I get the feeling that the person behind "The Massively E---t P---s With Huge B--ls Full Of The C-m I Swallow" (obviously having to get around potential spam filters here) only uses that name to see if they can get people to read it out loud. Whoever you are, person who owns that account, you're the reason I stick around during the credits.
@Jesse Rodriguez there are 5 hitscanners in Doom: Zombieman, Shotgunner, Chaingunner, Spiderdemon and Arch Vile In Blood there are 4: Cultist, Fanatic, Beauty and Tchenorbog
@Jesse Rodriguez Thing is in Blood the combo of high numbers of hitscanners, fast fire rates and above decent accuracy makes them a bigger problem here than in regular Doom, except maybe Plutonia and its sequels where it's chaingunners and shotgunners galore
It's even possible to do 4/1. There are four lifeboats on the steamboat and each is counted as a secret, even though the number of official secrets is 1.
But Blood's Fanatics are so much fucking worse than Doom's Chaingunners. Seriously, they are. And unlike in Blood, you can burst-fire your automatic hitscan weapon to snipe them.
Useful thing provided by Fresh Supply is Made to Order difficulty, where you can manually adjust settings. Lowering accuracy and aggressiveness (reaction time) of hitscanners makes game a lot more fun.
Blood GDX has something similar as well, where you can adjust enemy damage and quantity, I liked to set damage to the lowest and quantity at Max, was a lotta fun.
@Trixmay 988 Then you could just tier achievements by difficulty or have some be easy, some be bone-crushingly hard. Basing the achievements more on lack of mechanical skill vs. mastery of the game. Having some to unlock for both ends of the spectrum. "kill five of x enemies on hard difficulty" or "preform 100 jumps on any difficulty" for example, or harder variants of normal achievements if you really must have all of the base ones be achievable by players of all skill sets.
Anyone notice how one of the Cerberus's heads dies when the Cerberus is at half health or less? Pretty cool detail, didn't notice anyone ever mentioning it.
13:47 And thus, Caleb becomes the only video game character to not get crushed by crushers, and instead gets the equivalent of a light *bonk* I bet this man could rewrite the fabric of time and space if he wanted
This show FEELS like it was made in the early 2000s but I'm always shook awake to the facts when I hear references to movies like "Star Wars the Last Jedi" (which was released in 2017 for those who're reading this in the 2030s).
Seriously, how come nobody knows about Blood? I work with a bunch of gamers and when I mention Blood, I have to go into a 5 minute explanation. Like one guy knew about it, but he's a sales rep from Romania and said it was called Wolf.
Honestly, i finished DUSK around the time you made this comment, and the final level was pure joy, and ecstasy! Although, my favourite boss will always be BIG JAHN
CV-11. It has come to our attention that the folks who brought back Blood as Blood:Fresh Supply created something in your honor thanks to your Pro Blood series. here is the text copied and pasted from Steam's Achievement list for the revamp of the game So Forgotten That They're Still Full of Cultists Find the secret level in Post Mortem
That little closet room @6:02 in the upper library has an infinite rat generator (every 2 seconds) behind the grating to discourage camping on higher skills. It's either run out into the hitscan crossfire or hide in that one "safe" room and get your health whittled down bit by bit. Dick moves aside, Cryptic Passage has some excellent mapping; not just in a standard technical sense but absolutely nailing that particularly unique eerie atmosphere. I sometimes wish we could've had a slower, more survival-horror game sometimes (like Condemned or Undying) than the pure fast-paced chaos and carnage. Not that I don't love Blood's gameplay! It's top-tier classic fps, but that also makes it very easy to miss the incredible aesthetics, texturing, environmental sound, overall art direction etc. I'm actually kind of surprised nobody ever made a straight-up horror mod for Blood. I mean maybe I'm nuts but I'd love to see something with strong story, slower pacing and some adventure/rpg elements that's atmosphere and horror focused set in Blood's macabre pseudo-1920s world, as opposed to pure fast-paced fps action that just happens to have a horror theme, if that makes sense.
Exorcist 3 is a great movie and a rare example of an author directing his own novel as a movie. He definitely makes some choices that a career director wouldn't and I like the payoffs for them.
I recently finished Cryptic Passage and was just as surprised as Civvie at the...relative ease compared to the other episodes. Save for the final boss. I didn't notice the invincibility power up until after I defeated them and nearly put my fist through the screen with how frustrating it was.
Civil, you are like a father to me when it comes to your pro series. Your advice in your pro series has helped me avoid unnecessary stress from things such as BS kill rooms and hitscanners. Thank you for making this
Yeah, what he said. Beast Vision makes enemies visible in darkness as if they were firing at you. Which, let's be real, is useless because OF COURSE THEY'RE FIRING AT YOU
I was wondering why in Blood: one whole unit CRYPIC PASSAGE doesn't show up, even though that it says so on steam, to find out that our Third party expansioneers didn't put it in right, and i have NO idea how to install bloodGDX properly
I just want to point out, the hardest enemy in the game Is also the second enemy in the very first level they throw at you, No idea who made the programing for the Cultists but I'm pretty much sure that guy was a sadist
Fantastic pull, Exorcist 3 is a damn good movie, I agree. Great, even - so long as you can ignore the studio-mandated, overtly supernatural horror elements. The more ambivalent parts and the dialogues, though? Holy hell. George C. Scott and Brad Dourif in particular are just amazing in it.
9:30 - I don't know about Carpathians, but riverboats like that were used in Europe, at least in Belgium and Russian Empire. One Soviet comedy from the 30s had featured an American stern-wheeler prominently in the plot.
I love your videos Civvie... Keep it up dude... Im a semi new viewer I have watched all your old videos and have been watching all your new stuff. I found you from a RU-vid recommendation so keep it up..... One of the most underrated Channels on RU-vid.
The Cancer Mouse intermezzo and the Library Conundrum never gets old. I've rewatch all of Pro Blood at least a dozen times and it cracks me up every damn time. Good stuff.
@@wingedfish1175 Eh, these days it's pretty much common knowledge that a lot of people actually liked TLJ, which should've been obvious considering you can't have a controversy without, you know, people not agreeing on something. It'll stand the test of time, at least like the Prequels did, somehow. Sometimes all you need is the one thing to keep the rest going. Helps that people respond positively to the tv shows.
@@wolfgod6443 it won't stand the test of time. Trust me. It's lazy, weird, breaks lore and just throws character development, good fights, memorable characters and everything else star wars is known for out of the window to "subvert expectations". It's THE worst SW movie after rise of Skywalker. The only complaint about the prequels is the weird dialogue and Jar Jar. They have the best fights of the franchise, the most memorable characters and places, good character development and most important of all there is no Mary Sue in sight even though Anakin being the chosen one could've made him a Mary Sue but it didn't.
@@knightmare3706 It's funny because the Prequels fights have as many holes in their choreography as anything in the sequels. Nobody cared until people wanted to complain. I argue that people wanted to cling to something to like about the Prequels, and they remembered "well the music and fights looked cool" and left it at that. Feel free to challenge that, feel free to study Prequel fights and realize Qui-Gon could've killed Maul about a dozen times over before he died, except you never cared and are just complaining. I say this as a fan of Prequel fights, because their choreography is not all they are and they look cool even if you tear them to shreds. There is a story behind these duels and it's why one of my favorite duels in the series is actually Luke vs. Kylo Ren. "Lazy" and "weird" are nothing statements. Legends broke lore long ago and the Sequels are incredibly tame versions of Legends content that fits more in line with the scale of the films which came before it. Saying the sequels has a mary sue is exactly why TROS did everything in its power to make its new heroes vulnerable and require the old heroes to bail them out of all their problems. TROS literally damaged its own plot so you didn't have the right to say that and you say it anyways. I'd have rather you simply said TROS downgrades the Sequels as a whole than have you spit random internet garbage you took from someone else's mouth. If you think the Sequels broke lore then you never saw Palpatine destroy a planet with force lightning in Legends. I would say we were owed an impressive showing from Palpatine and Luke anyways, using greater force powers that ever seen before, from the greatest force wielders. Now was the time to do it. I feel bad for Han, but Leia had a successful life and Luke might be the best character arc in the franchise. Easily capturing what puts himself at odds with the ways of the Jedi, the same Jedi who lost their way in the prequels, because someone put more thought into Luke than just making him look cool for a neckbeard to gush about (if you just want cool Luke go watch the tv shows). There's a massive list on the Prequels about everything done poorly built over decades by dedicated fans and no amount of ignorance like saying "it was only Jar Jar" is going to make that list go away. I am not saying people are right in their complaints on the prequels. I am saying that dedication to hating the Prequels didn't kill the Prequels and you are proving it, so why would you think your list of complaints against the Sequels will be superior? Hell you didn't even name Force Awakens when talking about what you hate, the one that is literally fan service, the movie (in a time when people needed that, but this isn't helping your case at all). Edit: I apologize as you caught me at a bad time unrelated to this, so I am being more blunt about my thoughts and harsher with my words, but I can only wonder how the Sequels hurt you to carry this much baggage yourself. I even stopped this comment early tbh. One bit of confusion is the amount of vitriol you have for the Sequels if it's the prequels, which have little to do with the Sequels, are where the "most memorable characters and places" are.
@@wolfgod6443 you done spitting bullshit? Cause as I said, the sequels are all awful. Even TFA which is the best of the three. TFA is just copy pasting ANH with different characters and just going "bigger is better", TLJ completely disregards the lore cause Rian Johnson doesn't care about lore and doesn't care that Star wars is a series of movies and not a single movie. No amount of bullshitting will save the sequels. Again the prequels had great fights, great atmosphere, memorable characters and iconic planets. The prequels' only problem were weird dialogue and Jar Jar binks. The other bullshits you're spitting are as I mentioned, bullshit. And also the prequels had the positive that George Lucas himself was the one who created them. The literal lore master and not some hack who doesn't care about the franchise at all. And about legends breaking lore, yeah the lore breaking ones aren't as loved as the ones which don't and those were published under George Lucas's watch. So again, stop bullshitting and trying to say the sequels will be loved the same way the prequels were cause that's impossible with all the bullshit they have going on in those bullshit movies that are just one big fucking fetch quest with an ending that wasn't even earned.
cancer mouse only works with civvie as a foil, that's what makes the humor function. The joke is that he's cute af but the radiation mutated him into the ugliest thing in the world: a /pol/ user. A solo cancer mouse episode would only work if you're, yknow. you know what I'm going to say. I'm gonna say it bro. I know it immediately sets people off, saying how "everyone I don't like is" but it only works if you're a fuckin' nazi. Also if you are gonna say it, so far in my life the only people who have said "you know, not everyone who disagrees with you is a nazi" has literally been a national socialist. politick aside, I'd be all for a cancer mouse episode with a civvie foil. He would've been great in like, every Postal episode because the game has to be edgy and tasteless and also kinda funny for cancer mouse to always be present.
@@ohmygoditisspider7953 Yeah i agree with you there. I just wish Cancer Mouse and his other side characters appeared more often as they add humor and a good bit of interesting commentary on the show. Its reminds me of Mystery Science Theater.
I was surprised to find Brian Eno mentioned in the comments. While I haven't listened to under the stars, the music definitely sounds like something he would have composed.
@@shanewright344 He's actually being sampled in alot of games e.g "Vats of Goo" from the Fallout 1 OST is basically based on "Alternative 3" by Eno and the "Trail of Blood" music in Thief 2: The Metal Age is just a darker version of "An Ending (Ascent)" just to name a few. Besides Eno, Nine Inch Nails influenced alot of game soundtracks outside of composing the music for Quake, Half-Life, Postal 1 and even the original Silent Hill have very NIN-esque music in them but that's probably just the industrial sound for ya.
I didnt play these expansions back then. My loss, I loved Blood as a 12 years old. Watching these makes me want to get that. The levels and the atmosphere are amazing
There is a funny bug in Mountain Pass (at least it's there in the DOS version). When you hunt for the Moon Key and press the coloumns which spawn Zombies, a Mother Spider, and Hell Hounds respectively, during the time the coloumns are lowering, the game repeatedly spawns the enemies whenever you press the use key again. So if you find the seven Hell Hounds too easy, you can press the use key three times to get twenty-one instead, and so on. When I played that map (I play it often because I really like its gaping chasms, and it's easy to pitchfork-start even on Extra crispy), I often tried to make as many enemies as possible. Also, I usually don't kill the Phantasms behind the Skull Key door, just pass (crawl) through them, and let them drift above the pits and just circle there, screaming endlessly, making the mountain range truly "haunted". Sometimes you can see their shadows circling in the Hell Hound pit, but they're too high so they don't descent to attack you.
that room after the invisbility powerup was funny, i just dropped TNT at the feet of all the groups, had some tea and did the things and left the room XD