The secret tech with Brother Captain Stern is you *don't* put him leading a squad. He's a 90 point 40mm base that deepstrkes into the enemy deployment zone, deploys Teleport Homers and Behind Enemy Lines, gets shot, dies, gets back up and does it again. 90 points to score 14 VP? yes please.
@@Tarathiel123 Oh, I can't take credit for this. I got this trick from 40kDirtbags. What'll really bake your noodle is when you see the rest of the Secondary package in the GK list. You pretty much always take Deploy Teleport Homers and Behind Enemy Lines (or Engage on All Fronts if it's a Search and Destroy map). You take Stern, a Calidus Assassin, and a Techmarine with the First to the Fray enhancement so he can turn-1 deepstrike. Each of these 90 point models drops in and scores 7 VP a turn at worst, and at best does it for 2 turns. Grey Knights having a 3" deepstrike makes it nearly impossible to screen out. It's pretty much a guaranteed 35 on Secondaries. This frees up the entire rest of your list to devote entirely to securing Primary points via OC3 Terminator bricks.
@@andykopach4718 True but having him lead a unit of Assault Terminators charging out of a Land Raider and demolishing whatever poor fool's in his way is funny.
Just an FYI, the Grey Knights Brother-Captain, despite the name, is more the equivalent of a space marine lieutenant. The leaders of the Grey Knights Brotherhoods (think of them as Space Marine Companies) are the Grand Masters.
The reason to bring Lazarus is the fact he gives one of your Greenwing units access to the Deathwing keyword very important in that detachment in the new codex
A lot of other ways to get the keyword. I’m just hoping the Lazarus book that’s coming out is going to make him a good character then maybe I’ll actually want to use him in game
I despise the fact that they have gotten rid of thunder hammers almost entirely. Almost as much as how I despise the fact that agatone has a Thunder Hammer but it doesn't have devastating wounds for some stupid reason...
I hear you mate! It would be so cool with 3 wound devastating wounds stat on Malleus Noctum. Agatone having the reroll wound ability to fish for dev wounds as well... Perhaps that's why they don't give it to him... Well, that's just lame from GW. Am about to paint him with some Bladeguard. Just waiting for the other 3 blade guards to arrive. That and a lieutenant will be an awesome looking squad as well as terrifying in the game :)
even though Auspex did explain this, it is to be noted that for Grey Knights, Grand Masters lead the brotherhoods (company equivalent) while Brother Captains are their lieutenants
@@PhillipOnTakos I feel like this comment is phrased dramatically for no reason. Votann was released less than 18 months ago. You'll get your expansion, don't worry. Now, if you were a Drukhari player complaining about lack of available models, or Thousand Sons about their small range, I'd get it.
One thing I’m trying to test out is the generic captain leading bladeguard in the vanguard detachment. The idea is to throw them in a land raider or give him the blade driven deep (unit gains infiltrate), then use them as a head hunter unit. Vanguard has the 2CP battle tactic you can use on these guys to give all of them precision. Use scouts to hold up the enemy unit in question, another unit of scouts to block other enemies from getting into the fight, then charge in with the bladeguard unit, use the Strat for free, and potentially eliminate a high value HQ early on.
Quick note on the Gravis Captain. Fielding one in a Deathwatch indomitor squad with the chainsword and powerfist. Add in the thief of secrets and a biologis with the becon angelis... you will have a good time 😁
I do the same, but I combo in a Biologis and make it a massive gunline unit with Tome of Ectoclades. You dakka the hell out of two units and then charge what remains.
@@DeusBlackheartah sorry. Yes me too. So it is tome or thiefon the captain. For me, the first time i had a 10 strength powerfist and 7 strength chainsword. Both doing 4 wounds a hit and with ap3/ap4. Couldnt turn that down a second time 😅
@@KArchine I have a Chaplain leading some DW Vets, made them melee and put ToS on him. I have had him 1v1 a knight but despite taking it down to 1 wound, harpoons hurt.
I recently played a tournament and went 2-1 with Vulkan He'Stan, he makes the infernus punch up but he's amazing at holing back-mid field objectives keeping them safe with company heroes
Now this video is my jam, my favorite part of the Space Marine range is the leaders, so I'm excited to see which ones Auspex thinks are the best of the best!
It is I, Cato Sicarius, and I must wholly disagree with your 1.5/5 Stars rating for me! As the future Chapter Master of the Ultramarines, I, Cato Sicarius deserve a 5/5 Stars or perhaps even a 7/5 Stars, because that is just how strong I, Cato Sicarius, truly am!
As a Deathwatch player, I really hope they do an overhaul on some of our stuff. They changed some weapons that can be used with the stratagems, but the abilities need work.
Lazarus’s rules just feel so odd. A fight on death for melee only, on a D6 4+. Just feels both super situational, and inconsistent. Make it guaranteed fight on death. Or hell, have him give the unit he’s leading anti-psyker and the psyker FNP 3+. Really bring the pain against the nerds.
The thing I see people miss with Belial is that all the squads attacks gain precision. I still laugh a little at a friend's reaction to losing a Farseer to 2 Precision Krak missiles.
@@laveston149 I mostly use it to pick out special weapons or more dangerous melee weapons with massed storm bolter fire. The missiles are usually just... there.
The Khan with assault intercessors does very well in clearing objectives. The rerolling wounds helps pop off a couple more dev wounds. They can really punch up!
The Gravis Captain should be able to equip a Flamestorm gauntlet so he matches the Aggressors The Gravis Captain should be able to equip a Flamestorm gauntlet so he matches the Aggressors The Gravis Captain should be able to equip a Flamestorm gauntlet so he matches the Aggres-
BT Marshall is just normal captain with restricted gear (only master-crafted power sword and plasma pistol/combi-weapon). Also, he cannot join Bladeguard and Hellblasters, but other than that his abilities are the same. A
start of 10th, i thought of putting tycho in a rhino with the old command squad with 2 lascannons, driving around and giving them rapid fire out the top at 24" is pretty funny :D
Damn DA characters got done dirty this edition. I've never had an issue with Belial though. Ended many "to the death" games with him taking on an enemy HQ (usually whilst singing "I Stand Alone").
No they aren't, but GW gets away with it because we let them. It's kind of the "oh they paid $100 for 7 models? Let's see if they'll pay $110. Oh they did? Wonder if we can try $120? type thing.
The Tycho slander is real. He’s way more fun to use than this video makes him seem to be with Command/Heroes Squad and can make his attached units punch serious holes in the enemy.
Always felt White Scars have the most forgettable captain unit in the game. There faction/detachment is all about the mounted units, so I expected a mounted captain to help them stand out. Instead, I see a pretty standard captain who aside from giving lance, he doesn't stand out much to me. Even the lesser captains have something that if there point value or maybe a slightly better weapon profile (Or just more units to lead) are more dynamic and interesting to me.
Krom could be useful if you throw him into a blood claw squad with some suicide/sacrificial plasma guns? just to guarentee that he gives +1 hit when they make i to combat? still a bit iffy though, Ragnar is still way better.
Cato sicarius gets to reactive move once per turn not game probably doesn't change the ranking but its way more useful than if it were once per game making you unit almost impossible to charge
great video. I had such high hopes for 10th, but sadly a unit's value is 100% tied to dealing damage, even when that's not what they're supposed to do. It's especially disheartening when it's a cool character model when it only get used in the most optimal way.
@@emdeoi took yr implication by commenting that under this video specifically to be abt his exclusion (as a number of other people talked about too) - mb for misinterpreting u
@@bumbyonline nah I just wish Iron Hands got something this codex beyond an extra expensive techmarine who can't take the Ironstorm enhancements Every other chapter gets a Captain and IH are notable in their absence.
Great video, really useful and helpful. Could I politely make one observation / request regards pronunciation . . . Lieutenant is pronounced Lef-tenant not Lew-tenant, a small but important distinction. I know our US cousins pronounce it the way you are however as you’re a British content producer discussing a British product I think it would be appropriate to pronounce it the British way?
Even though Kor'Sarro isn't bad.... White Scars are just not a thing right now. Unless GW decides to make good bike units, unfucks Outriders and give Scars Bike characters, the army stays mid. There is a reason the majority of Scars players jumped ship to other chapters or Heresy.
Jump Pack Captain is fun in a group with a Jump Pack Sanguinary Priest+max strength Jump Intercessors in Sons of Sanguinius 345 points, Jump Intercessors get their chainswords to S6 AP-2 D1 with 5 attacks on the Charge, plus with the Captain you can use the Red Rampage Battle Tactic to also give them Lance and Lethal Hits. You also have 4 plasma pistols (1 from Captain, 3 from Intercessors) Alternatively, if you wanna go up in points, same combo can work but with Jump Pack Vanguard Vets. It's 385 points, but you get 11 Plasma Pistols instead of 3 and your weapons are S7 AP-2 D1 with 5 attacks instead of S6. They get Lethal Hits natively from their Vanguard Assault ability, but Lance from the Battle Tactic is nice. Besides, you get it for free anyway. You can also give the Captain an Artisan of War enhancement to increase his Power Fist's AP to 3 and give him a 2+ save. Archangel's Shard is less valuable because you're gonna be constantly popping Red Rampage so you'll have Lance anyway.
He gets it wrong every time, in every video. Stormlance sicarius is a really good idea. Just this weekend I went 100-45 against votan. Competitive players are really sleeping on sicarius.
It really bothers me Adrax's thunderhammer doesn't have devastating wounds....I think it's the only thunderhammer in the game that doesn't have devastating wounds.
GW effectively made Tor Garadon crap when they took away his lethal hits. Why do they like to nerf IF in every way? It doesnt just end with the Captains. The entire detachment meant for them was nerfed recently with the points increase on both the desolation marines last balance update, and whirlwinds this recent update. Why GW, who hurt you!?
Having He'stan in that god-awful resin, pisses me off. GW must make him from plastic. Oh and Primaris Captain with power weapon + Lieutenant with power weapon + 6 Bladeguards = serious beating to anything and anyone ;) (captain can be swapped with Adrax)
100%. They announce that, I won't hesitate one bit to order one. I was sold the moment I tried deploying him with a squad of Assault termies and saw them tank hits that'd kill other squads twice over while holding an objective.
@@Negative_Positronyeah, there have only ever been rules for him post demotion hence why i didn’t mention that (bc only characters with minis and rules make sense to include in the video) but you are correct he was originally a Captain