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Quake Essentials #1 - Strafe Jumping 

QCP
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15 сен 2024

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Комментарии : 104   
@100SlickSilver101
@100SlickSilver101 5 лет назад
Just picked up quake champions. This was clear, precise, and short. Everything you'd want in a tutorial. Easy decision to sub
@Falorik
@Falorik 4 года назад
Playing Quake for 20 years now, and Im good at it. But I never realyl managed bridge to rail. Watched your video, first try and repeated. And this is not the first video I watched about it, but the first that really explained the thing with the angles and how to exactly start a circle jump. Thanks man
@DrAlexeyevich
@DrAlexeyevich 4 года назад
From the many tutorials out there, this one is the best. Straight to the point and with all the overlays, cues and tips, it actually makes sense. I managed to learn to strafe jump and circle jump watching these (after seeing a lot of other sub par tuts which show some moves but don't actually teach). Clearly, I still need a lot of practice, but at least now I know the core stuff. Thanks!
@achselsschweiss1997
@achselsschweiss1997 5 лет назад
Although i can already strafe jump,i'd say this is explained very good BUT if still takes a lot of practise (and not 5min if you spread that new players will get frustrated)
@SL-ex3uz
@SL-ex3uz 5 лет назад
The very first time I played Warsow, I learnt to strafe jump almost immediately. The only thing you need to learn is some basic knowledge.
@Nit2315
@Nit2315 5 лет назад
Not really important but still : you don't have to jump to change your mouse direction, you can do it while jumping, before or after, jumping just allows you to keep the speed as mentioned in the video. Really nice videos for beginners !
@Quiras2
@Quiras2 Год назад
Very quick and to the point with simple steps even I can follow . Doing once at real time and then slowing it down makes it much easier to understand. Great video!
@akra4680
@akra4680 5 лет назад
This needs more views, this is really well explained in a way I didn't process it before.
@QCPro
@QCPro 5 лет назад
steamcommunity.com/sharedfiles/filedetails/?id=1571656170 Complete guide on Steam with extras based on feedback and questions. Please consider rating according to how you think Steam should recommend it to new players. Thanks!
@oleksiibondarenko826
@oleksiibondarenko826 3 года назад
This is mind boggling that Strafe Jumping is essentially a bug in an earlier version of the game. I'm curious, as a developer, how much effort was put into preserving that bug throughout the game series.
@SplittingOfPrides
@SplittingOfPrides 3 года назад
In modern games after you jump you have to start from 0 speed. Quake just does not reset this value to 0. It's a simple bug.
@SleepyRickyC92
@SleepyRickyC92 5 лет назад
Awesome guide man. Really simple step by step procedure to learning and even understanding the science behind strafe jumping.
@The_Angry_BeEconomist
@The_Angry_BeEconomist 5 лет назад
22 degrees, time to get out my protractor
@Gan_mede
@Gan_mede 5 лет назад
The Angry Economist 45 degrees is easy to eyeball so it's just half of that
@The_Angry_BeEconomist
@The_Angry_BeEconomist 5 лет назад
I was being sarcastic
@janis0zo
@janis0zo 5 лет назад
Keep in mind that your mouse sensitivity is in play here
@rob_i208
@rob_i208 5 лет назад
It's actually 22.5 degrees at the very start and then gets slightly more obtuse the faster you travel. That's more complicated that what I wanted to dig into this video so I settled on 22 and 44 degrees just because I guess I like those numbers and it's close enough to get the point across. =D
@postmodernerkindergartner960
@postmodernerkindergartner960 5 лет назад
So 22 is for the start and 44 for every turn after that?
@codaiam1342
@codaiam1342 5 лет назад
U R THE BEST - I always use like this : 1x strafe left next 1x strafe right without turns, 2xleft 2x right is correct. THX
@puckoff2466
@puckoff2466 3 года назад
Your video helped me pick up the game and now dueling. Thank you. :)
@DanielM2006UK
@DanielM2006UK 5 лет назад
Fantastic - exactly what I've been waiting for. I would love to see more guides like this if possible. I'm holding out for a proper training area in QC much like Quake Live. If it can contain a similar such as showing when to turn and showing that motion in the video, that would be fantastic. I know we can practice on the maps, but these aren't always clear. If they could add vocal and image requests when to jump, turning the mouse, which direction - it would be such a big help. Maybe it's wishful thinking of my part. Strafe jumping has been a huge bane for me in this game. It has caused so much frustration particularly because I really didn't know what I was doing whether it was right or wrong. I sought so many guides, videos and advice from so many people and whilst they were useful and pretty well put together, I always seemed to come away with the same issues. The biggest one was that I still wasn't sure what I was doing wrong. I knew I was doing something wrong because what I was doing didn't relate to the professionals. A lot of the time I was told to keep practicing, but the problem I had was that I was practicing the wrong things and I couldn't get the message across to get them to understand that. (I'm not laying the blame fully at their feet, perhaps I wasn't clear enough in asking for what I needed).
@DanielM2006UK
@DanielM2006UK 5 лет назад
Which monitor is this? It's great that you get to see such a large view of the arena.
@rob_i208
@rob_i208 5 лет назад
Something that I kind of wanted to imply in this video is that knowing when to turn is not as important as what many players may believe when starting out. Optimally, if speed is your objective, you don't want to turn at all; you just want to keep riding the same roughly 22 degrees angle for as long as possible. Only switch to the opposing side when you must in order to avoid running into a wall. In a real match, if speed is your goal, you should think about where to start your strafe jump so you don't have to turn at all to get where you want to go; or at least as little as possible. Most of the time you're not going to need to before you need to pick up an item, or find someone to shoot in the face.
@giuniral
@giuniral 5 лет назад
I'd like to know how players can make those abrupt changes of direction in stairs and tight corridors. I always bump in every conceivable object on the map. Very frustrating. This video was great, simple and right on point.
@rob_i208
@rob_i208 5 лет назад
They're probably using an air control champion like Anarki or Sorlag, also there's Slash that has crouch sliding. For everybody else it's not much more complicated that landing on the ground and quickly restarting another strafe jump.
@giuniral
@giuniral 5 лет назад
@@rob_i208 oh. So it's all on me. I'll start practicing. Thanks.
@gdhyp3rsqu1d59
@gdhyp3rsqu1d59 5 лет назад
The alot this helped me out with my strafe jumping in digital paintball 2 as it runs on the same engine
@ribbrana
@ribbrana 6 месяцев назад
really well done vid, thank you
@Mikas_Emil
@Mikas_Emil 5 лет назад
Haha. Great ending. And good explanation!
@sir_bumpalot
@sir_bumpalot 3 года назад
Playing Quake for over 20 years now, finally i found out how this works proper. ha ha
@luc93luc
@luc93luc 5 лет назад
I'm diamond rank in duel and 2v2 and I didn't know that there was a penalty for holding space. I'm not holding space anyway because it feels more natural to course correct when tapping. But still, wasn't sure if there was a penalty or not.
@M2theAGGOT
@M2theAGGOT 5 лет назад
Yep, had no idea. New to quake since QC and didn't know there was an acceleration pentalty for holding jump in midair. TIL
@BrunoPT
@BrunoPT 5 лет назад
I play since quake2 and didnt know that either :o I've been doing it wrong all my quake life!!! I use mouse2 to jump tho. daaaaaaaaaamn...
@Surr3alll
@Surr3alll 9 месяцев назад
Thanks for this, very helpful!
@asdfjklo234
@asdfjklo234 5 лет назад
Thx a lot, I did not even know these moves exist...
@green8923
@green8923 5 лет назад
I didn't know there was a penalty for holding jump! There are times where I don't hold jump because I need to do mini turns on the ground in order to course correct more, buy now I guess it's better to hold right before. Thanks for the video.
@rob_i208
@rob_i208 5 лет назад
I too like to tap to get those small pivot turns on the ground. Something I thought about adding, but I just wanted this to be as simple as possible to get give new players the tools to play at a reasonable speed.
@GroinMischief
@GroinMischief 5 лет назад
The acceleration penalty is not an intentional feature. It's a speed normalization bug: www.reddit.com/r/QuakeChampions/comments/9ul2is/why_holding_jump_slows_your_strafejump_to_50_or/ Kinda like in Doom 1&2, you ran faster if you moved diagonally. With Quake 3/Live/QC it's the same, except this time you move slower when you mix horizontal movement with vertical movement. Jump counts as a movement direction (move_up).
@WaveOfDestiny
@WaveOfDestiny 5 лет назад
Didn't know there was an actual fixated angle where it starts kicking in, i thought it depended from initial speed or direction. Now i know that when it doesn't go up i need to correct more instead of just waiting for it, or that i should watch away from the path so i can start it with a better angle before resetting. As a new player, i saw circle jumping as a direct concequence of strafe jumping learning: i decided to learn strafe first becouse it seemed more useful, but without even trying i found myself circle jumping. I suggest new players to do that.
@rob_i208
@rob_i208 5 лет назад
Some people say you should learn Circle Jumping first, but if I can get someone's attention for just once video I think Strafe Jumping is more important; This is why I did Circle Jumping as "Episode 0". I'll also point out that Nyx currently has "EZ-Strafe" which means she doesn't have to turn as significantly to accelerate and Sorlag's "Bunnyhopping" passive allows her to accelerate some without any turning. Left those out because I want these videos to be as brief and to the point as possible as well as especially the EZ-Strafe attribute of Nyx is subject to change. Thanks for the comment!
@robertmarsden2961
@robertmarsden2961 5 лет назад
Could you explain the different "beats" in strafe jumping (I think their called that) Like 2 beat, full beat and half beat or whatever. I've seen them mentioned but dont fully understand what they are and would appreciate an explanation as detailed as the one you gave here
@OkyDooky
@OkyDooky 5 лет назад
I found a video on that a little while back here on YT, but don't remember its name. Just search Strafe Jump Tutorial or something and you should find it. Honestly, other than having a more specific and academic understanding of the different nuances, it's really not necessary. Most of what you "need to know" to get good will come from watching matches from Pros' perspectives and then matching it in game. And/or just learning the feel. Good luck!
@rob_i208
@rob_i208 5 лет назад
I've got a bunch of other simpler explanation videos planned, but instead of explaining different beats or styles of strafe jumping I'd like to breakdown the actual mechanics similar to Matts Ramblings video here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-rTsXO6Zicls.html combined with the techniques demonstrated here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-gpir6ZZKmcM.html. However I want demonstrate this in a way that given any direction you're traveling that you can be pointing your gun any one of 8 different direction and with the appropriate keys pressed you'll be accelerating at the maximum rate. This is because I believe it's more important to be pointing your gun at where it's best to be pointed and then pushing the directional keys appropriate keys to accelerate; rather than locking you into using specific styles and just pointing your gun wherever those styles put it.
@GroinMischief
@GroinMischief 5 лет назад
Explaining strafe jumping gets complicated if you stick around the notion of strafing and "strafe acceleration". Strafe jumping is not about strafing, it's about curving in air. What really happens on every strafe jump technique is that you curve in air and the center point of the curve is always in the general direction of the movement key(s) that you're pressing. Strafe jump movement is kinda like a combination of spinning around a strip pole and pulling yourself toward the pole at the same time. So with the 8 movement directions, you can imagine that you have 8 stiff arms sticking out horizontally off the center off your body and whatever hand you grab the pole with will dictate the direction where the center point is.
@chrisnewbury3793
@chrisnewbury3793 Год назад
God I miss strafejumping and skiing. All these kids today think they're playing hard games...I learned to strafe-jump with a controller on a 56k Sega Dreamcast. That was back before we ever even thought of "aim assist". And we were playing against people on PCs with mouse/kb and broadband lmfao. I usually got spanked by those guys. But there were a number of times when I did the spanking. And the salt was delicious. We had such a nice little online community. We actually set up and scheduled 1v1 tourneys between all the people on Gamefaqs. Rud3boy was the king of 1v1 tournaments.
@lemagreengreen
@lemagreengreen 3 года назад
So does Quake Champions basically have Quake 3 movement physics? I used to play long ago but never played the modern games like this.
@Najstefaniji
@Najstefaniji 3 года назад
tnx man. for the tips especially
@ejondeck1234
@ejondeck1234 11 месяцев назад
So when strafing do i hold diagonal left/right
@x-techgaming
@x-techgaming 4 года назад
Great video! I lose strafejumping control/speed after the first couple jumps. Don't know how to continue gaining
@obsolete9734
@obsolete9734 Год назад
wait you can hold forward while doing it?
@Jay_Sullivan
@Jay_Sullivan 5 лет назад
I wonder if half-beat would be easier to learn. You should consider teaching this in Reflex or a modded Quake game so you can use the strafe-jump indicators.
@jokerofspades-xt3bs
@jokerofspades-xt3bs Месяц назад
Does this work for the first Quake?
@ghbytdsrfhb
@ghbytdsrfhb 3 года назад
whats the penalty for holding jump?
@obeliant5025
@obeliant5025 2 года назад
Is jump tapping just tapping jump in the air?
@qwertyuiop-zl4rb
@qwertyuiop-zl4rb 3 года назад
only reason i dislike quake is because goldsrc/source bhopping feels so much better than strafe jumping in quake
@ciccioyou
@ciccioyou 5 лет назад
i cannot take press a and f while i jumping
@HJDtemp
@HJDtemp 4 года назад
Best illutration of how to do this I've seen including info . . . @QCP and everyone, what is used or how to display the speed as in video please? And can this be generally done across Q3 games? thanks!
@SleepyRickyC92
@SleepyRickyC92 4 года назад
It's in the settings menu. Look for a checkbox called speedometer.
@vladimirpotrosky7855
@vladimirpotrosky7855 5 лет назад
This is excellent. There’s a surprising amount of misinformation about strafejumping out there
@bitffald
@bitffald 5 лет назад
1008 views in 7 hours ❤❤❤
@lucasoave3612
@lucasoave3612 3 года назад
Good vid !
@mr2meows
@mr2meows Год назад
sv_airaccelerate 0.7 jumpscare
@SomeAssh0le
@SomeAssh0le 5 лет назад
How do you load into a map to practice solo? I can't seem to find an option for that in the play menu
@rob_i208
@rob_i208 5 лет назад
You have to purchase the game to have access to Custom Maps. I tried to demonstrate as much as possible in the Tutorial so that free-to-players would be able to replicate as much as possible there.
@sabergoli3518
@sabergoli3518 5 лет назад
i have been strafing since closed yet i cant seem to strafe like a pro, i keep getting these gaps where my accelometer keeps stuttering for just about a second, i need like a pro strafe guide or maybe im just to bad to ever get the timing down but im sure there are some advanced principles i dont know of
@rob_i208
@rob_i208 5 лет назад
If you're not accelerating that means you're not turning far enough into your strafe. I recommend not trying to switch from side to side as much as possible and just follow a single angle. While the training stage is a pretty good place to practice this and available to free-to-players, the area under bridge on Blood Covenant is probably the best: streamable.com/j7oom You may be surprised how little you need to switch sides when you plan your route accordingly. In the latest essentials video I strafe jump down the entire corridor with just a left facing strafe jump. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-6gZF8Eikg5g.html. Once snapping into and following a strafe jump becomes like second nature, I believe snapping to the opposing side will come naturally over time.
@aussj4link
@aussj4link 2 года назад
Tried for hours to get this to work but it just doesn't.
@neurosurgeondude
@neurosurgeondude 5 лет назад
I got good at strafe jumping in open areas, but I get stuck a lot while passing through doors, is there a good way to course-correct so I dont bump into a wall everytime I try to pass through a door?
@Krome5555
@Krome5555 5 лет назад
delay the jump by a split second so that it slows you down a tad enough to correct the angle of approach. Rapha explained this pretty well in one of his strafe jumping videos. You can also partially clip the door with your shoulder and not be stopped by it, also explained in Rapha's vid
@OkyDooky
@OkyDooky 5 лет назад
What has helped me is to watch footage of matches with Pros to actually *see* what it looks like to do it right, then try it out. Though, specifically, try to go more dead center of the pathway and not hug the walls. Undercommit to your speed if that helps you not feel like a pinball. Another thing is to try to do this when you walk through hallways and doorways in real life; don't cut corners or hug walls when you turn. This can help your brain focus on what that mindset *feels* like and will help you figure out how to replicate that ingame much better. Hope that helps some!
@mitsuracer87
@mitsuracer87 5 лет назад
Use a CPMA character
@neurosurgeondude
@neurosurgeondude 5 лет назад
thanks for the positive comments everyone, will keep them in mind and found rapha's vid to be super helpful
@tehacjusz2010
@tehacjusz2010 5 лет назад
thanks a bunch
@Naftandil
@Naftandil 5 лет назад
How pro did highest rocket jump?
@OneBrokeBloke
@OneBrokeBloke 2 года назад
Why does this mechanic even exist? Like, what is the logic behind moving a bit to the side = speed? Was it some sort of old bug that became a mechanic?
@sama-vh8ge
@sama-vh8ge 2 года назад
its to do with velocity and acceleration vectors built into the game engine.
@evillela55
@evillela55 5 лет назад
Cuestión: when you are jumping, do you hold the space key or you pushing every time?
@alkestos
@alkestos 5 лет назад
evillela55 it's addressed in the video :)
@Jay_Sullivan
@Jay_Sullivan 5 лет назад
He’s holding at times and tapping at times. Tapping allows you to move faster. You can look under his crosshairs to see which method he’s using.
@rob_i208
@rob_i208 5 лет назад
In the beginning I'm holding it because I don't believe it's that critical to tap, but later on I explain that tapping is better.
@shakeelkader
@shakeelkader 5 лет назад
thanks man, can you show us your mouse movement on the actual mouse pad?
@user-cw1ee7rk7j
@user-cw1ee7rk7j 5 лет назад
look it in toxjc streams, toxjc plays from quake1
@METALOZON
@METALOZON 4 года назад
Praise Volkerh!
@The_RetroManiac
@The_RetroManiac 3 года назад
this is way different than Quake World's B-hop.
@benjamindixon2610
@benjamindixon2610 5 лет назад
2:42 Illuminati confirmed
@rob_i208
@rob_i208 5 лет назад
I made sure to hold the slow motion until the end of my 666 speed. =D
@carpathus
@carpathus 10 месяцев назад
Bunny hopping is the pits.
@user-cw1ee7rk7j
@user-cw1ee7rk7j 5 лет назад
сначала смена стрейфа (+A -D), потом прыжок
@VidCirman
@VidCirman 5 лет назад
Who voiced this?
@QCPro
@QCPro 5 лет назад
Its RobKhonsu. Not that he just voiced, but he created these videos
@OkyDooky
@OkyDooky 5 лет назад
@@QCPro Does he have a channel you could link to? Thanks for sharing these!
@rob_i208
@rob_i208 5 лет назад
@@OkyDooky I have two channels actually, but I haven't published anything meaningful in over 6 years ha!. While I was sharing some earlier drafts of these videos Careem from Quake ChampionsPRO contacted me and asked if I wanted to post them here. I figured it would be a better place for them so he brought me on board! I'm keeping a log of 120fps benchmarks on my RobKhonsu channel that I'm using the post these videos. So if you're curious on my system and what performance I get with every patch you can check those out there. There's also the pretty dead i208khonsu channel with tournament videos from "back in the day" when I was a shoutcaster at Radio iTG and later a tournament organizer for Street Fighter IV and other fighting games. I have all the videos from QuakeCon 2009 uploaded there ready to go public. They were taken down for copyright violation for some reason many years ago and I was no longer involved in the scene and just didn't bother to deal with it. So you can subscribe to that channel when I get around to the boring work of titling, describing, tagging, and playlisting all of them. Careem wanted to fix the tags on this video before publishing so I'm going to check out his wisdom first and get at publishing those old videos soon.
@TheSunIsMyDestroyer
@TheSunIsMyDestroyer 4 года назад
damn it reminds me of kz but way easier
@disfuncionexe
@disfuncionexe 3 года назад
i watched this to be better at og quake so i can do better playing arcane dimensions
@mariusz76a
@mariusz76a 4 года назад
Strafe jumping is a cancer of this game.
@SleepyRickyC92
@SleepyRickyC92 4 года назад
Well it's a feature that's been in almost every quake game since the first quake. It's why I like the game. If I didn't like strafe jumping I'd be playing another shooter game
@czarkowskipawelyt
@czarkowskipawelyt 3 года назад
Yeah, it's pretty stupid. "Uuuh, you're not moving in this absurdly bizzarre and illogical way virtually no one ever would come up on their own? Well, tough luck, you're now slower than everyone else".
@squadmeta
@squadmeta 5 лет назад
Important to tap jump and not hold it. Holding it lowers the accel.
@luke_rs
@luke_rs 3 года назад
So it's just bhopping.
@TinTin3k
@TinTin3k 5 лет назад
First
@sabergoli3518
@sabergoli3518 5 лет назад
i have been strafing since closed yet i cant seem to strafe like a pro, i keep getting these gaps where my accelometer keeps stuttering for just about a second, i need like a pro strafe guide or maybe im just to bad to ever get the timing down but im sure there are some advanced principles i dont know of
@alkestos
@alkestos 5 лет назад
Saber Goli you sure you're jump timing is consistent? Next time try just holding the jump and see if the stutters still happen. This way you can determine if it's due to your timing.
@rob_i208
@rob_i208 5 лет назад
I'm planning a more advanced video that digs into some of the explanation here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-rTsXO6Zicls.html combined with the techniques demonstrated here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-gpir6ZZKmcM.html. It's really not a timing thing it's all about following that 22 degrees-ish angle though the strafe jump. Matts Rambling's video explains it better than what I do here, but I was more focused on keeping things simple for the introduction than scaring new players away with charts and graphs. =D
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