostman
@exiledPostman 2 года назад
@@12ealDealOfficial 😁
@vyckturvon-ozeghe3157
@vyckturvon-ozeghe3157 2 года назад
Sssspaace! *in Tim Curry's voice*
@pontiusporcius8430
@pontiusporcius8430 2 года назад
Like an eldritch kermit.
@TheDownrankTrain
@TheDownrankTrain 2 года назад
This feels like the kind of insane artistic fuckery that come from pure spite at being denied access to the resources other aritsts take for granted. Its like the sculptor who was given shit marble to work with and busted his ass to produce crazy organic looking statues.
@D00000T
@D00000T 2 года назад
Or the dude who denied everyone access to the blackest black and some crazed dude then went on to make the pinkest pink
@JobvanderZwan
@JobvanderZwan 2 года назад
@@D00000T I love that story so much. In order to buy it on-line you have to sign the following agreement during check-out: "you are not Anish Kapoor, you are in no way affiliated to Anish Kapoor, you are not purchasing this item on behalf of Anish Kapoor or an associate of Anish Kapoor. To the best of your knowledge, information and belief this paint will not make its way into that hands of Anish Kapoor." There is no hate like artist hate.
@bahshas
@bahshas Год назад
like 5 guys made the game. impressive. dont know how long it took, it didnt say.
@bahshas
@bahshas Год назад
@@JobvanderZwan that sounds like reddit tbh
@samdilophosaur9787
@samdilophosaur9787 9 месяцев назад
Y’know, that’s actually the story of the David statue. Michael Angelo saw a shitty piece of marble and saw the statue in it
@RailedRobin
@RailedRobin 2 года назад
17:46 - the floor is actually meant to explode and drench everything in lava. You see several lava pieces, but the floor remains intact. The "floor" is actually an animated 3D object that's not working properly. That's why you keep dying unless you enter the portal. Edit: Also, I know you don't really cover mods, but we actually "ported" this game to ZDoom. We call it ZRift, and I took it upon myself to recreate all the maps in the Doom editor... The plan was to expand upon the game with new maps and enemies, but the project kind of stopped.
@RedDragonLVSSRS
@RedDragonLVSSRS 2 года назад
I'm kinda sad to know the development stopped. This game legit needs a sequel, even after 25 years or so.
@RailedRobin
@RailedRobin 2 года назад
​@@RedDragonLVSSRS me too! I even had a storyline sketched out, with it being a sort of cross between Quake and Half-Life. But there were two problems with the project: 1. The 3D guy kinda went awol, and with him gone I was the only one left (and I don't know 3D modeling). 2. We couldn't figure out how to do the dismembering. We wanted to use an older engine, for the right feel (ZRift being Doom we thought of using Quake). Would probably have found a way in the end, but you can't make a Chasm game without the dismembering!
@RedDragonLVSSRS
@RedDragonLVSSRS 2 года назад
@@RailedRobin well, I don't know much about programming, but I know my way through blender and low poly designs, and I am a level/game designer by birth. I can't promise anything, but if there is any way to contact you, why don't we talk about it?
@gungriffon220
@gungriffon220 2 года назад
@@RailedRobin Eyy, you need someone for 3D? I'm pretty good with low poly meshwork!
@RailedRobin
@RailedRobin 2 года назад
@@RedDragonLVSSRS at the moment the project is on ice (if not cancelled) because I'm busy with other stuff. Don't know when/if I'll resume this, but it would be a shame not to make something of it. Add me on discord, same name as here, and I'll invite you to the Chasm channel. You can show some of your work there.
@PlayingGilly
@PlayingGilly 2 года назад
Ok, what the developers did to get a 2.5D game to look this good is some kind of dark arcane magic. That is seriously impressive.
@vinesauceobscurities
@vinesauceobscurities 2 года назад
John Carmack levels of dark arcane magic.
@lilwyvern4
@lilwyvern4 2 года назад
It blows my mind. How'd they get this running on a 486? If Civvie didn't point out that it's flat, I probably wouldn't have noticed from the footage alone.
@TheFluBugZ
@TheFluBugZ 2 года назад
It's amazing that they pulled off the look of this game.
@quint3ssent1a
@quint3ssent1a 2 года назад
Forbidden tech-sorcery
@HydraSpectre1138
@HydraSpectre1138 2 года назад
They still used 3D models. If these Ukranian graphics designers managed to make 2D sprites animate that fluid and look 3D, then they would probably get much higher-paying jobs at Disney. If they can make 2D animation that looks 3D, they would probably bring back American mainstream 2D animated films.
@CriticalNobody
@CriticalNobody 2 года назад
This is such a mishmash of other game's DNA that I constantly feel like I recognize it even though I've never heard of Chasm before.
@aschtheconjurer
@aschtheconjurer 2 года назад
Chasm's own obviously ascendant DNA has leaked into Doom modding. The first OST track that's properly audible in this video made me sit up and go *"Hold the fuck on, I know that from Strange Aeons", and the same with the double shotgun pump sound effect a minute later.
@GreatFox42
@GreatFox42 2 года назад
@@aschtheconjurer SA also used a bunch of Chasm textures, too.
@misterkefir
@misterkefir 2 года назад
same!
@Axonteer
@Axonteer 2 года назад
civvie civvie civvie (me revving on in the outro) civvie civvie civ civ ciiiiiviieee
@Crowley9
@Crowley9 2 года назад
It messes with my head how this feels like it takes cues from Half-Life, Timesplitters, Serious Sam, maybe even Daikatana... and all those games came out after this one.
@HQ_Default
@HQ_Default 2 года назад
I love the line "Try to pay maximum attention" It's such an obviously non-human thing to say but it's still fluent enough english for the voice actor to pass it off as a coherent sentence
@roberte2945
@roberte2945 2 года назад
It's like something you'd expect the Gman to say.
@sorrenblitz805
@sorrenblitz805 2 года назад
@@roberte2945 no not really. G-man speaks with a very high level vocabulary and has decent grammar and sentence structure, it's simply that it seems like talking with a mouth is something he's not accustomed to doing.
@sorrenblitz805
@sorrenblitz805 2 года назад
@@Suiseisexy yes
@LoooSeR78V
@LoooSeR78V 2 года назад
On the other hand this is an ok line for Russian language, heh
@D0Samp
@D0Samp 2 года назад
Using "maximum" seems such a specific idiom that the best that computer translations can do in reverse is to turn "full attention" into "(be) fully aware".
@PerroSecoStuff
@PerroSecoStuff 2 года назад
I see lots of comments from people who don't understand how Chasm's engine works, so here's a small description: - Floor and ceiling textures are grid based. Walls however, can be placed wherever you want and at any angle. - Just like in Wolfenstein 3D, there's no height variation, although you can fake small stairs or ceilings using 3D models. - Lighting works just like in Quake; you place a point light, set the radius and the brightness, and then the engine renders it and draws the shadows. This is very cool because some of these light sources can be destroyed (if you shoot a lamp), activated (with a switch, or when entering a room) or set to spin in circles, like the one at 10:34.
@RolandTemplar
@RolandTemplar 2 года назад
Brutal
@nottoday9182
@nottoday9182 2 года назад
Thank you for the info! This shit is super interesting to me
@gambini_modding
@gambini_modding 2 года назад
Well said! I remember realizing Chasm engine was a fancier RoTT after reaching the third level or something. Up to that point I was quite amazed at the tiny details like flapping window and papers. It´s still a very charmy game and Civie11 a warrior willing to endure any challenge!
@tbirddddd
@tbirddddd 2 года назад
I know nothing of programming or level design, but this seems really impressive. Did this lead to a game that would deliver a Quakelike experience on PCs that struggled to run Quake, or was it merely a benefit to the devs?
@BrainDestroyer13
@BrainDestroyer13 2 года назад
Hola Perro Seco! Soy de Arcades3D! Y creo que Gambini también, no?
@Superunknown190
@Superunknown190 2 года назад
That engine is absolutely insane. So this was Timesplitters before Timesplitters was a thing? This game must really be from the future.
@LordofSadFac
@LordofSadFac 2 года назад
Now i wonder if Civvie would do a Timesplitters video. If he does, is he going to play it with a gamepad through emulation or buy Homefront: The Revolution and install Timesplitters 2 Redux in order to play it?
@Catonator
@Catonator 2 года назад
I also wonder if the ancient egypt and time travel in Chasm inspired Serious Sam some years later. ...Also, does Serious Sam count as SlavJank?
@Headspr0uter
@Headspr0uter 2 года назад
Maybe! It's weirdly poetic that I both love this cult shooter with eclectic enemies and settings with a time travelling threat and that other cult shooter with eclectic enemies and settings with a time travelling threat..
@Gatorade69
@Gatorade69 2 года назад
@@Catonator To be fair Powerslave had Egyptian themed game way before Serious Sam.
@lehelisbored
@lehelisbored 2 года назад
I was thinking more Daikatana. Chasm had the whole "jumping through different historical time periods" thing going on before that one.
@steelstringd2018
@steelstringd2018 2 года назад
What I love the most about Civvie's videos is how he talks about the technical side of every game he plays. Learning about the technical build of this game's maps is infinitely interesting to me.
@arthurbarros5189
@arthurbarros5189 2 года назад
You may like some of Decino content
@pagb666
@pagb666 2 года назад
The game comes with the level editor. And there are a couple of custom made campaigns around, so...
@imadrifter
@imadrifter 2 года назад
A lot much more informative than gmandies
@pagb666
@pagb666 2 года назад
@@imadrifter That's not hard to achieve
@clintmcbride7830
@clintmcbride7830 2 года назад
@@imadrifter I haven't watched a gmanlives video in ages.... Oh well
@PanzerschrekCN
@PanzerschrekCN 2 года назад
This game uses no skeletob-animations, only good old vertex animations. Chasm: the Rift animations looks better than Quake animations because it uses more bits to store vertex positions (16 bits per component instead of 8 in Quake).
@visionofdisorder
@visionofdisorder 2 года назад
haha, i was wondering about that. thanks for explaining.
@zoltanz288
@zoltanz288 2 года назад
yeah, probably true. skeletal animations were not a thing in 97 or 96-95 when this game was made.
@donowa5637
@donowa5637 3 месяца назад
​@@zoltanz288not sure about pc gaming, but on consoles mario 64 had skeletal animations
@theparticularist5373
@theparticularist5373 Год назад
If anyone's interested, the game is now officially available on both GOG and Steam, 7 months after this review's release.
@OnDavidsBrain
@OnDavidsBrain Год назад
Also now available on PS4 and PS5.
@icravedeath.1200
@icravedeath.1200 Год назад
​@@OnDavidsBrain is it on Xbox
@icravedeath.1200
@icravedeath.1200 Год назад
I'll take that as a yes then
@OnDavidsBrain
@OnDavidsBrain Год назад
@@icravedeath.1200 Not sure, probably.
@icravedeath.1200
@icravedeath.1200 Год назад
@@OnDavidsBrain ok, prodeus, ion fury and project warlock are on Xbox so I don't see why it wouldn't, I'll check now.
@hvarthtonn6870
@hvarthtonn6870 2 года назад
i have a theory about shotguns in slavic games. in the west, the shotgun has a certain image. its a rebel's weapon. the germans tried to declare their use by the USA a warcrime. it's a defender's weapon used to secure stagecoaches. a shotgun's blast is like a shout of defiance. in russia, when you get a firearms license, at first you may only purchase shotguns. they are a poor hunter's weapon. they kill birds and small game. a young child might be taught basic firearms skills and safety with a shotgun. theyre weapons barely fit for war, and only the desperate would take one over say, a rifle. so in western games theyre made punchy and powerful. and in slavic games, theyre kinda meh.
@kungfuskull
@kungfuskull 2 года назад
That... 1: is culturally true, perspective-wise and 2: if we assume that's a subconscious idea in dev's heads, it explains a lot. ...like a doublebarrel 12ga blast in OG Stalker doing less damage to a bandit in a leather jacket than a makarov pistol 🙄
@cactusmann5542
@cactusmann5542 2 года назад
well... I mean, they are a hunting weapon, rarely useful for war. Only good for CQB. Besides most games have it in buck or birdshot, not the slugs, which are a lot more effective in dealing damage. Besides, most games care only for the pump action or double barrel variety, rarely for the semi auto and auto types. Because having a belt fed scattershot is too much, or an elephant gun.
@Mike14264
@Mike14264 2 года назад
Makes a ton of sense, really.
@nomad_boreal
@nomad_boreal 2 года назад
Interesting observation. The first ever gun I fired was a semi-auto 12-gauge when I was 13. Also in the S.T.A.L.K.E.R. games seems like shotguns take a back seat compared to ARs.
@bootsfluffy9476
@bootsfluffy9476 2 года назад
@@cactusmann5542 Eh, in most games the range of a shotgun is underestimated heavily and the spread is overestimated
@RTDragonCommando
@RTDragonCommando 2 года назад
I'm surprised you didn't mention the fact enemies will change their attacks once you blow limbs off. Like the Jokers will bite you once they lose both arms.
@quint3ssent1a
@quint3ssent1a 2 года назад
We live in a medieval society © jester
@visionofdisorder
@visionofdisorder 2 года назад
afaik you can even blow off the knights leg and he'll start hopping towards you
@rgerber
@rgerber 2 года назад
@@visionofdisorder "oh tis but a scratch"
@djangofett4879
@djangofett4879 2 года назад
Yeah, this was one of the big selling features of this game. Part of what made me buy it at a mall software store when i was a little kiddo.
@AitoJaOikeaNippeliFaktaa
@AitoJaOikeaNippeliFaktaa 2 года назад
And the soldiers punch you when you blow their gun hand off
@harleyjackson3708
@harleyjackson3708 2 года назад
The way he said "This is a great loss for our platoon" tells me he only read this line once, and it was during recording, and even though he clearly read the sentence wrong because his tone of voice is happy sounding, they still used it. This is why Civvie cannot overuse the word "Jank." Because the jank just keeps janking. Ain't no party like a Slav Jank party because a Slav Jank party only stops when the game freezes.
@roberte2945
@roberte2945 2 года назад
I think people misunderstand that "slav jank" is an affectionate term.
@harleyjackson3708
@harleyjackson3708 2 года назад
@@roberte2945 True, but it's also a way of denoting this kind of game from others. In no other game series will you find frivolous shooting violence being narrated by what sounds like an educational game announcer for a 1st grader. I feel like he's gonna ask me to name a color and a number.
@harleyjackson3708
@harleyjackson3708 2 года назад
@@roberte2945 WAIT a minute! Civve clearly said in this video "Slav jank is rarely good." Affectionate?
@petatersandgravye2n
@petatersandgravye2n 2 года назад
@@harleyjackson3708 Love/Hate, I suppose
@Choatemister
@Choatemister 2 года назад
The more I learned about how this game worked, the less I saw the devs as game designers and more as mad scientists hunched over a computer, watching their creation slowly come to life, and ever so subtly muttering “It’s hideous. It’s perfect.”
@KlausWulfenbach
@KlausWulfenbach 2 года назад
This game is like one of those "Doom" mods that require the absolute latest version of GZDoom because of all the fancy 3D models and effects and such only available in the modern Doom sourceports. Except it was made two decades before that sort of thing was possible. Are we 100% sure the developers didn't have a time machine?
@hazardeur
@hazardeur 2 года назад
"time channel" btw, why do you think the games story revolves around travelling through time? sleek nod from the devs ;)
@wildanmustopa9624
@wildanmustopa9624 2 года назад
Total Chaos comes in mind
@Ehal256
@Ehal256 2 года назад
Those kinds of features were possible around the same time as quake (see chasm, dark forces, build, for example..), they just weren't done much because big games went fully 3D.
@lilwyvern4
@lilwyvern4 2 года назад
@@Ehal256 Unfortunately, gaming around the turn of the millennium was completely addicted to its tech. A mediocre game could find success if it had an impressive engine. Likewise an amazing game could be lost to obscurity if they chose to pass on bleeding edge 3D effects and focus on the gameplay.
@Dude27th
@Dude27th 2 года назад
Don't say that bullshit about Doom mods. Mods that use 3D models have being supported since 2012, most modders will push you to the latest version only because is what they use to test it
@ZigealFaust
@ZigealFaust 2 года назад
Civ: "What kind of game demands this level of devotion?" Vampire The Masquerade Bloodlines: *LAUGHING IN THE DISTANCE*
@SpecShadow
@SpecShadow 2 года назад
RIP Troika, they were too good for this world... and not chance to create something this good these days, that's for sure. Firing the sole Troika member don't help either....
@williamdruetta
@williamdruetta 2 года назад
*company goes bankrupt* *continues patching game unpaid for like a year* *inspires a community to actively and continuously develop patches and content for closing in on 20 years*
@ZigealFaust
@ZigealFaust 2 года назад
@@BobsBurgers1234 I stopped uninstalling it a few years ago for this very reason. It's a perma-prog now along side Typing of the Dead and Fallout New Vegas.
@MoebiusPan
@MoebiusPan 2 года назад
VtM:B when Civvie?
@plazmasyt
@plazmasyt 2 года назад
Edit: I commented again further down but people seemingly still haven't seen so to clarify, this post is mostly a joke. Fun fact about VtM:B: it was (afaik) ready to release before Half-Life 2, but was put on hold by Valve because they wanted HL2 out first. Imagine if VtM:B released first, would HL2 have sold as well as it did? Would we have seen the release of HL2 Ep3 and Ravenholm? Probably not that last part but I feel like we narrowly avoided an alternate history where Half Life became either cult or VtM:B sold well.
@_________6703
@_________6703 2 года назад
This was the first game I ever saw in stores and asked my Mom for. I was 6. She said no. That figure on the cover, I saw him in my dreams for years and wondered what it meant. That image formed the foundation of my young psyche, but remained a mystery for so long. Now I know the truth and can die peacefully. Thank you Civvie
@marcsm2008
@marcsm2008 2 года назад
I had that game and loved it. When everyone was playing Quake, my incredibly outdated Pentium Overdrive (basically an upgraded 486) was playing this baby boy. Quake ran at 5, maybe 8 FPS. Chasm was smoother, probably 25 to 30 FPS. So this was my Quake for years.
@OMGmyFACE
@OMGmyFACE 2 года назад
I'm always tickled when I see another person acknowledge Chasm's existence. It's like, yeah, I wasn't dreaming, that game was real.
@tychormthorp
@tychormthorp 2 года назад
I didn't wake up today expecting a Zardoz sandwich with chasm bread
@Grandtank1999
@Grandtank1999 2 года назад
Thats me with Armed and Delerious. When Ross made his video on that game I felt so weird because I thought it was just some childhood fever dream I had.
@therandomdickhead5744
@therandomdickhead5744 2 года назад
Dreaming
@giZm
@giZm 2 года назад
Getting Doom engine, Build engine, and Quake engine vibes all at the same time. What a weird, magical cocktail. Amazing stuff.
@automatedinsanity
@automatedinsanity 2 года назад
The DoBuQuWo engine
@Erikcleric
@Erikcleric 2 года назад
And a little Wolfenstein with the constant ceiling height and the almost constant floor height. :D They used alot of graphics tricks and geometry and 3D doodads to deck out the ceiling at times and make it appear higher or different but as far as i can tell its always the same height.
@BSzili
@BSzili 2 года назад
@@Erikcleric Yes, it's all 128 pixels (or units) tall. When I first discovered this it blew my mind.
@automatedinsanity
@automatedinsanity 2 года назад
Also I heard that Chasm’s engine was coded in Turbo Pascal, though i heard some people say pure x86 assembly, kinda confusing.
@Erikcleric
@Erikcleric 2 года назад
@@BSzili yea interesting engine! I loved seeing all those tricks they used. I shot the shotgun at the higher part of a ceiling and didnt get any bullet puff after a certain length, so i deducted that the space doesnt even count but visually it does alot . :)
@lordcompington7842
@lordcompington7842 2 года назад
What I love about Civvie's reviews is that they include history and development history/facts that I (as a pleb) would not know about, esp at first glance. Like him saying, "This game was made back in time, but feels like a current day boomer shooter rendition that was made today" or w/e (it's a rough quote bear with me). As the video goes on it continues to blow my mind, like it blew his and how he shared those thoughts on "HOW TF DID THEY DO THIS?". etc
@dionysus6892
@dionysus6892 2 года назад
Oh God… Cryostatis… that game that has lived in my mind for nearly a decade… Frozen hell in a ship hull, a mix of The Thing, Metro and Ghost Ship… but wholly it’s own thing..
@TheRogueWolf
@TheRogueWolf 2 года назад
And its engine is the jankiest jank that ever janked. Hell if it doesn't look amazing in its own way, though.
@Liriodelagua
@Liriodelagua 2 года назад
I have good memories. Played it only once, I remember having issues with an AMD card that didn't display an attack properly so it looked like I wasn't firing anything. The atmosphere was great, the story enjoyable; there was a level where you sort of had to rely on sound... Combat was nothing like the other games I played at the time (say, Doom, Serious Sam) but it wasn't the selling point of the game.
@WTFisTingispingis
@WTFisTingispingis 2 года назад
Unfortunately it has a habit of not working at all with modern PCs. So we're fucked.
@drwill439
@drwill439 2 года назад
I got that game for my 12th birthday. That was a weird year, for sure.
@GreenEyedDazzler
@GreenEyedDazzler 2 года назад
Me too ever since seeing Cry’s play through
@SashJo
@SashJo 2 года назад
"That's like a skinwalker sentence" oh god what have you done. You've added a new phrase to my lexicon
@Camoedine
@Camoedine 2 года назад
that skinwussy do be poppin'
@ZigealFaust
@ZigealFaust 2 года назад
Try to pay maximum attention, Mr. Anderson.
@orvilleredenpiller338
@orvilleredenpiller338 2 года назад
That’s what always happens at Jank O’Clock.
@0uttaS1TE
@0uttaS1TE 2 года назад
@@Camoedine none of these words are in any religious text
@ghoulbuster1
@ghoulbuster1 2 года назад
The impostors, shape-shifters, fakebeangs... And most famous of all, the *skinwalkers*
@rertnerfurtheng3771
@rertnerfurtheng3771 2 года назад
speaking from a 3d modeling perspective, those npc models are genuinely amazingly well done. especially the faces, they look almost like they're using a 2.5d technique or something, completely different than a normal low-poly execution. like, they look almost as though they are animated pixel art, not pre-baked vertex animations
@Hamdad
@Hamdad 2 года назад
Those are 3d models but the engine itself is mostly 2.5D. It works like ROTT or Wolf3D but it can display polygonal models, not just sprites.
@bob3daman
@bob3daman 2 года назад
I've always thought Civvie put care into his videos. But I have a new level of respect after turning on the captions. It's so detailed, even noting music, sound effects, and other audio mutation. This guy goes above and beyond
@AliaImmortalis
@AliaImmortalis 2 года назад
@williamhollaway1960
@williamhollaway1960 6 месяцев назад
*Katie
@tbxvividos
@tbxvividos 2 года назад
"it's like english in the uncanny valley" what a marvelous quote
@MateusAuri
@MateusAuri 2 года назад
I especially like how the devs travelled to the future to hire Sam Hyde as the scientist guy... impressive attention to detail and commitment to the gimmick there
@roberte2945
@roberte2945 2 года назад
He CAN'T keep getting away with it!
@discipleofdagon8195
@discipleofdagon8195 2 года назад
I go about my day pretty normally I'm a cool guy I'm a swell guy
@jogginnoggins9918
@jogginnoggins9918 2 года назад
He´s your top guy.
@discipleofdagon8195
@discipleofdagon8195 2 года назад
@@jogginnoggins9918 Your elite shock trooper
@terretsforever
@terretsforever 2 года назад
Looks like steven spielberg to me
@Lezardstherapist
@Lezardstherapist 2 года назад
What is the TimeQuake, CV-11?
@trobriandstorm
@trobriandstorm 2 года назад
Lol
@glitchedoom
@glitchedoom 2 года назад
It's Slavjank-o-clock
@BenisDD
@BenisDD 2 года назад
@@MaDDsHoTT hey guys Peter Griffin here to explain the joke. Legendary funnyman Lezardtherapist references a *classic* Civvie gag "What is the time, CV11?" as spoken by iconic character AX3 in the "You Are Empty" Review. You see, this comment is under a video of "TimeQuake", which (Get ready for it) has *TIME* in it's name! Crazy, right? Anyway Like and Subscribe for more Epic joke explanations!
@ripghotihook
@ripghotihook 2 года назад
@@BenisDD could you explain the joke about the watermelon, the koala, and the condom? I just can't figure it out.
@TarynBeeswax
@TarynBeeswax 2 года назад
8:15
@Armegeothm
@Armegeothm Год назад
When you mentioned it being about time travel and having Egypt in it, I kept thinking "what is this, Serious Sam? Are Croteam members of the Chasm Cult too?" Then I got thinking. Game made by slavs featuring teleporting monsters, time travel, Egypt, Medieval Europe, a weird blend of enemies, bosses that are glorified puzzles and engines that managed to get really impressive feats onto low to mid end hardware through the power of proprietary jank. Look at all the time things we can time discover once our time eyes have been time opened
@Vsjdjdbajsnehevsjalfkghshakakd
@Vsjdjdbajsnehevsjalfkghshakakd 2 года назад
20:06 "Best to take cover and fire at his saw hand to eliminate his ranged attack." So this game had enemy weak spots that, when damaged, disables certain attacks and thus makes that enemy safer to engage. Y'know, like in Doom Eternal. *This game beat Eternal to the punch by 23 years.*
@lordmuhehe4605
@lordmuhehe4605 2 года назад
You didn't seriously think that Eternal invented the concept of weak points right?
@Vsjdjdbajsnehevsjalfkghshakakd
@Vsjdjdbajsnehevsjalfkghshakakd 2 года назад
@@lordmuhehe4605 No but Eternal is one of the more well known games to have such a system, and that system is very prominent and important in the main gameplay loop. Also Eternal is a more retro type of fps so I felt like the comparison was justified and made sense.
@isawadelapradera6490
@isawadelapradera6490 2 года назад
@@lordmuhehe4605 Leave him alone, the guy must have been on the face of the earth for less than 2 years. It's an achievement that he can type proper english already.
@LoooSeR78V
@LoooSeR78V 2 года назад
@@Vsjdjdbajsnehevsjalfkghshakakd Doom 2016 is under a skin a doomified Painkiller. Action Form's Vivisector was AFAIK supposed to have more advanced version of this, but they left only visual part of their procedural damage system that allowed to shoot out flesh of enemies.
@blehmeh9889
@blehmeh9889 2 года назад
Another early game to have weak points was Halo Combat Evolved. Some of the vehicles had weak points that did more damage to the vehicle when you shot that particular part. The Wraith tank could be brought down with just a few rockets if you shot the cannon, but it took more if you shot the hull. Most notably, some of the Flood Combat forms had a big whip arm that they would try to attack you with. If you blew this arm off with a shotgun, they couldn't attack you with it anymore, reducing the threat they pose against you.
@maltheopia
@maltheopia 2 года назад
I really, really appreciate how this game made brand-new enemies for all of its chapters. I always like it when games go the extra mile for no reason other than trying to keep the player entertained.
@KeksimusMaximus
@KeksimusMaximus 2 года назад
And that's how games are supposed to be. They must entertain you. A forgotten knowledge for nowadays games
@marcellosilva9286
@marcellosilva9286 2 года назад
@@KeksimusMaximus Idk man, Metroid Dread and Psychonauts 2 were pretty damn entertaining and they came out last year.
@GregFurey98
@GregFurey98 2 года назад
@@marcellosilva9286 Resident Evil 8 was pretty good, as well.
@MGMan37
@MGMan37 2 года назад
Descent 2 does this!
@roberte2945
@roberte2945 2 года назад
Amid Evil does this. Each chapter has a unique roster of enemies.
@NewExile
@NewExile 2 года назад
I maintain that Chasm makes a perfect prequel to Quake, because it ends with you jumping through a portal to netherrealms unknown...
@anuvisraa5786
@anuvisraa5786 2 года назад
and a secuel to half life 1 but precuel to half life 2 and i likte to ting it is all true
@Infusco
@Infusco 2 года назад
This game deserves a proper remastered version. Nightdive Studios can you hear me?
@darthcinema4262
@darthcinema4262 2 года назад
Considering how they just did a remaster for Power Slave, your prayers are probably answered
@Beanibirb
@Beanibirb 2 года назад
Actually asked the head of Nightdive and he said they'd love to do it, but can't because of how messy the licensing of the IP is
@Infusco
@Infusco 2 года назад
@@Beanibirb Sad to hear it, seems like we'll have to settle for the dosbox version...
@darthcinema4262
@darthcinema4262 2 года назад
@@Beanibirb So basically the same situation as Blood
@BloodRedFox2008
@BloodRedFox2008 2 года назад
@@Beanibirb Reminds me of the situation with No One Lives Forever. Also interesting is Night Dive is hoping one day they can convince Nintendo to let them remaster Eternal Darkness, the CEO said it himself.
@kamilciura7953
@kamilciura7953 2 года назад
Chasm The Rift was marketed as Quake alternative which can be played on 486 PCs. There were several late 486 based chips overclocked to hell, with pretty good performance in tasks architecture was designed for, but lacking new instruction sets, changes and upgrades introduced in Pentium, they were still not up to scratch when it came to running Quake. Chasm engine is built exactly around these limitations to make it run on those later day 486 chipset systems. Funnily enough, when I've played it for the first time, I was really annoyed that it isn't fully 3D. Years have passed an I had a blast with Project Warlock, which is even less 3D in design, lol.
@gunsmithcat7542
@gunsmithcat7542 2 года назад
The enemy name "Gross" is german for "big" or "tall". And the enemy named "Faust" is german for "Fist".
@HerrCherno
@HerrCherno 2 года назад
Probably a reference to the (in)famous Panzerfaust anti-tank weapon, as the enemy holds a big rocket launcher.
@SirBigWater
@SirBigWater 2 года назад
Reminds me of the joke where a father brings his daughter in the men's room. As he's finishing up, his daughter catches a glimpse of another man's penis at the Urinal. She lets out a "Gross!". The man replies "Danke". Turns out the random man was German.
@FightingForceSoulless
@FightingForceSoulless 2 года назад
@@HerrCherno I thought of this too, immediately after seeing it. It for sure is a reference to the Panzerfaust.
@Slateproc
@Slateproc 2 года назад
Isn't it spelt "groß"
@MikeL13
@MikeL13 2 года назад
@@Slateproc long o, so ß, yes.
@unknownuser3926
@unknownuser3926 2 года назад
That impressive spinning light is probably made by animating the textures on the walls, which is a ridiculously neat effect for a game that doesn't have modern dynamic lighting. Shows just how much effort went into the game to make the engine seem like more than it actually is.
@BSzili
@BSzili 2 года назад
The engine did have dynamic lighting, which is even more impressive. For example you can destroy light sources, and many weapon projectiles make the same dynamic light effects. Check out the game's assets, you won't find such animated textures there.
@rgerber
@rgerber 2 года назад
In Duke Nukem 3D like Doom they had "sectors" which can have their own brightness. Thats how they did the shadows thats why they are extremely sharp. So you just make sectors in a circular fashion (like a sliced round pie) and then make each "slice" dynamically change it's brightness
@BSzili
@BSzili 2 года назад
@@rgerber Yep. Chasm didn't even have sectors, in essence the whole level is one big sector. The floor and ceiling are laid out on a grid, and you can change the texture and other properties of these tiles. It's very interesting how the engine was more limited than Doom in some aspects, yet it had many features that were more advanced than Quake.
@Dude27th
@Dude27th 2 года назад
@@rgerber This looks more like Wolfenstiein 3D with 3D modelling support more than the Doom or Build engine. The limitations of level height would also explain that , also if you look closely about the width o the walls, seems like they are grid based , again like Wolf3D. And the details all seems to be done with 3D models. So there's no such things as sectors.
@BSzili
@BSzili 2 года назад
​@@Dude27th The vertices of the walls are snapped to the grid, but the walls themselves can be at any angle. You can see angled walls at a few places, but it's used sparingly as the floor/ceiling are textured on a grid.
@onikoneko
@onikoneko Год назад
There's something about Strickland's voice actor I am in absolute love with. I can't pin it down exactly, but it sounds like the voice actor was told, "Make him sound like a complete comic stereotype of a nerd" and the actor went, "Sure thing," and instead went 100% in with trying to make him sound genuine and believably nerdy instead
@haerfgvbag7050
@haerfgvbag7050 Год назад
Nah that’s cartoony nerd to me, unbelievable in almost every way
@lancebaylis3169
@lancebaylis3169 2 года назад
I was always impressed by Chasm. Yes, even at the time I recognised that the levels all had that flat plane that so many Wolfenstein-esque Doom clones did, but the game was inventive in finding cool ways around that (unlike, say, any game by Capstone).
@MrJustinOtis
@MrJustinOtis 2 года назад
He sounds suspiciously like AX3.
@CRTglow
@CRTglow 2 года назад
What Civvie usually forgets to mention, when it comes to "slav jank" games, is that they were made on 10.000th of a budget that most western developers have at their disposal and in most cases start as passion projects, that the teams are usually localized and extremely small in numbers, having additional difficulty of finding a decent publisher who will put the game on store shelves worldwide. So It all boils down to recognizing when a genuine effort has been made and for me, who played and finished Chasm three years ago for the first time, it was quite an enjoyable and technically impressive game that got undeservingly pushed to the side cause it carried a certain "stigma". A stigma of being a Quake clone. Oh, and it came from *insert slavic country here*, lets not forget that.
@irritablerodent
@irritablerodent 2 года назад
The term "slav jank" is meant with endearment I believe. I certainly use it that way. In that it kind of conveys everything you just said, but I agree it's worth stating outright.
@roberte2945
@roberte2945 2 года назад
@@irritablerodent Yeah, "slav jank" is like "boomer shooter." It's an affectionate term.
@alesin1992
@alesin1992 2 года назад
Being accused of being a clone of a game two engine generations after it is in a way a compliment.
@mrosskne
@mrosskne 2 года назад
we supposed to care that they're poor? a product is either good or it isn't. the amount of money involved is irrelevant.
@irritablerodent
@irritablerodent 2 года назад
@@mrosskne Maybe, but "bad" games often have value too. That's kind of what this whole channel is about. A bad game made with passion and drive by developers under impossible circumstances is infinity more interesting that a blandly bad game churned out by dispassionate developers only working for a paycheck.
@coleshores
@coleshores 2 года назад
Loved Chasm: The Rift back in the day. Bought the big box back in 97'. It still blows my mind how well the game ran on a 486. The software rendered graphics where so good for the time and had a blast playing through it!
@Crixer234
@Crixer234 2 года назад
albeit a very beefy 486, the 100MHz variant because Pentiums was still a bit expensive back then.
@coleshores
@coleshores 2 года назад
@@Crixer234 indeed. I was running it on a AMD 5x86 133mhz at the time. So smooth! I actually enjoyed playing it more than quake on that system because the framerate was so much better.
@Andy-ef2on
@Andy-ef2on 2 года назад
gotta love the blade gun
@mugwump7049
@mugwump7049 2 года назад
Well it's essentially a Wolfenstein clone with basic flat geo. Of course it would run better than Quake!
@zippityzop
@zippityzop 2 года назад
@@Crixer234 beefy? A computer is not biological.
@AnnaJam
@AnnaJam 6 месяцев назад
Fun fact: Chasm, The Rift is on Switch, I brought it recently because of this video and honestly? It's actually really fucking good
@alex.starostin
@alex.starostin 4 месяца назад
No, it's not
@VictorCezar_
@VictorCezar_ 2 года назад
I remember playing the demo of Chasm before playing Quake. The visual leap from Doom was huuuge, specially in that first level, seeing the raindrops and everything.
@TheGodEmperorOfMankind_
@TheGodEmperorOfMankind_ 2 года назад
The machine spirit blessed them when they were making this engine. Knowledge since lost... maybe for the better
@MoebiusPan
@MoebiusPan 2 года назад
Sup Big E! Where them fembot STCs at?
@RoganGunn
@RoganGunn 2 года назад
@@MoebiusPan They were consumed by the birth of Slaanesh during the Age of Strife... 😒
@darkon4442
@darkon4442 2 года назад
@@MoebiusPan The Thousand Sons got to them.
@nolansteele8746
@nolansteele8746 2 года назад
Praise the emperor
@BigPuddin
@BigPuddin 2 года назад
Do something about these fucking Drukhari man. They're creeping me out in all that bondage gear.
@SynthLizard8
@SynthLizard8 2 года назад
4:35 Civvie's tangent about the "Timestrikers" made me think about him making a video about the Timesplitters franchise, that'd be cool.
@kylekomicbro1836
@kylekomicbro1836 2 года назад
Pro timesplitters when?
@averageeclairenjoyer3010
@averageeclairenjoyer3010 2 года назад
Or Timeshift, to go on with the theme of slav time-jank.
@spencechan
@spencechan 2 года назад
It's time to split
@GmodPlusWoW
@GmodPlusWoW 2 года назад
I'd totally be game for a Civvie Timesplitters special. It'd take a lot of doing, but he's no stranger to that format, as we've seen from his Serious Sam video. Also, I have fond memories of the TimeSplitters games, mainly because I played them with a friend who I haven't heard from in about 15-20 years.
@Beanibirb
@Beanibirb 2 года назад
@@averageeclairenjoyer3010 god Timeshift was good
@warlockd
@warlockd 2 года назад
You want to know how cult this is? Some chads spent an insane amount of time reverse engineering the game, assets and all. THEN remade the entire game using a pixel perfect software render as well as a gl renderer. Apparently it was a custom engine originally. Would of so played it back in the game if I had it.
@alex.starostin
@alex.starostin 4 месяца назад
Some people really have too much time on their hands
@ChristianIce
@ChristianIce 2 года назад
10:50 Nucular never dies.
@bruce_ketta9186
@bruce_ketta9186 2 года назад
bruh non mi aspettavo di trovarla sotto un video di civvie. Lei signore ha del buon gusto
@Spootprime
@Spootprime 2 года назад
Dukular Nukular
@Thenameless1
@Thenameless1 2 года назад
3:42 This model looks ridiculously fucking good, almost reminds me a bit of illustrated art.
@UnfitElvis3rd
@UnfitElvis3rd 2 года назад
I was gonna note it, I'd dare say that character looks even better than those from the first Half-Life, maybe even better than Deus Ex!
@mrosskne
@mrosskne 2 года назад
lol? it's mostly pillow shading. i'd fire anybody who submitted this professionally
@irpsicologiayeducaciongrup8251
@irpsicologiayeducaciongrup8251 2 года назад
@@mrosskne consider this was made in 1997
@mrosskne
@mrosskne 2 года назад
@@irpsicologiayeducaciongrup8251 I don't care. A thing is either good or it isn't. There are no awards for effort.
@DrMasterAlex
@DrMasterAlex 2 года назад
@@mrosskne gonna shit myself because a low budget, amateur indie game from 20 years ago doesnt have objectively perfect art. Smhmh
@axelprino
@axelprino 2 года назад
The way that engine combines 2.5D with real 3D models is so ingenuos that it almost feel like what modern retro games do when they're trying to do some black magic with a source port of the Doom engine, and I really dig the resulting aesthetic. Also as someone who speaks English as a second language I love when someone pulls off that slightly odd but perfectly understandable text that only a person that sees English as a puzzle can produce.
@Ronny1031
@Ronny1031 2 года назад
I remember back in 1999, going to a computer show in town with my dad and seeing this game for $5, so my dad bought it for me had I played the living hell out of it. I remember thinking it was a pretty cool quake inspired game and really being into the dismemberment mechanics
@linusjoensson8219
@linusjoensson8219 2 года назад
I remember playing this game as a kid, and after a while realizing it *felt* more 3D than Quake. Its hard to say exactly why, probably a hundred audiovisual details.
@RamadaArtist
@RamadaArtist 2 года назад
It's amazing how the IT guy's voice sounds like a perfect mix of the HL1 scientist and Alex Jacobson from Deus Ex.
@HQ_Default
@HQ_Default 2 года назад
"I'm gonna finish that game some day." Some day:
@Vyleea
@Vyleea 2 года назад
But this day is not today!
@ericanightshade
@ericanightshade 2 года назад
"New Retro Throwback Made in the Past" is an accurate way to describe everything Slavic
@FrogiMen13
@FrogiMen13 2 года назад
Honestly this game feels familiar even though I have never seen it before, this is like that missing evolutionary link between then and now, and the game itself looks more like a new retro shooter than actuall new retro shooters, the game really had something going with the time travel narrative, since it itself looks like it was made some 25 years after it's release
@sambas9257
@sambas9257 2 года назад
I was waiting this video since years. The first time i played Chasm was in 1997 in a demo cd magazine. I had a Pentium 90Mhz...and i was litterally astonished by its graphic. I played Quake after some months but it didn't impress me as much Chasm did also because it was lot more demanding in hardware requirements and enviroments didn't change a lot while Chasm had four distinctive levels. It's an historical piece in fps genre. Then the graphic it's the perfect mix of bitmap artwork and low poligons that it's so common these days in the retro-style videogames. It litterally seems a modern indie fps
@jothain
@jothain 2 года назад
Hey, do you remember that were the assets different? I remember Chasm demo/preview but it to my remembering looked very different, like guns and items. But that Jester is definitely pretty much what I remember so it has to be the same game. Just curios that do I remember things so badly.
@mugwump7049
@mugwump7049 2 года назад
"environments didn't change a lot while Chasm had four distinctive levels." Uhhh, what Quake did you play? Quake had 4 episodes that looked different from each other. Even though ep. 4 re-used some of the medieval textures from ep. 2 (probably because they had to rush to meet the deadline), it still did look distinct enough. Not to mention the techbase maps in the beginning of each episode, bringing the different environments to 5. Besides, map architecture was significantly more complex than Chasm's, so of course Quake required better hardware.
@philharper1717
@philharper1717 2 года назад
@@jothain I remember an older test version, which I seem to recall ran fine on a 486 and must have come on 2 floppies, don't recall the HUD looking as fancy as this m.ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-bkj8n41oftg.html but the UI seems familiar, and the executioner.
@amunako
@amunako 2 года назад
10:27 Ironically, the Varginha Incident actually is true 3D.
@Yominication
@Yominication 2 года назад
*WHAT*
@D0NU75
@D0NU75 2 года назад
@@abhinandanil7775 indeed it does.
@burneraccount1218
@burneraccount1218 2 года назад
I've always liked Chasm. The music, environmental sounds, and enemy sounds give it a lot of atmosphere. It has really good low poly models that further add to that sense of place. The weapon firing and pickup sounds are really crunchy, distinctive, and that audio mixed with the dismemberment mechanic it makes the combat feel satisfying and fun. Due to the heavy use of static meshes you just don't even notice the levels are actually Wolf3D type mazes. More importantly the levels are small; they never get as sprawling as the maps in Wolf3D or other games with similar flat maze maps. This means that rooms tend to look different; there's not enough space to recycle meshes or textures too often. Chasm has a cult following because of its good aesthetic qualities that make it atmospheric and fun to play, plus the ingenious tech trickery further adds to the atmosphere while making it more playable than virtually any other flat maze type game from that era (or even some modern with levels like this). Its a modest product that punches above its weight.
@darkcoeficient
@darkcoeficient 2 года назад
22:33 Damn. I did not expect that reference. Civvie goes deep.
@Snake-pg2jh
@Snake-pg2jh 2 года назад
What is it a reference to?
@darkcoeficient
@darkcoeficient 2 года назад
@@Snake-pg2jh old movie called Zardoz with Sean Connery wearing red hooker boots and red speedos. You get that line at the begining of the movie and I think the trailer.
@dickkickem329
@dickkickem329 2 года назад
probably saw it in "The sky may be"
@dannyboi5887
@dannyboi5887 2 года назад
This game's limb dismemberment was always one of my favourite things about it, really helped make the combat feel much more satisfying, even more-so than Quake Imo. I really wish more shooters nowadays had it
@jashloseher578
@jashloseher578 2 года назад
Much later (and originally Japan only), Shadow Tower: Abyss had quite a bit of fun with limb dismemberment and gun-play as well. Blasting the wings off of flying enemies and watching them fall victim to gravity, or blasting someone's head off with a shotgun doesn't get old. It really is unfortunate so few games have dared to use such systems.
@Otakumanu
@Otakumanu 2 года назад
Usually, developers are unwilling to implement these kind of features unless they build the game around them, like Dead Space. These devs were willing to implement it into Chasm and Vivisector purely as a secondary feature, which is impressive.
@kungfuskull
@kungfuskull 2 года назад
*cough* Jedi Outcast's original awesome combat *cough* (You can re-enable it with console commands btw! Lightsaber fighting has never been better!!!)
@modernmobster
@modernmobster 2 года назад
This game's minigun looks exactly like Unreal's stinger, but this is older. Epic has some 'splaining to do.
@xanious3759
@xanious3759 2 года назад
ehhhh although the similarity is how i first learned about chasm, unreal's weapons were designed to look good in left handed view first and right handed view came later. The left handed stinger looks nothing like chasm's chaingun and it was most likely just a fun coincidence, lol.
@modernmobster
@modernmobster 2 года назад
@@xanious3759 a left or right handed view has nothing to do with a weapons design.
@xanious3759
@xanious3759 2 года назад
@@modernmobster the left handed mesh shows more of the actual mesh while the right handed view mostly just shows the muzzle. A couple weapons in unreal 1 have very different looking left handed views, some of which like minigun and stinger id argue look a little more interesting handedness does play into weapon design if they're not just mirroring, a lot of realistic firearms in oldet games will be mirrored to show the "wrong side" just because its more visually interesting.
@Yominication
@Yominication 2 года назад
Not to mention how Unreal's Razorjack seems functionally similar to the Buzzaw weapon from Chasm
@DonCacto
@DonCacto 2 года назад
It's amazing how all it took me to find this game was a civvie video. I've been looking for it literally for years, played it when I was like 7 or 8 since then I've had it in mind trying to find it.
@WoobooRidesAgain
@WoobooRidesAgain 2 года назад
12:51 What's great about this bit in the manual is that it's basically a multi-level bilingual historical reference dad joke. The name "Faust" is, probably aside from the tale of demonic deals gone wrong, most commonly associated with the Panzerfaust recoilless gun, hence the rocket launcher. But it also means "fist" in German. So yeah, "Fist" packs a punch.
@razyeldropa7351
@razyeldropa7351 2 года назад
I like to imagine that whenever there are those dialogue-kind of cutscene things, that the guy youre talking to is just holding both of your hands and gets really close to you
@GuiltyDragon
@GuiltyDragon 2 года назад
I played this back in the day and always thought it weird how you couldn't look completely up or down. The 2D/3D thing makes so much sense now.
@user-sz8mh5ou8v
@user-sz8mh5ou8v 2 года назад
Remember the time, when I stayed at school after hours to have a chance to play this thing on the computer lab's 486 IBM PC. Spend shit-ton of time to figure out how to beat the first boss, "Батька" ("Daddy" in the original Russian version of the game) though. Even in the post-Soviet countries, this thing was not well known. Everybody thought that this is a Quake clone or smth
@gheorghemosneaga5975
@gheorghemosneaga5975 2 года назад
You had IBMs at your school? Impressive! I don't know what computers we had in my schools (I've changed schools twice), but I'm pretty sure they weren't IBMs. Then again, I went to school in 2000, and had computer class in around 2007, so that might be the reason. xD But yeah, Chasm was pretty obscure in Moldova. I did know of Carnivores though.
@SinaelDOverom
@SinaelDOverom 2 года назад
@@gheorghemosneaga5975 IBM PCs became a thing in Russian schools around '96-'97 (so about time this game came out). Prior to that they had "Agath" - a soviet Apple II clone and ZX Spectrum clones. I went to school right as the change was happening and got my first few lessons in "Computer sciense" on Agaths. Our school skipped the 486's and went for the P-133Mhz in the 97'.
@klaud7311
@klaud7311 6 месяцев назад
I love how HROT fully expands on the feel of Chasm: The Rift. It is equally detailed all the way through.
@BluntEversmoke
@BluntEversmoke 4 месяца назад
So much it makes me wonder why they called it HROT instead of being honest and just going for Czasm 😂
@StainlessPot
@StainlessPot 2 года назад
Bonifaciy is an actual name. it's not so bad, the "i"s are both pronounced as if in a closed syllable, like in "kiss", and that "c" really should have been a "tc", but that's about it.
@thecandlemaker1329
@thecandlemaker1329 2 года назад
The I in IY is pronounced the same as in WILL; and the Y the same as in DAY. Maybe it's not bad for Eastern Europeans, but it fucks up the Anglo speech apparatus really badly.
@0ff868
@0ff868 2 года назад
boney-facee
@valinhorn42
@valinhorn42 2 года назад
@@0ff868 bonny fatsy
@Alatha_
@Alatha_ 2 года назад
@@valinhorn42 That's the one
@DarkOmegaMK2
@DarkOmegaMK2 2 года назад
Boney-Feces
@giannisc.5254
@giannisc.5254 2 года назад
Cryostasis is great and way ahead of its time ! Having said that it had lots of technical issues although i was lucky and did not experience almost any.
@JormunB
@JormunB 2 года назад
Seconded! Cryostasis is a wonderfully atmospheric experience with some genuine artistry (without being pretentious), tense gameplay, and a pretty darn good narrative with strong theming. Super cool stuff, everybody. Even if you can't play it, I'd still recommend checking out an LP of it.
@Rammkommando
@Rammkommando 2 года назад
All I ever got from it was when I showed my cousin all he said was "its just a bioshock ripoff"
@CamiloSinger
@CamiloSinger 2 года назад
I remember having a blast with that game back in the day
@herbderbler1585
@herbderbler1585 2 года назад
As a kid I saved my pennies enough to buy the bundle pack of Quake with both expansions that Electronics Boutique had shrink wrapped together. Chasm was on the shelf next to it and I just happened to have almost enough money for it too. Box art got me, as good box art should, so I conned my mom into making up the difference, and I'm glad I did. I definitely figured out something was weird about this game's construction. At the time, compared to Quake giving me my first taste of true 3D shooters, I thought Chasm was just a crappy 3D engine, but now that Civvie has educated me a bit, apparently it's actually the final boss of 2.5D. Good to know other people remember this game fondly. Even though I was initially disappointed with the rather flat maps, I still enjoyed it and it left a fairly deep impression in my memory.
@usernamehandle
@usernamehandle 2 года назад
“While you were away on your mission, our base had been under attack 😮 We were able to withstand the attack but with great difficulty 😃 Unfortunately, there were casualties 😃 We lost the Commander 😔 This is a great loss for our platoon 😃 However, me must go on 😤” Wtf is the voice acting on this guy
@marley7868
@marley7868 2 года назад
I kind of want the answer to be he already sent future you to save him and is trying really really hard not to sound suspicious
@gheorghemosneaga5975
@gheorghemosneaga5975 2 года назад
Reminded me of how my dad told me about listening to Romanian radio back in his youth. The radio went something like this "In today's news: Following an incident, 3 people ended up dead, 6 ended up injured. And now, back to the music!"
@Sock66
@Sock66 2 года назад
We really don't get quality Zardoz references anymore do we, but now, now we've got one
@HighwayMule
@HighwayMule 2 года назад
My friends used to laugh at me for enjoying Chasm. When I mention it today... they still laugh at me. And I still enjoy it.
@DarkOmegaMK2
@DarkOmegaMK2 2 года назад
haha🤣
@Xaero188
@Xaero188 2 года назад
27:03 ironic as it is, this might be a much bigger pain to run Cryostasis properly on any modern system than it is to run any of those 90s retro-games. Although the game itself sure deserves taking a look at.
@cybertruckeralpha
@cybertruckeralpha 2 года назад
I have literally spent all of yesterday losing my mind about the power of 2.5d shooters and here you are uploading the most sorcerous example. This is amazing.
@Tamonrae
@Tamonrae 2 года назад
That Zardoz audio clip came out of nowhere to give me the biggest giggle fit of my month so far. God, that movie is strange.
@Harbingerofd00m
@Harbingerofd00m 2 года назад
I'm glad I wasn't the only one to get that reference. 🤣
@UnfitElvis3rd
@UnfitElvis3rd 2 года назад
I actually haven't seen the film but, knowing that there's some misandryist cult or societal group, I kinda assumed that's where it's from. Plus, leave it to the film with ponytail Sean Connery in a speedo and a giant floating head to have a line as bizarre as that.
@Blustride
@Blustride 2 года назад
@@UnfitElvis3rd It is indeed from Zardoz. Watch the movie please, it's better than it has any right to be.
@2011Marvel
@2011Marvel 2 года назад
My first thought when I saw this on my subscription feed was: "That son of a beehive finally did it...". I´ve been waiting for this for sometime now. Great work as always Civvie! I´m hoping you´ll do Powerslave: Exhume in the near future. Cheers!
@jothain
@jothain 2 года назад
I think kangaroo boy did it just awhile ago.
@KeksimusMaximus
@KeksimusMaximus 2 года назад
@@jothain literally who
@ghoulbuster1
@ghoulbuster1 2 года назад
@@jothain Who?
@videolookertube
@videolookertube 2 года назад
@@ghoulbuster1 Gamlives
@mugwump7049
@mugwump7049 2 года назад
@@jothain Gman has nothing on Civvie, though.
@mikeman4223
@mikeman4223 2 года назад
Shit man, Doom might not have had rooms on top of rooms, but it had variable floor height, and walls angled in all sorts of ways. The way Chasm seems to happen all on the same floor and walls almost always in 90 degrees angles, it's basically more like Wolf3D on steroids that are also on steroids.
@kristofkovacs1742
@kristofkovacs1742 2 года назад
"When they say destroy the sphinx they really mean the statue it burst out of" Dude the sphynx is a statute, not a strange dog-like mutant that likes to hide in cat-man statutes.
@DarkOmegaMK2
@DarkOmegaMK2 2 года назад
But the enemy is called Sphinx in the manual.
@Nightmare78hAlo
@Nightmare78hAlo 2 года назад
An alien species called the time strikers going through time to end humanity. I guess i now know where TimeSplitters got its premise idea.
@fabledorchid8410
@fabledorchid8410 2 года назад
Loved TimeSplitters, so it's really cool to know where it got it's inspiration from!
@mangleman25
@mangleman25 2 года назад
14:22 whoa, crazy Gordon Freeman cameo'd in Chasm a year before Half-Life
@pmak6074
@pmak6074 2 года назад
ahahaha! LOL!
@blai5e730
@blai5e730 2 года назад
Chasm: The Rift was a great game for its day. Had a blast running this on a Pentium in a beige non-descript box.
@mugwump7049
@mugwump7049 2 года назад
Finally! I've been waiting for years for you to tackle this game. Great video as usual.
@GeroldViolenceBlemson
@GeroldViolenceBlemson 2 года назад
Civvie taking the phrase "duck for cover" literally reminds me of that guy who ruined Goldeneye 64 speedrunning by misunderstanding the phrase "put your nose down to the grindstone."
@wingedfish1175
@wingedfish1175 2 года назад
Hey could you elaborate on that please? I'd love to know more
@TheHalogen131
@TheHalogen131 2 года назад
Yeah, me too!
@officialromanhours
@officialromanhours 2 года назад
So, in Goldeneye, looking down at the floor provides a considerable speedboost. This was discovered, if I remember correctly, by a 50+ year old player. There's a video on it by Karl Jobst you should check out.
@divineholinessjr
@divineholinessjr 2 года назад
@@officialromanhours I'm probably totally wrong about this because I didn't watch the video, do watch the video, but it probably has something to do with rendering. Turns out looking at less polygons causes hardware to think about those polygons less
@officialromanhours
@officialromanhours 2 года назад
@@divineholinessjr Yeah, I believe that was the reason why it was faster.
@irritablerodent
@irritablerodent 2 года назад
Those 3d character models are great. The attempts to recreate that effect in real 3d engines have never quite nailed it.
@mrosskne
@mrosskne 2 года назад
the effect of being muddy and uninteresting? why would anyone want to recreate that?
@irritablerodent
@irritablerodent 2 года назад
@@mrosskne But they are muddy and uninteresting in such a particular way... It's probably nostalgia more than anything, but that's art, it's not rational.
@mrosskne
@mrosskne 2 года назад
@@irritablerodent what particular way? be specific.
@roberte2945
@roberte2945 2 года назад
@@mrosskne Hey it's you again! You eating your veggies, champ? Growing kids need their vitamins.
@MyPhobo
@MyPhobo 2 года назад
"this is a great loss for our platoon" -said in the exact same cadence as the marketing lady trying to convince you to go to the optional employee picnic.
@atflst6053
@atflst6053 2 года назад
"Like i consider myself a winner but I'm a fat nerd who was just impressed by a spinning light in a quarter-century-old video game." - The reason why this is one my my favourite YT channels
@Mattfromthepast
@Mattfromthepast 2 года назад
"You thought it was going to be a king of the hill joke" You got me there.
@NeedyWolf
@NeedyWolf 2 года назад
Me: I'm having a bad day... *Civvie relases a video* Me: I have some joy
@joshuagiordano593
@joshuagiordano593 2 года назад
I hope tomorrow is better for you
@MaxPower-zc8nf
@MaxPower-zc8nf 2 года назад
Man, thanks for bringing back so many memories. All I remembered about this from back in the day was that it sort of looked like Quake run through the Build engine, you could blow heads off and you couldn't crouch.
@gargangrg2116
@gargangrg2116 2 года назад
Remembering playing the demo at the time, then the full game a year or two later... Such a good surprise ! Some details never seen, cool animations, enemies and weapons, all that we want in a nutshell. Oh, I when I saw the dismemberments... (I'm remembering now have changed the damage parameter in the ini file to be a little *powerful* ... result : huge dismemberment with fumes, so fun)
@bacondingo
@bacondingo 2 года назад
I was checking out old Ross' and Civvie's videos longing for some new content, and 12 hours later you upload. Thanks for your work, Civvie!
@ZigealFaust
@ZigealFaust 2 года назад
A Double Dungeon Dipper like myself, nice.
@alesin1992
@alesin1992 2 года назад
Ross and Civvie make the most rewatchable videos.
@BeakerButch420
@BeakerButch420 2 года назад
@@alesin1992 Ross who? I'm hungry for new content
@testpleaseignore
@testpleaseignore 2 года назад
@@BeakerButch420 Ross Scott he runs the channel Accursed Farms. He's famous for his game dungeon series which is very similar to the type of videos that you would expect from Civvie11, or even to an extent Mandaloregaming/ Ssethtzeentach's video where he really gets into the weeds of usually some kind of obscure video game and makes a rather entertaining video about it. He also made the Freeman's mind series where he plays through half-life with a caricature of Gordon Freeman reacting to all the crazy stuff happening around him. Easily one of the best RU-vidrs out there. Civvie11's channel was recommended to me because I watched Accursed Farms
@MikeL13
@MikeL13 2 года назад
@@testpleaseignore that's the best rundown of all those nice channels I follow. It would be even better if I didn't know them already ;___; Funnily enough I got from Ross to Civvie via the Sin review and I _think_ I heard about Sseth via Mandalore whom I in turn found in a totally unrelated discussion about good RU-vid reviewers. Anyway, I hope your comment helps more people to those awesome channels.
@TheWarmotor
@TheWarmotor 2 года назад
Wow a Zardoz reference? Deep cut, Civvie! You win all of the internets.
@stevebaker2624
@stevebaker2624 Год назад
I just found your videos and I have say, bravo good sir. Great content thank you for these man brought back my child hood!
@mwatson8366
@mwatson8366 2 года назад
I realised at exactly the same point you did in the video and had exactly the same reaction. The space odyssey mind warp effect captured it perfectly. What a hilarious twist.
Далее
PowerSlave Megashow
41:05
Просмотров 982 тыс.
Perilous Warp - Chasmic Thing
17:42
Просмотров 586 тыс.
Recycled Car Tyres Get a Second Life! ♻️
00:58
Quake II - Welcome to the Machine
26:56
Просмотров 1,2 млн
I Main Heavy Now
17:26
Просмотров 371 тыс.
VIVISECTOR: BEAST WITHIN - NOT HALF BAD
31:54
Просмотров 1,1 млн
Wizardry 8 Review | Extreme™ Roleplaying™
23:25
The Varginha Incident - Vicious Cycles
24:52
Просмотров 940 тыс.
The History of Quake World Records
35:46
Просмотров 51 тыс.
You Are Empty - The Stalingrad Chicken Emergency
26:35
The Callisto Protocol Review
41:22
Просмотров 1,8 млн
Geist - Meat Suit Riot
47:36
Просмотров 485 тыс.
The Fortress of Dr. Radiaki - Vertigo Machine
24:52
Просмотров 630 тыс.
МЕТРО ПАБГ СОЛО СКВАД
7:6:06
Просмотров 227 тыс.