My Discord - discord.gg/XPtgcUAJjt (If you think of subscribing, please remember about notifications cause without them most of the stuff gets unnoticed, thanks!) #1 00:45 #2,3,4 01:15 #5 06:55 #6 07:25 #7 11:20 (use the code from the wall in bathroom) #8 14:25 Project Brutality 3.0 test build together with UAC Prison Lab 666 from the Project Black Mass Campaign for Project Brutality, difficulty Man and a Half, Chaotic Random spawn preset. This is a very nice map with some custom touchups exclusive for Project Brutality - for example you need to pick up a custom map specific item to unlock a secret. You must find a red toolbox in one of the locations on the map so you can repair the electric wires in one place, it unlocks you a possibility to turn on the elevator. This elevator leads you straight to the Armory with some ammunition and of course the weaponry - if you are lucky, you will get some powerful upgrades also. From that elevator you will be also able to reach the vents with some hidden Imps and Zombies, you also have to jump in one place to reach your beloved Plasma Rifle. There is also a secret that is exclusive for Project Brutality - in the second armory in the penitentiary, there is a fake wall with Black Hole Generator chamber. This one particular secret needs a code found somewhere on one of the walls to be properly unlocked - this code changes with every playthrough, so do not miss it. Even though this level does not have so many monsters (150+), some fights might block you for a little while, especially when multiple Pain Elemental spawns are about to show. This is a first level/demo of Project Black Mass Campaign and as you can see, the learning curve begins almost immediately with high tier monsters that you must fight. Oh and as for the question about Soulsphere behind a glass - well, in current Github version of Project Brutality I can't jump in toxic sludge, so I would be forever trapped there.
Hi, I was playing this map and I went to the room with laser in middle where you need to turn ON two switches, tougher type of Revenant appeared and where the laser is shooing I have " mark !" it means that the map is missing an file that cannot be loaded. Maybe you have installed an mod that contains an file, but the map itself is missing that file.
Hey there man! Thanks for playing our level! I did most of the scripting on this one; things like the random passcode written in blood and the breakable panes of glass. People tend to miss the secrets so I appreciate you looking around! Cheers.
You made the level? In that case. Is there a specific reason I'm missing textures? Is their something I'm missing. I tried playing the map with PB3.0 although I was met with a missing texture that wouldn't allow me to pick up the blue key card.
@@IvanRodriguez-vu2ke The map is some years old and a lot has changed with Project Brutality, so it most likely needs updated. The way I scripted the blue key to spawn should not be affected by any textures or sprites though. It's possible that the latest versions of Brutality have altered the spawnid of the blue key and it is affecting some of the unique ways that I chose to spawn the blue key, like if you killed the draugr with a melee fatality or elemental kill (like ice) for example. I'll have to load it up in Ultimate Doom Builder some time to take a look.
@@IvanRodriguez-vu2ke Hey there! Thanks again for the heads up, the map was pretty broken in a few places actually. I took some time to get it spruced up and working with the latest version of Project Brutality, which was causing spawns to fail, including the blue key. I also took the time to change the music and add a couple of additions, because why not? Hahah. Here is the link if you want to give it another go: drive.google.com/file/d/1RlzD63nU3ucEau17diGX_A3LrWsWgxb6/view?usp=sharing
@@chirris3527 seconds that...while eternal looks great etc ,i gota agree with some that played it and shown its gameplay and when most demons almost is spawned in your crossair to begin with not to mention most of the fights are set up to happen in small 'arenas' you cant leave before killing all.....it kind of loses a lot of what made original doom fun ,and it ceartenly is a step beneath comunity productions like these.
Mark could create the "mercenary armor" in the mod, where over time the player gathers pieces of armor until he becomes invincible. The armor could have the name "Slayer Mercenary".
yo i have a question for you that doom eternal music that you always edit in your videos 1.-did you extracted from the game and if you did it then how? or 2.- did you used a converter to record the youtube doom eternal music?
It looks like the spambots may have struck your channel again. I'm suspicious that the user Rosabelle is a spam scam bot (the user has a blue triangle as a profile pic), because it keeps posting "loved it" on certain RU-vid videos. Edit: Looks like the suspected bot just changed usernames, but profile pic remains the same.
You know there's an option in project brutality that let's you jump when standing or above toxic waste or any other liquid damaging floors. It's on by default in the options menu.
@@MartinozO Yeah, had the same problem as you, so I looked into the options menu and there it was, an option to let you jump when you're standing in waste
@@gretelmkii5215 That feature when you can't jump on hazard floors was only intended for Vanilla maps or maps that don't require jumping, that option can be turned on for maps that require jumping
That's because UAC Prison Lab666 was designed for Project Brutality in mind. It was one of the levels for PB 3.0 campaign Project Black Mass, which is currently on hold.
Hi bro, look, I don't usually comment on your DOOM videos, but you do an excellent job making them, and I would like if when you make a DOOM video, and is using a DOOM 2016 or DOOM ETERNAL wad or music mod, you would put the link for it download hehe, well to make the game enjoy a little more with that type of music or atmosphere....
Played this with LiTDoom (w/ doom 3 darkness setting) and ADAMP for a survivor horror experience. Wish LiTDoom had ledge grabbing option, have to noclip to some places sadly. Also, I think the monster that spawns for the blue key card doesn't spawn when running this with LiTDoom. EDIT: Seems like ADAMP is replaced by the maps music at times. Which is kind of jarring. EDIT2: There's no gun for inputting the pin number. There's just nothing lol.
Most of these issues are because it is meant to be played with Project Brutality. The blue key card monster is a particular Project Brutality monster that I spawn (Draugr). The gun you get in the pin number case is the Black Hole gun, a gun that is innate to Project Brutality. I call these IDs exactly. These can be altered rather easily, but when we originally made this map it was for Project Brutality specifically.
hello I have this scenario, but when I try it it appears incomplete, is that normal? and I don't see so many different monsters either, how can I solve it
Did they remove the selector switch mode / single powerful shot mode on the UAC rifle in most recent patches? I can't seem to figure out how to make it do that
Are the weapons that you use here in the video (nailgun, super shotgun model, etc) included in the Github master pack download in the description? Or is there another way to get them? I would fucking love to rip and tear with these fine instruments.