I hate the notion that school identity was nuked. I will agree that there are some schools, like the Myth school, who have not received as much love by the community nor by KI as far as late game shenanigans goes (summons are extremely unreliable). But school identity is still very alive and very real (with a massive and extreme bias for the Death school).
W Naruto thumbnail Personally I’d say the sweet spot for me is around 50% so i can pierce towers/elemental shields. Currently able to get 238 damage with 51 pierce on my storm
I think this video is very accurate, but honestly there isn't really a wrong way you can go, most hitting schools easily hit damage cap with 40ish resist, but if you are an ice or life, you still get 20 pierce, which is enough for mobs. You can always just use a prism for bosses
6:40- Pierce was added in Zafaria, more like the level 70 range. Overall I'd argue your video is very accurate minus the Avalon bit about when Pierce was added. The main thing that people need to understand is not to generalize about the need for pierce. The need for pierce is realistically entirely dependent on the boss/mob you are fighting. If the boss/mobs you are fighting on the regular resist the school you are, then pierce is extremely beneficial for you. If you are at an "easier" part of the story for your school where the bosses/mobs don't have any resist to you, then pierce is useless (assuming those same bosses/mobs don't have shields for your school). Damage on the other hand is kind of a universal constant. Even if you see a boss/mob with a -80% on them, you can still hit them relatively hard if you've built them up enough. Overall, Damage is better to have for GENERAL cases, but for specific ones you may want to keep, as you said, roughly 40-60% pierce on you (especially in late game where bosses tend to have more universal resists).
I think if your life, ice or balance pierce is a good focus for you compared to death, storm, fire and myth since their focus is damage but really all schools can use the damage jewels cause my life uses it
My lesser Wizards are reaching Kondha Desert in Khrysalis as my Myth was the first to get there. My Life is in Lemuria now, as we speak, and once he’s maxed like my Fire and Death, he will get through with as good of gear as he can get, then my Myth will follow in my Life’s footsteps. I think the Pierce stat gets progressively better as you progress through the game, especially once you get into max level. I don’t know though. I’m not a pro gamer, so I could be wrong.
Yea like on death I have 214 damage with 50 pierce Damage could be higher but my pet gives quad damage and double resist so I have 64 universal (and 76 storm) resist
Anything above 100% dmg is kind of redundant. Ideally you got 50% pierce to avoid all shields, 75% resist, then cap out health. Difference from 100% to 200% is only a 50% increase at a huge cost
I'm a little confused by what you're saying here. 100% damage is 2x base spell damage and 200% is 4x. So its not a 50% increase its a 2x increase. On top of that, you can very easily get up to 200% damage while having 50% pierce, around 60% resist, and massive amount of health too. If anything beyond 100% damage is redundant that doesn't matter because modern wizard101 gear will have you in the 170%+ range without trying.
@KaiserNoah going from 0-200 is a 2x increase. Going from 0-100 is 1X. Going from 100-200% is 50%. Allow me to provide a simple example. 100 + (100 x 100%) =200. 100 + (100 x 200%) = 300 100 + (100 x 0%) = 100 In this case the difference is even less then 50%, only 33% increase. Because of how damage works, two blades are already offering you more than the entire stat increases from going from 100-200%. This matters very little when it's rare for us as players to deal exactly the hp of the enemy. In group fights that are hard, 2 turns do nothing to speed up or slow down anything meaningfully. But those hp and resist increases may mean the difference between mechanics. Trash mobs don't matter as they where no threat to kill us as a player anyway. Which means anything above 100% is redundant. Yes, you can get more, closer to 170%. It's a nice bonus but not at all needed
Great video but if you want to make more of the newbie friendly videos, I have a question that's been bugging me for a while because the game doesn't really explain it well and I quit the game before I unlocked this stat as a kid. How does the crit stat work? I've seen some explanations on it that are years old but then I kept hearing that there was a patch that changed how crit works and nothing I can find explains every question I have about crit. Do you think you could make a video just explaining the crit system and perhaps how it stacks up to damage and pierce?
I actually had plans to do that :) The shorter answer though is basically that it USED to work as a flat percentage. If you had say 800 crit you would crit 80-90% of the time. Nowadays the change it so that your chance to crit is based on the ENEMIES crit block. On top of that your crit damage is based on that whereas before it was always 2x damage. However, enemies throughout the game don't have a high enough block where you aren't criticaling most of the time. BASICALLY you want to have a decent amount of critical so that you have the chance to. But nowadays there is NO REASON to focus on critical as a stat. You should NEVER sacrifice another stat for higher critical. Damage, pierce, accuracy, and power pip are all VASTLY more important.
@@KaiserNoah Ok, thanks for explaining that. I have more questions but I’m sure your video will answer them so I look forward to that. As a side note, wow the new system sounds way less intuitive than the original crit mechanics.
I am fire and have 48 pierce with my build. I don't consider it good because how you said in the video, wouldn't even break a tower shield. Is it bad? No but it could be better.
Btw I still hope you still consider the "Why Gear Isn't Worth Farming For Anymore" video idea. It's not completly worthless because you can get the gear before anyone else if there going for world packs, but still world packs need to be talked about in some form. There not bad but yeah.
Stats in pve: don't matter, just get some random dungeon boss gear and youre good to go with 7 pip aoe spamming Stats in pvp: they matter. You commit to being a full time wizard101 grinder, you farm raids 13 hours a day to get 3 more pierce and 2 damage more than your mentally sane, unlike you, competitors. You sacrifice your soul to get the slightest edge from either pack or raid gear, just to compete in brainrotten poorly designed ratbeard pvp (imagine paying a man for years to make your game WORSE!!! 🤣😭) Conclusion: Hop on wiz once in a year or three, quest for a few weeks and chill.