I used to make my own settings with a few mates. Forge world Non infected pistol only 150% damage reduction 50% gravity 50% jump 100% speed 50% melee damage Health doesn't recharge They where on a hill base and could close areas of for a time. 1 mag Killing team mates was allowed but youd waste most you're bullets It was mainly to win Infected 100% invisible 120% speed 70% gravity 200% jump But you could one tap them in the head two body They had too hit you twice to kill These settings made it so it was freaky to go against as the invisible and speed made it look like they where tp everywhere It was less which team wins and more who can last the longest
@@zacharynyberg7007 closing off routs essentially making it more maze like actually makes it "larger" in terms of gameplay it will physically take you longer to navigate and mentally you will be slowing down to check the plethera of corners and hiding spots.
@@Areeb118 im not saying it shouldn’t have, I’m saying everyone tries too much, makes the gameplay loop boring as fuck, it is like playing rankeds in every single playlist, god even fiesta is full of snipers camping behind a dropwall lmao I guess the game is just not for me.
There was a picture leaked recently that had a player made map with BAD lighting effects but this actually eases my worries a little. It actually looks dark in the little room that you made.
Take this idea, but open up both of those, Stairwells, place was on either side the bridge, floor to ceiling, and place walls to box in/eliminate all of the open spaces between above the stairs and around that bridge. It would make Recharge so much smaller felling, cut off many sight lines and make it perfect for infection.
I feel like this would be a really fun map for some type of asymmetrical game mode. Maybe if a few more paths were cut off it could be a fun mode were the people on top have to push their way down into the basement and the people down below have to do the same up top
@@Surasia hmm, that's good I guess. Have you found any obvious reasons they've held back on releasing it then? Hopefully they might be holding back for a full customs browser or something, idk.
I would guess there are either some bugs unknown to the leakers like maybe when sharing maps, they are working on a secret feature or they are adding more assets/textures to use in forge
I almost prefer this version, if the lower area had more than one way in and there was some scenery/cover on the middle layer. That one infamous yellow hallway feels a lot less important when it can’t oversee/spam grenades into a huge portion of the map.
@@HeroicLeo8125 i hope they eventually start giving those weapons skins. im gonna be really pissed if they dont because "it screws with the lore of mulitplayer" or some bs like that
So you TU'd the map. Like 343 did in Reach. Except this one seems better and didnt ruin almost every custom map in Reach. Uncaged/The Cage ( Cant remember) I remember when that got the Title Update though. It was terrible. Especially what they did to sword base in infection.
I'm not sure I understand this video I'm very interested in forge but I don't understand what's going on in this lmao if someone could explain that would be greatly appreciated.
0:34 how is there any light there apart from the one bar light? Did you have light bake off? I hope the new sun/top light mechanic doesn’t screw the lighting up
Was gonna make a joke about how you'd get Recharge all the time so this would be an improvement but since Season 2 I haven't gotten Oddball Recharge ever other game so yes this is worse.
@@HeroicLeo8125 oh I had quite a bit to drink when I wrote that lol. I think what I'm trying to say is that, since I'm not getting Oddball on Recharge every other match I play. I don't hate the map anymore. It's like back in Halo Reach how you'd get Sword Base every time when playing SWAT it's a fun map that's overplayed.