Cold War is one of those games where despite the reused maps It still feels new because they added areas that couldn’t be explored in the campaign missions like even more so compared to ascension maybe not on par with five but still
Really been enjoying this series! It’s so fun seeing how and where stuff is re-used, same kinda feeling of playing through the older CoD campaigns and suddenly being able to recognise a part that was used as a multiplayer map
The amplifier room in forsaken is heavily based off the bunker in drastic measures and the Gluboko gunfight map (which released alongside Forsakeb). You can most easily tell from the tube-like shape of the room and stairs leading to a platform.
Been watching a ton of your old (& new) zombies videos and I really enjoy your style! Usually very succinct with great editing & unique video topics, mixed with some standard commentary/thoughts. Keep posting Zilla, your content is excellent
i love coldwar so much, like honestly i love when zombies maps re use parts of the campaign/MP. like ascension for example is just an absolute barn yard slapper of a map and it’s like 100% from campaign/MP. it’s kinda like a fun easter egg seeing what maps re used what parts of other maps
Not only is the bunker in forsaken a multiplayer map, but it was also used in the mission where you go through the KGB headquarters as Bell and Aldler. It is one of the most reused areas and they added just that left and right side to it to make room for the wonder weapon buildings station, and the wunderfiz.
The reusing of maps kinda makes me happy in a sense because it means the great level design of the campaign was (sometimes) expertly translated into a zombies experience, which is just nostalgic for the same reason WAW maps were. Seeing locations and going “ooh, I’ve been here before” always impresses me because it’s so different but so similar
You pretty much nailed a lot of info in the game. DM was the first map created that had the most thought put into it as a new map, and also to serve as an 'easy' map with a easier map flow for beginners. FBZ reused the main area, then when you teleport the base, that area is entire built from scratch. Also the bunny room you enter that's a dark forest is actually a separate floating cube built from map assets that's placed way behind the mountains in the background. MDT had a lot of reused layouts from the campaign, but still pretty creative. Foresaken definitely used a lot of campaign layout due to time but was always planned as a map from the start.
I always wondered why they didn't add the scrapped Chaos Storyline maps into CW and just add the CW mechanics to it. I didn't know how long it takes to make a video game and Treyarch was definitely stretched thin
Great video! Surprised you didn’t also compare Forsaken with the multiplayer map based on that same location. Anyways, perhaps you could do one for Vanguard since it’s technically a Treyarch zombies experience? Also I think a video exploring how BO4’s Blackout mode and multiplayer reuses zombies locations. Like a reverse version of this little series.
If there’s enough examples, I’ll do it. I also want to revisit Kino Der Toten, a lot of people say it’s from a campaign level in World at War and I want to confirm it
I’d compliment them for saving resources, too bad none of these maps stand out at all or are even that great to play. This game set the zombies mode back a whole decade. And that’s NOT a good thing.
@@theGODZILLA150 100% true, bo4 was too ambitious, had a thousand ideas thrown in the middle, and they wanted to make something big like bo3. That didn't work. Bocw was more "modest" re using some assets e etc, but was way better cause the direction was actually something well done
Yeah if they added more modes like grief into the game with a few smaller, more replayable maps, it could have been a great addition to the bigger cross-platform pool of players. The lobbies for these extra gamemodes would be more full than BO2 ever had.
being stuck on battlenet means mods are out the window by default, but i honestly have no idea if they wouldve let it happen even if the game was on steam guess we’ll see with cod 2024?
@@deathtrooper2048 When he is referring to mods, he means fresher, newer maps. It is gonna be inevitable that you will get tired of the same 14 maps over and over again. Why not freshen your experience? Playing new maps, more gamemode options, and newer weapons at your arsenal. It just makes sense to change things up when the developers do not bother taking the risks that they used to when they had more passion about the projects.